Is anyone else worried about the new salvage options?

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Oh, for the love of God. Follow the logic of valuable upgrades that were destroyed in the process of salvaging. Today demand is high, the upgrades aren't plentiful - ergo the cost of them. Tomorrow demand remains high but the upgrades are in abundance - ergo the lower prices. You can see that clearly with the Insightful staff heads. Once they were like 20k and today you have trouble selling them for 5k and you end up selling for 3k if you don't want to waste time. Or simply give them out to guildies, friends, ...

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by cataphract
Oh, for the love of God. Follow the logic of valuable upgrades that were destroyed in the process of salvaging. Today demand is high, the upgrades aren't plentiful - ergo the cost of them. Tomorrow demand remains high but the upgrades are in abundance - ergo the lower prices. You can see that clearly with the Insightful staff heads. Once they were like 20k and today you have trouble selling them for 5k and you end up selling for 3k if you don't want to waste time. Or simply give them out to guildies, friends, ...
In all fairness, supply wasn't what killed the Insightful Staff Head. People realizing that a wand & offhand, now readily more available and in greater variety with Factions collectors & weaponsmiths is what killed the staff market altogether, and with it, the Insightful Staff Heads.

Market saturation with weapon mods don't tend to affect the prices all that much. It's true for greens and certain skins, but not really mods. The only reason I see for any mods going down in price have pretty much everything to do with the current hot builds at the moment.

IOW, if there was a few new hammer skills that made a hammer warrior slammin (forget the pun) in PvE, and the info was widespread, hammer mods would increase, no matter the supply or saturation in the market. This would also create a slight, but noticeable decrease in all other mods, or at least sword and axe mods.

At the moment, most PvE warriors go sword, and love their Sundering, so of course, that's one of the hottest and highest priced mods out there, despite it being just as common/uncommon as any other mod.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Ok, how often does a salvage turn out good? Let's use a fictional sword in this story: Sundering Craptastic Blade of Nosepicking. Say you use salvage on it. What's the chance of getting that 20/20 sundering hilt? Pretty low. Now take a new Salvage kit that pops up a window with choices and you select the hilt as the upgrade you want to salvage. This kit salvages the desired upgrade with 100% efficiency. Don't you think that there would be an abundance of upgrades in no time? And with the market so saturated, traders would drop the prices just to sell faster and go back to farming or whatever.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by manitoba1073
so how are u guys figuring that prices will drop. call me stupid if u want but i seriously doubt anyone will sell a guarentued chance to get the mod worth 50k for anything less.
hi

i can give you a simple answer you can understand

SUPERIOR ABSORB RUNE

Anet increased the drop rate look at prices now.........not 100k are they?........not even close

Anet is increasing the mod drop rate as much or even more by.....

letting you get the mod you want.

then get the second mod since it states the weapon is not damaged.

then you get to take the bonuses "inscriptions" off and sell them

then you can sell the good clean weapon.

that is why prices will drop.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by cataphract
Ok, how often does a salvage turn out good? Let's use a fictional sword in this story: Sundering Craptastic Blade of Nosepicking. Say you use salvage on it. What's the chance of getting that 20/20 sundering hilt? Pretty low. Now take a new Salvage kit that pops up a window with choices and you select the hilt as the upgrade you want to salvage. This kit salvages the desired upgrade with 100% efficiency. Don't you think that there would be an abundance of upgrades in no time? And with the market so saturated, traders would drop the prices just to sell faster and go back to farming or whatever.
Well, yeah, of course. I was responding to what you said about the Insightful Staff Heads, and by relation other mods in the current setting.

One question, did the article say that it would be a 100% chance of getting the mod you want? My guess is that you may choose which mod (or the inscription) to get, but probably a 50/50 chance of getting it or materials.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

In the article, it specifically says weapons will no longer be destroyed by the salvaging process.

It also says you can choose the mod you want. I take this to mean, 100% chance of getting the mod you want, but of course, we'll have to wait and see.

(I assume we'd also have a choice to salvage a weapon for materials, if we don't want the mod.)

DeathByAmor

DeathByAmor

Banned

Join Date: Aug 2006

N/

Honestly there is no logical reason why ANet should not implement this update. I have no problem with Akh and I want to believe that he is looking out for the rest of the community, but if he truly was he would embrace this update rather than try to type out these page long rants on why he is just making sure that ANet keeps things balanced and whatnot. At the end of the day all this update does is brings the prices of items BACK DOWN to reasonable levels. I HATE paying 100k+ for ANY ITEM. I have spent unbelievable amounts of gold to get those vanity items I wanted and what did it get me? Absolutely nothing, but I still like to play the game. You don't see me pitching a fit and rage quitting cause ANet didn't bend to my will. In my opinion ANet would have done this with or without players complaining.

