After going through a lot of what people are thinking and what I've read so far, I understand how a lot of you guys feel, especially the old schoolers. I would appreciate any feedback on the ideas or opinions I have for the game, hoping that we can help guide ANet into what we want as gamers and as GW Fans.
[:: Big Downers ::]
1)Level Cap Increase
-Problem: A lot of us don't want the level to be boosted, as we like to play different professions, unlike those who play for example a warrior only but have 5 million xp the best weapons out there and 3 sets of FoWs.
-Solution: Leave it as is the lvl 20 is fine, but if you want to put extra lvls that block us from doing certain missions or options (DoA/UW/FoW), because a team requires a lvl 500 even though the person is lvl 20 with same health + mana + attr. points + surely the same skills, then it's basically like bringing a rank system like HA but for PvE. We like our low lvls that allow us to play multiple professions and don't force us to grind or boringly do/redo quests to gain a certain X level ;(.
2)Character Transfer
Problem: As of now there is no option to transfer characters from GW1->GW2
Solution: Why not incorporate the faces from all the campaigns and rebuild them for the GW2 Engine, as the body stays the same. As so, the characters from GW1 would transfer their information Face+Hair+SkinType+UnlockedSkills(UnlessRedone)+Ti tles+XP+SkillPoints. In order to have a minimum transfered, if weapons and armors are possibly remade which I doubt those could also be transfered but I'm sure we'd rather have everything except our armors left to rebuild + weapons then starting at 0. Also maybe if the armor + weapons are once again not transfered, why not keep the armor stats and have matching armors the transfered characters could use. (I.E. I have Judge's monk pants with Stalwart Upgrade and a Sup. Vigor, I end up with a 1.5K Armor with the stalwart upgrade + the sup. vigor so that I may keep all my stats but sacrifice only the esthetic's.)
3)Jumping/Swimming/Diving....
-Problem: What's the point of adding this now, we can't really avoid the projectiles and such or that would ruin the whole point of the game and it would just add a useless function and more programming for nothing. Not to mention the possibility to have exploits popping out through Boosts or Flying Glitches, such as seen in Counter-Strike.
4)Pre-UAX:
-Problem: if at startup everyone ends up with UAX, what's the point for pvpers to go and unlock the stuff. I know it opens doors to pve players, but come on it doesn't require much to unlock all the skills needed on a bar, especially if when you buy a skill you get that skill unlocked or even when you cap.
-Solution: Don't give pre-UAX it kinda kills the whole goal to unlocking all. Also, I believe that it's not really hard to be UAX, as within a few battles in RA already you unlock a lot of stuff. Also, through your progress in the missions and quests, you also obtain elites or skills.
[:: Big Ups ::]
1) Still no Monthly Fees
- To note: No Problems here!

2) Still using the same server and not using realms.
- To note: Thank You for allowing us to live without borders in the world of GW!
3) A revamped engine!
- To note: The only thing I ask about this is please don't change the gameplay or feel of the game, but please do stimulate my visual senses

4) AB+CTF Mode
- To note: This could be one of the coolest features out there for now. Being a big AB Fan, this makes assures me hours of gameplay, once PvE gets borings and I cannot gvg

5) New Races/No New Professions
- To note: this is actually a good thing, as there are enough professions as is and simply adding more skills + the customization of new races is a really cool thing to look towards to.
More will surely come up when I think about em...