Warriors On Strike
Flabber Babble
eek, I spend too much time reading on this forum, I;m gong back to playing the game
Cyan The Archer
Quote:
Originally Posted by Hand of Ruin
Actually to be realistic, you'd be much better off with some metal to absorb that heat then taking a blast of fire to your bare skin...
There is no point in trying to be realistic about it though, since it's all nonsense anyways. |
Lady Kaz
Quote:
Originally Posted by S_Serpent
The same thing goes the otherway around to.
I'm an ele from the beginnen and got the nerf bat really early, I never complained, I adepted and in the process even got better So if I follow your logic, I don't ever wanna see a non-caster talk about caster aspects, yeah right, like that is going to happen. BTW do your really think it only affects warriors, dream on I have many casters holding shields aswell, and I'll adept, so don't even try to tell warriors are more nerfed in this latest update! UNSIGNED PERIOD! |
that right there and plus the thing beside my name that says proffession says MO/W....you really have no clue as to what you are quoting....stop being stupid and ShUT UP
max gladius
ppl need to sit back, think about their charicters, read atleast the main posting before critisizing....
the above ele said "ur metal will heat up"
dude, if they give warriors no resistance to ele dmg or such, lets take it from all charicters....
alot of ppl r posting the same complaint about how its fair now and such, i disagree, warriors have no ele resistance at all! every other class has armor that can resist it, skills that can resist it.... our options r carrying a +10 armor shield vs each type of ele dmg, and a weapon with a +7 armor vs ele dmg.... that is +17 total, some armors for other classses have higher bonuses on each piece....
any my biggest complaints.... why wait a full year to totaly ruin items.... not just downsize but ruin.... skills they change, energy cost, cast time, skill reset time... but to totaly take items that were expesive, very usefull, and here for a year, and turn them into scarps..... and then, to put alittle icing on the cake, dont give us a single option to replace it with or protect us from our biggest threat...
WANT TO MAKE FIRST SKILL CAPPING GROUP GOING FOR WARRIOR SPIRIT THAT TURNS ALL DMG INTO PHYSICAL DMG... they have spirits for everything else... why not!
the above ele said "ur metal will heat up"
dude, if they give warriors no resistance to ele dmg or such, lets take it from all charicters....
alot of ppl r posting the same complaint about how its fair now and such, i disagree, warriors have no ele resistance at all! every other class has armor that can resist it, skills that can resist it.... our options r carrying a +10 armor shield vs each type of ele dmg, and a weapon with a +7 armor vs ele dmg.... that is +17 total, some armors for other classses have higher bonuses on each piece....
any my biggest complaints.... why wait a full year to totaly ruin items.... not just downsize but ruin.... skills they change, energy cost, cast time, skill reset time... but to totaly take items that were expesive, very usefull, and here for a year, and turn them into scarps..... and then, to put alittle icing on the cake, dont give us a single option to replace it with or protect us from our biggest threat...
WANT TO MAKE FIRST SKILL CAPPING GROUP GOING FOR WARRIOR SPIRIT THAT TURNS ALL DMG INTO PHYSICAL DMG... they have spirits for everything else... why not!
Dark Dragon
Quote:
Originally Posted by max gladius
ppl need to sit back, think about their charicters, read atleast the main posting before critisizing....
the above ele said "ur metal will heat up" dude, if they give warriors no resistance to ele dmg or such, lets take it from all charicters.... |
im all for removing elemtal armour from all classes because warrioirs don't have it
BUT if that was to happen then all class should have a base armour of 90 because warrioirs DO have it.
Silent Kitty
Quote:
Originally Posted by Lady Kaz
Im sorry but since when did Monks become none casters and if you read my posting it says in there that Monks will be affected also not only warriors so before you go picking up and quoting my postings READ THE WHOLE THING....When I posted this then you have no valid point."Also if you think about it, it is going to hurt the MONK's energy also. Us as monks have to heal the warriors for an extra amount of healing so they live.”
that right there and plus the thing beside my name that says proffession says MO/W....you really have no clue as to what you are quoting....stop being stupid and ShUT UP |
Vigorous Spirit: increased heal per skill or attack to 5..20.
Dwayna's Kiss: increased conditional heal to 10..35 Health.
Cyan The Archer
max gladius you misunderstood something.
you have at least 80.