That said however I am positive that 99% of the people opposed to this update are just sore cause their "uber" weapons will no longer be worth what they PAID for it. Of those 99% I am willing to bet hard cash that 90% of them are Ebayers. I'd be pissed too if I spent hundreds of dollars in real cash to purchase ingame pixels. Of course I cannot prove this accusation directly, but that is the ONLY explanation how there are so many insanely rich people. There are like only about a handful of players I know that like me solo'd the UW before the AoE nerf and actually built up a nice collection of ecto. Farming on the type of scale to make the kind of money you need to buy a Super highend Req 8 Dwarven or Crystalline these days is serious business. Hell in Korea and China they have office parks with farmers that sit and do it all damn day every day. It probably takes 50 farmers 1 week of farming to make enough to buy 1 single perfect crystalline sword in today's market. Granted they are not in the market to buy up super rare skins, but you get the point. I was stuck at home on medical leave for a whole year. All I could do was sit at home on my ass and play Guild Wars. I did build up a large amount of gold and ectos. Down side is that my social life all but crashed and I gained 25 pounds. Upside is that I collected a steady paycheck from my work.

My case is just that; only way you can honestly make the kind of money it takes to buy the extreme "rare" items that exist out there is to play the game the way I was playing it and I find it hard to believe that all those super rich players are able to put the time into it that I did. I know there are probably some people out there that have extenuating circumstances like me and had literally nothing better to do except play GW, but like I said there are not many. More than likely most are unemployed layabouts out there buying up ebay gold on credit or something and a bunch of college students wasting all their mommy and daddy's money on GW gold.

I guess the biggest problem I have in this game are the Ebayers and those greedy farmers out there charging an arm and a leg for your drops. Sure I chest run and all that but I charge less than half what everyone else charges for items. I do so in an attempt to drop the prices on rare items. Why not instead of getting angry at ANet about their update get angry at ebayers and greedy farmers. I have friends that have played as long as I have and don't get anywhere the number of rare and "expensive" items that I do. I find myself having to give hand outs to everyone I know. They tell me that they just can't understand why they don't ever get any good drops. They tell me that if they don't start getting good drops they will quit. This is EXACTLY why ANet is doing this. The economy in this game has gotten to a point where vanity items have such a e-penis factor to them that long time players will actually quit cause they are embarrassed for having played so long and not having any "uber" rare items to show for it. THIS has got to stop.

/end rant

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Quote:
Originally Posted by DeathByAmor
I do not think that the inherent mods should be salvageable. I think that you should be able to apply a 15^50 or whatever mod to any weapon as long as you have unlocked that mod kind of like in PvP. I think this will be the only way to not throw things out of balance. This way the market will not be flooded with all the silly 15^50 mods.
If everyone had the weapon of their choice (skin-wise), and the mods of their choice (whether it be 15^50 or in stance), what difference does it make to an economy that never existed, and was wholly created by individuals that made this so called economy for no other purpose but to brag about how much money they've essentially stock piled for absolutely no reason?

Flooded with 15^50 weapons? Are you kidding me? Why does this worry you? This is PvE - in no way does this ever effect anyone else in a PvE environment free of an economy that strangles the average and new players from actually customizing their characters as they choose. This is purely another excellent option to make your character the way you want to, without money-hungry people telling you how much it's going to cost you. People bent on making the biggest sale to add to there resume of...boastful gold piles that amount to absolutely nothing? Finally, I can find the Morning Star axe I've always wanted, and modify it the way I like, since this economy is driven only to sell the over populated stormbow, chaos axe, and fellblade.

Xeno Breaker

Xeno Breaker

Furnace Stoker

Join Date: Jun 2005

W/E

I didnt wann go through 8 pages of ppl bikkering so heres my question.

Will the salvaging options work on armors. Example. I have a sup vigor on my legs, i wann salvage that out but dont wann destroy my armor. Will this work? Every one is discussing weapons any thoughts on armors.

Thank you

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Quote:
Originally Posted by Xeno Breaker
Will the salvaging options work on armors. Example. I have a sup vigor on my legs, i wann salvage that out but dont wann destroy my armor. Will this work? Every one is discussing weapons any thoughts on armors.

Thank you
The way weapons would work is the weapon will still be destroyed - but you'll be able to capture one of the mods (whether inherent or modified). Armor would react the same way, just as it always has in that the armor in question would be sacrificed to salvage the rune, but you'll be guaranteed your rune back, whereas now you have a slight chance of salvaging a rare (or not rare!) material and your rune would be lost.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by AnnaCloud9
If everyone had the weapon of their choice (skin-wise), and the mods of their choice (whether it be 15^50 or in stance), what difference does it make to an economy that never existed, and was wholly created by individuals that made this so called economy for no other purpose but to brag about how much money they've essentially stock piled for absolutely no reason?
Flooded with 15^50 weapons? Are you kidding me? Why does this worry you? This is PvE - in no way does this ever effect anyone else in a PvE environment free of an economy that strangles the average and new players from actually customizing their characters as they choose. This is purely another excellent option to make your character the way you want to, without money-hungry people telling you how much it's going to cost you. People bent on making the biggest sale to add to there resume of...boastful gold piles that amount to absolutely nothing? Finally, I can find the Morning Star axe I've always wanted, and modify it the way I like, since this economy is driven only to sell the over populated stormbow, chaos axe, and fellblade.

Im pretty sure Savio said he would be warning and banning people who insisted on turning this into a rich vs poor debate...

I would normally have ignored such a post but it is very very flawed.

Firstly people who have nice items or lots of gold dont always brag about it like you claim.

Secondly gold which people stockpile does have a use. Ever heard of saving for expensive items? Fow armor? Future purchases? Items and armor in new chapters? Using peoples services?

