Domain Of Anguish

S_Sword101

S_Sword101

Ascalonian Squire

Join Date: Jul 2006

Indiana

The Shadowed Dawn

W/Mo

Quote:
Originally Posted by reetkever
So... you didn't have fun in the rest of the game?

I hope they keep the game as it is so I can get my 1 millionth death trying to kill a Margonite /sarcasmoff

Really, being a warrior, it seems that I can't do this. Even when I get my ranger or Dervish to the elite mission, I still can't do it. Melee users are kept out this time, and Warriors can't tank either - I tried, with 140 armor, I got killed with 2 hits.

Ohhh wait, could it be that my build is a bit off? Yeah, that must be it, I forgot that my build has got to be perfect, just like the other million players trying to do DoA. Ohh, and we all gotta buy the same armor and runes.

Better re-name 'Guild Wars' to 'Clone Wars' - cookie cutter ftw!!1 -_-
actually, i was tanking for a group with a build i threw together in a few minutes. it's not that hard really.

i use:
Auspicious Parry
"Watch Yourself!"
Dolyak Signet
Signet of Stamina
Lightbringer's Gaze
Endure Pain
Healing Signet
Ressurect

my max hp with both stamina and endure up was 1,105.
not that hard to maintain, if you don't believe me, try it yourself.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by Shadis
I fail to see the word "Elite" anywhere in this description. If any of you people insulting others because they find this area completely missing the fun aspect could point that out, I'd be grateful.

The thing is this... The MISSION is an Elite Mission. The "compromise" that most people are wondering about can be gained by lowering the difficulty of the Explorable Areas just a tad (Mob Density? Special Monster Skills?) and keeping the Elite Mission, which is no doubt probably the hardest PvE challenge they've ever created if you compare it to the mere "explorable areas" the same.

It wouldn't hurt to tone the outlying areas down a notch. I'm not talking about making it a cakewalk, but give non-specialized builds and PuG's a chance.
QFT to the power of 10000000000000000000000000

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup. It would be fan I I had an use for all my Skill, but in most cases, more than half of them are useless.

I used the same build anywhere in Prophecies: my patented: "PvE Eternal Fire"
I killed Glinth with it, and only changed it in the last mission for the titans, I finished Factions with it, and I only neede to change it in competitive and elite missions.
I finished Nightfall with it, and I only needed to change it to kill Shiro.
And I love when I have to redo my build and come back again, because I always thought this was the point of this game.

I tried some possible combinations... but at the end, my party gets wipe d out and they come for me... this is not a puzzle game, this is not a sudoku. It's not fun when there is only one solution.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I think what is really upseting people is that the challenge in DoA is not incrimental. It starts out hard and never changes. Most locations/quests/mission start out with a reasonable lvl of challange and progressivly get harder the farther in you go.

The do not need to nerf this area at all, just lower the lvls of the first few groups so people can at least get there foot in the door, figure out what there up against then raise the lvls to there proper place as the teams move deeper into the area.

As for some classes not working here, I find that each zone has some totaly diffent mechanics and that every class will find a zone that it can work in. No class save monks will likely work in every zone but there should not be any class that is totaly useless in every zone in the Gate of Anguish quests.

Coran Ironclaw

Coran Ironclaw

Frost Gate Guardian

Join Date: Apr 2006

Guardianes Del Honor

R/Mo

is it possible to make or have a thread about doa where talking about its difficult level is banned?

i want to see useful comments and how people is progressing but i only find people crying there...

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

^^ because obviously, level of difficulty means absolutely nothing when an elite area opens up and people are still trying to beat it. Good logic, Coran.

I'm just hoping whatever cookie cutter gets pooped out ends up with a ranger or dervish. Otherwise, I'm screwed, since I dont think I can bear gates of madness more than twice, and am debating the twice part still.

S_Sword101

S_Sword101

Ascalonian Squire

Join Date: Jul 2006

Indiana

The Shadowed Dawn

W/Mo

Quote:
Originally Posted by MithranArkanere
Yup. It would be fan I I had an use for all my Skill, but in most cases, more than half of them are useless.

