Is anyone else worried about the new salvage options?
Z'HA'DUM
hell, its just what i was waiting for!! i got a purple crystalline sword with perfect mods except there is no damage mod (15^50)! so if i can upgrade my sword with that mod, i have nothing against it!!!
MSecorsky
Today: Find a 12 or 13 req 15>50% 'x', either sell to merchant, try to salvage a mod or give away.
Tomorrow: Find a 12 or 13 req 15>50% 'x', salvage off the 15>50 and any other mods you want, merchant or material salvage the rest.
Net result, +1 15>50% inscription in circulation. Probably a lot of folks will put them initially on weapons for their heroes or self, so initially there's a slow increase in market available items. Fairly quickly, however, market saturates with mods. People make all the perfect weapons they wish, cheaply. Prices go down. Sweatshops close. PvE wins by a landslide.
The ONLY people that "lose" are the ones that actually think there's an "economy" in this game and that they sit on top of said economy... suddenly the mythical "worth" of what they have decreases.
Reality... you have nothing but bits in a database. They have no value, except in the mind.
This salvage, if implemented, is the greatest equalizer ANet could have come up with, and the greatest weapon against EBayers and Bots. Brilliant.
Tomorrow: Find a 12 or 13 req 15>50% 'x', salvage off the 15>50 and any other mods you want, merchant or material salvage the rest.
Net result, +1 15>50% inscription in circulation. Probably a lot of folks will put them initially on weapons for their heroes or self, so initially there's a slow increase in market available items. Fairly quickly, however, market saturates with mods. People make all the perfect weapons they wish, cheaply. Prices go down. Sweatshops close. PvE wins by a landslide.
The ONLY people that "lose" are the ones that actually think there's an "economy" in this game and that they sit on top of said economy... suddenly the mythical "worth" of what they have decreases.
Reality... you have nothing but bits in a database. They have no value, except in the mind.
This salvage, if implemented, is the greatest equalizer ANet could have come up with, and the greatest weapon against EBayers and Bots. Brilliant.
leprekan
Quote:
Originally Posted by DeathByAmor
No one ever said that things would instantly be cheap. Some items would just be cheaper. I am sorry, but if this game were to fail overnight all because of an economy update then it is probably for the better. If the only reason you play this game is to play with the economy and buy and sell rare drops then you should play one of those fake stock portfolio games where you manage stocks. Of course that is only my opinion. I can't force you to change the way you play. Just for everyones information this game belongs to ANet and if they want this change for the community I promise you no amount of whining should be able to prevent it. This update is to give more people access to nicer weapons and to slow down the Ebay gold market that has put the economy into the state it is in today. I do believe in a free market economy where supply and demand dictate prices, but in this current market there is more influence by the Ebay market than you could possibly understand. Greedy farmers + Ebayers have done a real nice job breaking our economy. Anet is trying to fix that and I am willing to try anything cause anything is better than how it is.
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HalPlantagenet
I suggest it might be worth thinking about this from a different point of view. An economy, real or virtual, is a continually flowing river. Gold must constantly enter and exit the economy. This change may in fact represent a strategy for increasing the homogeneity of that flow whilst preserving the value of what are today very rare weapons.
It may be disruptive for a time. Some of us recall those short halcyon days when green weapons first appeared and the price of good gold weapons fell. If only I'd bought some, or rather, had the gold to do so.
Nevertheless, I have great confidence in Arenanet. I expect that every aspect of the game that previous posters have mentioned, from farming to accumulate significant wealth to preserving the value of rare weapons to ensuring that casual players have access to competitive weapons is well understood and appreciated by the creative team and I doubt they're likely to disappear. Or, if one does, no doubt there will be a compensating activity or value to replace it which will represent a significant improvement to the game.
It may be disruptive for a time. Some of us recall those short halcyon days when green weapons first appeared and the price of good gold weapons fell. If only I'd bought some, or rather, had the gold to do so.
Nevertheless, I have great confidence in Arenanet. I expect that every aspect of the game that previous posters have mentioned, from farming to accumulate significant wealth to preserving the value of rare weapons to ensuring that casual players have access to competitive weapons is well understood and appreciated by the creative team and I doubt they're likely to disappear. Or, if one does, no doubt there will be a compensating activity or value to replace it which will represent a significant improvement to the game.
DeathByAmor
Quote:
Originally Posted by leprekan
Can't force me to change the way I play? I invite you to read the three posts I made and answer those questions I asked. But you won't. The only people that could find this positive are ... forum trolls (aka anet yes boys), NEW people to the game (people with less than a year played) or the casual gamer.
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AnnaCloud9
Everyone realize that when ANet changed the wording on {gold} drops they did it to end the misperception that anything in the game that was {gold} was actually "rare". A gold colored weapon isn't any more rare than a white, if you're comparing the skin factor.
It was people who couldn't resist getting others to believe that if it was {gold} it was better in some way, when in reality, it never was. Hence, ANet changed the wording on the {gold} drops from Rare Longsword, to simply Longsword. Why? Because there is no such thing as a perfect weapon in Guild Wars. It is only perfect to the person who uses it, but to try and sell items as 'perfect' or 'godly' is ironic when you stop and realize 95% of the reason for a 'perfect' weapon has nothing to do with its functionality.
Not everyone likes nor wants a Sundering Fellblade of Fortitude, and not everyone thinks Ghial's Necro staff is the best death magic staff out there.
It was people who couldn't resist getting others to believe that if it was {gold} it was better in some way, when in reality, it never was. Hence, ANet changed the wording on the {gold} drops from Rare Longsword, to simply Longsword. Why? Because there is no such thing as a perfect weapon in Guild Wars. It is only perfect to the person who uses it, but to try and sell items as 'perfect' or 'godly' is ironic when you stop and realize 95% of the reason for a 'perfect' weapon has nothing to do with its functionality.
Not everyone likes nor wants a Sundering Fellblade of Fortitude, and not everyone thinks Ghial's Necro staff is the best death magic staff out there.
