Originally Posted by Phantom Flux
Let's keep this real. The posters that are rooting for GW2's release are honestly just trying to brown nose to Gaile Gray and ArenaNet just to merit on their good side regardles if deep down what's to become of GW2 is just bad,unless they are one of those players who started GW1 so late that they feel left behind and to have absolutely no character migration in GW2 would give them somewhere to actually start. It is absolutely the equivelent to the Celebrity feud between Rosie O'Donnel and the Donald Trump: Where Rosie gets bashed for telling the truth about Donald by a public-band wagon, yet behind the scenes they agree with everyword she says, but is afraid to admit it in hopes the Donald would slip them a check. Although, I wouldn't mind getting a piece of that check. Shoot atleast you are getting quite some cash to kiss booty. However, Arenanet isn't giving us a tangible benefit.
And of course the ones keeping it real are the ones booing GW2's release for swiping out the appeals about GW1: The non-overwhelm of grinding to level 50 to 100. Thank goodness there is still no subscription fees, but GW1 does have a flexibility for the real life-busy consumer that have a job (not all having to deal with Computer games.) Gaile, honestly how many people's opinions did you really get when you decided to "mingle" with the players? 2, 3? 6, right before you decided, "Ok I've given my shine and got my praise, I can go now."? I'm not trying to dog you, but GW2 is really seemng to be the WOW/Everquest-knock off. I mean you don't want to use the term "grinding" since its not the convenient term, but it does turn off a lot of the real consumers. GW did seem to target a lot of players, especially the ones with a life. (No a 16 year old Nerd working for the Yearbook staff isn't a life LOL), but our just now taking the target only to the consumers who have nothing to do in their real life but gain massive weight, eat cheese curls and play GW2 and every Online RPG they can get their hands on. GW1 is a really good game. You can really accomplish enough to just rest it aside and come back later on such little spare time and do anything, but with GW2 I can imagine most of the consumers appearing on the Tyra Banks show, titled episode, "I my name is _______ and I have a RPG addiction." or the MTV Diary: The Lifeless RPGer. - Oh wait they already showed that episode. I really hope GW2 really steps up to the plate, for Arenanet's sake. |
PC Gamer May 2007 Information - "Guild Wars Reborn"
Guild Wars Idol
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Urban Masterpiece
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Originally Posted by Phantom Flux
Let's keep this real. The posters that are rooting for GW2's release are honestly just trying to brown nose to Gaile Gray and ArenaNet just to merit on their good side regardles if deep down what's to become of GW2 is just bad,....unless they are one of those players who started GW1 so late that they feel left behind and to have absolutely no character migration in GW2 would give them somewhere to actually start.
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And of course the ones keeping it real are the ones booing GW2's release for swiping out the appeals about GW1: The non-overwhelm of grinding to level 50 to 100. |
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taking the target only to the consumers who have nothing to do in their real life but gain massive weight, eat cheese curls and play GW2 and every Online RPG they can get their hands on. |
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GW1 is a really good game. You can really accomplish enough to just rest it aside and come back later on such little spare time and do anything, |
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I really hope GW2 really steps up to the plate, for Arenanet's sake |
Snelle Eddy
Well , if i can't transfer chars i won't buy gw2
nearly 1.5 years for nothing , i know they say they won't leave behind gw1
But if your realistic , it WILL be left behind sooner or later
Hopefully they find a solution , coze i'm sure many think the same bout the transfer of chars .............
nearly 1.5 years for nothing , i know they say they won't leave behind gw1
But if your realistic , it WILL be left behind sooner or later
Hopefully they find a solution , coze i'm sure many think the same bout the transfer of chars .............
Phantom Flux
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Originally Posted by Snelle Eddy
Well , if i can't transfer chars i won't buy gw2
nearly 1.5 years for nothing , i know they say they won't leave behind gw1 But if your realistic , it WILL be left behind sooner or later Hopefully they find a solution , coze i'm sure many think the same bout the transfer of chars ............. |
GW2 would make better sales if it was allowed character migration. Not everyone cares to buy Prophecies first. Chances are a lot of people will wish to get straight to the chase and buy GW2 since it would be new and something to not feel left back on. And then to buy GW1 (including all three campaigns) just to migrate. Or even the other way around. That would be good money.