Thirdly people do not always boast about their gold. You are demonising (sp) people with large amounts of gold.

Fourthly the current economy does not strangle new or average players. I am 100% sure I could become a millionaire within one month of starting Guild Wars even now with relative ease. Obtaining wealth is still not a problem and it can still be done with barely any grind. However, people who are not able to see past cookie cutter builds and think farming is the only way to do it like to say lots of gold = big grind.

It is clear you hate people who are rich but at least dont make statements which are filled with so many inaccuracies it is laughable.

As Savio said earlier please dont continue to bash rich / poor people like some people continue to do.

DeathByAmor

DeathByAmor

Banned

Join Date: Aug 2006

N/

Quote:
Originally Posted by AnnaCloud9
If everyone had the weapon of their choice (skin-wise), and the mods of their choice (whether it be 15^50 or in stance), what difference does it make to an economy that never existed, and was wholly created by individuals that made this so called economy for no other purpose but to brag about how much money they've essentially stock piled for absolutely no reason?

Flooded with 15^50 weapons? Are you kidding me? Why does this worry you? This is PvE - in no way does this ever effect anyone else in a PvE environment free of an economy that strangles the average and new players from actually customizing their characters as they choose. This is purely another excellent option to make your character the way you want to, without money-hungry people telling you how much it's going to cost you. People bent on making the biggest sale to add to there resume of...boastful gold piles that amount to absolutely nothing? Finally, I can find the Morning Star axe I've always wanted, and modify it the way I like, since this economy is driven only to sell the over populated stormbow, chaos axe, and fellblade.

You misunderstood me. I like the idea. I just would rather the 15^50 mods to not be salvageable. In other words...if you ID a 15^50 axe for instance at any point you could buy a crappy Req 8 Morning Star axe and then change the inherent damage mod at any time to any of your unlocked mods for axes. So that means that if you have IDed a 20% (while hexed) inherent mod you could switch out your current mod for that one. Or if you would prefer 15^50 or 15% while enchanted you could switch to that. I just don't want to see people spamming WTS 15^50 Axe Mod 100k + 50 ectos in KC and LA.

DeathByAmor

DeathByAmor

Banned

Join Date: Aug 2006

N/

Quote:
Originally Posted by Xeno Breaker
I didnt wann go through 8 pages of ppl bikkering so heres my question.

Will the salvaging options work on armors. Example. I have a sup vigor on my legs, i wann salvage that out but dont wann destroy my armor. Will this work? Every one is discussing weapons any thoughts on armors.

Thank you
I REALLY hope that we end up getting this feature. I really hate having to buy minor runes to negate superior runes on some of my armors...

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by DeathByAmor
Honestly there is no logical reason why ANet should not implement this update. I have no problem with Akh and I want to believe that he is looking out for the rest of the community, but if he truly was he would embrace this update rather than try to type out these page long rants on why he is just making sure that ANet keeps things balanced and whatnot. At the end of the day all this update does is brings the prices of items BACK DOWN to reasonable levels. I HATE paying 100k+ for ANY ITEM. I have spent unbelievable amounts of gold to get those vanity items I wanted and what did it get me? Absolutely nothing, but I still like to play the game. You don't see me pitching a fit and rage quitting cause ANet didn't bend to my will. In my opinion ANet would have done this with or without players complaining.

That said however I am positive that 99% of the people opposed to this update are just sore cause their "uber" weapons will no longer be worth what they PAID for it. Of those 99% I am willing to bet hard cash that 90% of them are Ebayers. I'd be pissed too if I spent hundreds of dollars in real cash to purchase ingame pixels. Of course I cannot prove this accusation directly, but that is the ONLY explanation how there are so many insanely rich people. There are like only about a handful of players I know that like me solo'd the UW before the AoE nerf and actually built up a nice collection of ecto. Farming on the type of scale to make the kind of money you need to buy a Super highend Req 8 Dwarven or Crystalline these days is serious business. Hell in Korea and China they have office parks with farmers that sit and do it all damn day every day. It probably takes 50 farmers 1 week of farming to make enough to buy 1 single perfect crystalline sword in today's market. Granted they are not in the market to buy up super rare skins, but you get the point. I was stuck at home on medical leave for a whole year. All I could do was sit at home on my ass and play Guild Wars. I did build up a large amount of gold and ectos. Down side is that my social life all but crashed and I gained 25 pounds. Upside is that I collected a steady paycheck from my work.

My case is just that; only way you can honestly make the kind of money it takes to buy the extreme "rare" items that exist out there is to play the game the way I was playing it and I find it hard to believe that all those super rich players are able to put the time into it that I did. I know there are probably some people out there that have extenuating circumstances like me and had literally nothing better to do except play GW, but like I said there are not many. More than likely most are unemployed layabouts out there buying up ebay gold on credit or something and a bunch of college students wasting all their mommy and daddy's money on GW gold.

