Quote:
Originally Posted by Jetdoc
For example, to accumulate enough wealth to purchase a Magmas Shield with perfect (or near perfect) modifiers, a player may have to play the game (I'm not saying farming - I'm saying PLAY the game) for 200 hours.
Under the inscription system, they can obtain that same Magmas Shield by purchasing a white, req 8 one and the perfect inscription by accumulating enough wealth - but that only takes them 20 hours to do so.
That means that, after 1/10th of the gameplaying experience, they have obtained that goal. What does that mean? That goal is now eliminated for them.
Now, you argue - FASTER = GOOD, right? Take a look at all of the players' complaints about Factions...the majority of the complaints are about how "short" Factions was. Another major complaint was how quickly in Factions you (1) got to level 20 and (2) got max armor. Complaints about "instant gratification".
In short, more gameplaying goals generally means more satisfaction with the product. Instant gratification generally means very quick satisfaction, and then disillusionment because of "being bored".
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Are you sure that the current system is perfect as it is and doesn't give any "instant gratifications"?
With the current system, that has artificially created the 100k+XXXectos items, a player can have the luck of opening a chest in Ring of Fire, find a req. 8 15>50 sephis, sell it for 200 ectos et voilà, "instant" FoW armor, with no work and no gratification in your view.
Your example of the magma shield is flawed, simply because the amount of time and "work" you have to do to get a perfect one is unpredictable, because 1) the final price is not fixed, and 2) the moment when a perfect magma pops up somewhere is unpredictable too.
Maybe a player can start to collect let's say 1 million for it.
Unfortunately ... when he has reached 500k the shield he likes is put on sale and in that moment he can't afford.
Then he continues to collect gold gold gold, and waits waits waits ... but no shield.
After a while he reaches 1 million, then luckily someone put an auction for that shield, he offers his hard earned 1 million but ... someone else places an offer for 2 million and ... shield gone.
Frustration at its worst.
If someone decides today to get a FoW armor, he knows that he has to get roughly 1,5 million in gold and materials, assuming that the price of materials is slightly fluctuating and doesn't have sudden spikes.
With an average yield of 10k per hour, it's reasonable to assume that with 150 hours this player can collect day by day all gold and rare material required.
When this has been done, nothing on earth will negate to that player his FoW armor, no other player can offer more to the forgemaster and take the amor away from him.
This is the difference between a realistic target (FoW) and the market of what some players have decided to define rare weapons.