Domain Of Anguish

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Bankai
Actually, people use it together with Mantra of Frost (MoF) to reduce all damage.

I'm not very fond of this build myself, as people think it's an easy to use cookie cutter. And a lot of players think you can just use any group as you as you have a blocker and a greater conflag/winter ranger.

The problem with MoF groups is that they it's any "easy button" solution. So when you end up going with these groups you end up dead to people's stupid Leeroy type mistakes.

As a Shelter + Union Rit ... taking MoF makes me drop a skill that could be used for better e-management or longer lived spirits. Not a good way to start out IMHO.

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

By the looks of things this place is already starting to lose players

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by stamenflicker
No its much deeper than that. It's not just about profession racism, that's pain enough. It's skill-bar elitism. If you're to be in this group you must equip these skills, no deviation.

I can't stand the guys that say, "Flash your skillbar." Then kick you after you do with no discussion. They are the worst. Then there's the ones that want to argue with you about a profession that you clearly understand better than they do.
If I ask for an SF elementalist, ask them to flash their skillbar, and find out their skill bar is horrible, I kick them without discussion myself. If you take a build of the net, do it right, I don't want to explain them that Flare doesn't really fit in their skillbar. And guild leaders that kick you with a bad reason aren't good leaders, and you don't even want to be in their team, so I don't really see the problem.

Back on topic, again

OF tanks seem to be far superior then a Warrior tank to me. They have less trouble keeping aggro, and the enemies simply don't cast anything, and they usually take 0 damage, what more can you ask for?

I personally like this setup: OF Tank, FoC Necro (Reckless Haste, Shadow of Fear), 2 Chocking Gas/Practiced Stance Rangers, 1 SF Ele, 1 Renewal Nuker, 1 ZB Monk, 1 Healer's Boon monk. It seems to clear things fairly quickly, and it has a counter to everything counterable. Of course, pretty much every setup can do this when the tank controls aggro correctly.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It does. Everyone in my alliance says that they won't bother until they fix it.

I've tried more times to get there,but most of the time people just try to buy ges or just chat and comnlain about how impossible it is, or asking for MoF build players.
Its boring, so after a few minutes I leave again.

At least I would like to get Razah.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Nimrod EX
well this is not SOOO "to the topic" but still: LETS CALL DOMAIN OF ANGUISH DISNEY LAND FROM NOW ON!!!
Actually, I prefer to call is Domain of Kiting.
I think our group gained massive amounts of l33t Kiting Skillz added to our arsenal, just playing through DoA.

after 15 hours of trying out DoA, our group became the master of kiting away when $#!T hits the fan

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Again, if people have a reasonable amount of experience playing this game (i.e. can get through ThK, Vizunah Square and so forth without begging guildies for help) they will be just fine in the Domain of Anguish.

Note, just fine does not mean no DP and no accidents or party wipes. Just fine means they will have a handle on how to progress and will see a way to complete the quests.

It was NOT fun playing this place the first few hours. We were expecting it to be beaten for us. We adjusted out mindset, stuck with the basics (solid tanking, solid nuking, good monking, bonding, and bipping), we got through.

I have now beaten the city three times. I am now in the Veil and we have a "handle" on that too. All of this with PuGs. Nothing special.

If you look at the history of Elite Missions, you will notice that ArenaNet's expectations of the player base are gradually getting higher. UW was VERY challenging the first time you set foot in it (350 dmg from one hit from the Aatxe). In time, players were SOLOING it for God's sake.

Then came Urgoz and the Deep and people were squirming, then people who started the game a week ago were bringing their Shove/Recall warriors to Deep and 3 man Urgoz runs were out there.

This is no different. It was annoying as heck at the start, now it seems ok. In fact, it's actually fun.



For the record, a 605 Spirit Bond/Smite build with constant SB coverage (3 man) can clear the entire Margonite City as well as the Shadow Army parts. I have cleared half of Torcqua with such a build. However, I am more interested in the Quests than farming right now.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Again I and many others DO have more than a resonable amount of playing experence and we are are NOT fine, not even close to being fine. I have all most 1900 hours played. Have completed just about every quest and ALL missions in all 3 chapter. Done all other elite areas.