I guess the biggest problem I have in this game are the Ebayers and those greedy farmers out there charging an arm and a leg for your drops. Sure I chest run and all that but I charge less than half what everyone else charges for items. I do so in an attempt to drop the prices on rare items. Why not instead of getting angry at ANet about their update get angry at ebayers and greedy farmers. I have friends that have played as long as I have and don't get anywhere the number of rare and "expensive" items that I do. I find myself having to give hand outs to everyone I know. They tell me that they just can't understand why they don't ever get any good drops. They tell me that if they don't start getting good drops they will quit. This is EXACTLY why ANet is doing this. The economy in this game has gotten to a point where vanity items have such a e-penis factor to them that long time players will actually quit cause they are embarrassed for having played so long and not having any "uber" rare items to show for it. THIS has got to stop.

/end rant

you make my point for me, though we sit on opposite sides of the line.
why should someone who plays 1 hour a week be expected to have the same skinned items as someone who plays 20 hours a week? why should someone whose played 3 weeks have the same skinned items as someone whose played 15 months? why should someone whose unwilling to put forth any time have the same skinned items as someone who is?
my issue is not with poorer players, to think this would be a gross misunderstanding of my opinions. my issue is with the kind of person who isnt willing to try, or isnt willing to play, for the same things other people do, and then complain about not having them. ebayers, which you and i are so readily disgusted by are the kind of people who say "OMG I WANT THAT!" but have ZERO intentions of exerting the effort required in which to get them legitimatly...coincidentally, many people who support the inscriptions idea have the same outlook (they probably just lack the access to a credit card).
yes, there are rich people who will support it, and yes there are poor people who will support it and dont bitch&moan about inequalities. however, as i stated previously, they are doing it under the pretext that it will help. the problem is that every rule of economics pertaining to a free market system indicates otherwise.
in most games you have to play for weeks, months and hours upon hours to get items that even remotly come close to meeting the maximum item statistics. with guildwars, as i've said a million and a half times over, there is zero difference in the effectiveness of the rarest skinned weapon in the game, and the least rare skinned weapon in the game assuming they ahve identical modifications. the sole reason there is a difference is to provide variety, rarity and a sence of uniqueness.
by sinking this system to the bottom of the ocean anet will invariably create an environment of conformity...which, in video games, gets booring very, very, very quickly.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

yes, a Rune switching feature is much needed, especially now we have 3 heroes per Character to look after... that's a LOT of Runes to buy / find.

Quote:
Originally Posted by Akhilleus
by sinking this system to the bottom of the ocean anet will invariably create an environment of conformity...which, in video games, gets booring very, very, very quickly.
Well, to be fair, Anet is releasing new skins and armor every 6 months. So, IMO, the ability to get the rare mods and skins should be accelerated.

I've never ebayed. I also never farm. I've played this game for 16 months now, and the only 15 over 50 health item I've ever gotten was the Dragoncrest Axe from Factions.

So, really, I hope this Inscription thing helps me find some more 15 over 50 weapons, because, as you say, looking at the same weapon gets pretty boring.

If anything, this will hopefully make the game less same, because you won't see everyone with the same crappy skins!

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

heres an idea...
make an anet command
/spawn <insert item type(sword, axe, hammer, bow, wand, staff, shield), mods, requirement and damage mod here>
and voila...a collectors version that cant be sold or traded ends up in your inventory at no cost, instantly, and you can use the command at-will as many times as you want. this would give everyone whatever they need, and would keep greens&golds prices subject to natural market flucuations. mods may drop a bit, but mods people use item mods on golds anyway, so it shouldnt be too catastrophic.

this is an idea anyone whose actually worried about the difficulty in getting max-stat items could endorse...anyone who needs a perfect weapon can have one at-will, and mod, green, gold, ecto, etc, market values remain answerable to the market and droprates, as opposed to an unprecidented nerf.

aefghuys

Lion's Arch Merchant

Join Date: May 2006

Missouri

Obon

D/P

this is great, i will be very happy if we could salvage 15^50...i like the idea of getrting basic mods 20/20 with 100% success, i think it would be a good idea to give the 15^50(inherernt mods) a harder success rate...say...25-50%

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

So basically, I can take those 13 req 15>50s I have, salvage off the 15>50 part, sell them for 5 to 10K and have plenty of gold for personal needs while lowering the ceiling on overall cost of the inscriptions.

Neat.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Quote:
Originally Posted by DeathByAmor
You misunderstood me.
And for that, I apologize.

I think having a way to further customize our characters is great, and this type of expansion would actually increase the variety of weapons seen among players, not increase the fellblades or chaos axes since not everyone wants or likes them. The GW sellers market is 95% geared toward the appearance sadly, because the actual legitimate function of a weapon has little bearing on it's selling price, unless it is a fellblade, chaos axe etc. If this weren't true, then collector weapons would demand the same price.

Quote:
Originally Posted by The Herbalizer
It is clear you hate people who are rich but at least dont make statements which are filled with so many inaccuracies it is laughable.
No, I don't, for I would hate myself then. And Guild Wars having any kind of substantial, working, player-based economy...is laughable.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I personally think the farming market factor is what the MMO business is in the process of eliminating with recent changes to many games...

In this one there was never much reason to farm as the goodies did not make the man, it was how they used what they got... Sure some skins were in high demand but everything as far as stats were attainable in some way with either collectors or quests, or crafters... So in reality the whole WTB WTS never made one hill of sense to me at all. but its what gets some people off, so be it...

This is also the reason stuff is so expensive with this uncontrolled market.

