Warriors On Strike

Vincaro

Vincaro

Frost Gate Guardian

Join Date: Jan 2006

W/N

Warriors have always been too strong and too easy to play. Quit whining about a tiny nerf. If they reduced the base armor to 70 then you could whine.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

This just tickles me pink.

Go ahead and strike, then maybe I can finally get a decent tank in my PUG.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Quote:
Originally Posted by leprekan
Show me a first strike warrior skill that does 112 damage...
Warriors can hit for around 100 damage on a strike given the right conditions (penetration, customised, auto-crit etc, +skills). Add to that the nature that this kind of damage is sustainable and you have the reason why they are the hardest hitting class in the game. No pun intended.
So damage reduction took a bit of a knock. So what? Your forgetting who still has the most natural armour AND the best form of attack in the game. Last time I checked, no other class gets absorption runes...

Oh, by the way, those comparing elementalist damage to that of the warrior are fooling themselves something serious. Maybe nearly all elementalist skills should have an armour ignoring component, and be able to cause critical damage also. How about some adrenaline spells to while we're on the subject. So they can charge up a spell and use it no matter how much energy they have left.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by leprekan
Show me a first strike warrior skill that does 112 damage. Why this is an unfair "balance" is that warriors have to be able to take damage till they have built up enough adrenaline. A lot can happen in 8 strikes of adrenaline. Before you bother throwing me in the "noob warrior group" I have over 2,200 hours on my warrior alone. Let's level the playing field and make casters have to build up to their big attack skills. If they are going for realism then feel free to show me a person that can take 8 swings from an axe. As one poster pointed out ... put two people on a hill one with a shield one without ... guess who would be more crispy in a realistic test. Yes, we can purchase new shields but after 14 months who has room for a few more weapon sets. This is just another in a long line of reasons to look into other games. Flame away.
With 13 axe mastery I can hit over 150 if my opponent has very low AL, with skills like excexutioners strike, assuming I get lucky and hit for my max. I can also only do 50 with the same attack on the same opponent.

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

Go spend some more time playing the game and you'll realize that this doesnt change much of anything, save for some good ol' Wammo Solo IDS runs, which I doubt ANet will undo because, last I checked, they intended GW to be a Team Game.

You can still Tank (if you know how to), you can still do Drok's runs,and you can still pressure in PvP (just dont try to play tank , you'll get laughed at)

Higher AL, Stances, Armor boosting skills, and having Absorption PERIOD.

No big loss here...

Skawtt

Skawtt

Lion's Arch Merchant

Join Date: Jun 2005

Oregon

W/N

After all the whine posts about this so called nerf I went and did a hydra run in Skyward Reach. I didnt see any damage difference whatsoever even with six hydras on me at once smacking me around with meteor, inferno, fireball, and melee. If your worried about -2 dmg while in a stance or -3 while hexed you got some serious issues and quite frankly need to learn how to adapt.

/not signed again

Psykewne

Ascalonian Squire

Join Date: May 2005

Funniest thread ever... as a warrior i will point blank refuse to strike over something so trivial... if this change stops you being able to be as effective then it's your fault, not the armour change... also this is a fair change imo, i strongly support the anet team in doing this... go cry about it if you disagree with me...

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

For all the people whining that protective spirit won't block the extra damage incurred by the lack of absorption. You do realize that the extra damage is attached to a main form of damage (i.e. Fireball, Lightning Orb, etc.), and will be prevented by protective spirit?

If you've got a monk who can't handle healing an extra 7 damage per hit when you're already taking very little damage to begin with, it's time to find a new monk.

I'll admit it I was pretty pissed off when I first heard about this damage reduction change. Then I took my warrior to stance tank in a 4 man farming group in Eternal Grove (explorable), which is full of elementalists and other casters I realized that this didn't take away any of my effectiveness. I'm not even going to bother changing my 15k Canthan Knight's boots because I would rather not pay 15k and materials just for 1 more point in energy.

/notsigned

You can find me in Vasburg Armory if you need a warrior

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Hand of Ruin
With 13 axe mastery I can hit over 150 if my opponent has very low AL, with skills like excexutioners strike, assuming I get lucky and hit for my max. I can also only do 50 with the same attack on the same opponent.
Hooked on phonics ....

Read my post again ... FIRST STRIKE SKILL. If your opponent has "very low AL" unless you are farming Ascalon or beating up on noobs when does this actually happen? OMG you can pwn Charr!!!!!!!! Between warriors like yourself and the Eles posting here this thread will go no where. If you are counting on luck as part of your strategy please do not ever play PvP. Bottom line the high adrenaline cost of the main attack skills means we have to be able to SURVIVE long enough to use them. Read, think and then post.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Quote:
Originally Posted by leprekan
Hooked on phonics ....