I used the same build anywhere in Prophecies. I killed Glinth with it, and only changed it in the last mission for the titans, I finished Factions with it, and I only neede to cahnge it in competitive and elite missions.
I finished Nightfall with it, and I only needed to change it to kill Shiro.

I tried some possible combinations... but at the end, my party gets wipe d out and they come for me... this is not a puzzle game, this is not a sudoku. It's not fun when there is only one solution.
that would be true IF there was only one build that worked. I think most of the people that complain here are too narrow-minded. Think about it, it's been one day, you can't expect for everyone to know everythning about it this soon. Give it time and multiple MULTIPLE builds will develope, and make it to where ANYONE can play and win at this. But until then, i enjoy the challenge, and the variablilty of it. Everytime you enter an area, it's never the exact same, therefore cookie cutter builds will not work every time. Like with how droks running used to be, where there was always one area that could trip you up if you didn't get the right spawns. Don't blame ANet for your loss in this area. It was designed to be difficult, and you SHOULD have trouble in it. It was MEANT to be a challenge, and if you cannot have fun trying to figure out something that works with what you use, then don't do it, and go back to farming, or whatever it is that gives you a sense of satisfaction.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by w00t!
Sorrow's Furnace was impossible. After a few weeks, teams of more than 5 were very uncommon.
No it was'nt NEVER had any problems doing quests at any time there except the last one. Had done all but oros in the first couple of days.

Quote:
Originally Posted by w00t!
Most Tombs teams didn't make it past the first map. After a bit, it was a contest to see if you could run Tombs in less than an hour and 10 minutes.
You must of been playing in some REALLY bad groups as I have only failed to do it twice EVER.

Quote:
Originally Posted by w00t!
Urgoz wiped out most teams in minutes. After a few weeks, we were experimenting with 4 person teams.
See above

Quote:
Originally Posted by w00t!
DoA is insanely hard.
Try again 1 out of 3 is'nt good enough.

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Quote:
Originally Posted by Curar Partida
There are not too many whiners . The new area really IS way too over powered
I mean, when uve got max Armor, +20 Armor vs Ele Insignias on every piece, and lb 5, yet u still get owned in 2 hits. That seems a bit too much. If ne1 has a build for getting thru this all plz let me know. Iv'e heard a trapper tem with bonders and a warder made it thru, but thats rumor. This area really is over powered
Not to sound insulting but this is exactly why 99% of the GW community can't/won't complete DoA, no analization and adaptation. There has been many build that have completed areas in DoA. Just trappers have made it through you say?
The team I was in to kill Jord Jadoth:
1 Warrior tank with Defy Pain, stances, etc.
3 Monks: Monk hero as prot, a human prot, and a human healer.
Me as a Motivation Paragon with SoR, "They're on fire!", etc.
Rest of the team were Elementalist with Meteor Shower, Searing Flames, etc.

Our strategy: prot the warrior, he takes full aggro, Eles nuke the s**t out of everything with everyone using the occasional Lightbringers Gaze, worked out great.

All I'm saying is, learn to adapt, look at all the skills available to you and find a build that works.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Amazing the number of complaints rolling in and DoA has been out a total of what, 24 hours?

I remember SF and UW and FoW and Tombs, and of course the two elite factions missions. It took at least 24 hours until people were consistantly completing these areas, balanced or "gimmick" build. I remember sitting in ToA while people complained how overpowered the aataxes were.

DoA is hard, so what? It's a challenge now, so enjoy it! In two weeks it probably won't be.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Sorry icedragon981 but there should NOT be an area of the game that 99% of the people can't do. For one thing its just not good business sense. If virtually no one can do this area they may not even bother to complete NF and tell thier friends not to even both to buy it. Why bother when the other 2 chapters are more FUN. This IS a game after all and games SHOULD be fun.