And THIS IS different. On day 1 of SF I could go with a reasonable experenced pug and get somewhere, we where not wiped in seconds. The same was true for the other elite areas. I'm not saying we had no trouble or that we could complete them or even get that far. BUT we could make progress. Aslo the drops that we got made us want to come back and try again. The same is NOT true for the DOA.

Now before someone goes on about it being an "elite" area and I should not go there. The DOA is NOT ment for just 1% of the players.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

My only serious problem with the area right now is the insanely low drop rate of gems. Getting a couple hours into the area, killing maybe 100 monsters, and having one party member get one gem (and that's the only non-chest drop that's any good to boot) is ridiculous. Unless they suddenly start falling from the sky in the elite mission itself I can't see how anyone other than very dedicated hardcore farmers are going to get the gems needed for the rewards.

Hou Lifu

Hou Lifu

Frost Gate Guardian

Join Date: Oct 2006

The Modus Operandi [MO]

The FoW of weaponry!

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Spike
The DOA is NOT ment for just 1% of the players.
If I recall correctly, when Underworld first was introduced in Temple of Ages, not even close to 1% of the people attempting it made any progress past the first few mobs. De ja vu, I tell you.

As for drops, the drops in DoA is very, VERY good.
You simply aren't clearing out the mobs in steady pace, to see most of it, if you're dying at the first encounter of any mobs.
Trust me, eventually you'll be mowing down the mobs at very fast speed.
We just went through both the City and Stygian, and saw TONS of great loot. Rares, gemstones, and even greens.

You need to give it a chance, and perhaps, be more patient.
For crying out aloud, it's only been a day or two!

Or better, yet, you need to give yourself a chance before throwing up your arms in air, and grunting. I'm sure you'll find out, it's not as bad as you think.

I posted a strategy guide/walkthrough on Stygian, and I'll try to keep them coming for other areas also... unless someone beats me to it, with a nice guide
Which, I don't doubt will happen. There are many fine Guildwars players out there, much better than me and my friends.

Quote:
Originally Posted by Mysterial
My only serious problem with the area right now is the insanely low drop rate of gems. Getting a couple hours into the area, killing maybe 100 monsters, and having one party member get one gem (and that's the only non-chest drop that's any good to boot) is ridiculous. Unless they suddenly start falling from the sky in the elite mission itself I can't see how anyone other than very dedicated hardcore farmers are going to get the gems needed for the rewards.
At the very end of every area (the four areas of the quest), spawns a chest that requires no keys to open, that contains a gemstone for that area for each and every member.
If you get used to clearing out one of these areas, you're guaranteed a gemstone a run.
In other words, just hang on tight.... finishing these areas will get faster and faster as people improve the builds and tactics.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

We're hearing different people with different positions on drop rates. Some say "golds, but not perfect mods", others say always purple from chests, and some people are claiming "super-white-bonanza". Screenshots forum with these "loots" please :P

Muskegon Raider

Ascalonian Squire

Join Date: Mar 2006

The real problem of DoA is that until Annet "solves" the advantadge that some players obtained by afk farming lightbringer points, this area it's not going to be a real "Elite area" made for "Elite players"...unless the new Elite players are the ones that take advantadge of game exploits and not the ones that are good players.