To not allow character migration (even though it would be set a century fowards *coughs* Chrono Trigger), bad money, just a waste of space.
Fluffyx
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Originally Posted by boko
Drop your Lilo and Stitch complain. From the start, Anet was ALWAYS taking inspiration form other sources. Charrs are harldy what i would call ORIGINAL. They are as much a rip off of Kilrathi as Asuras are from LiLo and Stitch. And on paper. they both seem out of place in a Heroic-Fantasy world.
Anet was always taking inspiration form other stuffs. Factions environment is also a blatant rip off of asia and Hong Kong. Night-Fall is a rip off of Egypt and its cultures. The story of a prince that goes and dies on the way is neither original too. Nor are centaurs or tengus. Just because YOU suddenly realised that Anet is taking inspiration from other sources, does not mean that they are selling out to other MMO or games. Anet has always been doing that. It's YOU that think they are suddenly selling out to other MMO because they are ripping off from other sources when they were already doing those stuffs. |
boko
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Originally Posted by Fluffyx
I LOL'd at the Wing Commander remark. BTW the charr are more like dogs and the Kilrathi more like kitties :] For god sakes I have the game on my old pc. Just thought I'd clear that up.
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And Animalppl vs human ...wow ..that is such an "original" concept.
In the end, Anet was already taking reference from other games and other stuffs. Not that it is a bad thing.
Want more examples? Shiro looks similar to Takeshi Kaneshiro in Onimusha with dual sword... Lich looks like the generic bad ass from any other tv shows...the main bad guy in Dungeons and Dragons tv show?
Miral
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Originally Posted by arcanemacabre
They are not stopping further chapters on GW1 in favor of working on a new game. They are stopping further chapters on GW1 because they feel it's getting "bloated", which is something a lot of people have been complaining about, too. The more and more outposts/towns, missions, explorables, etc. there are, the fewer the people there will be in each of them, because they are diluted.
Each time a new chapter was released, there were always a lot of threads claiming GW is dying, with references to more and more desolated outposts. This was obviously not due to the playerbase leaving, but more to do with it being thinned out because of more and more areas they could be in. This is detrimental to the game as a whole. Eye of the North addresses this by being an "expansion", and not an entirely new continent. Even still, there are three full-sized continents and that's just too much for the style of play GW has. They felt like they had to add heroes to make up for the thinned out parties in Nightfall, while not really addressing the real problem of an ever-expanding game. |
Hullu Hugo
Yah i too hope that they wont change the lvl cap...
Onarik Amrak
You can debate all those features all you want, but I AM sure of one thing. All those people whining about how they just wasted time and won't be moving on to GW2 won't be missed. Adieu.
Terra Xin
I agree with Onarik, not gonna miss you guys^^. Personally I don't see why this thread needs to remain open. All of the information needed is on the very first page, and any sort of speculation going on is quite pointless and unwanted.
The rest of this thread is just trash talk and scraps for trolls (no capital T for you, sorry), which isn't so hard to come by, since alot of people are pissed off with this thread because of 'them'.
The rest of this thread is just trash talk and scraps for trolls (no capital T for you, sorry), which isn't so hard to come by, since alot of people are pissed off with this thread because of 'them'.
arcanemacabre
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Originally Posted by Miral
don't you think having the playerbase split between two separate games is just going to make the desolated outpost problem 10x worse? atleast with gw1 you have factions characters in elona and such :/ plus... are gw2 expansions not gunna add new areas? I'm fairly certain it will.... then gw2 will be spread out more... and of course still spread between gw and gw2...
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...in at least 2 years from now. Don't see that as a problem, sorry.
Mordakai
Wow, a week after the big announcement and still, "OMG, this is gonna kill Guild Wars!!111"
OK. Some people need to step back and look at the big picture:
Guild Wars 2 is gonna sell like hotcakes. Why? No Monthly Fees.
Why did we all buy Guild Wars in the first place? We didn't know if it would even survive the first month, yet we bought it. We didn't know exactly how it was going to work, and we still bought it.
Same thing with Guild Wars 2: It will sell millions of copies, no problem.
OK. Some people need to step back and look at the big picture:
Guild Wars 2 is gonna sell like hotcakes. Why? No Monthly Fees.
