Originally Posted by drekmonger
Most of the high ranked players I know are happy at this change. (note: most of the r9+ players on my friends list no longer play HA -- because they are bored silly with it. I'm only r8, and I'm bored silly with it in it's current incarnation) Further, the forum frequented by serious PvP players is ecstatic over this change.
I think it's more like: Good PvP players like the idea. Average HA farmers (a dwindling population) hate the idea Everyone else could care less. |
Change to Heroes' Ascent
Noxiv
Quote:
Loralai
Quote:
Originally Posted by drekmonger
Most of the high ranked players I know are happy at this change. (note: most of the r9+ players on my friends list no longer play HA -- because they are bored silly with it. I'm only r8, and I'm bored silly with it in it's current incarnation) Further, the forum frequented by serious PvP players is ecstatic over this change.
I think it's more like: Good PvP players like the idea. Average HA farmers (a dwindling population) hate the idea Everyone else could care less. |
Guillaume De Sonoma
Quote:
Originally Posted by manveruppd
The only people who liked the 6v6 weekend were the people who either couldn't cut it in 8v8 or hadn't tried it before at all: the double fame bait caused thousands of people who had never done HA before to flood the place, making it easy for unranked people to get groups, get in, score a couple of wins against other unranked groups before losing against a more experienced group, and go again. Quick and fun, but dependant on large numbers of unranked people. Surely it's obvious that such numbers are unsustainable in the long term? There were more districts in HA during that weekend than there ever were since release, and that definitely cannot last! After a couple of days, most of the people who'll only be doing it because it's a novelty will have gone, and the rank elitism will reimpose itself and drive away the unranked people once again. All who'll be left will be the regulars, most of whom opposed the change in the first place!
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fenix
Quote:
What way up ? Since when GvG is more competitive then 8v8 HA to be placed in the TOP ? Only because GAYNET gived the mod a ladder that doesn't mean it's more competitive. You need the same or more individual skill to play HA. |
Noxiv
Quote:
Originally Posted by talon
AHAHAHAHA. You can't be serious. HA is more skill? All you need to do in HA is beat Vimway, IWAY and bloodspike. Because that's SO difficult to do.
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You don't even know the last tweaks that have been made to IWAY, so it's useless to talk with someone that don't know anything about the game !
-Loki-
If keeping up with the IWAY modifications is the sign of being knowledgeable about HA, it really needs a revamp.
fenix
I do know the last mods to iway. They bring a Me/E fast cast fire, a CG ranger, amongst other things. I quite regularly HA, so it's probably bad to make assumptions.
jackie
6vs6 is a good change imo. It shakes HA a little bit and makes things fresh. These days HA builds are so limited and hardly anyone cares to try something radical new there anymore. Reason why me & my pvp groupie stopped playing there as well.
Of course in a matter of couple weeks there propably is 6vs6 versions of these current builds, but at least it gives a chance to think something new.
Fond memories from last year when players tryied something crazy every now and then with a success. I'd love if that would happen again..
Of course in a matter of couple weeks there propably is 6vs6 versions of these current builds, but at least it gives a chance to think something new.
Fond memories from last year when players tryied something crazy every now and then with a success. I'd love if that would happen again..
Noxiv
Quote:
Originally Posted by talon
I do know the last mods to iway. They bring a Me/E fast cast fire, a CG ranger, amongst other things. I quite regularly HA, so it's probably bad to make assumptions.
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fenix
I don't play in Euro time, so stfu. The meta when I play is different, as in there is barely any originality. All the builds are NR/Tranq with degen, IWAY, VIMWAY, and noob Spikes. HA has been like that for months, there are only a few teams that run original builds. Maybe you should stop playing FOTM builds yourself, so you can see what else there is to play.
Xioden
Quote:
Originally Posted by jackie
6vs6 is a good change imo. It shakes HA a little bit and makes things fresh. These days HA builds are so limited and hardly anyone cares to try something radical new there anymore. Reason why me & my pvp groupie stopped playing there as well.
Of course in a matter of couple weeks there propably is 6vs6 versions of these current builds, but at least it gives a chance to think something new. Fond memories from last year when players tryied something crazy every now and then with a success. I'd love if that would happen again.. |
You will end up with either IWAY/VIMWAY holding their place as the major FoTM faction farming build for pugs, or something else will pop back up to take it's place, and a lot of people are going to Run whatever is winning halls a lot. Noticed that massive surge of Ranger Spike teams recently? *Points over in iA's direction* It's to the point that one team winning halls a few times has caused a massive surge in that team setup, to the point you have teams running freakin "Shield's Up!" Chains.