dpcash

Academy Page

Join Date: Sep 2005

FoC

R/E

Quote:
Originally Posted by Lord Beramus
Well Miss Gray, of course is do-able, players will eventually come out with a solution in whatever you throw to them, but in difference with the other similar elite missions and big updates, anet gave us so far, this is NOT fun, this is not quality and this is not smart.
When you say it will take us some time and efford to figure out, means that we have to wait until some elite players or maybe the play testers, publish a solution in guild wiki for the rest 99.9% who only want to have some fun?
Do you think that this complains are like the complains you usualy got for your previous updates and elite missions. There are over 1000 posts in this thread and near 80.000 views before this thread goes 1 day old.
No Miss Gray this is a mass complain because you failed to deliver something funny and I dare to say because you failed to deliver the high quality anet got used us.
Let's hope that the player's opinion still matter and that you will deliver this message properly to anet creators.
Like I said in another thread that is closed now, I bother to write in here because I like your game and believe that anet has the best people in game industry, offering high quality, that care about their creation and your support is the best I have ever seen. This is an answer out of respect for you, not a flame.
I don't understand this attitude. It's been less than three days. If everyone could clear the DOA in three days, in a week there would be nothing left for us to do except pvp. And, these same people who are claiming that DOA is too hard, would be starting threads about being bored with Nightfall.

Most of the people who were complaining about the Elite Mission not being there at release are now complaining about it being too hard.

Common thread is complainers. ANet, please don't listen to complainers!

They want to all complete the game in a few days and then start complaining about nothing left to do.

Most players like the challenge because it's different and requires you to think. Force all the complainers who want Razah given to them in a FedEx quest work for him, if they want him. He is optional... after all, you completed the game without him.

If you read some of the previous threads, many of them have complained about all the FedEx quests in GW. ANet gives us something different and they complain... so predictable.

Some people have posted in this thread who have not even attempted the DOA.

Ante, stop catering to complaiiners like you did with the sunspear requirement... please.

Give us a chance to do this in the way the devs intended!!!!!

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Sidra
We're hearing different people with different positions on drop rates. Some say "golds, but not perfect mods", others say always purple from chests, and some people are claiming "super-white-bonanza". Screenshots forum with these "loots" please :P
Well, if you insist....






The mods are not perfect on the golds, but all that matters to me are the skin and req, since mods can be changed, and so can the inscriptions.
Keep in mind, my teammates got just as many loots. And this is only tip of the iceburg, as I had a lot more golds. Unfortunately they were staves, wands, and daggers that I didn't care for, which got merched.

Quote:
Originally Posted by Muskegon Raider
The real problem of DoA is that until Annet "solves" the advantadge that some players obtained by afk farming lightbringer points, this area it's not going to be a real "Elite area" made for "Elite players"...unless the new Elite players are the ones that take advantadge of game exploits and not the ones that are good players.
That's a load of BS, and you know it.
I have a rank 8 war and monk, but what I beat the Stygian was with my ranger.
My ranger is barely a rank4, and our team consisted of low LB rankers.
Our prime damage dealers, the two Ele were rank 2 and 4.
If you're saying LB rank is what gets you through this mission, then I'm sorry, you have a lot to learn about DoA, buddy.

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

Quote:
Originally Posted by dpcash

If you read some of the previous threads, many of them have complained about all the FedEx quests in GW. ANet gives us something different and they complain... so predictable.
How exactly are these new quests different?

Its more of the same with more and buffed up mobs.

SumXone

Ascalonian Squire

Join Date: Nov 2006

enjoy the drops while they last. the big amount of teams entering, dieing and entering again will drop the loot pretty quick.
anti farm ftw!

new areas = ALWAYS great loot for 3-4 days.

Lord Beramus

Ascalonian Squire

Join Date: May 2005

a lot of different places

Brutal Encounter

W/Mo

Quote:
Originally Posted by explodemyheart
I corrected your post for you.

I am having fun, I do think it is quality, and I do think it was smart. Lots of other people agree with me, just as lots of others agree with you.

So what does Anet do about it? Do they keep it the same as it is now to please the people that enjoy it, or do they dumb it down for the people who don't? They can't please 100% of the people 100% of the time, best they can do is try to do what will please the most.

If they keep it as it is now, people will work around it. They will come up with builds and strategies. Once these are there, people will be able to do it and it will be fun. Alternatively, they can make it easy and those that were having fun previously will no longer have fun, there won't be much to try and improve, and it'll turn into Sorrow's Furnace where most people can 5 man it (a bit of exaggeration).