Read my post again ... FIRST STRIKE SKILL. If your opponent has "very low AL" unless you are farming Ascalon or beating up on noobs when does this actually happen? OMG you can pwn Charr!!!!!!!! Between warriors like yourself and the Eles posting here this thread will go no where. If you are counting on luck as part of your strategy please do not ever play PvP. Bottom line the high adrenaline cost of the main attack skills means we have to be able to SURVIVE long enough to use them. Read, think and then post.
If you can't survive long enough to do it, then you need a monk. This is a team game remember? Deal with it or just leave, nobody will be missing you.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Shendaar
If you can't survive long enough to do it, then you need a monk. This is a team game remember? Deal with it or just leave, nobody will be missing you.
Hugs and kisses to you as well.

Yes, this is a team game and this will have an effect on the entire team. Will monks be getting an extra 10 energy to compensate for the increased heals required? Considering the volume of antiwarrior skills out there I doubt Ele's needed another buff.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

arent w/? the biggest group in the game.?

there are a few having hysterics on forums but only a few.

is it possible that most of them are playing the game and didnt even see what the update was and are still blissfully having fun without even noticing that they have been fatally nerfed?

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

My Monk has been doing just fine so far, thank you very much. To be honest I did not notice any difference in the amount of Heal I was required to use.

I'd much rather have an ele on my ass than a warrior. I can get out of their range before they even finish casting their first spell and unlike the warrior, the ele only becomes worst the longer the fight takes (no energy and exhaustion).

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Loviatar
arent w/? the biggest group in the game.?

there are a few having hysterics on forums but only a few.

is it possible that most of them are playing the game and didnt even see what the update was and are still blissfully having fun without even noticing that they have been fatally nerfed?
Flawed logic ftl.

Less than 5 percent of GW players ever visit a fansite. Most people (aka the silent majority) eventually just get fed up and find a new game without ever visiting a fansite. The bulk of fansites are populated by forum trolls that spend more time on fansites than actually playing the game (not trying to offend anyone and not naming ANYONE ... but it is what it is). Non flattering view points concerning Anet are not particularly welcome here or on any fansite. Anet refuses to host their own forums to allow people to vent so it is difficult to convey unhappy without being attacked for it. Posters need to be unbiased enough to not let their love of the game cloud the facts.

Everyone is so quick to dismiss the fact that many of us have a LARGE investment in our equipment. My perfect Eternal -2 -2 was a 350k shield in it's prime wonder ... what it is worth after that nerfdate. That is one of many shields that are now obsolete courtesy of this nerfdate. Buy new equipment right? Where do we store yet another weapon/shield set? Will Anet buy me new FOW boots since mine are now worthless? Waiting 14 months to correct an "armor glitch" ... woot impressive response time Anet!

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I like how when people argue about something when it comes to Guild Wars the "silent majority" is always on your side and the "outspoken minority" is always against you no matter what stance you take.

Ragu

Frost Gate Guardian

Join Date: Jun 2005

The internet, mostly.

Mo/

Meh, if one of you quits, there's gonna be two more in your place.

Sorry to say but warriors are a dime a dozen.

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

It's like Murphy's ugly Sister's Law.... or something to that matter

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by leprekan
Flawed logic ftl.
Waiting 14 months to correct an "armor glitch" ... woot impressive response time Anet!
Thats the most disturbing aspect of this, the fact that it took them so long to say "it was a mistake". I am sure they could have taken down knights armor out altogether from all crafters if they couldn't fix it. They add and remove things every so often anyway so to say it took them that long to realise and finally fix this "bug" is either a lie or total coverup for their incompetance.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

I think the problem is the loss of money more than the actual loss in absorbtion. It all comes down to money at the end.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by leprekan
Show me a first strike warrior skill that does 112 damage. Why this is an unfair "balance" is that warriors have to be able to take damage till they have built up enough adrenaline. A lot can happen in 8 strikes of adrenaline.
Irresistible Blow will do 119 dmg if it criticals on an AL 60 target. 5 energy, 4 second recharge. It does 124 dmg with a vamp mod and 137 dmg if your sundering mod kicks in. You asked, I showed.

Are PvE groups gonna shun tanks because of this update? Nope.
Are we gonna see fewer tanks in GvG b/c of this update? Nope.
Are solo farmers gonna be affected? A little at least.

Eles in most high level GvGs usually aren't focused on damage dealing. You usually see a Water Ele who slows and blurs vision. Or an Air Ele who blinds and occasionally spikes. And a lot them end up flag running and spamming Heal Party. If anything, this update might result in more damage dealing Eles in GvG, but certainly not a reduction in warriors.

