PvP Now Rewards PvE Skins: ATS

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

This stinks because: I can no longer distinct PvE'ers and PvP'ers in RA. No more RQ'ing when I see FDS...

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Skuld
or what? you'll QQ on forums? lol...

@Kashrlyyk ~ anyone can get drops; if you're not good enough at these HB and GvG ATs, you've got 0% chance of getting these skins
No ill just let my wallet do the walking for me. Its getting really bad when both sides are screwed up so bad that im having serious doubts in any future product of Anet. Now your thinking im but 1 person, well hate to break the news to you but im far from alone on this. Well if most of the Pve'rs do quit well so long PvP as it wont last long without the Pve'rs. Those prizes are coming out of the peoples pockets who mostly PvE.

Kas

Frost Gate Guardian

Join Date: May 2005

PVE Characters in PVP have allways been subpar ever since they disallowed armorchanging. PVE Characters are frigid, they can't change their armor on a whime, they can't change their weapons on a whim. PVE Characters would have to pay money for it. In something changing as fast PVP a frigid character is a dead character.
They're at a severe disadvantage and now that PVP gives away those shiny items, they're obsolete. Funny how the best PVE Rewards are handed out to PVPers (HoH Chest). But meh, who cares really. A-Net has a habit of allways shafting one side of the trade while catering to the other. And the next month the whole focus swings back again to the other side.
So if PVPers get something the PVErs don't like, just wait for next month when the PVPers get their bat in the face.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

So when are the going to make PvE armour as flexible as PvP? QQ

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

This thread is hilarious. I really can't think of anything else to say.

Quote:
Originally Posted by Kas
So if PVPers get something the PVErs don't like, just wait for next month when the PVPers get their bat in the face.
PvP has gotten a bat to the face for the last year.

Cassandra

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by Kas
PVE Characters in PVP have allways been subpar ever since they disallowed armorchanging. PVE Characters are frigid, they can't change their armor on a whime, they can't change their weapons on a whim. PVE Characters would have to pay money for it. In something changing as fast PVP a frigid character is a dead character.
That is plainly ridiculous, PvE charas were and still are better at PvP than PvP-only charas. And you pay that difference through playing the pve part, farming, bargaining the right objects.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I'm surprised Gaile hasn't commented yet, due to the magnitude. Could a mod edit the thread topic to say "PvP Now Rewards PvE Skins: ATS (LOL MINIPETS GAILE!!!11111!!!!)"

sweat man

Frost Gate Guardian

Join Date: Aug 2005

scotland

electronic Empire [eE]

W/

jeez its only a skin, so what if a r10+ has an crystaline, they deserve it, the amount of effort put in to get that rank, and therefore the available points/skill to get those points deserve some sort of reward, jeez its not like they can be sold on...ffs. when u pvp do u even look @ ur skins cept when timer is on, NO!
i vote good move anet, they are tryign new things wither it works or not doesnt realy matter,

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

It was already annoying that a PvP character can get to PvE areas like Fort Aspenwood faster than a PvE character. You spend 5 minutes making a PvP character and get to Aspenwood. Where as, it takes you about 5 hours just getting out of Kaineng, let alone getting to Aspenwood.
As if PvE characters didn't have a hard enough time already. I can agree with rewarding the winnder for their efforts. But rewarding them with skins from PvE that many consider valuable is unfair.
If I want that shield with stats for a character that uses stances i'd have to buy the shield, the mods just to get the shield I want. If I want a standard skinned one i'd have to find the collector that has the shield and stats I want, i'd have to kill the creatures for their drops with hench and heroes because I stink at farming.
It's unfair on the dedicated players who make PvE characters for PvP, it's also unfair to those of us who are casual players who still manage to generate the right equipment even though its harder.

@sweat man: rank is a bit of a joke. Hundreds of players didn't earn it. They just paid for it. Do you call that effort? Don't think that every high ranked player is a genuinely skilled person. Truth is HA is a joke in my opinion.

