Quote:
Originally Posted by Phades
Or, the cold reality of inefficiency could be hitting you. In either case, it really doesnt matter.
|
It does matter to these people (as it doesnt to you "obviously" maybe you should find a better way to spend your time) as people actually enjoy playing this game, its not something they just do because they have no better things to do.
I would neither apply dmg output calculations from single target to PvE as it contains so many more factors. I would consider doing so to be dumb.
Well back to the point, anet is doing the old twix r us thing, which has proved to be the way to go in the past (ironic), just look at utopia (and if you dont know what game it is, voila) it got tweaked to death, more or less.
Eventually they went back making it less complicated and thus holding on to some players, but not before they had lost a great deal of its community.
In short people wants to have fun, if this means being able to go through a game relativly fast even as a newb (not noob) so be it.
In prophecies they solved this in making two new realms (fow and uw), for the more expereinced gamers.
Later they begun tweaking the AI, some changes were ok some were not, mainly i think they've cornered themselves into a dead end with this.
This instead of learning and adding new parts instead, realms if you like that etc.
This is something i've learnt during my gameplay.
Activity comes from having fun, which is its turn is based on three things manily.
1. Simplicity. To play should be easy, thus making it easy to leap away to another place / time / dimension or whatever you want to call it. You also need to be able to experiment / discover.
2. Accessiblilty
IF a player wants to become better it should be easy to learn, this means having an easily accessible community aswell as it being easy to get some fast action.
3. Personality
You have to be able to identify with whatever it is you play or make a special mark on it. You also have to feel comfortable with the game in itself.
GW
1. Prophecies was easy, maybe not the first time you played it, but when you had done it once you knew the tricks and you knew how to play it.
This was good as people like being able to predict how a mob reacts and know how to go about with things, which gave them time to focus on other things, the surroundings, quests, bonuses etc. New mobs however required new actions, and still kept some focus on how you had to play.
This was why the lvl number and skills varied so much, which a new "smarter" AI this wont be as necessary. Neither can u experience as much fun knowing that the mob will react in a random way depedning on the groups composure. With the extra time it takes to defeat a mob, going through mobs quickly is gettin more important due to time reasons. - In short they force you to put more focus on the game and less on relaxing / having fun.
You can also experiment in a totally different way if you do know that you wont risk flaming etc taking skills that are not essential to the party, but could prove to be. - Let humans be smarter then the AI, let her be the core of the game and let her feel pwoerful and smart, do not take the game away from the general player.
(this is all generalisations, if ure HC or professional gamer you might find it to be another way).
2. IF something is easy to do, people wont have so much hesitation in doing it, (this will help players get through the game easier and be more intrigued to go into the harder parts of it) as more people will play more parts of the game. With the new parts of the story coming out every 6 months (?) there will still be plenty of "money sinks".
3. Here is where gw now starts to shine, even though i would like more ability to fustomise the charachters, the longer the game goes on though the more unique the char gets. I did however not like factions any way near as much as prophecies, this imply cause it didnt feel half as well done as it. Freeing up time from these kind of tweaks could make anet actually improve the work on the game. Now theyve tried to do both, and i havent rushed NF so its still up to see how they have suceeded.
In short id like ot see GW work as a good book where you write your own chapters in your own pase. That is how i think it should work and why chapter 1 was so popular.
Keep the game simple, dont increase the skin amount so extremely, make more realms instead of tweaking it to pieces and
for gods sake make it more fun again.