The Herbalizer
IMHO ebay gold will be just as popular.
*There is 15k armor available which costs 75k + per set.
*There is FOW Armor which costs 1.2 million ish.
*There is the Ale title which costs several hundred thousand platinum (I think)
*The max chest running title which costs 6 million gold or so.
*The skill title which requires 180 elite skills at 180k.
*There is the survivor title which would require maybe someone to power lvl you to get the 1.3 million xp.
*There are services available for missions etc.
*To get a fame service it costs 3k per fame so to get rank 3 is 540k.
*Instead of people showing off their wealth with one item it will be who has the most Req 7-8 items with perfect mods. There are still nerfed items which can cost up to 10 million i.e. unconditional weapons.
Anet could remove one way of spending gold yet they leave absolutely tons of other things gold in large quantities can be spent on.
Anet arnt nerfing how bots are used so they will continue to farm the hell out of certain areas. The gold will be available and imo there will still be a big demand for it.
*There is 15k armor available which costs 75k + per set.
*There is FOW Armor which costs 1.2 million ish.
*There is the Ale title which costs several hundred thousand platinum (I think)
*The max chest running title which costs 6 million gold or so.
*The skill title which requires 180 elite skills at 180k.
*There is the survivor title which would require maybe someone to power lvl you to get the 1.3 million xp.
*There are services available for missions etc.
*To get a fame service it costs 3k per fame so to get rank 3 is 540k.
*Instead of people showing off their wealth with one item it will be who has the most Req 7-8 items with perfect mods. There are still nerfed items which can cost up to 10 million i.e. unconditional weapons.
Anet could remove one way of spending gold yet they leave absolutely tons of other things gold in large quantities can be spent on.
Anet arnt nerfing how bots are used so they will continue to farm the hell out of certain areas. The gold will be available and imo there will still be a big demand for it.
knoll
I dont kno wif soemone has posted this or not, There was a reason there are collector blues and greens, no reasong to adding the salvage mod, IMO its going to ruin the economy. Anet need to know not to listen to complainers who dont work to get good weapons, b/c they already can get them thourgh greens and blues. IMO give people perfect blues when they first start a character, rather then screwing with the economy.
Xeno Breaker
All this bickering aside, does any one have any insights into if this new salvage will work on off hands, shields, wands etc. Take into mind that the items in question are not moddable now, so will they change that to allows the new salvage?
Thank you
Thank you
Scavenger Rage
While the gold drops might get lower prices, the white (and nowadays useless other to make materials) white ones might rise a litle bit.
I realy appreciate this idea and as far as I see there is not a single problem whith it so far.
There IS still a whole lot of things for you guys to grind for and keep showing to everybody on Alliance Battles and also, 15^50 mods are not so easy to come by so chill
What will happen is:
a) more items to be traded.
b) easier to make your weapons
c) faster to sell your golds since now you can brake them appart and sell separetaly
d) new ecconomic decisions. You actualy gotta think a little bit more of what you salvage / what you upgrade / what you transform into craft material...
Latter.
I realy appreciate this idea and as far as I see there is not a single problem whith it so far.
There IS still a whole lot of things for you guys to grind for and keep showing to everybody on Alliance Battles and also, 15^50 mods are not so easy to come by so chill
What will happen is:
a) more items to be traded.
b) easier to make your weapons
c) faster to sell your golds since now you can brake them appart and sell separetaly
d) new ecconomic decisions. You actualy gotta think a little bit more of what you salvage / what you upgrade / what you transform into craft material...
Latter.
Mordakai
Quote:
Originally Posted by leprekan
This salvage option could only turn out bad. If ANYONE can show me how it will benefit the long term aspect of this game I would LOVE to hear it. Everyone that has a positive twist on it is talking short term ... show me how it keeps people playing 5 months into a chapter. |
As long as they buy the new Chapter, that's all that matters.
Anet doesn't need people to play this game 24/7 to make money, but they do need to attract new players!
Prove to me this will discourage new players from buying the game.
DeathByAmor
Like I have said before stop trying to debate this issue any longer. There are no confirmations on anything. All it is is a couple sentences in a magazine at this point. Let ANet implement whatever update they have planned and then discuss it. There is no point in directly confronting other users and making snide comments and ultimately insulting one another.
Someone please close this thread it is seriously going down a road to an all out flame war.
Someone please close this thread it is seriously going down a road to an all out flame war.
Gigashadow
Quote:
Originally Posted by arcanemacabre
At the moment, most PvE warriors go sword, and love their Sundering, so of course, that's one of the hottest and highest priced mods out there, despite it being just as common/uncommon as any other mod.
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Tobias Funke
Quote:
Originally Posted by knoll
I dont kno wif soemone has posted this or not, There was a reason there are collector blues and greens, no reasong to adding the salvage mod, IMO its going to ruin the economy. Anet need to know not to listen to complainers who dont work to get good weapons, b/c they already can get them thourgh greens and blues. IMO give people perfect blues when they first start a character, rather then screwing with the economy.
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leprekan
Quote:
Originally Posted by Tobias Funke
The people who are arguing this are completely ignoring the fact that the hero system is quadrupling the demand for weapons and other items. ANET HAD to do something about this and the new salvage option reflects this. The economy will be fine.
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=HT=Ingram
most of these inflators are classic examples of why the trade button and functionality are the worst thing in the game....
Maybe the auction house will regulate TRUE values for items in the game. Not what the bully Inflator market demand for their crap that have equivalents from collectors for basically nothing...
Anet can fix this totally by making the Vendor NPCs have a fixed price that never changes for items... And by listing true values for items when Identified, and not allowing trades to be for more then that amount in gold or items...
If the auction house works as expected it will allow people to go and see what the real values of things are there before initiating a trade with a bully inflation profiteer.
Maybe the auction house will regulate TRUE values for items in the game. Not what the bully Inflator market demand for their crap that have equivalents from collectors for basically nothing...