Kas

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Avarre
PvP has gotten a bat to the face for the last year.
And so has PVE.
Both sides get their equal distribution of bat hits.

Quote:
That is plainly ridiculous, PvE charas were and still are better at PvP than PvP-only charas.
Give me a moment while I roll around laughing. Okay, that should do.

In what aspect? Armor crafter, free insignias/runes/inscriptions. Everything of magnitude can now be crafted. Those "unfair" PVE Advantages like a 15% recharge mod have been nerfed out of the game or made easily available through the Equipment crafting menu.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

Not true pve chars can get better stuff examples:
Req 7 weapons, shield, offhands…
Weapons with mods u cant make in pvp
Like the wand that halfs casting 20% and has + 5 energy
Shield –2 wile in stance reduce blind…

And I think im missing other stuff..

Frantic-Sheep

Frantic-Sheep

Frost Gate Guardian

Join Date: Apr 2006

Putting The Cute In Electrocute [ZZAP]

Mo/Me

Equipment does not matter in type of skill Your equipment will *not* win the game. It always been craftable, only difference before the update you had to delete your character.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

NinjaKai.


Most people wearing FoW have bought bit as well.

What's the ****ing difference?

Cassandra

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by Kas
Give me a moment while I roll around laughing. Okay, that should do.

In what aspect? Armor crafter, free insignias/runes/inscriptions. Everything of magnitude can now be crafted. Those "unfair" PVE Advantages like a 15% recharge mod have been nerfed out of the game or made easily available through the Equipment crafting menu.
These comments speak for themselves; you, sir, have no idea about which combinations of modifiers are available to PvP charas and to PvE charas. Take a look at ayame's post to find out a, very small, example.

@Frantic: apart the fact that the J equipment creation system was a great improvement (in terms of available objects) on the previous system, you should answer a different question: why equip worse objects, when you can have better ones? PvP objects have, in the majority of the cases, a PvE equivalent which is, slightly or evidently, better.

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

I like it. I play mostly pve but when I do play RA or even fort aspenwood or what have you, I find myself wanting the option to make my weapons look nice instead of generic "pvp axe". Even just a few options would be nice.

If they make the extremely rare skins take effort to get in PvP, I dont see why anyone would be angry...

People separate into their PvP vs PvE camps anyways, who is going to see eachothers stuff anyways lol

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Unique PvP skins would be better IMO. I mean come on, Its not as if you haven't got any ideas for new weapons ANet, you had a big Design a Weapon contest a while ago (which we've still not heard anything about).

Keep the distinction between Elite PvPers and Elite PvErs.

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

Can someone please give one GOOD reason as to why PvP-only characters shouldn't be able to get nice skins?

Quote:
Now if you are going to say something along the lines of "farm for weeks on end to get the gold to buy them from other players" then well guess what, you just answered your own question of where PvP characters can get them. They can either get those items in HoH or farm in PvE for weeks on end to have the gold to buy them from other players.
Actually, PvP characters can only get those items from HoH.
Sure....we could go out to farm money (which many do, but not neceserally prefer) but PvE players could also go to HoH (which you don't seem to like either)

Quote:
Not true pve chars can get better stuff examples:
Req 7 weapons, shield, offhands…
Weapons with mods u cant make in pvp
Like the wand that halfs casting 20% and has + 5 energy
Shield –2 wile in stance reduce blind…

And I think im missing other stuff..
I think (haven't tested it myself, I heard it from a friend MONTHS ago) that there is also a limit of PvP-items you can create. Obviously very few use every single inventory slot but it's still a slight disadvantage for PvP-characters.

Quote:
As if PvE characters didn't have a hard enough time already. I can agree with rewarding the winnder for their efforts. But rewarding them with skins from PvE that many consider valuable is unfair.
How exactly are things being made harder on PvE-players? I'd say things get easier as prices can only go down because of this (less people buying = lower demand = lower prices)

Quote:
Now that you will be able to just unlock that certain skin, will cause pricing on weapons to make either a huge drop, or a big jump.
I fail to see how prices can jump up because of this change. Care to explain? (Btw, I'm really interested in this and this is no way to state that your wrong cause I may have overlooked somethign )

Quote:
ACtually it will effect PVE players.

