PvP Now Rewards PvE Skins: ATS

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
I'm just wanting PVE to also get the same privileges as PvP since PvP will be getting the PvE privileges soon.
Like, the majority of the resources pumped into it? Oh wait

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by I MP I
QFT Thats pretty much it really.
Yea... after some thought, PvE is as good as dead anyway with the grindfest... And HA is broken too ...GvG is interesting but impossible with an almost dead guild...

Anet wants to reward a broken PvP system as Hero battle...and add to that the criticism is prolly gonna end on deaf ears...I wonder why i bother anymore ...

/shrug ... Let Anet do what they want. Only time will tell if it was good or bad.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

Im not very fond of the idea but...lets face it...there is IRL big cash prizes for PvP, and stupid minipets for PvE. So..wich community do you guys think ANet values the most?

Its sad for me to see this coming, since Im mostly at PvE. And, besides some people thinks, not all PvErs like grind. I dont. If I wanted to grind I would be playing other games.

I see the prices of rare stuff in PvE reaching the skies right after they implement this..

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Keep the flames down. Saying "QQ more" isn't a valid comment/response.

defrule

defrule

Frost Gate Guardian

Join Date: Oct 2005

Volcano Insurance Salesmen [scam]

Hopefully, I won't be GvGing nor will I be playing HB.

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

Well, let hope that high end weapon skin will not be rewards at ATS. A clear line must still be drawn between PvE and PvP.
PvP->Runic Blade, Cystalline, Legendary Blades, etc
PvE->Torment,Zodiac, etc

If they include exclusive new skins to PvP, it will be great too.

I have a feeling that those Design A Weapon's Weapons will be included as rewards.

Ahrims Assassin

Ahrims Assassin

Ascalonian Squire

Join Date: Nov 2006

Stewards of the Ancient Rites[STAR]

A/

Quote:
Originally Posted by boko
Exactly.

Fame should be limited to PvP and armor and skins to PvE. Period.
^Agreed. This idea of A-Net's is completely insane.
Quote:
Who wants to look good in PVE? LoL.
You're being sarcastic, aren't you? I sure hope so.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by ichigo_panty
Well, let hope that high end weapon skin will not be rewards at ATS. A clear line must still be drawn between PvE and PvP.
PvP->Runic Blade, Cystalline, Legendary Blades, etc
PvE->Torment,Zodiac, etc

If they include exclusive new skins to PvP, it will be great too.

I have a feeling that those Design A Weapon's Weapons will be included as rewards.
The ATS Q&A said the PvP rewards skins won't be unique to PvE.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Quote:
Originally Posted by Series
Ok Anet, now give Phoenix emotes for people who earn the Vanquisher title.
And Phoenix title (which has a specific PvP implication) has what to do with Vanquisher?

Quote:
Why are they giving skins away and not ACTUAL weapons?
A) Avoid selling (and I know you said make them customized, which leads me to my next point...)

B) So any and all of the PvP-only characters can be entitled to it. Same with every other aspect of PvP (armor, weapons, insignia are all re-creatable.)

Quote:
Why should you only get the reward if you roll a PvP only character and not if you use a roleplaying character in PvP?
PvE characters already have access to it. Plain and simple. It's not like they are going to make it easy to obtain (they've already said that), so you (general usage) don't need to worry about all the hard work you put into getting your skins to look cool suddenly being worthless.

Quote:
Customize em to prevent selling if you want, it doesn't really matter.
It does though. PvP characters have the ability to be "re-rolled," it's an integral part of the format. Having a customized weapon that isn't re-creatable would deter this.

Quote:
It is ridiculous that once again rolling a PvP only character in 2 seconds benefits you more than spending hundreds of hours equiping your roleplaying character to make him PvP worthy.
You know the company's motto has been skill over time since day one, right? And more to the point, how does it "benefit" you? Does your Crystalline Skin or Zodiac weapon make you any better of a fighter? Oh, I know! FoW armor comes with +20 Ego, right? That helps you win... right? (Not an attack on FoW armor, or those who put the effort into getting it, just the mentality that vanity makes you a better player.)