Anet can fix this totally by making the Vendor NPCs have a fixed price that never changes for items... And by listing true values for items when Identified, and not allowing trades to be for more then that amount in gold or items...
If the auction house works as expected it will allow people to go and see what the real values of things are there before initiating a trade with a bully inflation profiteer.
Mordakai
Quote:
Originally Posted by Gigashadow
It's really not insanity at all - the principles of fashion and economics apply to games just like they do to real life. People like to be and look distinct from everyone else, and will spend their disposeable income to do so.
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The question is, how will giving the masses access to "leet skins" ruin the game?
We don't know how common rare Inscriptions will be, we don't know on what weapons they can be Inscribed on to or off to, we really don't know anything at all.
This is all just a big tempest in a teapot, that will blow over, just like the AoE "nerf" and buying PvP skills.
Gli
I'm not going to get my panties in a knot until I know what exactly this whole deal entails.
Here's a few what-ifs that crossed my mind that would all greatly limit the usefulness of salvagable inherent mods.
What if you can't add/remove inherents to/from customized items? (I can't believe they'd allow that because it would remove the drawback from customization.)
What if the possibilty to change the inherent mod on a weapon is a mod in itself, and not all weapons spawn with it? This would have a totally different effect on the economy.
What if the possibilty to harvest inherent mods is a limited benefit, a reward like the amulet of the mists?
Wait and see guys, don't panic yet.
Here's a few what-ifs that crossed my mind that would all greatly limit the usefulness of salvagable inherent mods.
What if you can't add/remove inherents to/from customized items? (I can't believe they'd allow that because it would remove the drawback from customization.)
What if the possibilty to change the inherent mod on a weapon is a mod in itself, and not all weapons spawn with it? This would have a totally different effect on the economy.
What if the possibilty to harvest inherent mods is a limited benefit, a reward like the amulet of the mists?
Wait and see guys, don't panic yet.
Tobias Funke
Quote:
Originally Posted by leprekan
Uh ... who exactly will be outfitting their heros with gold crystallines? They will be equipped with collector weapons and offhands.
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aefghuys
But even accepting the real world example, if someone with 100 millions $ in his bank buys a Ferrari for 200.000$ because he loves Ferrari and that's the car he wants to drive, that's sane and normal.
If, after 1 month, Ferrari develops some "new productive process" that allows the same car cost 50.000$ so that many more people can also fulfil their before impossible dream, and the same person instead of driving and enjoying his car starts to complain, envious that other people can afford it too, that's totally insane.
^^^^^
brilliant ^
If, after 1 month, Ferrari develops some "new productive process" that allows the same car cost 50.000$ so that many more people can also fulfil their before impossible dream, and the same person instead of driving and enjoying his car starts to complain, envious that other people can afford it too, that's totally insane.
^^^^^
brilliant ^
jonfal
First, I'd like to say that Nightfall looks incredible, and has me the most excited since the Sorrows Furnace patch (outside of when the game was finally released). It will easily make up for what lacked in Factions.
Ok, I've read some of the posts on this and other forums, and the economy of GuildWars is now done. Over. Finished. Fine. Completado. I will explain the 2 problems, the 4 results (might be able to be compressed into 3), and 1 conclusion. ***Please keep in mind, I am not defending or criticizing farmers/casual players or rich/poor players. Please do not respond with your arguments about the ethics of the metagame. All I am doing is outlining what will become of Guild Wars. Also, please don't post noob resonses like "You don't understand the Guild Wars economy" or stuff like that. I have afforded obsidian armor and enjoyed collecting many elite items legitimately through gameplay and trading. If you think I am wrong, that's fine, but please explain your point and where I have gone wrong in my thinking***
Problem #1 - Inherent mods being able to be salvaged. This is horrible, absolutely horrible. Every sword, axe, bow, hammer, etc. (including serpent axes and crystalline swords) , regardless of color will be able to be made into 15>50 or +5 energy. That's horrible. One of the rewards of playing an area more than once, or playing the harder, elite areas is to get an elite item. If I want to get a 15>50 Fiery Dragon Sword, I can either play certain areas over and over and then have the joy of getting the 15>50 one that I want. Or I can get something of similar value and trade it for the item I want.
Problem #2 - Being able to pick which mod you want when you salvage it. Again, horrible. +30 heath mods and 20/20 will be 4 times as common. You will no longer get wood planks, iron ingots, +6 armor vs elemental, or other pesky little used mods. While this may seem good, it will drop the value of the useful upgrades to less than 50% of their current value, and may be closer to 25%.
Now, what will happen.
Result #1- Anything that does not have 100% completely perfect inherent mod with be utterly worthless. Even 14>50s, +14% w/enchanted, etc., will be absolutely worthless unless they have a good mod. In addition, every rare weapon will be made 15>50. Yes, people will ask 100K+ at first for 15>50 mods because people with Crystalline swords, etc. will pay gladly. However, as with anything else, someone wanting to score a quick 80K will dump it, driving prices down. Rinse and repeat until they cost 10K. (also, keep in mind that you can get perfect inherent mods off very low level items, I.E. getting a sword with 5-12 damage, but with a 15>50 mod, which will just be removed and placed on a max damage one).
Result #2 - All other mods will be insanely cheap. No longer will you get a crappy sword with a +30 health mod and get excited about getting the possibily of a 30K+ salvage. In addition, everyone will be able to get perfect mods insanely cheap.
Result #3 - There will be less of a reason to play Guild Wars. Yes, you can still PvP, and yes, you can stilll enjoy the grind of beating PvE for 6 characters, but there is no reason to go back and attempt an area for a good drop. With 20/20 sundering axe mods worth 5k, and +30 health bow upgrades worth 3k, everyone will have perfect versions of every weapon they want. While this is good for the masses and casual player, it completely removes the excitement of having a cool or rare weapon that has good mods. As a result, hardcore players will quickly move onto other games.