Why did we all buy Guild Wars in the first place? We didn't know if it would even survive the first month, yet we bought it. We didn't know exactly how it was going to work, and we still bought it.
Same thing with Guild Wars 2: It will sell millions of copies, no problem.
Snelle Eddy
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Originally Posted by Onarik Amrak
You can debate all those features all you want, but I AM sure of one thing. All those people whining about how they just wasted time and won't be moving on to GW2 won't be missed. Adieu.
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they sure will loose lots , also the fact that many people who play GW also play WoW too so why would they wanna start from scratch whit a WoW clone ?
rogh daxh
better yet stop the complaining bout gw2... sigh its 2 years away and still everything is possible. so i think all people should stop whining about this and just w8 for it
Bakh
I dunno about everyone else, but GW2 sounds really interesting to me; I'm a sucker for content (and the new movement system!). Having said that, while I'll still hate to have to leave my old characters behind, I won't whine about it and instead spend what is possibly the last two years of GW as we know it enjoying GW as we know it. Thank you.
Geez, the wangst.
Geez, the wangst.
clawofcrimson
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Originally Posted by Snelle Eddy
Well , if i can't transfer chars i won't buy gw2
nearly 1.5 years for nothing , i know they say they won't leave behind gw1 But if your realistic , it WILL be left behind sooner or later Hopefully they find a solution , coze i'm sure many think the same bout the transfer of chars ............. |
skills gained? - the skills in GW2 may be (probably are) totally different... not to mention the classes will probably be different as well... I doubt that they will start out with dervish and paragons as playable races.... but if you as a core profession get to transfer your character and I dont....that isnt fair...so that does not make much sense.
level attained? - the level cap will be different anyway..so you want them to bump you up to lvl 100? or maybe give you a head start at levl 20? with the first point in mind....that does not make much sense.
equipment claimed? - we may be able to do this but are uncertain to the details.... obviously most of the equipment cannot transfer as the armour/weapon/currency system will likely change.
titles sustained? - we have already learned that your name and titles will most likely be able to transfer. so QQing about transfering things such as these does not make much sense.
dont be afraid of change my friends, for it is a part of life. And learning to adapt will grant you the will to survive.
/end sermon
Rancor22
wow guys stop bashing anet and the game YEARS before it comes out give em a chance and wait and see
BenjZee
Weapons should be interesting and probably fair becuase you will need certain attributes so therefore you couldn't use it at the start
raven214
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Originally Posted by shoyon456
yes yes, a new game very nice for you who didn't try to accomplish anything
however, some of us spent invaluable time and effort to get items, armor, and minipets. |
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Originally Posted by shoyon456
The thing that bugs me most is minipets... they'd actually care enough to transfer those over but not some of the fow armors and tormented weps we've earned?! some of these "unique" weapons it speaks of transferring sounds like it wont just be a run of the mill weapon and that anyone in GW:EN could get them. I am seriously disappointed that what I worked for in Gw1 will essentially become obsolete and stuck in the dying half of guildwars.
One more thing... gaile please clarify this "Hall of Monuments" and transferring! There needs to be like a scribe issue or some official in depth thing from anet issued. Thank you and have a nice day! |
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Originally Posted by Phantom Flux
Let's keep this real. The posters that are rooting for GW2's release are honestly just trying to brown nose to Gaile Gray and ArenaNet just to merit on their good side regardles if deep down what's to become of GW2 is just bad, unless they are one of those players who started GW1 so late that they feel left behind and to have absolutely no character migration in GW2 would give them somewhere to actually start.
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I've been playing GW since around the 2nd week of release, and I certainly have stuff that could transfer over, but I am against transfer of anything besides minipets, maybe titles, and a display case for armor/items. Why? Because GW2 will be a different game. It will have different mechanics and different leveling, character, and questing systems, and I for one want to explore it from the beginning. Why would you even want to start out at maxed level with maxed weapons and armor? I can kind of understand the desire to continue on with your current characters, but then you'd miss so much content... it doesn't seem worth it to me. Not to mention the character models will likely be different so, as there would be no equivalent to our current characters, the only option would be to make a direct transfer (and either have the characters use GW1's models and appear crude, or make the dev team create new models for all GW1 characters/combo's which is a waste IMHO). Also, everyone who did start GW1 late, or started with GW2, would be at an unfair disadvantage because they would have to start with nothing while veterans would get to run around with their leet gear. IMHO, a new game should = a new start.