Quote:
If you can PvP with roleplaying characters, why don't they get to reap the rewards as well?
The same reason PvP characters don't get drops (HoH chest withstanding.) It just doesn't apply. And you CAN reap the rewards of "having a cool skin," go out and find it.

Quote:
And now PvE players are getting their own set of skills. Has it happened? Yes, I think it has. It seems Guild Wars is no longer one game, but two completely separate ones. Or at least it will be in the near future. Ugh.
What's changed other than you can CHOOSE between farming/buying a skin or farming points to unlock a skin? The amount of effort is still there, you are still able to do it the original way, you just have more options now.

PvP characters can still do Aspenwood and all that. PvE characters can still do RA/TA/GvG/HA/AB/HvH. It's not like your PvP character is suddenly grounded and forbidden to speak to Little Jonny PvE any more.

Quote:
Great for the uber "hardcore" elitists who think "PvP" or "PvE" is the greatest, horrible for people who actually enjoyed both. GG GW.
You might want to move a little more to the left, I don't think you completely centered yourself on your soap box.

Back to the point, seriously, you're over-dramatizing this. You still have the same opportunities, just another option now. Is that a bad thing? I mean hell, the community asked for this, and now it's going to be implemented. That's... what people want, right?

---

OT: More and more I seriously envision ANet as these tireless firefighters who attempt to put out the worries and angers of the community only to watch them spread this way or that, regardless of what they do.

Gamer 1: We want to be able to unlock skins!

Gamer 2: ANet doesn't listen to the community!

ANet: Here, you can now unlock skins!

Gamer 1: Thanks!

Gamer 2: I guess you guys DO listen, cool.

Gamer 3: What the hell!? Where's the reward for PvE now? We want them separate!

Gamer 4: We don't want this! ANet doesn't listen to the community.

Damned if you do, Damned if you don't, I guess.

Orbberius

Krytan Explorer

Join Date: Sep 2005

hooray, 2 year late
its not a bad thing though, as long as the cool skins are in

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Does-it-Matter
And Phoenix title (which has a specific PvP implication) has what to do with Vanquisher?.
And unique skins have what to do with PvP only characters?

Stuff like 15k armor exists solely to show accomplishment in PvE. Emotes for accomplishment in PvP. Now you can get all of it with just PvP only characters, but PvE players can't get it all in PvE, can they? If it was unique skins, that would be something else entirely. The phoenix title has nothing to do with vanquisher, but neither does 15k Kurzick Armor in PvP only characters.

There are roleplaying characters and PvP only characters. Note that Roleplaying isn't Roleplaying Only. PvP Only is supposed to have the limitations, which is why so many people worked so hard to get their Roleplaying Characters PvP ready.

Quote:
Originally Posted by Does-it-Matter
Gamer 1: We want to be able to unlock skins!

Gamer 2: ANet doesn't listen to the community!

ANet: Here, you can now unlock skins!

Gamer 1: Thanks!

Gamer 2: I guess you guys DO listen, cool.

Gamer 3: What the hell!? Where's the reward for PvE now? We want them separate!

Gamer 4: We don't want this! ANet doesn't listen to the community.

Damned if you do, Damned if you don't, I guess.
Yes, because a few people wanting something justifies destroying the whole foundation of the game that has been there for day 1 (referring to the concept of playing PvE, then moving your character onto PvP). Maybe I should start demanding that Anet turns GW into an FPS. They care so much about every individual customer, I guess we will see it in a week? Who cares how much of the fanbase you alienate, as long as some guy has been made happy, am I right?

No, because just because people want or don't want something, Anet should use judgment- not just player demand- to decide things.

I bet if Anet fixed the game instead of releasing a bunch of unnecessary stuff, the "fire" would have been put out a while ago. Your analogy is the equivalent of saying "Even if putting the fire out starts a new one in somebody else's house, we did our job".