In my opinion, eventually the former will please the masses whereas the latter will just make it all stale and boring faster.
First of all I would like you to leave my post as it is, If I want to correct it, I will edit it, rest assured. If you have a different opinion quote me and post your arguments.

The "WE are not having fun in Doa", is there because I am not the only one feeling that way. In fact MY opinion is that the majority of GW players feeling that way about this area.

I didn't patronized or offended anyone that was having a different opinion, that thinks that DoA is actually fun. I respect that and I would like you to do the same. Do not correct one's opinion, it will sound bad in your biography.

I think, I wasted too much time with the forums. I trust the anet will listen as always has, and they will find a better solution for more gamers to be happy.

Cheers

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Lord Beramus
The "WE are not having fun in Doa", is there because I am not the only one feeling that way. In fact MY opinion is that the majority of GW players feeling that way about this area.
You may have any opinion you desire.
However, do not assume or believe that you represent the majority of players, for any reason, or opinion.

That's just..... silly.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I don't believe the main issue of DOA is the difficulty here.

The main and underlying issue is the req's to get a Ritualist HERO. There are many average players such as my wife who would enjoy a Ritualist HERO I don't expect her to ever get one because of the difficulty of DOA. These players might not be elite because they don't have the time to grind, but their concern is legit nonetheless. After all she beat nightfall and unlocked all other HERO's why make this one HERO so dang difficult to get?

and please don't bring up the Elite argument this has nothing to do with Elite this has to do with unlocking a Factions class HERO for the general public.

Kry Onicle

Krytan Explorer

Join Date: Nov 2005

Steel Phoenix [StP]

N/

Quote:
Originally Posted by Avarre
After clearing everything, another Margonite Anur patrol spawns at the gate of the city, and the eastern gate outside the city opens. There are three bosses (BL Monk, Jadoth, and another Paragon I think) each with their own giant Margonite Anur patrol.
Ahh brilliant Cheers Avaare. Better keep trying.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

I was reading one of the closed threads, and the OP there brought up the idea of "smart" difficulty. Making the areas difficult because you face monsters with well-thought-out skill bars, ones that work together and give you a hard time because they use skills with a lot of synergy, is "smart" difficulty. You can work around it, create new builds and come up with new uses for old skills.

What DoA offers instead is a brute force approach to difficulty: raise the level of the mobs, and give them skills to make them more dangerous. Add environmental effects that are really only effects that hurt the players. There is no way to build around the brutal environmental effects, or to bring yourself up to the level of the ridiculous skills that the monsters are using, so wqhat you wind up with are one-trick builds that can ONLY beat DoA, usually built around the concept that Anet introduced itself: damage, damage, damage. Hit them hard, kill them first, and don't use any skill that isn't optimal, because non-cookie-cutter builds just can't stand up to the damage being thrown back at you.

Strategy and tactics aren't about just escalating force, it's about the intelligent application of force. Just making individual mobs tougher, giving them more damage and more HP, while weakening the players with environmental effects, isn't FUN. Like I said in another post, it's less fun when one side gets to make up their own rules.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

lol, working on bugs.. those ppl don't work on real bugs, they work on anything that 1) helps them in their crusade againt the bots/pro farmers or 2) that stops their precious championship tournament from getting hosed....

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by aohige
You may have any opinion you desire.
However, do not assume or believe that you represent the majority of players, for any reason, or opinion.

That's just..... silly.
Not even the 20% of the players register and use forums like these, but it is true that the average player is represented in them. You could say that forum represantation are averagely accurate statistic of opinions about the game.

Around the 70% of this thread states: "I don't like it as it is" so, you could say that is what 70% of the players say, with a 10% of margin error.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by GloryFox
I don't believe the main issue of DOA is the difficulty here.