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Originally Posted by Phantom Flux
It is absolutely the equivelent to the Celebrity feud between Rosie O'Donnel and the Donald Trump: Where Rosie gets bashed for telling the truth about Donald by a public-band wagon, yet behind the scenes they agree with everyword she says, but is afraid to admit it in hopes the Donald would slip them a check. Although, I wouldn't mind getting a piece of that check. Shoot atleast you are getting quite some cash to kiss booty. However, Arenanet isn't giving us a tangible benefit.
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Quote:
Originally Posted by Phantom Flux
And of course the ones keeping it real are the ones booing GW2's release for swiping out the appeals about GW1: The non-overwhelm of grinding to level 50 to 100. Thank goodness there is still no subscription fees, but GW1 does have a flexibility for the real life-busy consumer that have a job (not all having to deal with Computer games.)
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Quote:
Originally Posted by Phantom Flux
Gaile, honestly how many people's opinions did you really get when you decided to "mingle" with the players? 2, 3? 6, right before you decided, "Ok I've given my shine and got my praise, I can go now."? I'm not trying to dog you, but GW2 is really seemng to be the WOW/Everquest-knock off. I mean you don't want to use the term "grinding" since its not the convenient term, but it does turn off a lot of the real consumers. GW did seem to target a lot of players, especially the ones with a life. (No a 16 year old Nerd working for the Yearbook staff isn't a life LOL), but our just now taking the target only to the consumers who have nothing to do in their real life but gain massive weight, eat cheese curls and play GW2 and every Online RPG they can get their hands on.
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Quote:
Originally Posted by Phantom Flux
GW1 is a really good game. You can really accomplish enough to just rest it aside and come back later on such little spare time and do anything, but with GW2 I can imagine most of the consumers appearing on the Tyra Banks show, titled episode, "I my name is _______ and I have a RPG addiction." or the MTV Diary: The Lifeless RPGer. - Oh wait they already showed that episode. I really hope GW2 really steps up to the plate, for Arenanet's sake.
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Alaris
I can't read all the posts, as I have a job during the day and GW during evenings I do appreciate the headlines at the beginning of the thread.
I have not read the article, but once the mag comes out, I'll be first running around with an Asura mini... if my daughter doesn't beat me to it, that is
Re: level cap & grinding
Grinding for the purpose of grinding is not fun. However, I'd like to know what level my char is even though I get no additional benefit from being higher level. It also all depends on how it's done. In GW, for example, I never had to go around killing monsters so that I was strong enough to do the quests. If that's kept, then no problem. I also like being as strong as someone who spend longer time playing. There are currently many aspects of the game that encourage grind, with no benefits aside from aesthetics, e.g. armors, titles, skill choices. It's all in how it's done, and with regards to this, "In ANet I trust!"
Re: no more classes
*Sob* That's an aspect I truly enjoyed, playing new classes with each new release. I'd replay the original campaigns just to have new classes. Terribly disappointed - please reconsider? There must be ways to greatly simplify adding new classes, no?
Re: classes
Woohoo! Sweet! Any details on what that might provide would be greatly appreciated. If the race is purely esthetic, that's great too!
Re: GW=>GW2 benefits
Hall of munoments sounds awesome. I like restarting new chars anyway, but the ability to bring over achievements is a great bonus. One way to deal with gold or items would be that you would have to donate them into a special time capsule-type of chest, and once donated, you can't retrieve it back. The item is transferred to your GW2 account. Just an idea.
Re: PvP vs PvE
I'm starting to get into PvP, and I think PvP and PvE will live forever. It's all in the implementation, and as far as higher level cap and continued character development goes, I repeat myself: "In ANet I trust"
PS: hope the Dervish gets a new form. We PvE'ers all know what that would be
I have not read the article, but once the mag comes out, I'll be first running around with an Asura mini... if my daughter doesn't beat me to it, that is
Re: level cap & grinding
Grinding for the purpose of grinding is not fun. However, I'd like to know what level my char is even though I get no additional benefit from being higher level. It also all depends on how it's done. In GW, for example, I never had to go around killing monsters so that I was strong enough to do the quests. If that's kept, then no problem. I also like being as strong as someone who spend longer time playing. There are currently many aspects of the game that encourage grind, with no benefits aside from aesthetics, e.g. armors, titles, skill choices. It's all in how it's done, and with regards to this, "In ANet I trust!"