The update also changed Elemental Attunement, thus fast cast Eles have been nerfed as well. So wars won't have to worry about a crazy quick spike from Me/Eles.

Also this update in some way makes the Sentinel's armor a more worthwhile option when facing Elemental damage.

The additional 7 damage adds up, but mostly affects solo farmers than anybody else. My tank is still up and running with no problems. I'm guessing your tank will be doing the same.

P.S. I'm not in the 'deal with it' crowd or the people that think that Anet has never made a mistake. If anything annoys me about this update, it's the timing. This issue should have been fixed a long time ago. Now that people have their 15k armors or FoW sets, it's unfair to them to have to get another set or piece. I was considering other armor types but Gladiator's armor seemed like a no brainer, esp. for PvE. This update has changed that. However, the thought of shelling out the money for a new 15k set of armor is painful.

I suggest they put in new traders where you can exchange your 1.5k or 15k Kurzick or Luxon or Imperial or FoW Chestpiece/Helmet/Gauntlets/etc. for a piece of the same value with different stats. This way we can get rid of our 15k glads for sentinels or whatever we like. Not gonna happen. Although, I think it's fair, still not gonna happen.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by JoeKnowMo
Irresistible Blow will do 119 dmg if it criticals on an AL 60 target. 5 energy, 4 second recharge. It does 124 dmg with a vamp mod and 137 dmg if your sundering mod kicks in. You asked, I showed.
Irresistible Blow - Hammer Attack
If this attack hits, you strike for +1-24 damage. If Irresistable Blow is "blocked",your target is knocked down and takes 24 damage. Irresistable Blow cannot be "evaded".

Feel free to actually show me one while using a shield

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

My question is why did Anet decide to fix this "bug" now? Prophecies has been out for more than 1 year... Today warriors have many sets of armor (esp. those with FoW, 15k sets) and this update has made most of our previous armor decision making completely useless.
Quote:
Originally Posted by JoeKnowMo
I suggest they put in new traders where you can exchange your 1.5k or 15k Kurzick or Luxon or Imperial or FoW Chestpiece/Helmet/Gauntlets/etc. for a piece of the same value with different stats. This way we can get rid of our 15k glads for sentinels or whatever we like. Not gonna happen. Although, I think it's fair, still not gonna happen.
^ I love this idea. Or, Anet could refund our materials and gold..
I doubt it'll happen, but we can wish..

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by JoeKnowMo
I suggest they put in new traders where you can exchange your 1.5k or 15k Kurzick or Luxon or Imperial or FoW Chestpiece/Helmet/Gauntlets/etc. for a piece of the same value with different stats. This way we can get rid of our 15k glads for sentinels or whatever we like. Not gonna happen. Although, I think it's fair, still not gonna happen.
I don't understand most of you. If you purchased one item of Knights armor for use of an exploit then you deserve what you got.

1 Armor was always meant to be used in sets. [FACT]
2 Only recently was ANET able to show an ability to change accounts Globally. [Appearance of FACT]
3 I do not feel sorry for people who would spend over 250k on one armor piece and still depend on an exploit. I you could afford it then you can afford it again. Unless of course you used EBAY to make that much Guild Wars Gold; in which case I don't feel sorry for you one bit.

I don't care if the exploit took a year or one hour to FIX.. It was what it was now deal with the consequences of the FIX.

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

****** Just to see if many ppl r interested in this 7k views soon means somethen... lets have a quick warrior protest tonight.... 8pm EST (gmt -5 hrs) HEROS AUDIENCE************

Aerial Stormshadow

Ascalonian Squire

Join Date: Apr 2006

florida

pheonix of sunne

R/Mo

/not signed. Did we necros cry and strike when our minions got nerfed. NO. But Im sure alot of warriors were mighty happy about it. Now the nerf ball is in your court.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Yeah this whole mess is the fault of both sides....not just from one or the other.

Anet should have fixed this bug a long long time ago. And yes it was a bug. Most other armors didnt have global effects so why should this have it? And why have a full set when all you needed were the boots? It clearly wasnt intended the way it was.

So everyone who took advantage of this were taking a gamble. It was an advantage that shouldnt have existed in the first place. And it's been expected for a long time that it would get fixed...so it really shouldnt have been a surprise.

But yeah, it was crappy of ANET to wait so long to fix it after so many people have wasted their money. But the fault isnt entirely ANET's....all of you are to blame also.

thesecondrei

Krytan Explorer

Join Date: Jun 2005

California

Alliance of Xen [XoO]

W/R

Considering a majority of the GW population is/has a warrior I know why this is a big deal.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I have never liked warriors, they're over used and take no skill to use to be effective. I'm glad they're getting a downgrade.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

warriors are tha backbone of a team. Would you rather have rangers take all the damage while their trying to interrupt? no. We take all the damage so you dont have to. /signed

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

you know what how many warriors out there expoit dolyak,watchyourself to take 0 damage farming.
This resistance was almost equilly strong vs elemental damage as well.
I think it was a great idea.