Quote:
warriors have no ele resistance at all! |
Avarre
96 with shield*
narud
ok, i read every post last night, and then the 3 new pages just today. It seems that through 13 pages very little has been covered.
1) Its only like 2 dmg a hit, its not much, get over it.
------ ok multiply 2 by how many hits a well played tank takes in battle, 2 adds up, and most of it isnt physical.
2) learn to adapt, many other professions have done it.
------ adapting can be done, but when you increase how much you have to put into defending yourself, you lose damage dealing ability as well. Look at the post in the warrior section called "we dont have to tank ya know." I said how damage dealing and tanking could go together balanced, but with this new update, tanking is a bit lighter on the scale.
3)warriors can already take on physical, we need the elemantal help.
------ someone said on page 10 how every class has ways to easily kill a warrior besides monks(who shouldnt be fighting), ritualists(who shouldnt fight in most cases), and assasins(who cant kill much of anything).
4)sheilds would help when a fireball comes at you wouldnt it?
------ someone had a post of a million spells saying how they were all physical, i agree with almost all of it besides the ice spells, maybe anet doesnt know how to tell time so we end up getting frost bite in 1/4 of a second .
1) Its only like 2 dmg a hit, its not much, get over it.
------ ok multiply 2 by how many hits a well played tank takes in battle, 2 adds up, and most of it isnt physical.
2) learn to adapt, many other professions have done it.
------ adapting can be done, but when you increase how much you have to put into defending yourself, you lose damage dealing ability as well. Look at the post in the warrior section called "we dont have to tank ya know." I said how damage dealing and tanking could go together balanced, but with this new update, tanking is a bit lighter on the scale.
3)warriors can already take on physical, we need the elemantal help.
------ someone said on page 10 how every class has ways to easily kill a warrior besides monks(who shouldnt be fighting), ritualists(who shouldnt fight in most cases), and assasins(who cant kill much of anything).
4)sheilds would help when a fireball comes at you wouldnt it?
------ someone had a post of a million spells saying how they were all physical, i agree with almost all of it besides the ice spells, maybe anet doesnt know how to tell time so we end up getting frost bite in 1/4 of a second .
Cyan The Archer
101 with +5 defense to Axe or sword aswell, but i said 'at least'
And people need to stop talking about whats realistic
And people need to stop talking about whats realistic
Feng Leung
On the other note, for people saying warriors are not needed. No class is really needed in any group, you can get by with anything. Rangers aren't needed, since you could just grab an ele, and vice-versa. Mesmers aren't need, since you could just grab a interrupting ranger. Nercos aren't needed, just grab a mesmer with degen. Monks aren't needed, because everyone could just be careful and bring a self heal.
It's the whole concept of "what's really needed" that's beginning to bother me. Each class has a specific role that they carry out, and if they role can be down by another class, why not just eliminate the class all together
Also, I apologize if i just generalized the roles of professions,
It's the whole concept of "what's really needed" that's beginning to bother me. Each class has a specific role that they carry out, and if they role can be down by another class, why not just eliminate the class all together
Also, I apologize if i just generalized the roles of professions,
Spura
Quote:
Originally Posted by max gladius
*** UPDATED AT BOTTOM ***
now, ppl r going to say, -7 dmg isnt that much, ok, u get 5 ppl (eles) hitting u with 20 dmg each... or each doing 13 dmg from reduction that isnt available now, they hit u 5 times each... 500 dmg or 325 dmg, that measly little -7 realy adds up???..... GOOD BYE TANKING! |
You can still farm more easily than most classes.
karunpav
/signed
Warriors took a major hit with this update. I would like to have some Ranger Spirits that convert Elemental damage into Physical... that would be pretty cool.
Warriors took a major hit with this update. I would like to have some Ranger Spirits that convert Elemental damage into Physical... that would be pretty cool.
Inari
Now sentinel armor will be a good choice for many players
Avarre
Quote:
Originally Posted by Cyan The Archer
101 with +5 defense to Axe or sword aswell, but i said 'at least'
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pyrohex
Nothing is going to change. The AoE update attracted far more attention than this, and as you all know - mobs still run from your sustained AoEs.
Ray
This idea is simply pathetic.
X of Thulcandra
Quote:
Originally Posted by Ray
This idea is simply pathetic.