I spent 3 hours in DOA last night and 3 hours in SF tonight,

Time to form group in DOA 2 hours 50 mins odd play time about 6 mins
Time to form group in War camp for SF 20 mins at max Play time about 2h 30

Drops for the whole group

DOA 1 non max white item
SF 6 green 6 gold 20 odd purple not inclueing chests drops which for me was 5 gold and a purple from 6 chests.

Fun
DOA none at all
SF Loads

I don't know about you but I know what I will be doing tomorrow.

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

I have to say that the number of districts for "Gate of Anguish" is less than half of what it was yesterday.

Guess the area is weeding out the good from the.............

And this thread has over a 1000 posts in a day and a half. At least the area is getting a lot of attention.

Oh, the new hero should be moved somewhere else or the requirement to get him nerfed dramatically - he is not "Elite" as his primary prof is fixed, Just my 2 cents on that.

Now to get my Necro and Ele through game. And rangers have good skills for this - just not the usual stuff .

ign - Huntress Velasca

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Ninna
the guild team that Noocoo used to kill the 1st boss -- included monk hero, Dunkoro
When our guild/alliance team finished the City of Torc, we had two heroes too. The bonder was my hero, and the other healer was teammate's hero.

So yes, the only human healer in the group was me.
I was controlling my monk as well as the monk bonder hero simultaniously
And yes, it was rather tough, but unfortunately, I find heroes to be more useful than some PUG players.

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Quote:
Originally Posted by Spike
Sorry icedragon981 but there should NOT be an area of the game that 99% of the people can't do. For one thing its just not good business sense. If virtually no one can do this area they may not even bother to complete NF and tell thier friends not to even both to buy it. Why bother when the other 2 chapters are more FUN. This IS a game after all and games SHOULD be fun.

I spent 3 hours in DOA last night and 3 hours in SF tonight,

Time to form group in DOA 2 hours 50 mins odd play time about 6 mins
Time to form group in War camp for SF 20 mins at max Play time about 2h 30

Drops for the whole group

DOA 1 non max white item
SF 6 green 6 gold 20 odd purple not inclueing chests drops which for me was 5 gold and a purple from 6 chests.

Fun
DOA none at all
SF Loads

I don't know about you but I know what I will be doing tomorrow.
But where's the challenge? We've all beaten SF/UW/FoW/The Deep/Urgoz's Waren enough to farm it easily so why not play the area that actually requires thinking and planning and is actually challenging. I myself feel that the fact that I was able to beat a quest that most people die 10 seconds into is a better reward than some crappy golds or greens.
Edit: Also, I got a margonite gemstone as a drop from a margonite in the city and sold that extra gemstone to some lazy player for 50k. So I gain the satisfation of completing one of the game's most elite areas and making some extra cash off another player's lazyness. gg

Kaane

Frost Gate Guardian

Join Date: May 2005

Seattle, WA

I Righteous Indignation I [RI]

W/A

Quote:
Originally Posted by Zinger314
I found the secret!

Scroll down a bit.

I'll give you a hint, it's an individual character build which was commonly used in HA before the change to 6v6...

[skill=text]Practiced Stance[/skill]/[skill=text]Choking Gas[/skill]!

Take 2 of these Rangers, and the AI Casters, who often clump up, can't do anything. Period. Who cares about 400 Invoke Lightning if they can't do anything about them?

Then just take a Curses Necro or Mesmer to sedate the Melee and Rangers.

Of course, it doesn't work in the Touch Necro area, but you get the point.

Hehe. Now I just have to find someone willing to confirm...sigh. Everyone is running that stupid Mantra of Frost build. I really need to get my Ranger through NF.
That's f'ing brilliant.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
I am one of the people who says PvE is too easy. I would now have to amend that to say PvE, except for the DoA, is too easy.
I started to say something about this back in other post but decided to leave it alone. But I am going to burst some bubbles, knock people off that tall horse with elite’s syndrome.

Now for people who have been playing the game since day one, and have all three campaigns have a benefit from skills, experience ect... But casual players and new players are not at this same level. They are some what screwed (better them then us right?). What gets me is all these people who think they are elite, better then others because they blow threw the game then whine about how easy it was and want more of a challenge. And don’t want anything to change in DoA because it was what they where waiting for.