Re: no more classes
*Sob* That's an aspect I truly enjoyed, playing new classes with each new release. I'd replay the original campaigns just to have new classes. Terribly disappointed - please reconsider? There must be ways to greatly simplify adding new classes, no?
Re: classes
Woohoo! Sweet! Any details on what that might provide would be greatly appreciated. If the race is purely esthetic, that's great too!
Re: GW=>GW2 benefits
Hall of munoments sounds awesome. I like restarting new chars anyway, but the ability to bring over achievements is a great bonus. One way to deal with gold or items would be that you would have to donate them into a special time capsule-type of chest, and once donated, you can't retrieve it back. The item is transferred to your GW2 account. Just an idea.
Re: PvP vs PvE
I'm starting to get into PvP, and I think PvP and PvE will live forever. It's all in the implementation, and as far as higher level cap and continued character development goes, I repeat myself: "In ANet I trust"
PS: hope the Dervish gets a new form. We PvE'ers all know what that would be
Mordakai
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Originally Posted by raven214
Minipets will probably be the easiest things to move over, because you just need to reproduce the model and then it does it's own thing. From the sounds of it, GW2's new graphics engine will factor in new environmental/physics effects, so it would likely require a lot of work to transfer weapons and armor over -- especially armor, because the character models will probably be all different as well... which probably makes the minipets the most easiest "objects" to transfer over. Also, they don't represent wealth (at least not intrinsically), unlike armor and items. If you're going to allow armor and items to be transferred, while not gold? That way the leet "upper class" of GW1 can stay that way in GW2 and totally screw up the economy from the very beginning.
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I wonder, though, will mini-pets be stuck in a zoo so we can't show them off? Will they become customized? If Anet is concerned about Gold being transferred to GW2, shouldn't they be concerned about mini-pets being sold?
Alaris:
Details on Races:
Sylvari
Elf-like race. Supernatural connection with plants and empathic bond to each other.
Asuras
By now, we all know what these look like! Use magic and technical skills to create weapons. (Hint at Crafting skill, perhaps?)
Charr
Duh. No clue what their special skill is (maybe involving fire?)
Norn
Norse half-giants. Have skill that changes them into half-bear, with increased melee damage and health.
Also, a sentence on top says these are not ALL the races! No word on the final number....
Alaris
Thanks, Morakai.
Onarik => Those who have resellable items (like minipets) will still have an advantage because they can get money more quickly than others, initially. I can see buying minipets in GW1 and reselling them in GW2 being an equivalent to transferring gold, except for a relatively small time delay. That being said, I'm OK with that, because the advantage will be delayed and relatively limited -- and -- because GW has a relatively easy-to-reach maximum cap (most of the stuff that's costly in money and time is stuff that is purely cosmetic), but others might object and prefer that everybody starts clean.
Onarik => Those who have resellable items (like minipets) will still have an advantage because they can get money more quickly than others, initially. I can see buying minipets in GW1 and reselling them in GW2 being an equivalent to transferring gold, except for a relatively small time delay. That being said, I'm OK with that, because the advantage will be delayed and relatively limited -- and -- because GW has a relatively easy-to-reach maximum cap (most of the stuff that's costly in money and time is stuff that is purely cosmetic), but others might object and prefer that everybody starts clean.
Mordakai
Quote:
Originally Posted by Onarik Amrak
Why would they worry about Minipets being sold when there is no money in the economy to start with?
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But, this argument has flaws. First, any weapon brought over could be customized (by account, not character), so it could not be sold. Second, most assume the game mechanics will change, making the current weapon stats either useless or less than perfect.
Still, Weapon and Armor skins could transfer, and that way players could use their favorite weapon and armor in Guild Wars 2.
But, personally, I don't see the point. I want new skins, not the same ones I've seen for 2+ years (4 years by the time GW 2 arrives!)
Yuca Dolitae
Quote:
Originally Posted by Alaris
I have not read the article, but once the mag comes out, I'll be first running around with an Asura mini...