Prices will go crazy mainly because the main reason they are jacked up on certain items in the first place, the ones that look the best, is because PVP players pay boatloads for them. Mainly look good in PVP. Who wants to look good in PVE? LoL.

Now since they won't pay near as much for them, since you can unlock it for free with points, PVE players will be low on money, because they will farm the weapon, and no1 will buy it for 100k+100ectos.
The prices of expensive weapons are so high because many people want them and few people have them. Seeing as prices will go down (which I agree with you) the majority of PvE-players will also have a bigger chance to buy these items right? So it will actually only 'hurt' the PvE-players who sell these high-end items but it will help those people that don't have these items (which is the majority).

Quote:
Fame should be limited to PvP and armor and skins to PvE. Period.
As for titles, both sides have their share of grind titles.
Fame = a title; so both 'sides' have their share of grind titles (which fame is one of) but PvE has armor and skins. Now Anet balances it out with giving PvP those skins as well right?

Overall though, I think people (me included probably ) are jumping to conclusions. It may be ten times as fast to earn these skins through PvP but it may as well be ten times a slow.

dryserg

Ascalonian Squire

Join Date: Jan 2007

The Small gods [Iced]

Rt/Me

Quote:
Originally Posted by Cassandra
These comments speak for themselves; you, sir, have no idea about which combinations of modifiers are available to PvP charas and to PvE charas. Take a look at ayame's post to find out a, very small, example.

@Frantic: apart the fact that the J equipment creation system was a great improvement (in terms of available objects) on the previous system, you should answer a different question: why equip worse objects, when you can have better ones? PvP objects have, in the majority of the cases, a PvE equivalent which is, slightly or evidently, better.
Exactly what metagame the statement refers to?
obviously not one i am playing,
what monk you neeed? - ah RC 2 secs, oh LoD one sec, was that ZB? or SoD it takes freaking seconds to roll not only with existing char but to roll complitely different primary and equipment included, what you saying is just freaking funny that is go buy extra slots, cap all elites get all sets you need in PvE? gime a break. as for skins the guys who will benefit from that already own them all(or most of them).

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

I dont see the big problems really,
Ok u play pve to get those nice looking weapons, but why be so over protective about it.
I think the main philosophy should be, playing the game it self should be the part that should gives u the most joy: a pvper that defeats a good guild in GvG, a pve’er that vanquishes a area,… the fancy weapons are just a nice feature to make it even more appealing while u are “playing” the game.
I think its fine that pvp players have an opportunity to unlock new skins.

But I do agree that high-end pve titles like vanquisher or guardians that a nice accomplishment and show u are commited and skilled so should also be reward with a special emote. Like a roaring bear emote the maxed out vanquisher title and a gorilla clapping its hands above its head for the maxed out guardian title for example.

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by xshadowwolfx
I PvE and PvP. How would adding skins to PvP chars affect the game? It wouldn't. Everyone will complain about it now, but in reality it has no negative affect on the game. I doubt getting these skins PvP wise will take any less time and skill as it would in PvE.
Because skins are a "status" reward. They are worthless in functionality over the weapons taht can be traded for 5 putrid cysts in the Marketplace. The only reason to have them is to show them to other people in a social game.

But the only time players actually play with other players is in pvp... anet having killed the PvE pug with poor communication, heroes, etc.

Every item above that can be created infinately, for free, with whatever max stats you want, by pvp characters will become worthless as a resale item in pvE. If you own one of these items, your buyers will not wan to buy one from you.. ever. Why buy when they can roll one for free anytime? Its already bad enough that pvE can only hope to get an inferior non-inscribable version of many weapons (like jade sword or Guardian of the Hunt), and have to pvp to get the superior version.

For all the talk that pvp and pve are separate games that dont have anything to do with each other, the biggest pvp grinders and biggest pve grinders are often the same people. Anet is killing the fun reward structure for these players, and killing the pve market to sell to these players.