Why should a person be rewarded for using a character limited to PvP to PvP but not rewarded for using a roleplaying character? There is no reason for it. Why should my Necromancer not get that cool staff skin, when I earned it on him, because he is a PvE character? There is absolutely no reason for it- none that you can justifiably defend of course.

Ok, here fixes your problem with people who delete PvP characters a lot- make the item customized on an account-wide basis. All better.

That was tough >_<

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Quote:
Originally Posted by Series
And unique skins have what to do with PvP only characters?

Stuff like 15k armor exists solely to show accomplishment in PvE. Emotes for accomplishment in PvP. Now you can get all of it with just PvP only characters, but PvE players can't get it all in PvE, can they? If it was unique skins, that would be something else entirely. The phoenix title has nothing to do with vanquisher, but neither does 15k Kurzick Armor in PvP only characters.
Well, when I wrote that I was referring to Rank Discrimination or HA team assignments.

Quote:
There are roleplaying characters and PvP only characters. Note that Roleplaying isn't Roleplaying Only. PvP Only is supposed to have the limitations, which is why so many people worked so hard to get their Roleplaying Characters PvP ready.
The limitation is that it can't go to PvE areas, hence PvP only. That doesn't mean it can't have things PvE players have.

Quote:
Yes, because a few people wanting something justifies destroying the whole foundation of the game that has been there for day 1 (referring to the concept of playing PvE, then moving your character onto PvP).
Let's try not to be overly dramatic here. Whole foundation of the game? Come on. The "foundation" of the game is the company motto, Skill over Time.

And anyways, the "few" is about as "few" as those calling for a HA change to kill count and what not. Vocal minority, or actual majority, I'm not here to decide.

Quote:
Maybe I should start demanding that Anet turns GW into an FPS. They care so much about every individual customer, I guess we will see it in a week? Who cares how much of the fanbase you alienate, as long as some guy has been made happy, am I right?
"I can only please one person a day, today is not your day, tomorrow doesn't look good either."

Everyone will not like every change.

Quote:
No, because just because people want or don't want something, Anet should use judgment- not just player demand- to decide things.
I think there is a quote of Gaile saying almost that exact thing. Don't worry, that's how they think.

Quote:
I bet if Anet fixed the game instead of releasing a bunch of unnecessary stuff, the "fire" would have been put out a while ago. Your analogy is the equivalent of saying "Even if putting the fire out starts a new one in somebody else's house, we did our job".
No, I'm saying that the big picture is there is always a fire. Every change will have a group that like it and a group that doesn't.

Quote:
Why should a person be rewarded for using a character limited to PvP to PvP but not rewarded for using a roleplaying character?
Can you acquire said item else where? Like say, from a monster that drops it?

Quote:
Why should my Necromancer not get that cool staff skin, when I earned it on him, because he is a PvE character? There is absolutely no reason for it- none that you can justifiably defend of course.
Name a skin, I'll tell you how you can find it without using PvP rewards. Now tell me all the ways a PvP character can get them.

Quote:
Ok, here fixes your problem with people who delete PvP characters a lot- make the item customized on an account-wide basis. All better.
Everything else about PvP is about to be re-rolled and re-created. Why would you want this one to be different and not follow the "foundation" of that part of the game?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I really dislike this idea. I like this game because it is both pve and pvp. I think the game needs to mash the two together more.

Sadly the mob has spoken and Anet chose the easy way out. PvE skills and prestige skins in PvP.

This change is very disheartening, and takes away reason for me to continue to play some of my less completed characters.


Playing a loaded up PvE character with prestige armor with proper runes, got all the skills, and all the weapons to be competitive in PvP vs a UAX'ed account takes a much much longer investment in time.

Even with the addition of skill tomes, theres still the significant hurdle of money and time.

This essentially breaks the integral idea that "PvE is for vanity, PvP is functionality only".


Damn you Anet. Get some RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing balls and stop listening to the stupid ideas just to please the mob.