Result #4 - Highly valued items not associated with weapons will skyrocket, and become completely unattainable to newer players. Ecto, shards, black dye, perfect shields, and rare crafting materials will be all there will be to spend money on. Consequently, people will be much more willing to buy these items at whatever price, because...well, what else are you going to spend money on? Newer players will not be able to do anything to afford rare materials, and will be forced to farm them or give up completely. Think about it; currently they could get a rare skin drop with a good inherent mod, or salvage mods to save up money for expensive non-weapon items. Now, that option is completely off the table.
Conclusion - First, this sounds like they are catering to communist China (which, ironically they are trying to introduce the game into as its own area). Everything for the masses, equal for everyone, regardless of effort. Think of this as the ultimate god-mode, which will destroy the game for people that like to invest more than average time and effort. Can you contemplate anyone ever playing Diablo 2, WoW, or any other game of that type if you could spend a few hours and have all the godly items you'd ever want? What they have is the ability to level up over long periods of time and introduce even more rare items as you progress. With Guild Wars capping leveling at 20, this element doesn't exist (I am not complaining or criticizing about this, just pointing out a difference).
Second, people are going to get bored of the game very quickly (see above explanations). The only reason to go over areas mulitple times will be for the pleasure of the grind. Arenanet is trying to eliminate farmers and the grind, but by doing this, they eliminate some of the reasons to play the game.
Third, I wouldn't be surpried to see Arenanet selling 100K gold in their online store. I mean, they completely removed the goal of trying to unlock all the skills for a class. Instead of playing the game, simply plop down $40 and have it all done for you. Following that path, why wouldn't they just add 100k for $10? That way new players could pay out an additional $10 or $20 and instantly have every weapon they could ever want (again, this is after req 9 15>50, 20/20, +30 Chaos axes drop to like 10K).
Finally, I think the Nightfall article in PCGamer was correct when they called Nightfall an "Endpoint". Arenanet is going to completely lose active players, and will see people leaving GuildWars for other games that don't eliminate 75% of the reason to play a game. They may sell a few more character slots, unlock packs, and even gold (when they introduce it to their online store), but I believe that fewer and fewer people will buy the expansions as interest dies out.
Ok, I've read some of the posts on this and other forums, and the economy of GuildWars is now done. Over. Finished. Fine. Completado. I will explain the 2 problems, the 4 results (might be able to be compressed into 3), and 1 conclusion. ***Please keep in mind, I am not defending or criticizing farmers/casual players or rich/poor players. Please do not respond with your arguments about the ethics of the metagame. All I am doing is outlining what will become of Guild Wars. Also, please don't post noob resonses like "You don't understand the Guild Wars economy" or stuff like that. I have afforded obsidian armor and enjoyed collecting many elite items legitimately through gameplay and trading. If you think I am wrong, that's fine, but please explain your point and where I have gone wrong in my thinking***
Problem #1 - Inherent mods being able to be salvaged. This is horrible, absolutely horrible. Every sword, axe, bow, hammer, etc. (including serpent axes and crystalline swords) , regardless of color will be able to be made into 15>50 or +5 energy. That's horrible. One of the rewards of playing an area more than once, or playing the harder, elite areas is to get an elite item. If I want to get a 15>50 Fiery Dragon Sword, I can either play certain areas over and over and then have the joy of getting the 15>50 one that I want. Or I can get something of similar value and trade it for the item I want.
Problem #2 - Being able to pick which mod you want when you salvage it. Again, horrible. +30 heath mods and 20/20 will be 4 times as common. You will no longer get wood planks, iron ingots, +6 armor vs elemental, or other pesky little used mods. While this may seem good, it will drop the value of the useful upgrades to less than 50% of their current value, and may be closer to 25%.
Now, what will happen.
Result #1- Anything that does not have 100% completely perfect inherent mod with be utterly worthless. Even 14>50s, +14% w/enchanted, etc., will be absolutely worthless unless they have a good mod. In addition, every rare weapon will be made 15>50. Yes, people will ask 100K+ at first for 15>50 mods because people with Crystalline swords, etc. will pay gladly. However, as with anything else, someone wanting to score a quick 80K will dump it, driving prices down. Rinse and repeat until they cost 10K. (also, keep in mind that you can get perfect inherent mods off very low level items, I.E. getting a sword with 5-12 damage, but with a 15>50 mod, which will just be removed and placed on a max damage one).
Result #2 - All other mods will be insanely cheap. No longer will you get a crappy sword with a +30 health mod and get excited about getting the possibily of a 30K+ salvage. In addition, everyone will be able to get perfect mods insanely cheap.
Result #3 - There will be less of a reason to play Guild Wars. Yes, you can still PvP, and yes, you can stilll enjoy the grind of beating PvE for 6 characters, but there is no reason to go back and attempt an area for a good drop. With 20/20 sundering axe mods worth 5k, and +30 health bow upgrades worth 3k, everyone will have perfect versions of every weapon they want. While this is good for the masses and casual player, it completely removes the excitement of having a cool or rare weapon that has good mods. As a result, hardcore players will quickly move onto other games.
Result #4 - Highly valued items not associated with weapons will skyrocket, and become completely unattainable to newer players. Ecto, shards, black dye, perfect shields, and rare crafting materials will be all there will be to spend money on. Consequently, people will be much more willing to buy these items at whatever price, because...well, what else are you going to spend money on? Newer players will not be able to do anything to afford rare materials, and will be forced to farm them or give up completely. Think about it; currently they could get a rare skin drop with a good inherent mod, or salvage mods to save up money for expensive non-weapon items. Now, that option is completely off the table.
