Quote:
Originally Posted by Canadian Bacon
Ok guys, maybe I'm mentally retarded, but how can recieving an extra like 6 damage or whatever make warriors useless? I just can't seem to wrap my head around this concept.
I am not a PvPer, but I have noticed absolutely 0 change on my PvE warrior. I would much appreciate an explanation for this "ZomFG warriors are useless" mindset people seem to have.
Someone mentioned that a group of 3 warriors got smushed and then the whoel team fell. Isn;t it possible that that had nothing to do with shields and armor? Couldn't that have happened anyway?
I am specing a few GvG matches right now, and honestly I'm not seeing any justification for all this freaking out.
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It's 7 dmg more. Really only affects a warrior who is being targeted by multiple attackers. Say 5 attackers, attacking once every 3 seconds (some warriors with increased attack speed and elemental mods, others casters). Assuming the warrior's armor level is not high enough to negate the damage being done. That's + 7 dmg from 5 sources = + 35 dmg taken every 3 secs. You will definetely feel this if you are a solo warrior farmer. Otherwise, in general pvp and pve, you'll only feel it a little.
Over 10 seconds, a warrior may take +105 damage than before from 5 foes. In some places where there are a lot of enemies, this dmg taken could go up a lot.
At 60 AL, if you take 25 dmg (non physical), you would take 17 or 18 dmg with 80 AL. By wearing a 90 AL armor set, this dmg will go down to 14 or 15. Before the update, with 80 AL you would take 10 or 11 dmg.
If you go with sentinel's armor, for the 100 AL (which limits your build options), then the 25 dmg would do only 12 or 13. As you can see, this dmg taken is still higher than the 10 or 11 with 80 AL before the update.
What this update means overall? Gladiator's armor is no longer the best option for a warrior in PvE. This means new armor sets for many warriors. A costly option for those that like to look good while having useful armor.
As far as gameplay goes, the effect is not as huge as some make it out to be. In GvGs, most warriors who are concerned will switch to the 90 AL armor. They'll be taking 4 more dmg than before from elemental and non-physical attacks, but this isn't going to help spike a warrior to death. Even if they stay at 80 AL, the + 7 dmg taken over time isn't going to factor into a spike.
In PvE, expect the monk or healer to work a little more, especially when there are over 10 enemies around. 10 enemies means + 70 dmg every 3 secs, and 210 every 9 secs. For solo farmers, this really hurts when facing elemental damage enemies.
Most of the complaints are overreactions, in my view. When you do the math, the increased damage taken is not as awful as it is made out to be. The truly legit compaint, in my view, is the new armor sets that many warriors are going to have to buy as many may want to trade in their Gladiator's sets for 90 AL sets. I shudder at the thought of a warrior buying a whole new FoW armor set.