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Raxxman
Realistically if you were head to toe in metal armour, lighting would do sweat feck all as the metal conducts much better than skin, the bolt would hit your chest, go past your meat n veg, into your booties and then to ground.
Realistically people can't throw lightining bolts.
Realistically underware doesn't provide armour or energy.
Don't bring realism into this game, we'd all be warriors and maybe rangers.
Realistically people can't throw lightining bolts.
Realistically underware doesn't provide armour or energy.
Don't bring realism into this game, we'd all be warriors and maybe rangers.
Telcontar of Gondor
Quote:
Originally Posted by TadaceAce
Yeah but see most of the warriors at this forum aren't newb wammos
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Maybe now all the warriors that like to run ahead and aggro all of China will die out, leaving only the good ones. Ah well, I can dream...
They changed absorption, so what? Live with it, people.
Ecomancer
Most of the posts in this thread are quite literally laughable. Why should realism even matter if the game is first and foremost a fantasy game? The update doesn't do much else for warriors except that now they can actually take substantial surmounting damage from wanding. To say that an elementalist could never kill a warrior before this update is another stupid claim. A warrior can be torn down by almost any other class without much trouble depending on what sort of skills are used. This was true before and still holds true now, except that now, warriors are more susceptable to damage from wanding itself.
The thing with the update that upsets the most is the fact that those that spent so much time, effort and gold into getting their 15K or Fissure armor did not get reimbursed, whereas those that got those petty 45/-2 stance shields did get reimbursed. Again, ANET prefers minority over majority - the same stance they have taken before.
The thing with the update that upsets the most is the fact that those that spent so much time, effort and gold into getting their 15K or Fissure armor did not get reimbursed, whereas those that got those petty 45/-2 stance shields did get reimbursed. Again, ANET prefers minority over majority - the same stance they have taken before.
Flabber Babble
Quote:
Don't bring realism into this game |
Lady Kaz
Ok I see so many ppl that say that Physical dmg is the most dmging thing.....Lets just think for 1 sec Warriors and Rangers are the only class (either it be primary or secondary) that does physical dmg (rangers Piercing but still physical in a sence) Warrior has the most dmg between the 2 The highest dmg skill I have found with a warrior is 75 dmg and that is somebody equal lvl as you......But as a caster with my ele I can hit with 1 metor which does 112 dmg or phoneix which is 120...ice spikes 80 obsidian flame 112 those are just one class proffession the other casters can do more.
The other point I would like to make is EVERY class proffession with out a secondary has something vs physical and something vs elemental most of the protection that the other proffessions have is the armor every proffession class that I have. I can choose my armor against physical dmg or elemental dmg..the only 2 classes I do not have that kind of choice with my RT but with her I can compinsate and use spirts for protection and my warrior which I dont have that choice with at all....Secondary proffesion aside.
The last point I would like to make is lets just talk PVP world for a moment. Any Experienced Warrior does not head straight for another Warrior they go for the monk or another caster depending on what there is in there so at that point the other opposing team is going to do the same. And all the while that the warrior is beating on the monk an ele is throughing what ever he/she can at you or another caster is doing some kind of elemental dmg to you. Where in all that fight are you taking physical dmg....NOWHERE until you go back to kill the warrior but in the mean time you are taking all this elemental dmg that a warrior would prefer to have resistence or a choice of having resistence for.
The last thing I hate ppl put is "Warriors Hit harder" in a since they do but some of the reason is you do not have your armor set to vs physical dmg. I know on my ele I did not get armor that is vs Physical. But at the same point of alot of ppl saying warriors still hit harder Warriors do not hit at all if they are blind or better yet IF THEY ARE DEAD.
In my opinion the only thing I would like is to have the OPTION of having physical or having Elemental dmg on my armor and my defense just like the other classes
Warriors are meant to tank(and no I dont mean run in and aggro everything and not to be self sufficent) I know with my warrior I run W/Mo with somekind of healing not healing sig. And stay in distance of the Monk so the monk does not get over extended. But we can not tank if we dont have protection against elements. If you become W/E and run wards you can not be sufficent and heal yourself (if you run healing sig it weakens your armor, so whats the point) (Aura of restoration does warriors no good it heals you for the % of energy cost each time you cast a spell) so again with W/E you are not being a tank you have to rely on somebody healing you.