Conclusion - First, this sounds like they are catering to communist China (which, ironically they are trying to introduce the game into as its own area). Everything for the masses, equal for everyone, regardless of effort. Think of this as the ultimate god-mode, which will destroy the game for people that like to invest more than average time and effort. Can you contemplate anyone ever playing Diablo 2, WoW, or any other game of that type if you could spend a few hours and have all the godly items you'd ever want? What they have is the ability to level up over long periods of time and introduce even more rare items as you progress. With Guild Wars capping leveling at 20, this element doesn't exist (I am not complaining or criticizing about this, just pointing out a difference).
Second, people are going to get bored of the game very quickly (see above explanations). The only reason to go over areas mulitple times will be for the pleasure of the grind. Arenanet is trying to eliminate farmers and the grind, but by doing this, they eliminate some of the reasons to play the game.
Third, I wouldn't be surpried to see Arenanet selling 100K gold in their online store. I mean, they completely removed the goal of trying to unlock all the skills for a class. Instead of playing the game, simply plop down $40 and have it all done for you. Following that path, why wouldn't they just add 100k for $10? That way new players could pay out an additional $10 or $20 and instantly have every weapon they could ever want (again, this is after req 9 15>50, 20/20, +30 Chaos axes drop to like 10K).
Finally, I think the Nightfall article in PCGamer was correct when they called Nightfall an "Endpoint". Arenanet is going to completely lose active players, and will see people leaving GuildWars for other games that don't eliminate 75% of the reason to play a game. They may sell a few more character slots, unlock packs, and even gold (when they introduce it to their online store), but I believe that fewer and fewer people will buy the expansions as interest dies out.
Sarevok Thordin
I hope Anet does put this system in place.
It'll allow people without the time/resources to farm for months and months on end the ability to get a good weapon they like. Especially for skins that aren't as highly regarded. Such as Gothic Swords =3.
The only people who seem to complain about this are those who profit from the rare skins.
It'll allow people without the time/resources to farm for months and months on end the ability to get a good weapon they like. Especially for skins that aren't as highly regarded. Such as Gothic Swords =3.
The only people who seem to complain about this are those who profit from the rare skins.
Hyper Cutter
Quote:
While this may seem good, it will drop the value of the useful upgrades to less than 50% of their current value, and may be closer to 25%. |
Quote:
Result #1- Anything that does not have 100% completely perfect inherent mod with be utterly worthless. |
seut
I completed Factions with 7characters and had enough lucky drops just by doing quests/capping skills/helping friends to buy 4sets of 15k armor. With a drop in value for 'wanted' items there would be something new for me in Nightfall: GRIND for gold.
aefghuys
so, how credible is the source of this rumor??? can any1 confirm this or the magazine?
Loviatar
Quote:
Quote:
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EDIT FOR QUOTE
Quote:
GW's armor, weapons, and salvaging systems have also been tweaked in some important ways. "Inscriptions" will take the place of inherent bonus modifiers for weapons and can be transferred between most weapons or sold for quick cash. The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set. Nightfall will also help crafters by allowing them to select which component they would like to salvage from a weapon, with the extra bonus of not having the rest of the weapon disintegrate after the process is complete. |
arcanemacabre
Think about this, no need to answer, just consider it:
If this inscription feature was always in the game, from the start, how "messed up" do you think the economy would be?
Now consider this:
Will this "totally destroy" the economy, or just change it entirely from how you know it? Are you scared because of change?
If this inscription feature was always in the game, from the start, how "messed up" do you think the economy would be?
Now consider this:
Will this "totally destroy" the economy, or just change it entirely from how you know it? Are you scared because of change?
Akhilleus
Quote:
Originally Posted by jonfal
First, I'd like to say that Nightfall looks incredible, and has me the most excited since the Sorrows Furnace patch (outside of when the game was finally released). It will easily make up for what lacked in Factions.
Ok, I've read some of the posts on this and other forums, and the economy of GuildWars is now done. Over. Finished. Fine. Completado. I will explain the 2 problems, the 4 results (might be able to be compressed into 3), and 1 conclusion. ***Please keep in mind, I am not defending or criticizing farmers/casual players or rich/poor players. Please do not respond with your arguments about the ethics of the metagame. All I am doing is outlining what will become of Guild Wars. Also, please don't post noob resonses like "You don't understand the Guild Wars economy" or stuff like that. I have afforded obsidian armor and enjoyed collecting many elite items legitimately through gameplay and trading. If you think I am wrong, that's fine, but please explain your point and where I have gone wrong in my thinking*** Problem #1 - Inherent mods being able to be salvaged. This is horrible, absolutely horrible. Every sword, axe, bow, hammer, etc. (including serpent axes and crystalline swords) , regardless of color will be able to be made into 15>50 or +5 energy. That's horrible. One of the rewards of playing an area more than once, or playing the harder, elite areas is to get an elite item. If I want to get a 15>50 Fiery Dragon Sword, I can either play certain areas over and over and then have the joy of getting the 15>50 one that I want. Or I can get something of similar value and trade it for the item I want. Problem #2 - Being able to pick which mod you want when you salvage it. Again, horrible. +30 heath mods and 20/20 will be 4 times as common. You will no longer get wood planks, iron ingots, +6 armor vs elemental, or other pesky little used mods. While this may seem good, it will drop the value of the useful upgrades to less than 50% of their current value, and may be closer to 25%. Now, what will happen. Result #1- Anything that does not have 100% completely perfect inherent mod with be utterly worthless. Even 14>50s, +14% w/enchanted, etc., will be absolutely worthless unless they have a good mod. In addition, every rare weapon will be made 15>50. Yes, people will ask 100K+ at first for 15>50 mods because people with Crystalline swords, etc. will pay gladly. However, as with anything else, someone wanting to score a quick 80K will dump it, driving prices down. Rinse and repeat until they cost 10K. (also, keep in mind that you can get perfect inherent mods off very low level items, I.E. getting a sword with 5-12 damage, but with a 15>50 mod, which will just be removed and placed on a max damage one). Result #2 - All other mods will be insanely cheap. No longer will you get a crappy sword with a +30 health mod and get excited about