HA WAS in a pretty big swing.. But in 3 days that will all be gone. Ritualists were finally finding a nice roll as something other than a Rit-Lord spirit spammer, But when you only have 6 slots, people want healing or damage, Not A Hybrid healer/damage dealer/augmentor. Like wise for assassins, though not quite as much as rits had it.
Hell, Look at half the stuff coming in night fall.. So many interesting skills that looking down the list I can say "This would be the perfect thing to substitute in place of [insert skill] when we run [insert build]." Factions did have some interesting skills in it, but really prior to the round of buffs not too long ago, many weren't worth running with for various reasons (other things doing the same thing better most notibly). But in a Setup where people are going to be cramming as much damage/pressure as possible into their 4 non-monk slots they are just not going to see use sadly.
drekmonger
Quote:
Originally Posted by Noxiv
U
How can you have more diversity with less components ? Can u see diversity in binary code ? NOOOOO ! Why ? because you have only 2 numbers ! 0 and 1. |
One of the ways in which the community manages this extreme diversity is through the metagame.
I think that changing HA from 8v8 to 6v6 will deal a fatal blow to this metagame. It'll stagger around half-alive for a couple of weeks of people running ViM (and other crap builds that are actually really easy to beat, like six man IWAY), but eventually people will get a clue and the current metagame will die (or at least evolve into something entirely different).
Enter the 6 man metagame, which I think has potential for being much more dynamic than the 8 man metagame. While the total number of possible builds may be less, my theory is number of *viable* builds will be greater.
We'll see who's right in a couple of weeks. In the meantime, I think you ought to give nu-HA a chance for it's metagame to evolve up before deciding that it's crap. If it really is crap, and sucks after a couple of months, there's nothing stopping a.net from switching things back to 8v8.
Xioden
Quote:
Originally Posted by talon
I don't play in Euro time, so stfu. The meta when I play is different, as in there is barely any originality. All the builds are NR/Tranq with degen, IWAY, VIMWAY, and noob Spikes. HA has been like that for months, there are only a few teams that run original builds. Maybe you should stop playing FOTM builds yourself, so you can see what else there is to play.
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Play During primetime though, it's not really all that common to see a different build every match. Sure, you get the IWAY/VIMWAY every 4-5 matches, but they are generally no problem to beat.
carbajac
Sounds interesting. Aren't some of the HA maps designed for more teams than what normally play. Like, aren't some of them designed for six teams to go at it. Changing it to 6v6 would allow them to open up the maps to allow that many groups to play against each other, and keep lag down and not stress out the servers.
maraxusofk
Quote:
Originally Posted by talon
They bring a Me/E fast cast fire, a CG ranger, amongst other things. I quite regularly HA, so it's probably bad to make assumptions.
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fenix
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cg ranger u say? ok yeah that sure is some accurate knowledge about ha. hey did u know dual smite uses me/w illusonary weapon mes's to smite off of? or that balance uses me/mo fast casting healers? /endsarcasm |
Kassad
Quote:
Originally Posted by aefghuys
great now fame means nothing
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Fame NEVER meant anything since IWAY got into HA... and that was a long time ago.
Not Prime Time
/signed
I vote NO on 6v6
I vote NO on 6v6
Apok Omen
To all those who think IWAY, VIMWAY, spikes, and NR/Tranq will become stronger, you are wrong.
IWAY: With 6v6, IWAY has to get rid of two players. Currently, there are 3 W/R's, 1 FC Nuker, 1 Full Trapper, 1 extra ranger, and 2 OoP/OoA Ncro Healers. Now, they might be able to lose one of their Warriors, but less pressure and not enough Deep Wound, and not enough IWAY duration. If they take away one of the Necro's, but that would mean less heals/pressure. If they lose their FC Nuker, bye bye burning+snares+interrupts. If they lose their Trapper, so long to snares, knockdowns, bleeding, and blinding. Need I go on? The main purpose of IWAY was to use the 8v8 to their advantage, and they cannot manage without the other two.
VIMWAY: Okay, I don't even want to start here. VIMWAY=kiting practice. You see a Ranger sitting down, you move around. Warriors are a problem? Start using Wards/Blind/Snares, all in the Ele line.