This wouldnt be so bad if the pvp skins were excluse to pvp: the runic blades, the crystallyne swords, etc, but they arent exclusive to pvp.

If anet gave bambis/deers/phoenixes to pve (you lose the exclusive ability to show the emote but still can display your rank with the title) that would be the same thing as happened here.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
Originally Posted by ayame ftw
Not true pve chars can get better stuff examples:
Req 7 weapons, shield, offhands…
Weapons with mods u cant make in pvp
Like the wand that halfs casting 20% and has + 5 energy
Shield –2 wile in stance reduce blind…

And I think im missing other stuff..
Wintergreen weapons/wands. (14 damage wand shots unspecced)
6-10 damage staves with 10 energy, no req. (old school)
+5 unconditional energy wands (Nolani)
+5 unconditional energy + AL shields (Searing Shield)
Even things like req 5-7 shields/offhands to get more then the 8AL default.
Dire/Hearty Pets


No sense arguing in this thread if no concrete reasons are being given except for: THAT MADE US UNIQUE AND NOW OTHER PEOPLE HAVE IT.. NOW IM ANGRY

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by ayame ftw
But I do agree that high-end pve titles like vanquisher or guardians that a nice accomplishment and show u are commited and skilled so should also be reward with a special emote.
Actually, I agree. Now that the traditional barriers between PvE and PvP are slowly being broken down (e.g. skins for PvE only, unlocks for PvP only via tomes, etc.), I think the emote barrier needs to fall.

PvP can still have their unique titles (like PvE has), but emotes would help equal the playing field.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

its. a. skin. i dont pvp, but damn, fighting over skinned weapons? /getalife :b

Cassandra

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by dryserg
Exactly what metagame the statement refers to?
obviously not one i am playing,
what monk you neeed? - ah RC 2 secs, oh LoD one sec, was that ZB? or SoD it takes freaking seconds to roll not only with existing char but to roll complitely different primary and equipment included, what you saying is just freaking funny that is go buy extra slots, cap all elites get all sets you need in PvE? gime a break. as for skins the guys who will benefit from that already own them all(or most of them).
want to speak of metagame? try asking a soldier defence monk if he'd dislike a req7 or 8 tactic full modded shield, lol

give ME a break, close the observer and start playing some good Pvp instead of making comments on things you evidently don't know nor understand.

Oh wait we're on Guru, I almost forgot...

and in case someone else wants to go on on this way: have you ever considered that you can also use PvE items on PvP charas? Get best of both worlds. Point remains: obtainable PvE items are better than generated PvP items.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
Originally Posted by Jetdoc
Actually, I agree. Now that the traditional barriers between PvE and PvP are slowly being broken down (e.g. skins for PvE only, unlocks for PvP only via tomes, etc.), I think the emote barrier needs to fall.

PvP can still have their unique titles (like PvE has), but emotes would help equal the playing field.
It's hilarious, you'll see 2839823 pve'ers complain about PvP's getting skins.. and there will be 0 pvp'ers complaining about PvE's getting emotes if it happens.

I think that's hilarious.

Taala

Taala

Krytan Explorer

Join Date: Nov 2006

Quote:
Originally Posted by Narcism
and there will be 0 pvp'ers complaining about PvE's getting emotes if it happens.
Care for a bet?

dryserg

Ascalonian Squire

Join Date: Jan 2007

The Small gods [Iced]

Rt/Me

Quote:
Originally Posted by Cassandra
want to speak of metagame? try asking a soldier defence monk if he'd dislike a req7 or 8 tactic full modded shield, lol

give ME a break, close the observer and start playing some good Pvp instead of making comments on things you evidently don't know nor understand.