But really those who PvE is to easy what was your group size? I bet it was the max party number wasn’t it, it had to be other wise you wouldn’t be here whining about how easy it was in the first place. Come on you want a challenge right, you want it to be harder for you? But chickened out and refuse to make things a challenge what a shame.

Its funny people had to wait for something to be hard in order to find something challenging, while other’s who are better found a way to be challenged with out waiting for it.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

would the shield bonder duo build work here? I havent gotten to the elite mission yet so i don't know how effective this would be.

http://www.guildwarsguru.com/forum/s...php?t=10075617

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

I was able to stay alive using something like that Obsi Flesh build pretty much indefinately someone posted a few pages ago. Went E/R for Serpent's Quickness and slipped in a Ward/Stability. I'm not very good at these types of builds where you have to keep track of your enchantments and the timings of your casts though, and didn't know where to stand to block. Baddies got around me and nailed my party to the wall.

Definately a challenge. I like it.

To all the naysayers,...hey guys, this too shall pass. There's are plenty of other things to do until the best answers for dealing with these areas are found and posted.

Leave it.

Crimson Vixen

Crimson Vixen

Pre-Searing Cadet

Join Date: Nov 2005

Ordre des Humanistes

N/Mo

This new area is way too overpowered. It's no fun anymore for the simple "non-elite" player.

Shaden

Shaden

Ascalonian Squire

Join Date: Jul 2006

Lost Keys to Perception {lost}

R/

That's why it's called an Elite mission. Take note of the word "Elite", non-elite players is not what this is designed for.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

The word Elite means nothing in actuality when it comes to this game since it can vary by meaning from person to person. I wouldn't consider anyone who got through it elite.. just lucky.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Crimson Vixen
This new area is way too overpowered. It's no fun anymore for the simple "non-elite" player.
When you enter the area, it does say "Elite Mission" right under the name of the area.

I think, it's hinting that maybe this is designed for people who might want to give it a challenge for "elite" difficulty?
[/sarcasm]

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by Cid
Its pathetic how people have decided to take a 'informed' stand against one area only days after its been introduced.

From a devoted PvE Guilds perspective, this place is a gold mine. The challenge of perfecting your team build is immense, and the reward will be pretty much exclusive to you cos every joe schmoe either hasnt got the patience or time for it.

IMO, there probably wont be a set build to defeat this. It'll probably be up to player skill, and thats something that most players are never gonna have if the only way they can get their unique items is from trying to nerf all the hard bits.

Wish my guild was more active
Wish I was in a guild, let alone a PvE oriented one =/.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I would say that having one area for "elite" players isn't a big deal - we (non-elite, heck I'm almost never in UW or FoW either) have everything else.

If it stays then there are missions and explorables for every possible skill level. That's generally a good thing.

Really, I'm more irritated at how much skill in working builds it took to beat Shiro (with a good build I never dropped below 1/4 health - though several of the paragon skills I used was really hit hard with the nerf bat, I would have to see if it is still that easy or not). That's a normal area and the vast majority of casual and especially new players are going to get rocked.

So, now whenever someone complains that Shiro needs nerfed and the "elite" players fuss that PvE is too easy, keep something hard - well there is their place.

That and make Razah either a variable profession or make him easier to get. Plus once the cookie cutter builds start coming out then it will not be so "elite" anymore.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by icedragon981
But where's the challenge? We've all beaten SF/UW/FoW/The Deep/Urgoz's Waren enough to farm it easily so why not play the area that actually requires thinking and planning and is actually challenging. I myself feel that the fact that I was able to beat a quest that most people die 10 seconds into is a better reward than some crappy golds or greens.
Edit: Also, I got a margonite gemstone as a drop from a margonite in the city and sold that extra gemstone to some lazy player for 50k. So I gain the satisfation of completing one of the game's most elite areas and making some extra cash off another player's lazyness. gg
Maybe you like dieing 100's times and spending hours upon hours trying to find a build that will let you kill 1 more mob than last time. Maybe thats fun and a challenge for you, if so then good for you. For me and most other people its NOT. I like a challenge but dieing before you can even kill the 1st mob let along the 1st group is not a challenge its just STUPID.