Spikes: Yes, I mean any spike, even B-spike. Most groups think they need a Rit-lord for energy management. Here's a hint: No, you don't. However, they use them for support, so they can only use 5 spikers. R-spike would rise again, so Shields Up! Warriors will be back. Also, an Ele will be useful for blinding them. (Hint: Blinding Surge, a new Air Ele elite, will really get R-spike P.O.ed.) Rit-spike? Well, their damage is lightning, and they need spirits up 24/7... Smiteball??? I laugh at that.
NR/Tranq: Um, counterable in 6v6 during weekend from any decent balanced...
DualSmite: Shut down the smiters, hopefully using the new wonderful nightfall skills, and GG.
All of these builds have the same counters. All that needs to be done is some rethinking of skills, classes, etc. If you did it during that weekend, you could do it even better with the new maps.
Last thing: BRING BACK THE RIFT WARDENS!!!!! WOOT!!!!!!
IWAY: With 6v6, IWAY has to get rid of two players. Currently, there are 3 W/R's, 1 FC Nuker, 1 Full Trapper, 1 extra ranger, and 2 OoP/OoA Ncro Healers. Now, they might be able to lose one of their Warriors, but less pressure and not enough Deep Wound, and not enough IWAY duration. If they take away one of the Necro's, but that would mean less heals/pressure. If they lose their FC Nuker, bye bye burning+snares+interrupts. If they lose their Trapper, so long to snares, knockdowns, bleeding, and blinding. Need I go on? The main purpose of IWAY was to use the 8v8 to their advantage, and they cannot manage without the other two.
VIMWAY: Okay, I don't even want to start here. VIMWAY=kiting practice. You see a Ranger sitting down, you move around. Warriors are a problem? Start using Wards/Blind/Snares, all in the Ele line.
Spikes: Yes, I mean any spike, even B-spike. Most groups think they need a Rit-lord for energy management. Here's a hint: No, you don't. However, they use them for support, so they can only use 5 spikers. R-spike would rise again, so Shields Up! Warriors will be back. Also, an Ele will be useful for blinding them. (Hint: Blinding Surge, a new Air Ele elite, will really get R-spike P.O.ed.) Rit-spike? Well, their damage is lightning, and they need spirits up 24/7... Smiteball??? I laugh at that.
NR/Tranq: Um, counterable in 6v6 during weekend from any decent balanced...
DualSmite: Shut down the smiters, hopefully using the new wonderful nightfall skills, and GG.
All of these builds have the same counters. All that needs to be done is some rethinking of skills, classes, etc. If you did it during that weekend, you could do it even better with the new maps.
Last thing: BRING BACK THE RIFT WARDENS!!!!! WOOT!!!!!!
maraxusofk
Look. all i know is that the majority of r6+ players that still HA dont like this and the high ranked pvp players that do suppport this is mostly in favor just out of novelty reason.
the main ppl who support the 6v6 are low ranked ppl and need to find some way to farm their fame up.
dont believe me? go pm everybdoy who supports this and dont, meet them in game and see wut rank they are.
the main ppl who support the 6v6 are low ranked ppl and need to find some way to farm their fame up.
dont believe me? go pm everybdoy who supports this and dont, meet them in game and see wut rank they are.
Song Rui
i cant believe people can even lose to vim... its so easy to beat.
Luddendorf
Quote:
Originally Posted by Navaros
Agree with this totally although I say it clearly takes more skill to be an expert at Tombs due to the varying match types as well as being thrown into 16vs8 situations whereas GVG is always just a much more simple 8vs8.
I think a lot of the problem here is that several months ago many of the "top guilds" went into Tombs a few times, got completely obliterated by IWAY PUGs - not because IWAY was overpowered, but rather simply because the so-called "top guilds" happen to suck at Tombs for the most part. Then the top guilds stopped playing in Tombs because they were embarrassing themselves with all the losses to IWAY being seen by the world in Observer mode. However, instead of taking the high road and being honest that they simply sucked at Tombs, they went on to say "GVG takes so much more skill" (despite that being blatantly untrue) and since they were the "top guilds" according to the Guild ladder page, many people bought into that bogus claim from the "top guilds who couldn't beat IWAY". I believe this course of events also is one of the main reasons that Anet is now changing Tombs to scrub PVP. |
What top tombs teams go on to be top at gvg? I guess you could make an argument for iQ and EW, as they used to play tombs competitively over a year ago but that was before gvg was actually popular and didn't have hour long waits. Beyond that, there aren't any good teams from tombs that make an impact in gvg. They either don't ever stay up high or they run gimmicks and get rolled in playoffs.
