Quote:
Originally Posted by draxynnic
This is why I'm in favour of the 'add another Rit' idea. Not every Ritualist in the world has to be a semi-demonic entity born directly from the Mists...
As to the idea from chiefnoshow that if Razah was truly a variable hero there would still be complaints: Well, yes and no. Yes because there would be people saying they can't make team builds relying on three of class X without Razah (that's pretty extreme, but I'm sure there'd be a few), and yes because, if there wasn't a Ritualist hero, he'd be the substitute for everyone wanting a Ritualist. On the other hand, if there was a Ritualist hero available in non-elite play then the people who simply want a Ritualist hero wouldn't be complaining, and either way, if Razah was variable, the people feeling that the effort to gain Razah does not match up to the reward wouldn't be complaining either.
So, ultimately, while there'd probably still be unrest if Razah was variable, it would be less, especially if a non-elite Rit hero was available.
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But then you have the rather major issue of implementing an "adjustable character". How does that work?
A player whos primary profession can change;
Ok so changing your primary skills would be easy, and using weapons would be easy as thats not professions limited.
But what about armor? A rather important part of any character and to any player.
The characters build and model frame , simply wouldnt be able to accomodate the alternative armors.
You could make unique armor to them which would only fit them, but then youd have people complaining there was no ritualist hero armor in game.
The way theyve done it, fixes all the issues, and it doesnt leave way for new issues to be raised.
We have a hero of each class and armor for each of them. Problem solved.
As for the debate about having 2 heros for each class.
The only ones we dont have 2 off, are Sins, Rits and Mesmas.
But I personally dont see a problem with that. I dont see why we need 2 of any of those.
Warriors I understand because of tanking.
Monks because of healing.
Rangers to create a barriage team.
Necros to have MM and SS.
Ele's to Nuke and alternative or to have both for mass dmg.
Ive been in teams and seen and used 2 of each at one point or another from that list.
But as for the other 3;
Sins I personally find useless.
Mesmas can be very powerfull professions and I think two would be overpowerment (but you could say the same about ele's), but I still dont see why you would want two. This could be due to never played one.
And I dont see why you would want more then one Ritualist.
This is all personal thoughts though.
But anyway, the debate is about how we aquire the Ritualist and as I already posted. I agree its hard to get them, but I think thats how it should be.
I think its good that atleast one hero is an elite hero and hard to get. Its like a status symbol.