And because someone does'nt have the time to waste to find the build that does work. But does have the money thier lazy. Maybe they have a life and don't have all day to waste on playing GW. Myabe thier have the time but would rather do something more intresting or fun. Its not hard to make money in GW. Maybe they did'nt want to waste all thier time trying to do something as pointless as this area and would rather spend thier money instead.

Btw how many hours did it take you to get that gem?

You do realise that these areas ARE NOT the elite mission. Thier just exploreable areas you have to get though to get there. And as far as i know NO ONE has actually GOT to the mission yet. The mission will no doubt be EVEN harder. You better hope thier is a town or outpost to get to where you can just goto for the mission. As VERY few people will want have to go though those areas each time they want to do the mission.

And another thing I don't know about you but the one of the main reasons to play the chapters or ares more than once IS for the drops. So far NF drops with the exception of one chest drop have been in a word CRAP when compared to drops in the other chapters.

Lynxius

Lynxius

Krytan Explorer

Join Date: Apr 2006

I loved the increased Difficulty in Nightfall, specially in the Torment Zones.

You guys need to calm your Ego's down, you cant expect to get in there and beat everything and be the King of the universe.

Play for fun, play for the challenge.

Player's will find way's.

~Lynxius

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by MithranArkanere
In other grinder RPGs, the creater get buffed up, and then you can buff up too.

Here you can't.

Instead of giving normal creatures the powers of a boss, why not gving the alternate/partially random builds?
That would be a challenge, and fun, and not a frustating time consuming job.
in other grinder RPGs (read: Everquest and WoW),
Raids spend *months* of glasschewing defeat until they beat the hard areas of new content


groups will have finished DOA before 2 weeks

Malice Black

Site Legend

Join Date: Oct 2005

Compared to most games GW is a stroll in the park.

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

10 Pages latter and its the same thing.

KitsunE81

Frost Gate Guardian

Join Date: Nov 2005

Netherlands, The

Bambis Dont Say [Meow]

Me/

I like this new elite mission, but, please please please please Anet, do not make it easier, because you always listen to the majority of people, but if you make it easier to get, it'll be less fun if you actually succeed in it, for example: I always wanted to get a Champion title for GvG, winning in a Guild vs Guild with both Guilds having a rating of 1500 or higher was a real challange for me, and it would be wortwhile of getting it, but now it's only 1200 rating or higher, and now everyone has it... it's not fun having one anymore.

Quote:
Originally Posted by stamenflicker
I got in five or six different pugs. You gotta figure that most people who can get there are pretty decent players since they beat the game already.

We got owned. Got into a few deeper places, got owned. 2.5 hours is enough for me. I won't be back there until you guys with no life spend the next week figuring out the right builds. Personally, I have better things to do.

I don't really understand what the problem is with building another SF type expansion. Put in some good drops. Don't make it overly difficult (example: no more "everytime you block, dodge, or evade you take 50 damage" -- that is f'n BS if you are a ranger), everyone enjoys the heck out of it for five or six months, then we move on.

To this day I don't know of a single person that enjoys the Deep or Urzog's Warren. No one looks forward to going there. The drops are crummy, the maps are stupid and long. You have to have exactly the right mix of players to come close. And you can successfully spend one hour, die at the end and get nothing. While I am sure there are a few fools out there that enjoy that sort of thing, I don't know of any.

Sorrow's Furnace on the other hand was fun. Our guild still farms there. It is productive. You get stuff. You go to bed happy. It what a freaking GAME is supposed to be.

No more Anguish for me. It's another Deep mission. It's a waste.
I like playing the Deep or Urgoz, I don't care about getting uber rare drops, sure its nice, but I dont care if I don't, what I do care about is seeing 50 million numbers of damage when playing fire ele for example, that's fun, and it's a game afterall, it's supposed to be fun.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I posted the Choking Gas build I had mentioned earlier, if anyone wants to try it.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Spike
You do realise that these areas ARE NOT the elite mission. Thier just exploreable areas ...
Yes, but the whole Domain of Anguish area was very clearly announced by ANet as an "elite" area. Look up the announcements.