getting the possibily of a 30K+ salvage. In addition, everyone will be able to get perfect mods insanely cheap. Result #3 - There will be less of a reason to play Guild Wars. Yes, you can still PvP, and yes, you can stilll enjoy the grind of beating PvE for 6 characters, but there is no reason to go back and attempt an area for a good drop. With 20/20 sundering axe mods worth 5k, and +30 health bow upgrades worth 3k, everyone will have perfect versions of every weapon they want. While this is good for the masses and casual player, it completely removes the excitement of having a cool or rare weapon that has good mods. As a result, hardcore players will quickly move onto other games. Result #4 - Highly valued items not associated with weapons will skyrocket, and become completely unattainable to newer players. Ecto, shards, black dye, perfect shields, and rare crafting materials will be all there will be to spend money on. Consequently, people will be much more willing to buy these items at whatever price, because...well, what else are you going to spend money on? Newer players will not be able to do anything to afford rare materials, and will be forced to farm them or give up completely. Think about it; currently they could get a rare skin drop with a good inherent mod, or salvage mods to save up money for expensive non-weapon items. Now, that option is completely off the table. Conclusion - First, this sounds like they are catering to communist China (which, ironically they are trying to introduce the game into as its own area). Everything for the masses, equal for everyone, regardless of effort. Think of this as the ultimate god-mode, which will destroy the game for people that like to invest more than average time and effort. Can you contemplate anyone ever playing Diablo 2, WoW, or any other game of that type if you could spend a few hours and have all the godly items you'd ever want? What they have is the ability to level up over long periods of time and introduce even more rare items as you progress. With Guild Wars capping leveling at 20, this element doesn't exist (I am not complaining or criticizing about this, just pointing out a difference). Second, people are going to get bored of the game very quickly (see above explanations). The only reason to go over areas mulitple times will be for the pleasure of the grind. Arenanet is trying to eliminate farmers and the grind, but by doing this, they eliminate some of the reasons to play the game. Third, I wouldn't be surpried to see Arenanet selling 100K gold in their online store. I mean, they completely removed the goal of trying to unlock all the skills for a class. Instead of playing the game, simply plop down $40 and have it all done for you. Following that path, why wouldn't they just add 100k for $10? That way new players could pay out an additional $10 or $20 and instantly have every weapon they could ever want (again, this is after req 9 15>50, 20/20, +30 Chaos axes drop to like 10K). Finally, I think the Nightfall article in PCGamer was correct when they called Nightfall an "Endpoint". Arenanet is going to completely lose active players, and will see people leaving GuildWars for other games that don't eliminate 75% of the reason to play a game. They may sell a few more character slots, unlock packs, and even gold (when they introduce it to their online store), but I believe that fewer and fewer people will buy the expansions as interest dies out. |
the problem with most of the people who support this idea (even the ones with noble intentions) is that they just dont understand the economics. what they dont understand even further is the in-game economics in relation to the out-game economics.
i had this EXACT argument with many people before the diablo2 1.1 patch in the "what-if" questions posed on www.diabloii.net months before the patch's release.
one posed question was "what will happen to the game should the new items be too common." many, many, many players thought it would be a great thing, finally eliminating the elitism in diablo2, and to be fair, in diablo2, being rich DID matter, as only the rich could afford good weapons capable of good damage, good runes, etc, etc (whcih was HIGHLY important).
most people supported the idea of increasing the availablity of the best (legit) items in the game.
i, and some others, were strongly opposed to it.
long story short, 1.1 rolled around, and within weeks the best items in the game were accessable to EVERYONE, at comparably low prices. the poor rejoiced. the rich left.
what happened next was EXACTLY as i had posted on diabloii.net...because virtually 100% of the wealthy players left, and the easyness of which items could be obtained, the middle-class quickly went on-par with the poor, and quit.
and again, what happened next, was EXACTLY as i had posted...the poor players, who had bitched and moaned to blizzard for 2 years about the "elitism" finally got what they want...and got bored with it, very, very fast...and started quitting.
diablo2, went from 300,000+ people on at any given time...to 20,000 online at any given time, within 4 months. blizzard alienated hundreds of thousands of its more loyal players, to cater to the majority that made up the more casual, less loyal player-base...and as a result, in the long-run they lost both.
the same people who made diablo2, made guildwars, with any luck, they will learn from their mistakes, and not repeat this ABSURD error in judgement.
Cunning
I don't understand why people would want to repeatedly farm one area over and over again. They might possibly receive a reward out of it, but I don't think many people enjoy going back and forth to try to get a rare item. They're usually more interested in the end result rather than the journey there.
Anyway, if you think rare items should be so rare, then why do so many people spend all their time trying to get them? Shouldn't rare items be for lucky people, not people who have all the time in the world?
Also, Arena Net are not trying to eliminate farmers, but farming shouldn't be the only way to get what you want.
Anyway, if you think rare items should be so rare, then why do so many people spend all their time trying to get them? Shouldn't rare items be for lucky people, not people who have all the time in the world?
Also, Arena Net are not trying to eliminate farmers, but farming shouldn't be the only way to get what you want.
arcanemacabre
Quote:
Originally Posted by Cunning
I don't understand why people would want to repeatedly farm one area over and over again. They might possibly receive a reward out of it, but I don't think many people enjoy going back and forth to try to get a rare item. They're usually more interested in the end result rather than the journey there.
Anyway, if you think rare items should be so rare, then why do so many people spend all their time trying to get them? Shouldn't rare items be for lucky people, not people who have all the time in the world? Also, Arena Net are not trying to eliminate farmers, but farming shouldn't be the only way to get what you want. |
That's the thing, this feature isn't disrupting farming at all. In fact, this might actually make people want to farm more, since there's more possible rewards (Inscriptions). What this does is severely decrease the amount of power-trading, or people who make money by buying low and selling high. Trading is a part of the game, but power-trading isn't, necessarily.
