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Originally Posted by Miral
exactly.
plus just last week I saw a new quote from a top arena net exec that they found success in the campaign style of guild wars and planned to continue it. apparently he was lying through his teeth, since gw2 must have already been in development since before nightfall. goddamn people. for shame, Lord British, for shame.
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Richard Garriott is heading Tabula Rosa, NOT Guild Wars, so he's not speaking for Anet.
He said, "the Guild Wars business model has been so successful that we are pursuing more products with this same model."
I took that to mean the "No Monthly Fee" model, not necessarily the "new Chapter every six month" model.
Obviously, Anet will have to make money selling expansions for GW2, but exactly what their schedule is, it is WAY too early to even conjecture at this point.
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As to all the "This is World of Guildcraft" comments: Can we get some specifics on this?
Is it the races that bug people? If so, lots of MMORPGs have different races.
Is it huge battles that bother you? If so, lots of MMORPGs have huge battles.
Is it the extended level cap that bothers you? Well, that bothers me too, but again, Lots of MMORPGs have higher level cap. I'm hoping Guild Wars 2 level caps are more cosmetic than anything.
Things that make Guild Wars unique- NO MONTHLY FEES
- Easy access to PvP (made even easier with UAX in GW2)
- Easy to find max armor and weapons
- Level 20 cap
As long as the increased levels don't make PvE unplayable by casual players, I'm just don't see why people are hating on Guild Wars 2. It sounds just like the Guild Wars we know and love, but with more options.
I guess we'll wait and see, but for those decrying GW 2 because it's "just like WoW", can you cite some examples of why you think so?