Quote:
Originally Posted by KitsunE81
I like this new elite mission, but, please please please please Anet, do not make it easier, because you always listen to the majority of people
Please don't.

The Domain of Anguish isn't meant for "the majority of people". It's called "elite" for a reason! The majority of people aren't "elite". It was meant as a challenge for the top/veteran/elite players who beat every other part of the game with ease, not as a cash machine for the average player for easy solo farming (like the Underworld).

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Quote:
Originally Posted by KoalaMeatPie
10 Pages latter and its the same thing.
God I know.... 1000 posts, same crap.


~_~

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

I just really want reconnects for Pugs.

Kry Onicle

Krytan Explorer

Join Date: Nov 2005

Steel Phoenix [StP]

N/

Question - Where in the city is Jadoth? Do you have to complete the quest you recieve from the NPC at the start of the explorable area?

We came close tonight, using a 5 man build. But lacked the damage to take out the last 3 mobs.

We'd cleared all the outside and 90% of the inside of the city, was just curious if Jadoth spawns are you complete clearing the city?

Loving DoA, very hard, finally a challenge in PvE

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Thorondor Port
God I know.... 1000 posts, same crap.


~_~
Yes, they're all still whining about the quests in the explorable area. They haven't even got to the mission yet

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by LoKi Foxfire
I just really want reconnects for Pugs.
I agree completely. Our run fizzled at Jadoth because of error'ed people Any area with this much time consumption and thus so much leaning on people not getting disconnected really does need the feature.

Quote:
Originally Posted by Kry Onicle
Question - Where in the city is Jadoth? Do you have to complete the quest you recieve from the NPC at the start of the explorable area?
After clearing everything, another Margonite Anur patrol spawns at the gate of the city, and the eastern gate outside the city opens. There are three bosses (BL Monk, Jadoth, and another Paragon I think) each with their own giant Margonite Anur patrol.

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

Is there a Cookie Cutter - or near Cookie Cutter Group Build yet?
If So, what is it?

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

I entered the Domain of Anguish a short while after it came out, and got flattened. Utterly destroyed. I found it (and still do) ridiculous that the mobs can hit for well over 400 damage with a single spell.

However, I am not here to complain. You see, I didn't give up. I found PuGs. I tried builds. Four and a half hours (we had a few...mishaps) after going into the city section with one PuG, we had cleared everything but the final boss mobs, at which point my computer crashed, bloody thing. However, the remaining members cleared the mobs and finished one of those "incredibly hard" zones. Now, I don't want to sound like I am bashing anyone, but this wasn't what I would call an elite group of superb PvE'ers (including myself; I have not done any "serious" PvE in a long time). Yet we got through, because people LISTENED when the leader said to stay away from the tank when it came time to aggro.

I would guess that a large portion of the people who try these zones fail because they try to bring nukers (not bad in and of itself) and a tank, but then have no aggro control. All the AoE in the world doesn't matter one whit if the mobs are all over the map, yet nobody seems to realise that means you should let the tank aggro. This is partly the tanks fault, as often he/she seem to refuse to run in without all the monks 3 feet behind him. But since all the game content before this doesn't demand any sort of expert aggro control, most pugs are clueless about it.

I am getting at what some people have already said in this thread. The zones are not only completable, but a balanced group of people who listen can complete them. Surprisingly, this means you actually need to have some vague knowledge on how to play the game to succeed...for the moment anyway.

Of course, that means you also need to find 7 other people with some knowledge, and that is no easy feat with pugs, even less so right now while the area is populated by a slew of bad players as well as good.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Artkin
SCREW ANet and GUild Wars....come on!!!!....so if you play an hour or 2 a day your NOT ELITE.
No, actually, the theme seems to be 5 hours.