The main and underlying issue is the req's to get a Ritualist HERO. There are many average players such as my wife who would enjoy a Ritualist HERO I don't expect her to ever get one because of the difficulty of DOA. These players might not be elite because they don't have the time to grind, but their concern is legit nonetheless. After all she beat nightfall and unlocked all other HERO's why make this one HERO so dang difficult to get?

and please don't bring up the Elite argument this has nothing to do with Elite this has to do with unlocking a Factions class HERO for the general public.
I agree with you on the issue of Rt Hero.
Having a Hero as prize for an elite mission is a cool idea, but IMO, he shouldn't be the only hero of a certain class available. Another Rt hero added for Factions owners would be a good idea.

However, I think in time you'll find gaining Razah to be easier.
Even if you can't complete the DoA quest, all you need is the four gemstones...if I'm not mistaken.
They don't drop much, but each run gurantees you one, if you finish.
Eventually, the stones will come down in price. My bet is in time, it'll be 6-10k each.
It's still a too hefty a price to pay for getting a hero, but thankfully, it's an option we have. Players who can't do the elite mission/quest can buy the gemstones, and unlock the hero.

Of course, my aforementioned suggestion of making a separate Rt hero that's easily available, I think, is a better option, and hopefully A.net will hear these words.

Quote:
Originally Posted by MithranArkanere
Not even the 20% of the players register and use forums like these, but it is true that the average player is represented in them. You could say that forum represantation are averagely accurate statistic of opinions about the game.

Around the 70% of this thread states: "I don't like it as it is" so, you could say that is what 70% of the players say, with a 10% of margin error.
I believe there's a Necro skill called "Vocal Minority".
It's a phrase to keep in mind in ANY forum. It's the nature of forums.

Innuendo

Ascalonian Squire

Join Date: May 2006

IMO, the only thing that needs to be done is increase the team size to 12. The other elite missions have a team size of 12, why not this one?

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

Question.. has anyone actually finished the Mallyx quest in its entirety? I'm simply curious because, to my knowledge, none of us actually know /anything/ about the elite mission. All we have experience with are the explorable areas and the quests therein. Perhaps the elite mission will be 12 people, just like the Deep and Urgoz, but these explorables are normal explorables, in that they only allow 8 man groups.

To the main point of this thread, all I ask is that everyone gives it more time before complaining. On day two of DoA, I beat the City with a PuG that contained an assassin AND a ritualist. I CANNOT comprehend how people continue to complain about classism. Honestly, we took two classes that some would argue are the most useless in PvE into the hardest area of the game and won, as a PuG. So while I am SURE there will someday be a cookie cutter build that doesn't contain all 10 classes, that isn't to say it's not possible. Take some initiative, and start your own groups, I guarantee you that if you're relatively intelligent, and competent at playing your class, you'll have some measure of success.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Minwanabi, i used a ritualist in the gate of madness (well ranger/rit hero)... a proper ritualist is a boon in pve. In pvp however they are less frequently seen...

and to come back to the point of not representing the majority. You might be correct. But seeing the amount of people on hte first day of the launch drop from 10districts to 4 districts during a weekend doesn't bode well... On top of this hearing different people complain while playing doa doesn't help much either. Some people might find this fun. I do not. the 7 othe rpeople from my last group didn't either. The 7 people from my members groups before didn't either. the 8 members of my guildies group didn't either. And lastly the 8 members within the group of my guildeis didn't like it either. Without even calculating the people in the other groups i have been in. Not that we didn't have a sense of progress... but spending 4 hours on each entering and having to run after nearly every break off off aggro from the tank after it had been keeping it for a couple secs ain't fun...

And please tune down vocal minority, its to great of a counter after the nerf of paragon shouts...

grmbl wasting all this time i could have spend getting my monk up to stuff actually having fun in stead of being frustrated...

geminisaga

geminisaga

Lion's Arch Merchant

Join Date: Nov 2005

W/N

took my grp 6h approx to finish the city with 60 dps etc...

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Orinn
I was reading one of the closed threads, and the OP there brought up the idea of "smart" difficulty. Making the areas difficult because you face monsters with well-thought-out skill bars, ones that work together and give you a hard time because they use skills with a lot of synergy, is "smart" difficulty. You can work around it, create new builds and come up with new uses for old skills.

