Quote:
Originally Posted by FeroxC
Tell you what if all ANET realy cares about is the casual gamer than why bother with an economy, stop all drops, get rid of gold let the user select any items they want to use, including skins.
If your going to destroy the economy atleast do it properly.
Anybody that opposes my idea and still wants changeable inherited mods is just a poor n00b wanting cheap rare weopons without realising they cant be rare & cheap.
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this is the heart of my argument.
nice to see someone who understands what i mean. as ive stated before, noone NEEDS golds, they exist for the sole purpose of ascetics and collections, so theres no use in killing their value, toher than to spite the people who have worked for them in the name of the people who bitch and moan. the ONLY people who complain about the prices of items are the oens who are too lazy or incompitent to work for them. Period. even many poorer players agree on this point, as the kind of person who wants everything handed to them, is not necissarily the kind of person legitimate gamers want to play with in any form, since its a whole line of mentality...the idea that "i payed for this game...now i shouldnt have to work for any of the rewards in it" people with this line of thinking care only about themselves, not about the game or the other players. unfortunatly, since gaming has gotten more popular in the last decade, these people have become more and more numerous. 10 years ago beggars, ebayers, and people who bitched and moaned that they didnt have the same stuff as people who had been playing the same game for 5 times longer, didnt exist in nearly as high of a quantity.
my point? i played diablo1 for 6 years, starcraft for 7, diablo2 for 3, warcraft3 for 2, guildwars for 15 months...im loyal to the games i play, and so are most 1st generation gamers. the newer, layzer breed of gamer wants all the stuff handed to them up front, and then ditches the game 2 months later, and never bothers to get the sequel. is the latter really the kind of person you want to game with? i should hope not.
though, i will concede there are some people who are in favor of this idea, without being greedy...in fact they think it will do some good, but i firmly believe this is a slightly misguided (if not well-serving) point of view. people as this are concerned about the well-being of the game and its playerbase, but just took the wrong path because they may not see the long-term ramifications.
Quote:
Originally Posted by Loviatar
having been there since early beta events let me give you three (3) examples that have occurred and are not simple speculation that helped the casual player.
1. sigels to get a guild hall at one time were between 75-100k each which made it hard on the casual player.
they increased the drops and people (on this forum) were putting them up for sale 30 at one shot.
what are prices now?
2. superior absorb runes were 100k which is hard on the casual player.
they increased the drop rate and you can check the latest price yourself.
3. RUNE SALVAGE which you seemed to lose that one you needed
guaranteed first salvage to increase the effective drop rate and look at rune prices now to help the casual gamer
NOW
they are increasing the effective drop rate of the mods by being able to choose which one you want
a the crappy one you got most of the time
b the really good one you almost never got.
c crafting materials
guaranteed success of the good mod that almost always was lost before will put many more on the market
"inscriptions" which will now be *transferable/sold* will drop that market as well benefiting most of their player base and as someone said really only about 1 % will really care and most will like it.
it is a game and if the makers decide to give everybody most things they can because they are only pixel items
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now, you have a valid point that anet decreased the price of runes&sigils...however, you overlooked something. the fact that superior absorptions were NOT available to a majority of players, nor were sigils, was a matter of balancing. it put people on a different level of ability to function (to a higher or lesser degree) because their equipment, in terms of stats, was lesser than that of players of higher means.
this is not the case with golds.
if you think my killing power is increased when i wield my customized 8 15>50 crystalline sword, you'd be mistaken. stat-wise it is identical to any other r8 15>50 3:1 vampiric +30 hp sword, it makes zero difference in the line of battle.
however, being unable to afford a superior absorbtion (theoretically) makes a difference, so anet made them mroe readily available. heck, i even 100% agree with this nerf, i think it was the right thing to do...same with the introduction of green weapons...greens are 100% ingenious. they provide a MUCH cheaper avanue for obtaining maximum stat weapons (some with decent skins too), but didnt have an effect on the more decent gold items...everyones happy (to varying degrees). same with sigils...sigils being 100K is a bad thing, since a persons financial means should have zero bearing on their ability to adequetly form and operate a guild (at least in my opinion).
but, once again, with gold weapons this is not the case.
there is absolutly no legitimate argument (other than greed) for why someone needs to have a perfectly modded weapon handed to them on a silver platter.
my argument is not so much to protect my own wealth as it is to protect the sanctity of the enjoyment others have in having something to work for. a majority of the poorer players i know want gold items, and want nicely skinned ones, but simentaneously understand that if they are going to have them, they will have to work for them, begging will not get the job done.
beggars should not be rewarded, for once you cater to them, they will be back with even more absurd demands.
give a man a fish and feed him for a day, show a man how to fish and feed him for a lifetime.