I don't think any devs have come out and praised or condemned power-trading. I think it would be nice to know what their stance is on that. Might clear up a few issues.
sindex
Actually I can see this boost the economy, if you think about it. Instead of thinking in the idea of communism, you should think of the economy as a constantly growing (like capitalism). No economy truly dies, for instance something that is implemented into a gain not a loss; like this all new salvage option, might lower the prices of weapon mods, but it will also put more players in the game. GW players will return because some can farm less in PvE (for weapon mods) and then go on collecting other things to increase their “wow factor,” in the game (like 15K armor). Then they have more options open to them, like being able to other things within GW whether it be PvP or PvE.
Remember how something’s in the GW economy was at great high prices and quickly changed; like Amber it used to be around 6K but later on it went down to about 1K. Did the lower price of Amber hurt the GW economy? The answer to that question is not really, there are still other high price items like the rare skins and obsidian armor. As long as there are high scale items like those, it will always be a fluctuating but nevertheless a growing economy. Furthermore middle priced items like some runes and materials. In truth more items mean more demand, there is many other items out there then just mods for weapons. Due to each new campaign more items will be added to the list of other items and thus a never ending supply that fuels the GW economy.
I see how you guys got to “the glass is half empty” cliché, but think about no GW econmy means a quick death to Guild Wars itself; I really don’t see that happening any time soon (it’s like saying the world is going to end today). In another state I don’t see you complaining about the new hero system hurting the GW economy. Think of what the farmers can do with that system, but you know that the idea is flawed. Finally if A-net starts to see an unbalanced economy, you know they will fix it.
Remember how something’s in the GW economy was at great high prices and quickly changed; like Amber it used to be around 6K but later on it went down to about 1K. Did the lower price of Amber hurt the GW economy? The answer to that question is not really, there are still other high price items like the rare skins and obsidian armor. As long as there are high scale items like those, it will always be a fluctuating but nevertheless a growing economy. Furthermore middle priced items like some runes and materials. In truth more items mean more demand, there is many other items out there then just mods for weapons. Due to each new campaign more items will be added to the list of other items and thus a never ending supply that fuels the GW economy.
I see how you guys got to “the glass is half empty” cliché, but think about no GW econmy means a quick death to Guild Wars itself; I really don’t see that happening any time soon (it’s like saying the world is going to end today). In another state I don’t see you complaining about the new hero system hurting the GW economy. Think of what the farmers can do with that system, but you know that the idea is flawed. Finally if A-net starts to see an unbalanced economy, you know they will fix it.
sindex
This does not stop farming all together. This probably make it harder on those who I-boting farming and Google gold hording (I doubt it, they always find a devious other route). You still have plenty things still get from GW other then weapon mod’s.
Sorry for the double post they deleted the last guys post.
Sorry for the double post they deleted the last guys post.
Tommy
what i am trying to say is that, there is a small group of players like me who dont speak your native language, and have hard time to find ppl from our region. We play GW mainly because GW is free, and fairly good, no hack etc.
Anet can't ignore minority like us who got nothing left to do but famring and collection items. Pvp is certainly out of question for us. what anet is doing hurting players like us, not everyone farm gold to sell for real life resources.
simply put everyone farming all day long into the ebayer group isn't fair. There are players who from small countyr in the world who dont speak your language therefore can't get into a good guild for pve and pvp. farming might be the last and only thing that holding them in GW. anet can't ignore this minority group. the new salvage kit might take the only fun from them. which i dont see how is that fair, you can make new feature but you can't hurt the old hard-working minorities
Anet can't ignore minority like us who got nothing left to do but famring and collection items. Pvp is certainly out of question for us. what anet is doing hurting players like us, not everyone farm gold to sell for real life resources.
simply put everyone farming all day long into the ebayer group isn't fair. There are players who from small countyr in the world who dont speak your language therefore can't get into a good guild for pve and pvp. farming might be the last and only thing that holding them in GW. anet can't ignore this minority group. the new salvage kit might take the only fun from them. which i dont see how is that fair, you can make new feature but you can't hurt the old hard-working minorities
Mickey
I don't know if someone else posted this beforehand or something, I just read the first page of this thread, but if you can salvage these mods, 15^50 and such, then running will become the major way of making cash, which in turn will cause a economy downslide because there will be like 20 runners at every running city, like Beacons, trying to run people for 500 g per, because items will no longer be as valuable as they once were. But I am also guessing that mod prices will shoot up because once people have their 15^50 mods, they will need some perfect sundering, vampiric, furious, and fortitude mods to complete the weapons, so the prices for mods will definitely shoot up. For me, I dont really care, I am a runner, and if you can salvage those mods, I am up for the challenge of finding a way to make a consistent amount of good money when the weapon economy starts to fall.
=HT=Ingram
there will always be those that want to exploit something... That's not what this game is about. its not called market wars... Its guild wars. you would expect that it would be more about fighting and exploring as a team. but to many all it is about is accumulating the most gold and telling everyone else they are inferior for it, yet not matching up against anyone except countless millions of NPC mobs for farming... One key feature of Guildwars was to eliminate grind. But some people just can not get that through their melon.
manitoba1073
first method 3 parts to it to fix the problems with out the inscriptions salvage option
A. no inscription salvage implemented
1. lower the effect of the anti farm code
2. increase the drop percent of golds and greens
3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts
B. a form of inscription salvage implemented has one solution for all best one
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods
suprised at how no one mentioned about my ways to fix what was wrong.
and strange how ppl dont seem to think there was an economy in GW before the weapons trade. maybe im playing a different version of GW cause mine has merchants dye traders runes traders rare and none rare materials traders, odd like to play your guys version without the so called economy that didnt exist before. now granted i only have 3500+ hours in game time over the last 16 months but hey maybe i missed something there. now the game even stats to be play how you want. so if ppl wanted play liek its a stock market then fine. escpecially since weapons wont be the only thing to hurt as this will effect everything. i sure hope u guys like trader sniping again.
especially since weapons isnt going be worth anything according to most of you guys who think this is a good thing. if u have probs with weapons of 100k+ wait till u see ectos at 25k again. and when all the bitching does come aroound about stuff, ill post a link back to this thread. and i feel sorry for the moderators that will have to answer and delete 1 mill more posts. as i said before its a great idea just being implemented wrongly. the right way to have do it is look at my ways to fix things.