The new Salvage options means Perfect mods you find can be used for your goodies anytime you want. and you have no need for those ridiculously priced items in the unregulated market. And thus Zero chance at getting scammed. which is still very common in the game. Sorry but recently I have been kicking people out of the alliance if they are bragging they scammed some guy.. and screenshoting the convo ahead of time for reporting to anet. This si not the type of players I want to be allied with.

This is a game or strategy and skill not a stock market game. its not called wall street wars...

In WoW Crusade expansion there is a new system for acquiring goods that has nothing to do with gold...

In Galaxies they are also changing to a honor reward system. the IGE type gold farming industry. and yes it is a full blown industry now, with professional shops not just sweat shops, have been exploiting the black market with no regulation for far too long. The Intellectual Property OWNERS are taking steps now to secure their Game Royalties by making the farmers obsolete and unneeded... This is a welcome enterprise IMO.

I feel this trend will expand across all MMOs eventually and force the Illegal Farming market into extinction. About all they got left is power grinding and selling accounts, but those are also being detected with more regularity with the new NCsoft account system. unfortantly it has also resorted in a new syndrom in this market... Selling a acount and reclaiming it latter to loot it and then reselling it again... Why? because the NCsoft account can never really be transfered only that they give you their acount and passsword to access it but they can always reclaim it with original information to reset passwords and account names back to the original... Thus locking out the person that purchased the account out of that account. If they complain about it they are told they did not have a right to purchase a account in this way and are IP banned... So yea... Buying ANYTHING like this is a scam.. face it ... learn it... live it.... Wake up and smell the truth. either buy your game like everyone else and play like everyone else, or your are going to get banned or scammed eventually. its just a FACT. plain and simple.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Loviatar
hi

i can give you a simple answer you can understand

SUPERIOR ABSORB RUNE

Anet increased the drop rate look at prices now.........not 100k are they?........not even close

Anet is increasing the mod drop rate as much or even more by.....

letting you get the mod you want.

then get the second mod since it states the weapon is not damaged.

then you get to take the bonuses "inscriptions" off and sell them

then you can sell the good clean weapon.

that is why prices will drop.
and ill give you an even more easier reason why things will inflate.
and i will continue to use swords as an example.
right now there is roughly 35 variations of swords out there. only 10 types or so considered of any value. all others will have there mods salvaged to be put on those 10 types of swords. IE u loose the other 25 or so types out there. u may see more of the expensive types around but NONE of the others with 15^50 stats anymore. reducing the numbers of weapons not increaseing them.

now with 35 types and 7 ranges of reqs. thats 245 variances of swords and reqs. we'll start with that as our starting number. say all have the 15^50 mods. and then said 10 types would be of value that gives us 70 types of swords and reqs based variances. ofcourse everyone only wants req 7-9 now we are down to 3 req variances of 10 types of swords that leaves only 30 or so types of swords u will ever really see being sold.

hope u understand that. it will decrease supply noy increase it.


and it wasnt the fact that Anet increased the amount of SUP ABS being dropped remember it was Anet changing the usefullness of SUP ABS that dropped there value.

and as far as increasing the bots as i said before. not only will they be where they are now, we will also see them anywhere golds can be dropped also.

now for the truely bad part. think how much materials and how much harder it willl be for the new ppl to even get close anymore to even getting things like FoW armors and stuff like that. u dont like to grind well if things go the way you guys want them with prices supposedly dropping everything. no way will anyone ever be able to get them that are fairly new. without going to ebay and that will make everything even more worse.

PS. forgot to mention again GAILE WHERE ARE YOU WE NEED YOU ON THIS ISSUE BADLY FOR FULL CONFIRMATION
and if anet wanted to lower said prices and give ppl the options i mentioned it before how to solve it,but ill add it again

first method 3 parts to it to fix the problems with out the inscriptions salvage option
A. no inscription salvage implemented
1. lower the effect of the anti farm code
2. increase the drop percent of golds and greens
3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts

B. a form of inscription salvage implemented has one solution for all best one
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by manitoba1073
PS. forgot to mention again GAILE WHERE ARE YOU WE NEED YOU ON THIS ISSUE BADLY FOR FULL CONFIRMATION
hehe, right, and get her head chewed off no matter the answer!

Think we're just gonna have to wait.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by arcanemacabre
hehe, right, and get her head chewed off no matter the answer!

Think we're just gonna have to wait.
yeah but any confirmation is better than none

Cunning

Cunning

Lion's Arch Merchant

Join Date: Jun 2005

Vabbi, Elona

Ex Talionis [Law]

Me/

manitoba1073, I don't buy your description about inflated prices. You're implying that people will only try to sell certain weapons with the mods attached. This is the opposite of what should happen, because now people will be able to sell 15>50 mods separately without needing to buy the weapon they're attached to.

Anyone can find a nice white weapon they really like (in PvE), then buy the mod they want and apply it to their weapon and it would be as good as any other rare item. This would cause the more expensive weapons to come down in price dramatically, which is a good thing.

Don't you agree?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Cunning
Anyone can find a nice white weapon they really like (in PvE), then buy the mod they want and apply it to their weapon and it would be as good as any other rare item. This would cause the more expensive weapons to come down in price dramatically, which is a good thing.