Oh wait we're on Guru, I almost forgot...

and in case someone else wants to go on on this way: have you ever considered that you can also use PvE items on PvP charas? Get best of both worlds. Point remains: obtainable PvE items are better than generated PvP items.
a comment coming from some one who knows i guess, dude chill a bit thats exactly the point i was making and you got it all wrong, the statment was pve CHARS are better for pvp then pvp chars that simply made me laugh, i wasnt talking about equipment was I - and personaly R9 here, but you dont believe it do you? unless its flashed into your ignorANT FACE, meet me at HA Id like to do it in person.

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

Quote:
You can ONLY get Reward Points if you are good
No.

The way reward points are structured: Time Spent > Skill. Its just a matter of time before everybody has them.

If you have to be rank 1-10 on the Hero battles ladder to use your weapon and you would lose it if you fell in rank, then... "these are only for good players" might fly. But as it is structuered now, like the bambi, everybody who wants one of these weapons will get one of these.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

Sure, Im all for PVPer's getting access to this stuff but I do think that there should not be a chest at the end of HoH with PVE items...

This has never made any sense to me. Why reward PVPer's with PVE items that are not attainable (except by HUGE purchase price) by PvE players.

PVP'ers deserve shiny stuff too, just not the shite that falls from the HOH chest. I have done everything in PVE, all missions, quests, titles (still working on a few) and yet nothing I can do in PVE will net me a Stygian Reaver, thats not fair. Give the PVPer's access but give us PVE'rs access to the HOH items via drops.

my 2 cents

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

I could care less about PvP getting some of the looks PvE has (surely they're not getting FoW armor, are they?). But what pisses me off is that PvP characters will have access to the armors I want, without being stuck with crappy mods like +15AR while casting because Anet refuses to allow insignias on Prophecies/Factions armors.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

And once again, PvE is stuffed into the dirt so that ANET's pet PvPers are happy.

It used to be common knowledge that PvE gets nice skinned items, PvP gets titles and fast character customization... so now PvP gets nice skinned items as well? What does ANET want us to do, delete all our PvE characters?

As many have said before, the rift between PvE and PvP is widening. PvP gets all the good benefits from PvE, and PvE is left out again. What's ANET going to do next, delete all Role-Playing characters and delete all accounts that don't play HA/GvG so that we have to play PvP?

Look at it this way... you have the "whiny PvE scrubs" and the snobbish PvP elitists at war again. Reminds me very much of that story about the ugly dog and the beautiful dog who always fight... the winner is the one the master feeds.

Seems very much that PvE is the ugly dog and as you can see, they are getting screwed over. Sure, we've gotten Hard Mode... but if you sniff around you will see that it's only harder and there aren't really any more drops. Just a few golds on one rich, lucky player (probably a PvP snob) and the rest don't get bull.

Also ATS seems like only a no-lifer PvP elitist can use it. You need to log on at the right time, with the right build, or you fail. How's that for a guild member getting kicked cause he has a life?

I am a hardcore PvE player who just dabbles in Aspenwood and AB every nøw and then. All my character slots hold PvE characters. My sin with her Shiro's Blades can demolish an unaware elementalist just as well as you PvP characters. The only difference between her and that PvP sin, is her armor and weapon skins (celestial daggers) And now PvPers will get cool skins as well. Is it really fair to disregard the 5k I spent for the daggers, the 20k for my Shiro's Blades, the 30k+ I spent on my armor, the skills I bought, and all the runes I bought?

Fiery Celestial Daggers of Defense: 5k.
Skills: 10k.
Runes: A little over 4k.
Shiro's Blades: 20k.
My little armor combination, plus cost of materials: Around 30k.
Getting completely screwed over once again by ANET: Priceless.
There are some things that PvE can't grant you with. For everything else, there's PvP elitism

My cheesey MasterCard joke aside, back to the topic. I got my Icy Dragon Sword fair and square, and hell, I'm going to flaunt it wherever I PvP. It's something like "PvE pride" you could say? The only thing that will result from this:

Hardcore PvE'ers: "noooo pvp gets my l337 armor and weaps! noooo1!1!1!!1!1"
Casual PvE'ers: "So I farmed for two weeks for my armor and cool weapon, and these no-lived PvPers can win it this easily? AND I get a farming nerf?"
Casual PvP'ers: "I can't get into the tournament... I've got school/college/my job/the kids/RL stuff to take care of. Guess I'm screwed."
Hardcore PvP: (the only one who benefits) "WHOOPEEEEE YAAAA STUPID PVE SCRUBS NOW I CAN BE AS LEET AS YOU HAHAHAHAHAHAHAHA ONLY I GET TO FLASH MY LEET TIGER! HAHAHA PVE NOOBS! THANK YOO ANET NOW LET ME GVG MORE! ITZ MY LIIIIFE!"