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Quote:
Originally Posted by Alaris
Re: level cap & grinding
In GW, for example, I never had to go around killing monsters so that I was strong enough to do the quests. If that's kept, then no problem. |
Quote:
Originally Posted by Alaris
Re: no more classes
*Sob* That's an aspect I truly enjoyed, playing new classes with each new release. I'd replay the original campaigns just to have new classes. Terribly disappointed - please reconsider? There must be ways to greatly simplify adding new classes, no? |
Quote:
Originally Posted by Alaris
Re: GW=>GW2 benefits
I like restarting new chars anyway, but the ability to bring over achievements is a great bonus. |
Quote:
Originally Posted by Alaris
PS: hope the Dervish gets a new form. We PvE'ers all know what that would be
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Miral
Quote:
Originally Posted by Onarik Amrak
Why would they worry about Minipets being sold when there is no money in the economy to start with?
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all other /claim items are not transferable, yet mini-pets are.... meh
anyways since some of my posts are confusing, my current stance on transfering is:
mini pets and gold cape trim only. both things are completely useless but things that are supposed to last forever as a status symbol. and best of all, people aren't near as elitist with em as people are with fame and rank heh
rowangray
GW2 sounds interesting.
My concern and hope is that Anet stick to their original principles. the reason why they made GW in the first place. The world needs CORPG.
Anet have succeeded where other MMORPGs fail, so I have faith they won't throw it away.....hopefully
My concern and hope is that Anet stick to their original principles. the reason why they made GW in the first place. The world needs CORPG.
Anet have succeeded where other MMORPGs fail, so I have faith they won't throw it away.....hopefully
Mordakai
To be clear, I have been with Guild Wars since (relatively) the beginning.
The reason I bought Kuunivang is it's the one pet I've wanted since I saw it, and it was released AFTER I bought a regular edition Factions. Man, that pissed me off... if only I had waited a few days!
So, I'm glad mini-pets are tradeable. Otherwise, it would be impossible to "catch 'em all!"
The reason I bought Kuunivang is it's the one pet I've wanted since I saw it, and it was released AFTER I bought a regular edition Factions. Man, that pissed me off... if only I had waited a few days!
So, I'm glad mini-pets are tradeable. Otherwise, it would be impossible to "catch 'em all!"
inscribed
A lot of people in this thread are trying to predict the future based of a handful of vague information at best. Guild Wars is great but there are problems that can't be fixed as it is now (including the biannually chapter release system). Guild Wars 2 looks to fix a lot of that. It won't be out for at least another year or two, and even then, the original Guild Wars will still be supported, so the haters will still have their original characters to play with. There is literally nothing to be complaining about at this point, other than for the sake of acting like drama queens spouting "oh my gawd its the end of guild wars!!!"
Kijik Oni Hanryuu
Meh, Only read some of the first page, stopped reading much after the complaints about the level cap being removed... One, I doubt that Anet will require you to reach a high level to compete with the other players, that would go against what they stand for completely, it is merely there to appease some of the populus and give the game more lasting power.. Also, keep in mind that Anet is not going to shutdown the GW1 servers, so if you really want to stay away from a raised level cap then there is no need to buy GW2, I would also presume that they will keep having new live content for GW!.. Have faith.. The one thing that I am rather worried about is, with removing of the episodic sales, will Anet have enough money to keep the servers up across both games. I am hoping that they will be fine though, since they did make a large amount of money off of GW1 and since NCsoft can help with keeping the servers up with it's revenues from CoH/Cov. Maybe Anet may have to resort to some in game advertising, but that won't be nearly as bad as if they were to start charging a monthly fee. Aaaaanyway, don't worry about the level cap and such, Anet has been reliable thus far, what reason do we have to start doubting them now?
raven214
Quote:
Originally Posted by Mordakai
I mostly agree with you, except for this point: Minipets do have value. I just bought a Kuunivang for 100k + 6 ectos. Now, that's not FoW expensive, but it's certainly not cheap either. And I bought it on the assumption that it (unlike my 15k armor) will transfer over.