A Tank means self-sufficent (healing included) and kill effeciently.
The other point I would like to make is EVERY class proffession with out a secondary has something vs physical and something vs elemental most of the protection that the other proffessions have is the armor every proffession class that I have. I can choose my armor against physical dmg or elemental dmg..the only 2 classes I do not have that kind of choice with my RT but with her I can compinsate and use spirts for protection and my warrior which I dont have that choice with at all....Secondary proffesion aside.
The last point I would like to make is lets just talk PVP world for a moment. Any Experienced Warrior does not head straight for another Warrior they go for the monk or another caster depending on what there is in there so at that point the other opposing team is going to do the same. And all the while that the warrior is beating on the monk an ele is throughing what ever he/she can at you or another caster is doing some kind of elemental dmg to you. Where in all that fight are you taking physical dmg....NOWHERE until you go back to kill the warrior but in the mean time you are taking all this elemental dmg that a warrior would prefer to have resistence or a choice of having resistence for.
The last thing I hate ppl put is "Warriors Hit harder" in a since they do but some of the reason is you do not have your armor set to vs physical dmg. I know on my ele I did not get armor that is vs Physical. But at the same point of alot of ppl saying warriors still hit harder Warriors do not hit at all if they are blind or better yet IF THEY ARE DEAD.
In my opinion the only thing I would like is to have the OPTION of having physical or having Elemental dmg on my armor and my defense just like the other classes
Warriors are meant to tank(and no I dont mean run in and aggro everything and not to be self sufficent) I know with my warrior I run W/Mo with somekind of healing not healing sig. And stay in distance of the Monk so the monk does not get over extended. But we can not tank if we dont have protection against elements. If you become W/E and run wards you can not be sufficent and heal yourself (if you run healing sig it weakens your armor, so whats the point) (Aura of restoration does warriors no good it heals you for the % of energy cost each time you cast a spell) so again with W/E you are not being a tank you have to rely on somebody healing you.
A Tank means self-sufficent (healing included) and kill effeciently.
Hell Marauder
/not signed
I've been playing warriors since day 1. True warriors are tough people at heart who don't give a damn about getting minor scratch/burn because of this update. In GW, warriors already have best of everything, from varieties of weaponry and shields, to absorption rune and good looking armors. Besides, for tanking there's still a vast variety of defense stances to choose from. Furthermore, in pvp warriors don't tank, it's casters who are tanking for warriors, even in pve nowadays monsters often go after monks first, so there's nothing to strike for, imho.
I've been playing warriors since day 1. True warriors are tough people at heart who don't give a damn about getting minor scratch/burn because of this update. In GW, warriors already have best of everything, from varieties of weaponry and shields, to absorption rune and good looking armors. Besides, for tanking there's still a vast variety of defense stances to choose from. Furthermore, in pvp warriors don't tank, it's casters who are tanking for warriors, even in pve nowadays monsters often go after monks first, so there's nothing to strike for, imho.
KANE OG
Um, is this an organized strike in a particular place? I'd like to know where. These things are fun, and most of the idiots can flame in-game instead of cluttering up the forums with their bs. C'mon people, have fun with it, then move on. It's not the end of the world.
leprekan
Quote:
Originally Posted by Zehnchu
Yes Warriors should go on strike and let all the assassins take their spots.
GLF 4 monks…. |
thor hammerbane
I'll be at lions..If im at home at that time.
Cyan The Archer
Quote:
Originally Posted by Lady Kaz
In my opinion the only thing I would like is to have the OPTION of having physical or having Elemental dmg on my armor and my defense just like the other classes
A Tank means self-sufficent (healing included) and kill effeciently. |
Anet didn't call Warriors a tank, the players did. A warrior can tank - IF YOU TAKE SKILLS TO TANK, you are not supposed to be able to tank when using a dmg build.
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Think i just realized why Warriors have gotten so upset about Elementalists - They can hump much better than them!
http://video.google.com/videoplay?do...talist +dance
unienaule
1) Anyone remember monk strike? What ever happened to that? :P
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread.
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread.
Ecomancer
Quote:
Originally Posted by unienaule
1) Anyone remember monk strike? What ever happened to that? :P
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread. |
No use in comparing apples to oranges, one might be sweet while the other sour but thats how they are.