-=-=-=-=-=-=-=
On a side note, if i had my way, a pvp character would only have 1 armor skin, since you can spec them to any insignias/runes you want.

nevelo

nevelo

Ascalonian Squire

Join Date: Feb 2007

Hosidius Legion

It should be real tradable items. A PvP character interested in skin is using real items currently anyway. That way, a PvE character who PvPs can also potentially benefit. While at the same time, this would give PVP chars another way of obtaining some of those ridiculously priced skins, without having to farm PvE and amass a lot of gold for them.

For the life of me I can't figure what REDENGINEGO means exactly. Grr!

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

So when Anet decided there to be PvP-only characters, that wasn't a split? You're fooling yourselves if you think PvP and PvE were ever "together" and "linked". 'Twas only an illusion, sorry to say. This isn't Anet giving in to anything, only them finally accepting the reality of the two very different worlds.


BTW: I am someone who actively enjoys both PvP and PvE. I just have the clarity of vision to realize they are two different games that happen to share the same mechanics.

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

Umm, I read the previous three pages and I still don't get it... Is there anything wrong with this idea?

I PvE and PvP. How would adding skins to PvP chars affect the game? It wouldn't. Everyone will complain about it now, but in reality it has no negative affect on the game. I doubt getting these skins PvP wise will take any less time and skill as it would in PvE.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Holy crap. So much whining over someone else getting pretty armor to wear while PvPing. Note that said armor can only be obtained through currently 2 types of PvP, both of which are very competitive, and we don't even know how much of a time commitment will be required to obtain these items. You're all acting like ANet just gave FoW armor to every PvP char on the Battle Islands.

As for what PvE chars get that PvP chars don't have:
- 27 titles (plus the PvE/PvP Faction title)
- access to 3 continent's worth of content and areas, including 5 elite areas, which they have just added an alternate method of access to (not that anyone shows up much to the Deep or Urgoz, after all that whining)
- custom pets (dire or hearty evolutions only available through PvE
- minipets and birthdays - given that PvP chars are disposable and not likely to last a year without rerolling
- festival events and the majority of the special weekend events besides (2/3 of the most recent weekend events from the past couple of months were PvE inclusive or PvE only, I believe someone tallied them 2 weeks ago)

Seriously, get over yourselves. The most elite PvP players will now be able to distinguish themselves in both title and looks. Everyone else will still look like crap, which means your PvE char will still look nicer than 99% of PvP players' chars. Not like most of the people complaining about this play PvP enough that they should care what PvPers look like.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by arcanemacabre
So when Anet decided there to be PvP-only characters, that wasn't a split? You're fooling yourselves if you think PvP and PvE were ever "together" and "linked". 'Twas only an illusion, sorry to say. This isn't Anet giving in to anything, only them finally accepting the reality of the two very different worlds.


BTW: I am someone who actively enjoys both PvP and PvE. I just have the clarity of vision to realize they are two different games that happen to share the same mechanics.
I always considered PvP-only characters to be for the sole purpose of PvP. As such, they are restricted to functionality in pvp, not vanity. In the beginning, their functionality itself was even MORE limited, and ive been a longtime advocate of making PvP characters just as functional as any PvE character.

For me, rolling a pvp char was a testbed to what my existing PvE char was going to build for. What elite should i cap next? what skill combos are fun? Balthazar faction was free and unlocked skills let me experiment without spending money and skill points.

Yes they are different worlds. Different playing styles, different mindsets, and you need to change how you think when you switch from one to another. But to me PvP and PvE are intrinsically and should always be linked, even with fundamental differences in style, since they run on the same engine, skills, and combat rules.

Imo, Anet created a wonderful game, but merely attracted the wrong audiences: The 1337 PvErs who hate PvP and the 1337 PvPers who hate PvE.

Really......The PROPER step Anet should have take is to allow PvE characters access to ALL UNLOCKED things in PvP. Since this essentially ELIMINATES the need for PvP characters (except for PvP only accounts).