Don't you agree?

Actually, that is a really good point. I, personally, don't care about the elite or rare status of my items. As I have stated, I do care about what it looks like, just like I do with what armor my character is wearing. So holding a white, decently (or perfectly, more preferred) modded weapon is fine with me, so long as it's the skin I like.

As of right now, it's impossible to find a 14^50 or 15^50 white or blue item, and it's impossible to find a 15^50 purple item. So if I want 15^50, the item has to be gold, and thus insanely expensive because people like to flash their uber rare gold items.

With this new system, I can just buy the inscription (or find one) and slap it on a cheap white or blue version of my favorite skin, potentially for a cheap price. Elitists and their pretty golds can keep them and still flash them for that "oooh!" "Ahhh!" response from their peers, and I can get my sweet-looking skin for my own personal "oooh!" "Ahhh!" feeling.

In a perfect world, everybody would win in this situation. So I say, bring on the monkeywrenches...

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

I do not comprehend how people could possibly find this to be a positive thing for the game. Factions took how long to beat? If items become almost worthless what exactly will you be logging on for? High end areas like the elite missions and uw or fow ... people go there why? The compelling storyline? Give me a break this storyline would bore a 4 year old. In 17 months I NEVER had a perfect fellblade drop for me or ANY crystalline (and I am rank10) ... yet I cannot see ANYTHING positive in this kind of an update to the salvage system. You are running around and kill a monster he drops **gasp** a junk item with a lousy mod ... you salvage it for materials or sell it to the merchant. What happens when the "good items" are just as common? If people are honest you keep killing those AI not for the joy of the storyline but the thrill of the treasure hunt. Anyone saying otherwise is in denial I have yet to see a person get a "good item" drop and go oh well and leave it there.

Anet needs to wake up fast ... forums like this (no offense Inde) are populated by a tiny percentage of the game base and they tend to be FANSSSSSSSSS. MANY of them spend more time typing here than actually in the game.

Cunning

Cunning

Lion's Arch Merchant

Join Date: Jun 2005

Vabbi, Elona

Ex Talionis [Law]

Me/

Leprekan, am I missing something or are you mistakingly assuming that the drop rate for [perfect] rares will increase?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Cunning
Leprekan, am I missing something or are you mistakingly assuming that the drop rate for [perfect] rares will increase?
yes thats what most ppl are thinking and they are only seeing from there own personal side for themselves and not everyone else.


Quote:
Originally Posted by Cunning
manitoba1073, I don't buy your description about inflated prices. You're implying that people will only try to sell certain weapons with the mods attached. This is the opposite of what should happen, because now people will be able to sell 15>50 mods separately without needing to buy the weapon they're attached to.

Anyone can find a nice white weapon they really like (in PvE), then buy the mod they want and apply it to their weapon and it would be as good as any other rare item. This would cause the more expensive weapons to come down in price dramatically, which is a good thing.

Don't you agree?
yes they can find a white item, thats not the problem. what do u think the mods will go for. im guessing a minimum of 50k for a 15^50 and i say that kindly. but what do u think most ppl are gonna do if the do find one, ill tell u salvage it put it on a rare skin and guess what HIGH PRICES. granted i could careless for myself, i was and still concerned for everyone else. and also how many ppl truthfully will do that for a white item. a very very small percentage.
and others will do it to whites and still charge an arm and a leg for them trying to rip lots of ppl off. the prices wont be for the whites themselves as numorous times ive said but for the mods. this maybe a game to us, but we are all human and we know human nature.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by manitoba1073
what do u think the mods will go for. im guessing a minimum of 50k for a 15^50 and i say that kindly. but what do u think most ppl are gonna do if the do find one, ill tell u salvage it put it on a rare skin and guess what HIGH PRICES.
Not sure where you get this idea. I find 15^50 all the time. It's going to be a common mod unless they suddenly drastically reduce the drop rate of 15^50's. Why would it go for 50k if you can find it in no more than 3-4 chests?

The only thing that will be -rare- will be certain skins, and those certain skins in gold. So having a gold req. 7-9 Mursaat Hammer will still mean something to those that like status symbols. All this new feature does is make the inherent mod chooseable and in a sense as meaningful (or meaningless) as the prefix and suffix mods.

What's the problem here?

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Cunning
Leprekan, am I missing something or are you mistakingly assuming that the drop rate for rares will increase?
Yes, I think you are missing something. Gold unids 1k each ... log on to the game sometime. Go to ANY area and you will see CR SI .. chest run self invite. There is a FLOOOOOOOOOOOD of rare skin items that are harvested DAILY. The only thing that separates them from the junk is the "rare" perfect damage mod on the low req item. If Anet makes this a non issue with the new salvage then ALL items will be worthless after a VERY short spike as people buy the 15>50 mods. The gold drop rate on chests even with being flagged for farming is still around 30%. As I said in my original post ... after beating the game (2 days for factions) what exactly are you logging on for if it isnt items and armor. If suddenly you could have all the items you wanted ... would they have any meaning for you? People need to think beyond their personal greed and wants and look at the health of the game long term.

This is a game killer end of story.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by leprekan
what exactly are you logging on for if it isnt items and armor. If suddenly you could have all the items you wanted ... would they have any meaning for you? People need to think beyond their personal greed and wants and look at the health of the game long term.

