In regards to Amish last comments, this is a sign of "good faith" that I will provide a video walk through on how to death level charr at the rezone area. Unfortunately, I won't disclose any information on how its done until I reached my goal.
Here's the link where you can download the video clip
http://www.mediamax.com/eldridge1020/Links/57ACE1ACEA
On this video, I'm death leveling 6 charrs by targeting them (pressing tab key)
2 hunters(level17), 2 caster(level 17), & 2 warriors(level16). The later video I'll provide is somewhat similar to this with a walkthrough on which charrs you can lure to the shrine.
In regards to the question about the moss spiders at Barradin Estate, you need to find a perfect spawn before you agro the spiders. In other words, you need to keep going back and forth to the town and check how many can you agro NEAR the shrine. You can't agro a strider or moss spider if they're out of range. Although you can pull them to the shrine, they'll simply walk back to their station where you first found them. To gurantee that they'll stay, you must find a spawn that the creatures are near shrine. The most I've seen when I use to death level there is 4 striders(also check up the hill) and 3 moss spiders. Sad to say, you can only death level 1 to level 20.
This will be my last message...stay tuned till I post the walkthrough clip. I can't gurantee that it will be quick but I'll try to post it as soon as possible.
How To: ''legendary defender of ascalon''
36 pages • Page 20
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Originally Posted by DreamCatcher
Diessa L... (not disclosing full name for privacy reasons
)I'm the friendly blue-dyed ranger trading all sorts of stuff and chatting around all of pre hehe ![]() In my opinion lvl 14 baddies wouldn't fit the storyline and be out-of-place in pre...though the idea of a quest is appealing to me in another way... Also I don't realy like the idea of uhm...lvl 14 mutant stuff?.. Well...if there would ever be a storage implemented in pre then ofcourse there shouldn't be a storage thats connected to post...ever noone should forget that pre is 2 years ahead of post. And about a presearing-only storage...if regular players would store stuff in there and then sear...would that mean they lost all items in there during the searing? Or would they have access to that 'pre storage' anyway in order to still have those items and if so...would this extra pre-storage available in post be available only to prophecies players? And be character based as opposed to account based? Would that storage stay in pre indefinately...inaccessable to random players having only toons in post? In my opinion a way easier way to add extra inventory space would be to have bags available through normal means in pre (with or without the runes of holding) |
They could either take the stuff with you to post, or leave it there for when you make a new pre char and you wont have to be searching around for a decent weapon other than a starter item.
mm and i believe I do know you..

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IMHO- Pre seering, now that they are going to make it worth having permanent characters, needs more 2 fold-
1. They are seriously limitting us, and encouraging the people who leaked max damage weapons and runes. They are very concerned about banning those people, and they could just wash their hands of them by adding a rune trader, dye trader, etc to pre (on their own market though, that way Ecto won't be for sale in pre, because it won't drop, and iron ingots could be 100 for 10 in pre, and be 150 in post. But them on seperate grids. Also, same goes for the rune trader, limit it to just what is obtained from charr.
2. Storage, as in, a 10 slot box where you can only put stuff in pre seering. Of course, it will be accessable from post from a special Xunlai Agent, but the contents won't be modifiable from post, and can only be withdrawn. That way, no green weapons or anything could be leaked.
3. If they were to add superior salvage kits and perhaps even the rune trader like I said, it would be a great way to teach about salvaging and mods, something that took me a LONG TIME to understand in post. They realized their mistake in not having these and certainly included them in Factions and NF, so why not go back and help out with Prophecies?
1. They are seriously limitting us, and encouraging the people who leaked max damage weapons and runes. They are very concerned about banning those people, and they could just wash their hands of them by adding a rune trader, dye trader, etc to pre (on their own market though, that way Ecto won't be for sale in pre, because it won't drop, and iron ingots could be 100 for 10 in pre, and be 150 in post. But them on seperate grids. Also, same goes for the rune trader, limit it to just what is obtained from charr.
2. Storage, as in, a 10 slot box where you can only put stuff in pre seering. Of course, it will be accessable from post from a special Xunlai Agent, but the contents won't be modifiable from post, and can only be withdrawn. That way, no green weapons or anything could be leaked.
3. If they were to add superior salvage kits and perhaps even the rune trader like I said, it would be a great way to teach about salvaging and mods, something that took me a LONG TIME to understand in post. They realized their mistake in not having these and certainly included them in Factions and NF, so why not go back and help out with Prophecies?
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Originally Posted by Elnai
And from a lore point of view, I don't think they would want to give Xunlai Agents some sort of time distortion power, being able to transfer items two years into the past.
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And also i completely agree with B§x¿44¶»1@$, they definatley need to teach the newer players who buy prophecies first about runes and salvaging or they are just disadvantaging them.
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Originally Posted by holyjew888
now on the case of
so what this says is that you are jealous, being jealous though is not a bad thing, what makes it bad is how you express it. this goes back to the ''if you dont have anything nice to say then dont say it at all'' thing (you to amish EH HEM) so please lets put aside our differences and work together on getting lvl 20 AND the title. also about people flaming you, when you do something meaningless you are ''wasting your time'' but when you get a reward its worth it, thats just human nature |
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Originally Posted by cheesymac
Unless someone can prove that it's possible to level enemies with your pet, a "Survivor" "Defender of Ascalon" will forever be out of reach.