Skyy: Imo, PvP chars should be given full access to all 3 pet types. Its an issue Anet keeps forgetting about.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

You guys don't understand the main point. You can ONLY get Reward Points if you are good. This isn't an issue of crappy players getting awesome skins, a) You'll need to be VERY good to win Reward Points in GvG AT's, and also a good HvHer and b) It will take LOTS and LOTS of points to get a reward.

This isn't going to be widespread, for the majority, PvE characters will look much better, as they won't be able to get Reward Points. There should be less complaining about what us PvPers are getting, we've had the worst part of the deal for months and months now, they're only JUST fixing PvP after 2 years, and making it what it should be.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

I only support this if PvE characters can also create weapons for themselves. If you want to even out the playing field between PvE and PvP, then DO IT. Give use PvE'ers fully customizable armor sets. Give us the ability to make the weapons we want.

If you're going to "balance things", then balance them fully.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Oso Minar
I only support this if PvE characters can also create weapons for themselves. If you want to even out the playing field between PvE and PvP, then DO IT. Give use PvE'ers fully customizable armor sets. Give us the ability to make the weapons we want.

If you're going to "balance things", then balance them fully.
You PVE'ers only have yourselves to blame when it comes to inflexible PVE options. Whenever suggestions for making items more customizable are implemented or suggested (i.e. inscriptions) the farmers and gold hoarders complain that those features devalue their stash. Remember that huge thread before Nightfall came out about inscriptions? Huge outcry against inscriptions.

Or when suggestions for customizable armor sets just like PVP options, the Role players come out and scream how it's not role playing. Same goes for suggestions for access to unlocked skills on an account and anything that tries to take grind away.

Basically PVE'ers love grind and complain when it's being taken away. Yet they also complain when grind or extra features are added to PVP because they feel left out. Pretty childish if you ask me.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Quote:
Originally Posted by Oso Minar
I only support this if PvE characters can also create weapons for themselves. If you want to even out the playing field between PvE and PvP, then DO IT. Give use PvE'ers fully customizable armor sets. Give us the ability to make the weapons we want.

If you're going to "balance things", then balance them fully.
LoL...You can make the weapons you want, its called inscriptions and mods. Also you can go to a weaponsmith and customize it. And if that costs too much money then you aren't made for PVE.

Tempy

Lion's Arch Merchant

Join Date: Jul 2005

Oregon

DOH

Quote:
Originally Posted by Creeping Carl
You PVE'ers only have yourselves to blame when it comes to inflexible PVE options. Whenever suggestions for making items more customizable are implemented or suggested (i.e. inscriptions) the farmers and gold hoarders complain that those features devalue their stash. Remember that huge thread before Nightfall came out about inscriptions? Huge outcry against inscriptions.

Or when suggestions for customizable armor sets just like PVP options, the Role players come out and scream how it's not role playing. Same goes for suggestions for access to unlocked skills on an account and anything that tries to take grind away.

Basically PVE'ers love grind and complain when it's being taken away. Yet they also complain when grind or extra features are added to PVP because they feel left out. Pretty childish if you ask me.
Please don't lump all PvE'ers as YOU PVE'ers, you will notice its only a few very outspoken and wordy people that scream for the things you have mentioned above not to happen...and yet once again the minority is what is listened too. EDIT: and BTW you will also note that most of the gripes about opening things up are from avid PvP'ers "PvP is about the Account, PvE about Character Development" END EDIT

Happy Hunting All I am almost done with this journey called GW.

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

Don't be so petty. What's the word for people who don't want to see others benefit if they get nothing from it in turn?

Anyway, remember that visuals are very important to most players, hell, important to people in general. And for the longest time ANet has said (well, Gaile has anyway) that PvE chars are for shiny itenz and PvP chars for functionality and flexibility. Yet you could make a PvE char shiny and functual but not so with a PvP one. I see no problem with unlockable skins as long as they make the investment a player has to make to obtain these somewhat equal in both PvE and PvP. This will be incredibly difficult seeing as perceptions will differ greatly.