What DoA offers instead is a brute force approach to difficulty: raise the level of the mobs, and give them skills to make them more dangerous. Add environmental effects that are really only effects that hurt the players. There is no way to build around the brutal environmental effects, or to bring yourself up to the level of the ridiculous skills that the monsters are using, so wqhat you wind up with are one-trick builds that can ONLY beat DoA, usually built around the concept that Anet introduced itself: damage, damage, damage. Hit them hard, kill them first, and don't use any skill that isn't optimal, because non-cookie-cutter builds just can't stand up to the damage being thrown back at you.

Strategy and tactics aren't about just escalating force, it's about the intelligent application of force. Just making individual mobs tougher, giving them more damage and more HP, while weakening the players with environmental effects, isn't FUN. Like I said in another post, it's less fun when one side gets to make up their own rules.
I agree with most of this. The AI isn't as dirt stupid as it used to be, but it still seems to rely more on brute force, greater numbers, and higher levels for difficulty. Which does come across as pretty lazy of them.

Also as mentioned before, it's not just the fact that it's so hard, it's that it's extremely unfun. And the amount of work involved just to get another ordinary hero is ridiculous. He should be replaced by something better deserving as a reward and be given another method of aquiring. I could see myself pushing through the DoA to get a variable hero as was originally planned. But for a regular Rit? Get real.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

only for a variable hero... not even close...

now for the ability to use an entire party of heroes... now that could maybe entice me...

Neven15

Ascalonian Squire

Join Date: Sep 2006

Holly Warriors

R/Mo

i just need Titan Gemstone to have all 4 i would trade it for Coffer and take screenshots and tell u what is it so if some1 has it il buy it

caeleth

Frost Gate Guardian

Join Date: Feb 2006

Norway

Violent Desire [RAGE]

Mo/

Ok, I've read through most of this thread, though not all, so if someones said this already, im sorry

I love DoA. I've only been once, and we cleared half of the city before the warrior quit and we had to give up. Sure, its hard. Its not insanely hard though.

People will rack up a few deaths, but so what? work off the dp. wouldnt be challenging if no one died.

Keeping the party alive is not a problem. We had two monks, one heal and one prot with sb. catching spikes was not a problem most of the time.

we did bring winter and mantra of frost, but other than that we had a plain old balanced build: warrior, ranger, necro, mesmer, ele, two monks (and sth else since im plainly missing one...). the only important thing is watching aggro, pulling a few at a time and knowing when to run away. if you're calling yourself good at gw, then you know all about those things already. so what's the problem?

We didnt have an uber team in any respects. Good monks and tank, and decent players, but I can think of plenty of improvements... For example, the nuker brought flare and both the mes and necro racked up heavy dp before they learned to stay far back. But thats how you learn

if you cant do, wait for cookiecutter build or just dont play DoA... you have the entire rest of the game to play with (which is what you paid for, this is just extra), so go have fun and let those of us who want a challenge keep DoA (and getting a decent team will be easier once you all leave anyway )

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

Quote:
Originally Posted by caeleth
if you cant do, wait for cookiecutter build or just dont play DoA... you have the entire rest of the game to play with (which is what you paid for, this is just extra), so go have fun and let those of us who want a challenge keep DoA (and getting a decent team will be easier once you all leave anyway ).
Something that is mentioned with in the manual is not an extra

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Can we stop with the attempts to substantiate one "opinion" over the other. Presently, there are facts and there are opinions...