Tombs is just a simplified version of gvg (no splits, no vod, much more restricted maps, no flag) that is about as mindless as gw pvp gets. There is absolutely no logical argument that you can make that says tombs takes more skill when it is completely restricted and dependant on bad a.i and a 3rd party's whim more than anything else.
The thing you have to realize is that tombs is such a farce that the real top teams (read: gvg guilds) don't care at all about tombs. When you pug with them you get a very distinct impression of this. i,e dude who cares, it's tombs. This is partially because the competition is so poor, but also due to the sheer randomness of tombs. When you look at really top teams when they play tombs, where do they lose the most? Halls and courtyard by a longshot. Being able to defend 16v8 is not harder than trying to outsplit War Machine. It just comes down to whether you can run a build that has a crazy amount of defense and barely enough offense to sneak by the lower rounds, or to get lucky and hope one of the other teams is stupid and doesn't try to double team you immediately.
As for the change, of course the major tombs players would be angry at it. Why would they want to have to change how they play rather than keep beating all the terrible competition with the same old stuff? And of course the gvg players are going to like it, because now, or at least briefly, tombs might be something that isn't a total joke to them. None of this should be surprising, but it does highlight the decadence of the tombs community quite nicely.
Zui
6 vs 6 and new maps are a good thing.
It will git rid of the stagnent metagame that currently exists in HA. Plus, it will most likely remove horrible maps such as Courtyard...
It will git rid of the stagnent metagame that currently exists in HA. Plus, it will most likely remove horrible maps such as Courtyard...
Arcador
Let see the new map changes before we throw the buckets of flame.
Effendi Westland
Change is good imo, stirs things up.
VGJustice
Quote:
Originally Posted by maraxusofk
the main ppl who support the 6v6 are low ranked ppl and need to find some way to farm their fame up.
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This change gives us "low ranked ppl" a chance to play in a portion of the game where we've had no real chance of playing in. I'll bet if you asked exactly the same people that you're referencing as being in favor, virtually all of them would say that HA is broken and not fun as it is. I stopped going in there shortly before Tombs became PvE because all I could find were gimik builds and rank elitists at all hours of the day. Any PUG I found was either so worthless that they couldn't even beat the unworthy or they'd just start jumping ship before anything got started. That's not fun. As it stands, HA is just a huge headache and hassle to someone that doesn't have a lot of time or friends.
I'm not saying that this will be a magical elixer of a fix and that everything in HA will be roses now, but I think it's a huge step in the right direction. I honestly think that this format better fits the basic premise of the game. You know, the whole "no need to grind to play PvP" thing.
jackie
Quote:
Originally Posted by maraxusofk
Look. all i know is that the majority of r6+ players that still HA dont like this and the high ranked pvp players that do suppport this is mostly in favor just out of novelty reason.
the main ppl who support the 6v6 are low ranked ppl and need to find some way to farm their fame up. dont believe me? go pm everybdoy who supports this and dont, meet them in game and see wut rank they are. |
We know that players either love the idea, hate it, whatever it, or are getting used to it, but noone can say what the Majority thinks. Over 2 million subscribers in GW and quite a bit of them playing PvP, majority of players aren't in forums, aren't your friends.
To the topic, every update to PvP has made things more fresh right? Skill updates, map tweaks, reducing HoH teams to three, etc. I can't see why this 6vs6 won't do that same. I mean come on ppl, why are you scared and angry of changes. Changes force players to use little more creativity, that's all.
Phrozenflame
Quote:
Originally Posted by maraxusofk
all i can say is that this is lame. the only builds ic usable after 6 man are d smite, vim, igay, and og spike. thks anet, u nerfed urself.
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I disagree with those who are saying r6+ people do not support this change, I'm almost r7 and I love these changes.
I guess its the fake r6+ iway/bspike noobs who will be complaining the most since there builds are now gg.
People who are going to continue to play or fear IWAY / ViM are totalt idiots, keep playing and loose more often , obviously initially it will be intresting, but give it a month and bspike and iway are going to die.
Darakus
Quite in love with the changes my guild was just in the process of slowly building a team build up for HA 8vs8 (through a lot of losses as the build was designed from a general idea and then refined through play) and this change is giving us the opportunity to start from scratch in a new environment.
This said I hope a 8vs8 or xvsx environment (with x being bigger than 8) will come into play in the future to extend the number of opportunities at pvp level.
For 8vs8 I'd like to see an environment where the natural pressure on a team is such that real strategy is required to gain control of the fight (flag capture giving real spike damage instead of low end one, npcs attacking at random if some conditions are met, map size allowing for hide and seek and forcing snaring as an obligation, ... in short a bit like GvG but with several rounds to it.)