Also remember that for many, PvP is the only part of Guild Wars that they still enjoy and play regularly; PvP is the entire game for them. So 'soon' they will getting to enjoy a part of the game that everyone else already has but without having to endure the torture of endless grinding/ebaying in PvE. All they'll have to do is grind in PvP instead

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Does-it-Matter
...
PvE characters already have access to it. Plain and simple. It's not like they are going to make it easy to obtain (they've already said that), so you (general usage) don't need to worry about all the hard work you put into getting your skins to look cool suddenly being worthless.
.....
What's changed other than you can CHOOSE between farming/buying a skin or farming points to unlock a skin? The amount of effort is still there, you are still able to do it the original way, you just have more options now.
.......
PvP characters have a 100% chance to get the item, they just need enough points.
A PvE character needs to have luck. Finding a rare skin is a chance thing, you don´t get a garantied drop. Even if you have enough money, you need someone actually selling the item.
So I don´t think it is the same effort.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Quote:
Originally Posted by Kashrlyyk
PvP characters have a 100% chance to get the item, they just need enough points.
A PvE character needs to have luck. Finding a rare skin is a chance thing, you don´t get a garantied drop. Even if you have enough money, you need someone actually selling the item.
So I don´t think it is the same effort.
Also the person selling the item wont have many more people to sell the rare item too. The PVP players will be spending the points on unlocking the skin you just farmed for 3 days straight.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

all i have to say if this turns out to be true is that the HoH only chest items had better start dropping in PvE then.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

or what? you'll QQ on forums? lol...

@Kashrlyyk ~ anyone can get drops; if you're not good enough at these HB and GvG ATs, you've got 0% chance of getting these skins

Cassandra

Frost Gate Guardian

Join Date: May 2006

I would prefer to have a chest at the end of ATS, dropping fabulous items :Q___

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Wow, the retardedness of this thread is ultimate.

However, one thing that really irked me was the statement of this 'completely destroying the fundamentation of making a PvE character and then moving to PvP'. This has failed since the beginning. There aren't a lot of people that like to play PvP with PvE characters (bar people that waste a lot of time. Those people include those that are probably strolling these forums. So if you are going to make an argument saying that you DO play it with PvE characters, you're just an exception.). ANet has realized this. Hence, they're making GW2.

I think it's really nice. Everybody is acting like you can get all über skins in an hour on a pvp character. However, remember that you can only get them if you're actually winning tournaments. I don't think you'll see a lot of people running around with high-end PvE items for a while.

Mystica Shadowheart

Mystica Shadowheart

Ascalonian Squire

Join Date: Nov 2006

Italy

Legio Italica

Me/

I was actually hoping this rewards to work in a different way, let me explain:

I was hoping in unique PVP skins (i know it is more resource consuming for Anet), that you can get for both your PVP OR PVE Character.

For 2 simple resons:

1. The hardcore PVEer has FoW,Zodiac,Celestial sets etc etc (let exclude the PVP+Ebay option ) that shows his commitment to PVE; I think it would be nice that a hardcore PVP player can have somthing similar (I play mostly GVG and the Champion title is the only kinda lame reward). Differentiated skins for GVG or HB would be nice too...i'm dreaming i know.

2. Some people like me invest the time not used in PVP to bring their PVE character up to speed and able to compete in PVP if the skins were PVP-Unique it would be nice to have to chance of putting them on that character.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Kashrlyyk
PvP characters have a 100% chance to get the item, they just need enough points.
A PvE character needs to have luck. Finding a rare skin is a chance thing, you don´t get a garantied drop. Even if you have enough money, you need someone actually selling the item.
So I don´t think it is the same effort.
That is such flawed reasoning that I just had to respond. 100% chance of getting the item in PVP? Says who? You? Do you even know exactly how the PVP skin unlocking system will work?

For all we know, the highest tier skins will require such ridiculous amounts of points that only the consistant winners of tournaments will get them. The higher you climb in the tournament the higher the scaling of points that you get, making it hard to farm for points if youre not high ranking in the tournament.