This is a game killer end of story.

Geesh. Even if it is for items and armor only as you suggest, why does it have to be about what makes you look good to others? I guess I'll just never understand this part. To each their own, I suppose, but don't act like the way you play is the way others play. I don't log on for items and armor.

Despite the way you play, which is completely up to you and has no bearing on how others play, how exactly will this ruin the game? I'm still not seeing anything bad about it.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by arcanemacabre
Geesh. Even if it is for items and armor only as you suggest, why does it have to be about what makes you look good to others? I guess I'll just never understand this part. To each their own, I suppose, but don't act like the way you play is the way others play. I don't log on for items and armor.

Despite the way you play, which is completely up to you and has no bearing on how others play, how exactly will this ruin the game? I'm still not seeing anything bad about it.
The telegraph operator probably felt the same way when he handed the captain of the Titanic the iceberg warning......

Look BEYOND yourself. How does this possibly benefit the replayability of this game? Again ... if EVERYONE suddenly was able to get EVERYTHING they wanted cheap and easy ... how long would they be logging on. I have 3 gold crystallines right now ... and I am against this salvage change. Shouldn't I want to turn them into 15>50s? Not when it will have a negative impact on the life of the game. Things worth having are worth working for.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by arcanemacabre
Not sure where you get this idea. I find 15^50 all the time. It's going to be a common mod unless they suddenly drastically reduce the drop rate of 15^50's. Why would it go for 50k if you can find it in no more than 3-4 chests?

The only thing that will be -rare- will be certain skins, and those certain skins in gold. So having a gold req. 7-9 Mursaat Hammer will still mean something to those that like status symbols. All this new feature does is make the inherent mod chooseable and in a sense as meaningful (or meaningless) as the prefix and suffix mods.

What's the problem here?
well ur lucky to find them all the time. however i doubt the hammer 15^50s are going to work for swords also just like the other mods also. and i came up with 50k as a guess as it will be sought after as much as the swords +30 hich goes for 55k ish

m0riz

m0riz

Lion's Arch Merchant

Join Date: Jan 2006

The C E N S O R E D [SoaP]

E/Mo

I totally agree with leprekan.

In long term, this salvage option, will totally kill the PVE side of the game.
There should always be something to do for those who like to play the game alot... What do u do then after Gvg:s over?

I mean like collecting titles is soooo boring, but treasure hunting - theres always something... the feeling that something unique is going to drop for me...

And i dont see any point in this kinda salvage options...
Its just like leprekan said (if u think this in a bit longer term): everybody will get everything they want any time they want!
Then PVE... well no point in that... the storylines cant handle it enough... And then, when theres no Pve, playing PVP only will be frustrating... and then maybe need to quit playing GW.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by manitoba1073
well ur lucky to find them all the time. however i doubt the hammer 15^50s are going to work for swords also just like the other mods also. and i came up with 50k as a guess as it will be sought after as much as the swords +30 hich goes for 55k ish
That's true, but at this point, there's only so many inherent mods, and just about every gold has an inherent mod, with about 90% of those being perfect. Not to mention 15^50 isn't the only useful mod, just the most wanted, kinda like the +30 fort mods.

Every 3-4 drops was a really rough (and seriously flawed) estimate, agreed there, but they are still a lot more common than say a perfect sundering or fortitude mod. I'd put a fair bet at say 30k starting for a 15^50, dropping to around 15-20k once the chest runners come out in full.

So, if you wanted, say, a max Dwarven Axe Req. 9 with perfect mods, you're lookin at:
White Req. 9 skin - bout 10k (may rise with this feature)
15^50 insc. - 30k
Sundering 20/20 (shudder) - 40k (avg guru pc)
Fortitude +30 - 25k (avg guru pc)

For a total of - 105k

Right now, a gold version of this would be worth millions... Huge difference, and well within most people's price range, if they really like that skin. A gold one would probably be worth at least 500k if not more. Still a lot, but not nearly the 4-5 million they're worth now. I don't have 500k. I wouldn't be able to afford a gold one, so you can still flash it around and exclaim your leetness to us lower life forms.

Crystallines are way out of this bracket and will still be seen as hawt sh--. So you're safe, leprekan. There will still be tons of uber-rare items, with semi-rare skins dropping in value to just below insane. I'm fine with this, and do not see how this could kill GW in the least. It might make a few millionaires with their heads in some dark, stinky place leave for good since their wealth 'no longer means anything'. I'm fine with that, too.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by leprekan
The telegraph operator probably felt the same way when he handed the captain of the Titanic the iceberg warning......

Look BEYOND yourself. How does this possibly benefit the replayability of this game? Again ... if EVERYONE suddenly was able to get EVERYTHING they wanted cheap and easy ... how long would they be logging on. I have 3 gold crystallines right now ... and I am against this salvage change. Shouldn't I want to turn them into 15>50s? Not when it will have a negative impact on the life of the game. Things worth having are worth working for.
I totally agree with what you are saying.

I have obtained virtually every item and armor set I want now and because of that I am losing interest fast in Guild Wars. Other than PVP I have nothing really left to work for. Now if the average / casual player could obtain every item quickly, cheaply and easily I could see alot of people getting bored of Guild Wars fast. There is no fun in getting everything handed to you.

