02 Nov 2006 at 01:03 - 94
I'm beginning to think that which classes your players are, and which ones are controlled by NPCs, matters in the new AI calculation.
When I was mapping alone, I had relatively few issues, even after the new update (I actually didnt know what the update was for until Yun start talking to me about the AI problem). I'm a monk. I flag my henchies to stand at about longbow distance from the group I want to fight, assign targets to my interrupter(s), then call a target and let everyone get to work. Devona runs in, monsters attack her, nuking starts up, everything dies. Works out pretty well all around. Ranged monsters do target my backline, but it doesn't happen that often unless the monsters were too close to begin with. I, myself, don't get targetted that often either. I fought Margonites, Djinn, etc. and didn't really have problems unless there were bosses with 300+ damage aoe skills.
When I was mapping with Yun, I noticed things changed. Yun (warrior) runs in, all of the monsters ignore him and go straight for backline. They still don't target me that much, but our henchmen aren't so lucky. There's melee in our backline, choking gas and interrupts flying everywhere, and it's just an ugly situation overall.
My main problem was that flagging is the only way to get your henchmen to stand still and fight. However, flagging also makes all non-melee hench/heroes bunch up at one spot, allowing eles, dervs, and mesmers to take them out en-masse with their super-powered aoe (djinn, for instance, with their esurge/searing flames spikes).
Kiting is ridiculous, because of how the AI kites (both henchmen and monsters). You'll notice that if you pressure casters, but dazed on them, etc. they will run from you in practically a straight line path, as far away from the battle as they can. They don't even stay in the vicinity. The henchmen do tend to kite in circles, but very wide, liberal circles that makes aggro management extremely unpredictable when multiple groups are in the area.
To those who think this change was a good thing, please try doing late-game areas (Desolation/Torment) with henchmen before posting comments. From what I've read, a lot of you have no idea what the end-game content looks like. When every group you meet is like a GvG team, your backline is being completely shut down, and your team is being wiped out by aoe spikes, it ceases to be a game. You just die. And please don't talk about how it's good that PvE is getting closer to PvP. PvE requires you to face groups of 4~10 enemies again and again, monsters are lvl24~28, they often have their own special monster abilities, and they have boss monsters that do double damage. If it takes you 20 minutes to kill a single group, and a few of your people are dying each time, it is going to take you damn near forever to do anything or get anywhere, if you even manage to finish in the first place.