This is going to make +10 armour sheilds skyrocket.

Good job on this one.

Now make some improvments to the assassin.lol

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

A long time ago, in a land far away (Tyria), the elementalists had an armor that protected them against all the elements, and it was good. Then anet came along and took it away! <gasp> Did the elementalists moan and whine and strike? Hell no!

Warriors, quit yer bitching and get on with it.

Fear nothing, it's just a game!

A_Muppet

Krytan Explorer

Join Date: Dec 2005

I have a warrior, who's had full gladiator armour, and a shield with 30hp and a condition recovery shield for yonks. So for my warrior, this does sweet fanny adams.

If you're any good as a warrior, you will adapt.

Interestingly, this actually buffs assassins in a way-now they have only 10 less armour that a warrior against ele damage.

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

Quote:
Originally Posted by Lady Kaz
lets see if you can go into FOW with out a warrior I have seen very very few ppl do it and they do not make very far and I know for a fact they do not clean out every little thing out down there.
Barrage team, nuff said.

As for this 'nerf'... Shit happens, get over it.(and yes i have a warrior to and hes my 2nd most used character out of 5)

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Watch Yourself, Dolyak Signet, Defy Pain, Defensive Stance.

all give armor vs anything. Use those if you feel 'squishy'.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

This is not about being a good war or a bad war. I know many wars in top 50 guilds that are not liking this and considering removing wars completely from the build. Removing a war from the build would open up many skill slots on the team that were used for war support.

MM got nerfed but it wasn't really a nerf. They were EXTREMELY overpowered to begin with. Fiends deal on avg 25 dmg each every 2 seconds. 10 minions is 250 dmg every 2 seconds. That's rouchly half of every monster's life in the game. Before you could have 30 minions easy resulting in 750 dmg every 2 seconds. That was done for balance. They are still very strong and welcome in most parties. Even when the nerf happened they where still being picked up by parties left and right. This was also a balance for PvE only as minions won't see the light of day in real PvP.

Eles got the nuking nerf but had other options of skills to us. Tell me what option is a war given for this change. There is none. A wars skill bar is so crowded that it would take nearly his entire bar trying to fit in enough skills so he can do his job. Where does that leave your energy at? What about the long recharges on stances? Thumpers can use renewing smash with Whirling Def and be vurnerable for just a few seconds. Wars don't have options like this.

This change has completely altered the way the game is going to be played. There is nothing to fear from wars now. Drop 1 of their support teammates then drop the war. If you have enough offense and are have the guts drop the war first. The reason the war was left for last is because he is so easy to shut down without that support he can't do anything. With the support he is a wrecking ball. Now you can kill them immediatly turning that wrecking ball into a whiffle ball.

I foresee more thumpers and assassins being ran in their place. If a warrior is used it will be for general use skills like charge.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

/signed !!

Quote:
Originally Posted by Peewee
Its not a warrior nerf btw. Its a Elementalist Buff
then, give +s to the eles, not -s to our existing chars

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by twicky_kid
This is not about being a good war or a bad war. I know many wars in top 50 guilds that are not liking this and considering removing wars completely from the build. Removing a war from the build would open up many skill slots on the team that were used for war support.
If these top 50 guild warriors had the slightest clue what they were talking about, they would realize that a warriors ability to take damage is relatively unimportant. Warriors are in builds to deal damage, not to tank damage. Warriors still have vastly more armor than any other class and are still more suited for the front lines than anyone else. Why on earth do you think people brought hammer warriors with frenzy into serious GvG? They certainly didn't do it to watch a character with less effective armor than anyone else out there tank damage.

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by Aerial Stormshadow
/not signed. Did we necros cry and strike when our minions got nerfed. NO. But Im sure alot of warriors were mighty happy about it. Now the nerf ball is in your court.
Yeah right...
http://www.guildwarsguru.com/forum/s...etition+minion
And same thing probably happened on other forums..


leprekan: Final Thrust? And just did 114 dmg with Galrath Slash and Eviscerate, and im not even counting the Deep Wound.
And just because you had 2000hours on your Warrior, then it does not mean you are right about what you're saying about warriors. I have played Warrior for like 2 hours(PVP!!) and i still got support on my opinions about warriors.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Cyan The Archer
Yeah right...
http://www.guildwarsguru.com/forum/s...etition+minion
And same thing probably happened on other forums..
Well, yes, they did whine, but only for about 8 pages. This has gone on for 16 and doesn't show any sign of slowing down.

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

318 posts in 2 days

is this a record??