Quote:
Originally Posted by arcanemacabre
That's true, but at this point, there's only so many inherent mods, and just about every gold has an inherent mod, with about 90% of those being perfect. Not to mention 15^50 isn't the only useful mod, just the most wanted, kinda like the +30 fort mods.

Every 3-4 drops was a really rough (and seriously flawed) estimate, agreed there, but they are still a lot more common than say a perfect sundering or fortitude mod. I'd put a fair bet at say 30k starting for a 15^50, dropping to around 15-20k once the chest runners come out in full.

So, if you wanted, say, a max Dwarven Axe Req. 9 with perfect mods, you're lookin at:
White Req. 9 skin - bout 10k (may rise with this feature)
15^50 insc. - 30k
Sundering 20/20 (shudder) - 40k (avg guru pc)
Fortitude +30 - 25k (avg guru pc)


For a total of - 105k

Right now, a gold version of this would be worth millions... Huge difference, and well within most people's price range, if they really like that skin. A gold one would probably be worth at least 500k if not more. Still a lot, but not nearly the 4-5 million they're worth now. I don't have 500k. I wouldn't be able to afford a gold one, so you can still flash it around and exclaim your leetness to us lower life forms.

Crystallines are way out of this bracket and will still be seen as hawt sh--. So you're safe, leprekan. There will still be tons of uber-rare items, with semi-rare skins dropping in value to just below insane. I'm fine with this, and do not see how this could kill GW in the least. It might make a few millionaires with their heads in some dark, stinky place leave for good since their wealth 'no longer means anything'. I'm fine with that, too.
Rubbish Gold Dwarven Axes i.e. with no inherent mod can be bought for under 100k so you could most probably make a perfect one going off your prices for like 200k.

White Dwarven Axes stopped dropping when the Lost Strongbox was removed.....

DeathByAmor

DeathByAmor

Banned

Join Date: Aug 2006

N/

Quote:
Originally Posted by leprekan
The telegraph operator probably felt the same way when he handed the captain of the Titanic the iceberg warning......

Look BEYOND yourself. How does this possibly benefit the replayability of this game? Again ... if EVERYONE suddenly was able to get EVERYTHING they wanted cheap and easy ... how long would they be logging on. I have 3 gold crystallines right now ... and I am against this salvage change. Shouldn't I want to turn them into 15>50s? Not when it will have a negative impact on the life of the game. Things worth having are worth working for.
No one ever said that things would instantly be cheap. Some items would just be cheaper. I am sorry, but if this game were to fail overnight all because of an economy update then it is probably for the better. If the only reason you play this game is to play with the economy and buy and sell rare drops then you should play one of those fake stock portfolio games where you manage stocks. Of course that is only my opinion. I can't force you to change the way you play. Just for everyones information this game belongs to ANet and if they want this change for the community I promise you no amount of whining should be able to prevent it. This update is to give more people access to nicer weapons and to slow down the Ebay gold market that has put the economy into the state it is in today. I do believe in a free market economy where supply and demand dictate prices, but in this current market there is more influence by the Ebay market than you could possibly understand. Greedy farmers + Ebayers have done a real nice job breaking our economy. Anet is trying to fix that and I am willing to try anything cause anything is better than how it is.

DeathByAmor

DeathByAmor

Banned

Join Date: Aug 2006

N/

Quote:
Originally Posted by The Herbalizer
I have obtained virtually every item and armor set I want now and because of that I am losing interest fast in Guild Wars. Other than PVP I have nothing really left to work for. Now if the average / casual player could obtain every item quickly, cheaply and easily I could see alot of people getting bored of Guild Wars fast. There is no fun in getting everything handed to you.
If you are bored with PvE then you should concentrate on PvP more. Having nice rare skinned weapons is fun for a little while, but you have to ask yourself if you really enjoy the real work involved in obtaining those items. More than likely I like most experienced players will play through Nightfalls PvE with all of our old characters and our Paragon's and Dervish's. When I am done this time around I am going to concentrate on PvP alot more. ANet really is trying to push the PvP aspect of the game and I believe that this update is their way of hitting 2 fish with 1 stone. They are crippling the ebay farmer market and taking the emphasis off of farming in PvE leaving only PvP as an avenue for players to try out. The only thing ANet needs now is voice com ingame.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by The Herbalizer
Rubbish Gold Dwarven Axes i.e. with no inherent mod can be bought for under 100k so you could most probably make a perfect one going off your prices for like 200k.

White Dwarven Axes stopped dropping when the Lost Strongbox was removed.....
Way to nitpick. 200k is still leaps and bounds better than 3-4 mil, can't deny that, and that was my point (in case you missed it).

sabretalon

sabretalon

Frost Gate Guardian

Join Date: Nov 2005

Saints Or Sinners [SOS]

N/W

Personally, I don't believe it until I have used it!

But as a player, it will not effect my farming as I do it for gold to buy my shiney armour rather than weapons.

From the quotes left in here, I read "on some" i.e not all weapons.

Now the rare skins may still drop rarely especially with max attributes, which will keep the prices up.

For me there is too much speculation about what it could do and as I mentioned above, I will not believe it until I have done it.