Facts are:
1) The Domain of Anguish is hard, it's challenging, opponents are WAY overpowered.
2) Drops are no different than FoW. You can get non-max white and blue drops in the Fissure. Chest drops are VERY nice (and unlike the fissure, you can inscribe them, so all you're looking for is low req). In fact, the possibility of greens and Gems dropping in Anguish makes it more lucrative than good old Urgoz and the Deep. When Urgoz first came out, you would grind for 5 hours straight, only to have THREE people get greens and the rest get shafted.
3) It is a FACT that ArenaNet is not exactly a company of morons who have no idea how to make games. They make millions of dollars designing games, no one on this thread (as far as I know) does. So, to assume they have no clue what they are doing or do not care about providing entertainment for their customers is non-sense. If all they cared about was catering to 1% of the player-base, you think NCSoft would have funded them? Forget about your disagreement with how they do things. In the end, it is a BUSINESS. You think NCSoft (or ANet for this matter) would keep pumping money into a venture that drives away its customers?

Opinions are:
1) Majority/Plurality of the player base finds it unejoyable.
2) It's "too" hard for the player base to handle, it will remain accessible only to a tiny percentage of the player base.

Both of these arguments are highly subjective and immersed in speculation/perception. Not in actual study. I have been playing it for 12 hours straight now, and people are a LOT more willing to try now and a LOT more aware of what needs to be done. This is MY perception and my subjective analysis. The american districts last night were 13. People are seeing results on forums and the wiki and are realizing they can do this.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Tuesg
Something that is mentioned with in the manual is not an extra

Manual is a bunch of lies though, it said Razah would be a variable profession. I wonder what else what manual says is bc... *reads*

Anyway, it's clear now that to survive in certain area's in DoA, at least 3 skills are required, and at least certain professions... cookie cutter ftw - Clone Wars Nightfall is a succes :I


What's the problem with having a 12 man party? We have better chances then, and professions like mesmer and assassin can also join. And people who want to do it the ahrd way just do it with 8 people. GG, everyone happy. So... why not?

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Tuesg
Something that is mentioned with in the manual is not an extra
Gotta love the fact that Razah went from being a special variable hero, to no more than a regular Ritualist, and to top it off, made him far harder to aquire than any other. So essentially, he is no longer special, yet he is being treated as such.

And you gotta love the condescending attitude of some people in this thread. As if disliking this is based on lack of skill, as opposed to all the people stating that it's just not fun or worth the rewards.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Just saying at least Torcqua mission is do-able, took 4 hours with pugs though :E I don't consider myself elite so..here you go. I was really against the difficulty but I soon saw that with the right build and the right people it does make it better to get through. We even lost a monk halfway and still we soldiered on. Only thing that seems to rank highly on the musthave list is T-I-M-E. [having a brain should take priority actually ]

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

DoA is the greatest thing to ever happen to GW's. The difficulty brings your characters back to reality and adds enjoyment to the game once again. I'm loving it so much I don't know if I should finish bringing other characters through the game or keep playing DoA with my characters already there. What a dilemna.

Good job Anet.

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Quote:
Originally Posted by Hyaon
Just saying at least Torcqua mission is do-able, took 4 hours with pugs though :E I don't consider myself elite so..here you go. I was really against the difficulty but I soon saw that with the right build and the right people it does make it better to get through. We even lost a monk halfway and still we soldiered on. Only thing that seems to rank highly on the musthave list is T-I-M-E. [having a brain should take priority actually ]
Congrats on beating city, but that's pretty old news from about 20 pages ago...

Bloodthirsty Badass

Pre-Searing Cadet

Join Date: Apr 2006

Lothlorien Wardens

Completed the city last night with a balanced team. Two monks, paragon, ranger, three eles and 1 warrior. I played the warrior with a build I threw together fairly quickly. The key is you have to take aggro, hold it and be able to take the punishment. There are three bosses you have to beat to finish city. Lord Jadoth lvl 30 paragon, as well as a lvl 28 monk and lvl 28 paragon.
Turep, Maker of Orphans is an apt name for him. After you kill them you open a chest and retrieve your gemstone.

It was really fun and I have no idea how many candy canes I ate in the process.

With your gemstone in hand you can enter they stygian area directly as a gate opens but the touch pwned us very quickly. Will need to look at that.

Might have gone slightly better with an ss necro instead of one of the eles but the eles worked quite well.

Thanks guys and gg.