I wonder, though, will mini-pets be stuck in a zoo so we can't show them off? Will they become customized? If Anet is concerned about Gold being transferred to GW2, shouldn't they be concerned about mini-pets being sold? |
I think minipets should remain non-customized in GW1. Otherwise, I would have never gotten my favorites (jungle troll and charr shaman). I'm still undecided on customizing them in GW2. I do rather like the idea of customizing them upon transferring -- that way you can show off your "heritage" or whatever without making GW2 money off it.
Mordakai
Guild Wars 2 money-making possibilities:
According to PC Gamer, they will sell additional content you can decide to buy, or not.
My guess: They will be more like Expansions than full chapters, you might need the original Guild Wars 2 to play, (that way they don't have to re-invent the wheel each Chapter), and it will give players more skills, items, content, etc.
Of course, we'll have to wait to be sure...
According to PC Gamer, they will sell additional content you can decide to buy, or not.
My guess: They will be more like Expansions than full chapters, you might need the original Guild Wars 2 to play, (that way they don't have to re-invent the wheel each Chapter), and it will give players more skills, items, content, etc.
Of course, we'll have to wait to be sure...
Rodderz
GW2 and GWEN sound AWESOME. I can't wait.
yendeith
I like the new changed to gw2.
I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer.
I wouldn't mind a little bit more persistance but i'd like a healthy balance between the 2. like maybe a special pve area or 2 where everyone can fight thats in there.
all in all we don't have much room too boo or praise them on gw2, as most of the game is probably a bunch of pictures pined to a story board in the concept art's wall.
I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer.
I wouldn't mind a little bit more persistance but i'd like a healthy balance between the 2. like maybe a special pve area or 2 where everyone can fight thats in there.
all in all we don't have much room too boo or praise them on gw2, as most of the game is probably a bunch of pictures pined to a story board in the concept art's wall.
Lepht
Here is a graphics' question about GW2, not sure if anyone asked this already, but:
In GW1, I really appreciated the fact that the game was able to run pretty nicely even when playing on a lower end pc, meaning a pc using onboard video card. Even though it was not the best way to play the game, but it was definitely playable.
So how will things be in GW2? Will things stay the same as before or will it turn out more like Vanguard, a game that most systems won't be able to handle. When I say "same as before" I don't mean the same graphics as GW1, of course something much better and up to date.
So to sum it up: How accessible will GW2 be in terms of graphics?
In GW1, I really appreciated the fact that the game was able to run pretty nicely even when playing on a lower end pc, meaning a pc using onboard video card. Even though it was not the best way to play the game, but it was definitely playable.
So how will things be in GW2? Will things stay the same as before or will it turn out more like Vanguard, a game that most systems won't be able to handle. When I say "same as before" I don't mean the same graphics as GW1, of course something much better and up to date.
So to sum it up: How accessible will GW2 be in terms of graphics?
The Ernada
Quote:
Originally Posted by yendeith
I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer.
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Now if the skill cap was superficial and had no benefits then we wouldnt need the sidekick system. The sidekick system pretty much proves that there's going to be a high level and wide gaps betwen levels and that the levels do matter.
Fargin Scotchsman
all the peoples is complainin bout stuff not set in stone. well, most at least. honestly, if it is changed drastically, is it the end of the world? no. why? because thems gunna keep undating the original. are you gunna stop playin gw compteley if it is? maybe, but would that be wise? maybe, maybe not. none of this is set in stone, thus it is pointless (kinda) to discuss such matters not in our hands. sure, its fun to speculate, but if it keeps you up at night, well, it shudnt. if they screw it up, oh well. r ppl gunna be dissapointed? yea. look at kotor 2, did it suck? yea, however were there good aspects to it? yea. look at factions, was the storyline as good as prophecies? no, did it let down ppl in some places? yea. are there good things that came with it? most definately. games are based on trial and error, and the opihnions of the masses. i think aNET is tryin to please everyone, and i believe they'll pull through.
argument on things not set in stone is pointless, even though it is fun. don't hate what isnt positive.
argument on things not set in stone is pointless, even though it is fun. don't hate what isnt positive.
Loviatar
[QUOTE]
HERE IT IS DIRECT FROM JEFF STRAIN THE LOW HEVEL CAP IS GONE
Quote:
Originally Posted by yendeith
I like the new changed to gw2.
