Originally Posted by gobla
Alright wich genius guy thought up that level = grind?
Level is a number! Nothing more. If it makes you feel better imagine that the 100 is actualy a 10.0. If an MMO with a level cap of 3 would come to the market but it would require a year of 24/7 player to go up one level then it wouldn't be a grind? If an MMO with a level cap of 500 would come but it would require 2 months of casual playing to reach max level it would be a grind? Suddenly Anet is a satanic evil company bend only on money because changed a single freagin number that means nothing? What's next? Boycot GW2 because the beta is in '08 and you don't like the number '8'? Levels are a number. Nothing more. It's the design beneath them that matters. And we know nothing of that design. They could have said that the level cap was 99999 or 5. It wouldn't have mattered at all to the game. I mean, seriously, why do all of you have to go play victim of the big bad gaming industry again. If you feel so insecure about yourself that you have to victimise yourself in order to feel good I really think that they way Anet is designing this game isn't your main problem. And ofcourse the did I waste my time building my character stuff going on..... There's this mysterious thing called 'fun'. It's actually what most people play games for. Not to make their characters special, that's only a method. But to have 'fun'. That's the goal. So why should you buy GWEN? Fun. If you don't think you'll have fun then don't buy it. Very simple. Why should you start over in GW2? Fun. If you don't think it will be fun then don't buy it. Like one of my favorite game designers, Paul Barnet, said. 'This isn't the game for you. Just click away and leave. Don't even leave a post on the forums saying how much you hate this game. Just leave. This isn't the game for you.' ( may not be an accurate quote ) |
To answer your question: the people I know who thought up the idea that high level=grind was...every MMO player I've ever played with. Since RPGs started, "grind" has been a word used to describe the progression through a slow leveling treadmill. Even people who LOVE high level games admit that and use the word to describe the action.
Obviously level is more than just a number. Else you wouldn't feel so strongly on the subject...or I too.
I'm not a fan of high levels. Numbers or not, it tends to take a much longer time to get to those high levels and start doing the "fun stuff". I've played MMOs that did have high levels, and raiding and stuff was quite fun with my clan. But the process of getting there was a road I felt ill-rewarded. It took too darn long to mac out, and then the devs come along and increase the level cap to force grind--I'll call it grind; spending all my time PuGing in a forest killing mobs is grind--before I could get back to that fun stuff in the end game.
Not so for GW. The designers seemed to understand that max level is the preferred level for a PuG or team. "Life begins at level 20" here, and it doesn't take you months to start living it. It takes weeks at most.
I liked that. You obviously don't. I would have been nicer than you and Mr Barnett seem to be on the subject where our places reversed. And I guess its a good thing Anet listens to their players instead of telling them something like that. tbh, if Gaile or another dev said that to me after all the time and money I have spent in GW1, I would be truly insulted and saddened. If that is how he feels on the subject of player feedback to things they dislike then I will certainly stay away from Warhammer online. Just doesn't sound like he wants my business or anyone else's.
Sry I ran on there
Anyways, GGs