This said I hope a 8vs8 or xvsx environment (with x being bigger than 8) will come into play in the future to extend the number of opportunities at pvp level.
For 8vs8 I'd like to see an environment where the natural pressure on a team is such that real strategy is required to gain control of the fight (flag capture giving real spike damage instead of low end one, npcs attacking at random if some conditions are met, map size allowing for hide and seek and forcing snaring as an obligation, ... in short a bit like GvG but with several rounds to it.)
Mystical
Quote:
Originally Posted by maraxusofk
Look. all i know is that the majority of r6+ players that still HA dont like this and the high ranked pvp players that do suppport this is mostly in favor just out of novelty reason.
the main ppl who support the 6v6 are low ranked ppl and need to find some way to farm their fame up. dont believe me? go pm everybdoy who supports this and dont, meet them in game and see wut rank they are. |
Making HA 6 man just makes sense to me. Teams is 4, HA is 6 and GvG is 8. ANet is trying to push GvG as much as possible, it is Guild Wars after all.
Lady Lozza
I love it! And it has nothing to do with being low ranked (4) - it has to do with getting a game! I haven't pugged it in HA for ages given the poor attitude of a lot of the players there. 8 players with the right skills can (at times) be hard in my guild. 6 makes it much easier to form a guild team, we had the time of our lives during the 6v6 HA weekend! Thank you Anet for this wonderful change!
Snowman
Great news!
Always thought that the jump from 4 man team to 8 man was a bit steep, it should be much easier for players of all skill levels to form teams.
With a new chapter coming along and a whole variety of skills and with map changes to HA I dont see how people can assume that it will be a bad thing.
To all the people who dont like this and posting BS about it... I LOL @ U
xD
Always thought that the jump from 4 man team to 8 man was a bit steep, it should be much easier for players of all skill levels to form teams.
With a new chapter coming along and a whole variety of skills and with map changes to HA I dont see how people can assume that it will be a bad thing.
To all the people who dont like this and posting BS about it... I LOL @ U
xD
Avarre
I find 8-man HA more boring than 6-man, so I quite like this. For those bitching it's too similar to TA... well, TA had a higher competition level, maybe the teams that aren't vimway will be of better quality. It's not like parades of Vimway are any worse than armies of 8v8 bloodspike teams that get confused when their leader dies and run around.
Mia R
I will give 6 v 6, a go! I am pleased they are changing the maps..about time!
I noticed on the 6 v 6 weekend, that monking was very unpopular, because it became like monking in Team Arena and GvG, take out the monks and bye bye team!
Not many people like monking GvG, except for a few sadists, because the game really hangs on them, but atleast if both monks are dead in GvG, the hard res player is dead and noone has any res sigs left, the team can retreat really quick into their base and wait for res, so they have some form of defense!
In HA there is no retreat in to a defended base, with gate locks! So take down the monks, who in 6 v 6 will have very little defense and then kill the team easy! I will be interested to see how most teams deal with this!
I think anyone who doesn't play monk might enjoy the novelty of this change for a bit, but I think it will become dull pretty quick as the team builds are so limited and the fun of 8 people playing together is lost
I know people say well you can play 8 v 8 in GvG, but this is so frustating, with all the error 7 and map bugs! You can be playing really well in GvG be winning and your monk or strats caller error 7 and all your effort and rating is wasted At least in HA 8 v 8 you could error 7 and just resign and go back in again to try again! You didn't lose rank etc!
My guild were doing great in GvG last season (playing Balanced builds) , but after 10 error 7 in 10 consecutive games, we raged gvg and went back to HA, and totally dominated the HoH! Anyway this season, we have changed our attitude to GvG and are playing stupid builds just for fun, but noone takes us seriously for that and complain that we are ruining the ranking by not playing balanced!!
So now if I want to 8 v 8 I am forced to play GvG with all the error7 rubbish, where only elitests who have nothing else to do all day but play GW, get to the top ranks, unless you play stupid builds! So most normal people have never even got a chance of being in the top guilds unless they give up life!!
At least in the fun of 8 v 8 HA anyone had a chance of winning, regardless of rank or experience, and that made it fun.
Now we just have a slightly bigger TA or GvG for to choose from
*sigh*
I noticed on the 6 v 6 weekend, that monking was very unpopular, because it became like monking in Team Arena and GvG, take out the monks and bye bye team!
Not many people like monking GvG, except for a few sadists, because the game really hangs on them, but atleast if both monks are dead in GvG, the hard res player is dead and noone has any res sigs left, the team can retreat really quick into their base and wait for res, so they have some form of defense!