I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer. |
HERE IT IS DIRECT FROM JEFF STRAIN THE LOW HEVEL CAP IS GONE
Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game? Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless. "So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided." |
Alhazred
There are ways to implement a 'sidekick' system even if each level above 20 only awards a skill point. For instance, you could make it a 'master - apprentice' arrangement, where if you're grouped with your 'master,' you get access to some of the skills that he's got that you don't.
This would probably work better in a truly 'classless' game, where every character could theortically learn every attribute. (Perhaps each ten levels above 20 entitles you to know one more attribute beyond your standard main and sub sets?). HP and mana could be calculated by checking your point split between 'brains' and 'brawn' class attributes.
So say I have a level 29 warrior/monk with some skill points to burn, and i'd like to try out being a warrior/fire elementalist, but i haven't gotten the right to buy the 'fire' attribute yet. I ask my level 70 elementalist/mesmer friend, who has been all over and has tons of elite skills, to become my master.
Now, when i party with him, i can elect to put points into the 'fire' attribute and assign some fire skills he knows to my skill slots. You might restrict the skills that can be 'borrowed' in some way; perhaps limit them to only certain skills, or skills that the master is/isn't equipping himself.
For extra dramatic effect, you might even let an elligible apprentice skillcap skills while he's borrowing them them under some circumstances. (Crit with the skill on a boss? Maybe add some extra visual flair to the execution, just so everyone knows you learned a new skill?)
Anyhow, that's just one way it could be done. I'm anxious to see what ANet has planned...
This would probably work better in a truly 'classless' game, where every character could theortically learn every attribute. (Perhaps each ten levels above 20 entitles you to know one more attribute beyond your standard main and sub sets?). HP and mana could be calculated by checking your point split between 'brains' and 'brawn' class attributes.
So say I have a level 29 warrior/monk with some skill points to burn, and i'd like to try out being a warrior/fire elementalist, but i haven't gotten the right to buy the 'fire' attribute yet. I ask my level 70 elementalist/mesmer friend, who has been all over and has tons of elite skills, to become my master.
Now, when i party with him, i can elect to put points into the 'fire' attribute and assign some fire skills he knows to my skill slots. You might restrict the skills that can be 'borrowed' in some way; perhaps limit them to only certain skills, or skills that the master is/isn't equipping himself.
For extra dramatic effect, you might even let an elligible apprentice skillcap skills while he's borrowing them them under some circumstances. (Crit with the skill on a boss? Maybe add some extra visual flair to the execution, just so everyone knows you learned a new skill?)
Anyhow, that's just one way it could be done. I'm anxious to see what ANet has planned...
Fargin Scotchsman
personally, level capping or no, ill stick with gw. heck, only reason i got involved wua the fact that it's FREE. only thing that would truly bother me would be if its wasn't free. i see all of these "problems" as just a fact of life. its not gunna be perfect, so youz gunna hafta get used to stuff. personally, level dont matter, its skill, so either way its fine with me. i mean, i cappd shield o judgement on my monk at lvl 12 with ascalon armor, died once, with henchman. was i the greatest? imo yes, but not necessarily (sp?). it wud be another thing to work for. becomin goods enough to kill ppl 5, 10, 20 lvl's higher than you. i mean, at first, how many people complained bout the lvl 20 cap? almost everyone. but ppl got used to it. i think the same thing will happen with 2, and if it doesnt, theres still the original.
i hate when they anounce stuff like this, cuz u got too much time to speculate, and get crazy high expectations that sumtimes go down in flames (kotor 2, halo 2...) but w/e. its all just a game anyhow....
i hate when they anounce stuff like this, cuz u got too much time to speculate, and get crazy high expectations that sumtimes go down in flames (kotor 2, halo 2...) but w/e. its all just a game anyhow....
raven214
Quote:
Originally Posted by Lepht
Here is a graphics' question about GW2, not sure if anyone asked this already, but:
In GW1, I really appreciated the fact that the game was able to run pretty nicely even when playing on a lower end pc, meaning a pc using onboard video card. Even though it was not the best way to play the game, but it was definitely playable. So how will things be in GW2? Will things stay the same as before or will it turn out more like Vanguard, a game that most systems won't be able to handle. When I say "same as before" I don't mean the same graphics as GW1, of course something much better and up to date. So to sum it up: How accessible will GW2 be in terms of graphics? |