As for getting stuff in PVE you CAN buy anything. Funny how you say that all you need are points to unlock stuff in PVP. Well in PVE, all you need is gold. Heck you can buy gold if you're shady. And there is always someone selling that something that you want.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Remember pvp chars are stuck on an island, it is not even 1/100th of the content pve ppl get, what are they complaining anyway?
Anet spent all those time building a world for pve people and they are still complaining, guess how long it would take them to make the game if there was only pvp content.

Julia-Louis Dreyfus

Julia-Louis Dreyfus

Wilds Pathfinder

Join Date: May 2007

like someone said before, this isnt gonna make an impact on pve. why? because only top guilds,and GOOD hvh players gonna be able to reap the benefits. this isnt gonna turn RA or TA into crystalline heaven. those points are hard to get, and im guessing your gonna need alot of them. so quit whining, oh yeah, and im pve player so get over it

fb2000

Desert Nomad

Join Date: Apr 2006

I dont see the reason Anet suddenly promotes Hero battles with such a zeal..
i mean ok, encouraging winners in GvG, this is very much ok, but Hero battles ???

Itd make more sense to encourage something like 4on4 teams with people (TA, maybe with a bit different objectives?), not heroes..

just my opinion.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by savage vapor 33
ACtually it will effect PVE players.

Prices will go crazy mainly because the main reason they are jacked up on certain items in the first place, the ones that look the best, is because PVP players pay boatloads for them
Oh. So, where do you suppose these PVP players are coming up with all this money?

wtb gvg rewards chest

Orphan Anthem

Orphan Anthem

Krytan Explorer

Join Date: Jun 2006

Kinetic Fusion [kF]

yeah this is kinda retarded, is it balh or rewards for tournaments?

OH and FYI most HARDCORE PVPERS have spent time in pve atleast enough to get special armor and weapon skin's so im sure they wont be too pleased

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by Does-it-Matter
Name a skin, I'll tell you how you can find it without using PvP rewards. Now tell me all the ways a PvP character can get them.
I'll bite on this one, tell me where I can get an inscribleable Runic Blade or Stygian Reaver without using PvP rewards? No creature drops them.

Now if you are going to say something along the lines of "farm for weeks on end to get the gold to buy them from other players" then well guess what, you just answered your own question of where PvP characters can get them. They can either get those items in HoH or farm in PvE for weeks on end to have the gold to buy them from other players.

Quote:
Originally Posted by Saphrium
Remember pvp chars are stuck on an island, it is not even 1/100th of the content pve ppl get, what are they complaining anyway?
Anet spent all those time building a world for pve people and they are still complaining, guess how long it would take them to make the game if there was only pvp content.
I'm curious how long Guild Wars would last if it was only PvP without any of that PvE.

Also, are you complaining that PvE gets roleplaying area and PvP only characters don't? Isn't PvP meant to be Player(s) vs Player(s) so why would a PvP only character want to explore the land and delve into myth and legends or care how niffy and shiney their armor and weapons look when they are supposed to be focusing on honing their skills to take down their opponents?

Getting prestigious items for PvP can still be done, just make a PvE character and do as others have said and go farm that item or earn the gold to buy it or get some really prestigious weapons from the HoH chest. As for armor, just make a PvE character and make it PvP ready. After all, I hear most PvP people find PvE overly easy to do.

Frantic-Sheep

Frantic-Sheep

Frost Gate Guardian

Join Date: Apr 2006

Putting The Cute In Electrocute [ZZAP]

Mo/Me

Tournament Rewards, and seroiusly - they wont be THAT easy to obtain most likely (as most people think here).

I just wished they would have made unique PvP skins - but that might be a bit madness to create.. :\

Lets first see how the AT's go

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

mwhahahah i knew i spent those 2 hours earning my...err 3 reward points for something

Did i mention i suck?

Still i like this, But i say if they do this vanquisher needs some form of emote

Also its going to be weird to see varity on PvP