In HA there is no retreat in to a defended base, with gate locks! So take down the monks, who in 6 v 6 will have very little defense and then kill the team easy! I will be interested to see how most teams deal with this!
I think anyone who doesn't play monk might enjoy the novelty of this change for a bit, but I think it will become dull pretty quick as the team builds are so limited and the fun of 8 people playing together is lost
I know people say well you can play 8 v 8 in GvG, but this is so frustating, with all the error 7 and map bugs! You can be playing really well in GvG be winning and your monk or strats caller error 7 and all your effort and rating is wasted At least in HA 8 v 8 you could error 7 and just resign and go back in again to try again! You didn't lose rank etc!
My guild were doing great in GvG last season (playing Balanced builds) , but after 10 error 7 in 10 consecutive games, we raged gvg and went back to HA, and totally dominated the HoH! Anyway this season, we have changed our attitude to GvG and are playing stupid builds just for fun, but noone takes us seriously for that and complain that we are ruining the ranking by not playing balanced!!
So now if I want to 8 v 8 I am forced to play GvG with all the error7 rubbish, where only elitests who have nothing else to do all day but play GW, get to the top ranks, unless you play stupid builds! So most normal people have never even got a chance of being in the top guilds unless they give up life!!
At least in the fun of 8 v 8 HA anyone had a chance of winning, regardless of rank or experience, and that made it fun.
Now we just have a slightly bigger TA or GvG for to choose from
*sigh*
pigdestroyer
this is the final blow for IWAY
...its weird I just cant see HA without iway..
...its weird I just cant see HA without iway..
selber
As said - best change for HA since a very long time. Good job Anet.
@maraxusofk: Nearly everybody in my guild is r10 or 11. Most stopped HA last year. I know they all agree with me and will appreciate it alot. I won't tell you what i think about the players and their average skilllevel, who cry endless rivers about the change.
@maraxusofk: Nearly everybody in my guild is r10 or 11. Most stopped HA last year. I know they all agree with me and will appreciate it alot. I won't tell you what i think about the players and their average skilllevel, who cry endless rivers about the change.
Cnegurozka
We always feared this will come, it's the worst thing ANET has ever done to GW!
This doesn't change HA, it SHUTS DOWN HA! And replaces it with something else. The Event was fun for a few Days, but 6v6 really lacks the Team Coordination and the many possibilities of a 8v8 build.
They should have introduced a new arena with 6v6, but not close HA the same time.
This doesn't change HA, it SHUTS DOWN HA! And replaces it with something else. The Event was fun for a few Days, but 6v6 really lacks the Team Coordination and the many possibilities of a 8v8 build.
They should have introduced a new arena with 6v6, but not close HA the same time.
vancha
this is jus freeking sad. They can't just take away the most popular part of GW. c'mon, it may be fresh the first 1 week, then IWAY and dual smite is all we're gonna see.
Rather make a new arena, then to remove the best part of the game. The reason ppl liked the 6vs6 event was cuz of the double fame. now, making gvg the only 8vs8 part of teh game...
A-net, make SEPERATE arenas instead.
Rather make a new arena, then to remove the best part of the game. The reason ppl liked the 6vs6 event was cuz of the double fame. now, making gvg the only 8vs8 part of teh game...
A-net, make SEPERATE arenas instead.
QoH
Quote:
Originally Posted by Mystical
HA needed something to make it exciting again, and this works.
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gr3g
In my opinion, 6x6 felt less serious than 8x8. It's now a choice between 2 half-smiting monk backlines which collapses under pressure, and 1 full heal/prot monk backline which also collapses under pressure. Pressure > you. Maybe this is the dawn of a new era of self heals. Or maybe the new age will be decided by who can outsmite whom the fastest. Whateve the case, it feels childish.
Anyway, I think GW is headed in a PvE-intensive direction with Nightfall, which probably means I won't even bother hanging around after I beat the PvE missions once or twice. Hero vs. Hero is just a big yawner for me. I was hoping for something with the scale of Alliance Battles and the strategic depth of GvG, but nothing that exciting has been announced or even hinted at.
Anyway, I think GW is headed in a PvE-intensive direction with Nightfall, which probably means I won't even bother hanging around after I beat the PvE missions once or twice. Hero vs. Hero is just a big yawner for me. I was hoping for something with the scale of Alliance Battles and the strategic depth of GvG, but nothing that exciting has been announced or even hinted at.