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Originally Posted by B§x¿44¶»1@$
IMHO- Pre seering, now that they are going to make it worth having permanent characters, needs more 2 fold-
1. They are seriously limitting us, and encouraging the people who leaked max damage weapons and runes. They are very concerned about banning those people, and they could just wash their hands of them by adding a rune trader, dye trader, etc to pre (on their own market though, that way Ecto won't be for sale in pre, because it won't drop, and iron ingots could be 100 for 10 in pre, and be 150 in post. But them on seperate grids. Also, same goes for the rune trader, limit it to just what is obtained from charr. 2. Storage, as in, a 10 slot box where you can only put stuff in pre seering. Of course, it will be accessable from post from a special Xunlai Agent, but the contents won't be modifiable from post, and can only be withdrawn. That way, no green weapons or anything could be leaked. 3. If they were to add superior salvage kits and perhaps even the rune trader like I said, it would be a great way to teach about salvaging and mods, something that took me a LONG TIME to understand in post. They realized their mistake in not having these and certainly included them in Factions and NF, so why not go back and help out with Prophecies? |
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Originally Posted by Sedgehammer
My boyfriend made a monk character, and when I death level at higher levels, his character will stand in a safe spot. When the birds are done, he'll come over and he can get them in his aggro bubble while I kill them. In this way, he won't die.
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Originally Posted by Sedgehammer
So, I was thinking about sacrificing health to speed up the death leveling, but... How? Blood Renewal heals me too much to work, and the ten-second recharge means it's almost always healing me before I can re-cast it.
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If you are a wariror, you can use Frenzy, and use heal sig for another -40 armor, then cancel it at the last second.
I was starting a mesmer anyway, so when i read the post i got another reason to do it
IGN: Dfx Is Leet (lvl 7 mesm)
Edit: Last time I checked the mesmer, on tuesday, the LDoA title progress wasn't visible on the Hero Pannel, dunno if there is a minimum level that u must reach to make it visible or something, can someone help me out?
IGN: Dfx Is Leet (lvl 7 mesm)
Edit: Last time I checked the mesmer, on tuesday, the LDoA title progress wasn't visible on the Hero Pannel, dunno if there is a minimum level that u must reach to make it visible or something, can someone help me out?
h
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Originally Posted by Sedgehammer
So, I was thinking about sacrificing health to speed up the death leveling, but... How? Blood Renewal heals me too much to work, and the ten-second recharge means it's almost always healing me before I can re-cast it.
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health at lvl 14-ABOUT 350
25% of 350=87.5
1 bar of regen=2health/sec 4=8health/sec 8x10=80
87.5-80=7.5
so this means u do lose health at level 14 per cast although it isnt to extreme, as u grow in exp u will get more health and if u equip a +health wep while u cast then take off after it will make u sac more health. use at exactly 25%health to increase speed of death to the MAX!
gl,ju
p.s. thx might, ill wait for full version before i add to guide
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Originally Posted by B§x¿44¶»1@$
Just use it when you have 25% left, so it can sac you out. That means use it once.
If you are a wariror, you can use Frenzy, and use heal sig for another -40 armor, then cancel it at the last second. |
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1.Title is real/exists.
2.No practical way to achieve LDOA and Survior. Speculation on limiting bandwidth. Due to no hard res or exp transfer except after first kill with moa bird.
3.Taking Professions access to only main prof skills without exp loss for the finish at 19. can access the other skills but cant recieve rewards unless willing to accept the exp loss. practical choices for secondaries become ranger for the pet can achieve a high lvl pet to help kill crap.
4.Helpful exp chart page 17.
5.are higher lvl items/superior salvages in ascalon and what not brought through an exploit that is no officially closed. very expensive but may be viable if leaving char in pre.
6.Title stays when you head to post. have already seen a few with title in post.
7.good necro build on page ten. secondaries note the exp sacrafice refered to above.
8.zoning brings the moa or whatever u death leveled back to its original state lvl1 or whatever.
think thats about it let me know if i missed nething
2.No practical way to achieve LDOA and Survior. Speculation on limiting bandwidth. Due to no hard res or exp transfer except after first kill with moa bird.
3.Taking Professions access to only main prof skills without exp loss for the finish at 19. can access the other skills but cant recieve rewards unless willing to accept the exp loss. practical choices for secondaries become ranger for the pet can achieve a high lvl pet to help kill crap.
4.Helpful exp chart page 17.
5.are higher lvl items/superior salvages in ascalon and what not brought through an exploit that is no officially closed. very expensive but may be viable if leaving char in pre.
6.Title stays when you head to post. have already seen a few with title in post.
7.good necro build on page ten. secondaries note the exp sacrafice refered to above.
8.zoning brings the moa or whatever u death leveled back to its original state lvl1 or whatever.
think thats about it let me know if i missed nething

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