A. no inscription salvage implemented
1. lower the effect of the anti farm code
2. increase the drop percent of golds and greens
3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts
B. a form of inscription salvage implemented has one solution for all best one
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods
suprised at how no one mentioned about my ways to fix what was wrong.
and strange how ppl dont seem to think there was an economy in GW before the weapons trade. maybe im playing a different version of GW cause mine has merchants dye traders runes traders rare and none rare materials traders, odd like to play your guys version without the so called economy that didnt exist before. now granted i only have 3500+ hours in game time over the last 16 months but hey maybe i missed something there. now the game even stats to be play how you want. so if ppl wanted play liek its a stock market then fine. escpecially since weapons wont be the only thing to hurt as this will effect everything. i sure hope u guys like trader sniping again.
especially since weapons isnt going be worth anything according to most of you guys who think this is a good thing. if u have probs with weapons of 100k+ wait till u see ectos at 25k again. and when all the bitching does come aroound about stuff, ill post a link back to this thread. and i feel sorry for the moderators that will have to answer and delete 1 mill more posts. as i said before its a great idea just being implemented wrongly. the right way to have do it is look at my ways to fix things.
sindex
Your joking right you are basically saying the weapons are the 100% that make GW economy? So you’re saying that everything else is practically worthless junk. So collecting Ecto’s would not have any purpose if weapon mod’s become cheap (or worthless)? I never stated the weapon trade would plummet to the ground because that would be wrong. See the idea from the optimistic side before you see the end of the world first.
manitoba1073
Quote:
Originally Posted by sindex
Your joking right you are basically saying the weapons are the 100% that make GW economy? So you’re saying that everything else is practically worthless junk. So collecting Ecto’s would not have any purpose if weapon mod’s become cheap (or worthless)? I never stated the weapon trade would plummet to the ground because that would be wrong. See the idea from the optimistic side before you see the end of the world first.
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and seeing it from an optimistic side is how i saw this happening. at first i was like bitching cool idea, still feel that way , but i also feel its being implented wrong.
arcanemacabre
Quote:
Originally Posted by manitoba1073
first method 3 parts to it to fix the problems with out the inscriptions salvage option
A. no inscription salvage implemented 1. lower the effect of the anti farm code 2. increase the drop percent of golds and greens 3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts |
That's not a solution, that's another problem!
Quote:
Originally Posted by manitoba1073
B. a form of inscription salvage implemented has one solution for all best one
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods |
As far as the PvP thing goes, just make it exactly as mods are now. There, problem solved.
Quote:
Originally Posted by manitoba1073
and strange how ppl dont seem to think there was an economy in GW before the weapons trade. maybe im playing a different version of GW cause mine has merchants dye traders runes traders rare and none rare materials traders, odd like to play your guys version without the so called economy that didnt exist before. now granted i only have 3500+ hours in game time over the last 16 months but hey maybe i missed something there. now the game even stats to be play how you want. so if ppl wanted play liek its a stock market then fine. escpecially since weapons wont be the only thing to hurt as this will effect everything. i sure hope u guys like trader sniping again.
|
Quote:
Originally Posted by manitoba1073
especially since weapons isnt going be worth anything according to most of you guys who think this is a good thing. if u have probs with weapons of 100k+ wait till u see ectos at 25k again. and when all the bitching does come aroound about stuff, ill post a link back to this thread. and i feel sorry for the moderators that will have to answer and delete 1 mill more posts. as i said before its a great idea just being implemented wrongly. the right way to have do it is look at my ways to fix things.
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To me, that's actually opening the market up to those less fortunate. Or, in the real world, known as small business owners
Mordakai
Question:
Why would weapon devaluation automatically mean other items would go up? I always assumed Black dyes and Ectos were based on supply and demand... and if the rich people all leave, why would they buy all the Ectos and Dyes? Just for sour grapes?
I also take issue that 15 over 50 mods are somehow easy to find. 500 hours of casual gaming, and no 15 over 50 weapons found for me. Hell, it's hard enough for me to find perfect mods. I really feel like some people are playing a total different game from me.
For all we know, Anet could effect the way weapons drop with this, so 15 over 50 Inscriptions become just as rare as Perfect Golds. It's possible.
And comparing Guild Wars to Diablo: give me a break! Diablo was all about weapons. There was no other reason to play.
Guild Wars has skills, armor, Heros, Guilds, etc., etc. Weapons are just one part of it, and despite what some people think, probably not the most important part.
Time will tell whether this is the "end of Guild Wars" or not, but if the popularity of this game is only based on weapon skins, then that is a bigger problem than Inscriptions!
Why would weapon devaluation automatically mean other items would go up? I always assumed Black dyes and Ectos were based on supply and demand... and if the rich people all leave, why would they buy all the Ectos and Dyes? Just for sour grapes?
I also take issue that 15 over 50 mods are somehow easy to find. 500 hours of casual gaming, and no 15 over 50 weapons found for me. Hell, it's hard enough for me to find perfect mods. I really feel like some people are playing a total different game from me.
For all we know, Anet could effect the way weapons drop with this, so 15 over 50 Inscriptions become just as rare as Perfect Golds. It's possible.
And comparing Guild Wars to Diablo: give me a break! Diablo was all about weapons. There was no other reason to play.
Guild Wars has skills, armor, Heros, Guilds, etc., etc. Weapons are just one part of it, and despite what some people think, probably not the most important part.
Time will tell whether this is the "end of Guild Wars" or not, but if the popularity of this game is only based on weapon skins, then that is a bigger problem than Inscriptions!