Evilsod
I think Ensigns thread has been linked to more times than other thread in the history of GWguru
Its sad that all the warriors are ranting and moaning about how they can no longer reduce damage from Empathy. Zomg i'm hexed.... never mind my SHIELD will save me..........
I said it before and i'll say it again, learn how incluide 'Watch Yourself' in your skillbar. Or are you all too busy thinking of yourself to remember that it benefits allies too?
Its sad that all the warriors are ranting and moaning about how they can no longer reduce damage from Empathy. Zomg i'm hexed.... never mind my SHIELD will save me..........
I said it before and i'll say it again, learn how incluide 'Watch Yourself' in your skillbar. Or are you all too busy thinking of yourself to remember that it benefits allies too?
unienaule
Ok, Ecomancer, what is this "it" you are referring to? I was talking about how eles "suppposedly outdamage" warriors because their skills theoretically hit for more damage. Read at least the first post on Why Nuking Sucks, then come back.
And for those who don't catch disticinctions, I'm not saying Elementalists suck (neither is Ensign), just that using Elementalists to do damage (other than mass-coordinated spikes) is pretty much the worst idea ever.
And for those who don't catch disticinctions, I'm not saying Elementalists suck (neither is Ensign), just that using Elementalists to do damage (other than mass-coordinated spikes) is pretty much the worst idea ever.
Leos
So, they "nerfed" warriors right ? Why would THEY be upset... I'm more upset! I mean I have to keep you guys alive... Oh well I was thinking about a sort of solution. Make two kinds of shields and absorb runes : 1 for Elemental reduction, 1 for physical reduction. You can choose then... It's better then nothing I suppose ?
Ecomancer
Quote:
Originally Posted by Evilsod
I think Ensigns thread has been linked to more times than other thread in the history of GWguru
Its sad that all the warriors are ranting and moaning about how they can no longer reduce damage from Empathy. Zomg i'm hexed.... never mind my SHIELD will save me.......... I said it before and i'll say it again, learn how incluide 'Watch Yourself' in your skillbar. Or are you all too busy thinking of yourself to remember that it benefits allies too? |
Avarre
Why are you playing hammer warriors in PvE at all?
(WY is not a component of a PvP build, nor is a heavily defensive skill required, so it's clear this is not being refered to... right?)
(WY is not a component of a PvP build, nor is a heavily defensive skill required, so it's clear this is not being refered to... right?)
leprekan
Quote:
Originally Posted by unienaule
1) Anyone remember monk strike? What ever happened to that? :P
2) About elementalists doing "more" damage because ob flame does 112 damage... anyone ever heard of EXHAUSTION or RECHARGE TIME? If you think casters can outdamage warriors, you are not playing Guild Wars. Please, read Ensign's Why Nuking Sucks thread. |
Misa
i lol'ed!
Devona is the best warrior in my party... <3
Devona is the best warrior in my party... <3
Kook~NBK~
Quote:
Originally Posted by Misa
i lol'ed!
Devona is the best warrior in my party... <3 |
Dark Dragon
fist off typing in caps benefiets noone and it infacts makes it harder to read
the content of you post was even worse
as i play ele i'll only compare ele armour to warrioir armour but i believe other classes have a similar situation
All classes have armour benefiet vs physical so what i'll explain
Ele armour has base 60 then the following options
1. +10ac vs all elements and +20ac vs 1 element
2. +10 ac vs physical
option 1. 60ac vs physical 70ac vs elements 80ac vs 1 element
option 2. 70 vs physical and 60 vs elemetns
now lets talk about warrioirs
the lowest armour they have to my knowlegde is 80ac vs everything so how is that a major disadvantae???
the content of you post was even worse
as i play ele i'll only compare ele armour to warrioir armour but i believe other classes have a similar situation
All classes have armour benefiet vs physical so what i'll explain
Ele armour has base 60 then the following options
1. +10ac vs all elements and +20ac vs 1 element
2. +10 ac vs physical
option 1. 60ac vs physical 70ac vs elements 80ac vs 1 element
option 2. 70 vs physical and 60 vs elemetns
now lets talk about warrioirs
the lowest armour they have to my knowlegde is 80ac vs everything so how is that a major disadvantae???
that red guy
Quote:
Originally Posted by leprekan
Let's level the playing field and make casters have to build up to their big attack skills.
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