Assuming that each "category" makes up for 1/4 of the GW population (I know it isn't but I don't feel like surveying all the GW players to see, and of course there's people in between categories) It means that 3/4 of the population gets shafted so that only one is happy.

<begin sarcasm>For all you O-So-L337 PvPers on your gilded thrones, you can disregard this last part, which is merely the whining of a PvE scrub like me. <end sarcasm>

This ATS (All-Time Screwup?) is merely something where only the PvPers who spend every minute of their life on GW benefit, hidden behind a façade that says "now everyone can participate!"

But it has not come out yet... I will wait and watch the uproar that occurs when it does.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Narcism
It's hilarious, you'll see 2839823 pve'ers complain about PvP's getting skins.. and there will be 0 pvp'ers complaining about PvE's getting emotes if it happens.

I think that's hilarious.
Have you ever read a guru thread before? The last time somebody mentioned PvE'ers getting emotes i saw about 2839824 PvP'ers whining and bitching that emotes were for PvP and not PvE.
It seems the PvP'ers are getting exactly what they want again by gaining instant access to fully customisable high-end PvE skins, even though PvP e-penis revolves around rank, not your weapon skin.

If they're going to do this... they should get rid of all chance to destroy items upon salvaging. At least then we can actually re-apply mods to something without having a chance to destroy it without having to replace the mods and waste gold. And thats just for starters. If they're gonna spoil PvE's rare skinned weapons like this, they should give PvE'ers emotes for the KoaBD title track.
So what, half the planet has KoaBD, it takes more effort to get r1 KoaBD than it does r3 Hero. You can't use overpowered builds or gimmicks to get a Cartographer title.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

You say a bunch of stuff like how much your runes and stuff cost.

Well, thank god someone has a thinking cap on. Because those runes took time to unlock (6k faction for a sup?)
(1k faction per skill)
(3k faction per elite)

Each of those on MY assassin had to be worked for in terms of balthazaar faction EXACTLY like YOU had to work on farming gold or time or whatever to get them on your PvE.

Now the effort taken to get SKINS.. I IMAGINE... MIGHT BE THE SAME.. AS IF THEY WERE FARMED.

turn on your brains, this update doesn't mean fellblades are going to be achievable in a day.

*sigh*

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Taurucis
And once again, PvE is stuffed into the dirt so that ANET's pet PvPers are happy.
Taurucis, PvPers get shafted every campaign, we have overpowered shit flooding our format. PvE gets the vast majority of the resources pumped into, dude you've got 3 campaigns, DoA & SF etc; what has pvp got: a bunch of broken skills, a few imba gvg maps, 4 classes which no-one wants, HA butchered into nothing and.. tournaments and double faction weekends... it amazes me to see PvErs complaining that they get nothing. Prehaps the very biggest things are the easiest to miss.

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

Some people are really passionate about their skins wow lol. I think some people here are missing the entire purpose of a PvP CHARACTER (not player). I play almost all PvE, 95%+ of my GW time has been PvE.

But I do have an empty slot that I create a PvP character with every once and a while. I saw a comment that said its unfair that PvP characters can, for example, get to Fort Aspenwood right away and it takes PvE characters hours and hours. To me thats THE POINT. For example, I have 6 PvE characters. 3 of them I have gotten far enough into Factions with to participate in Fort Aspenwood. My monk is not one of them. Nor is my Elementalist. If I want to play a Monk or Elementalist in Fort Aspenwood, a PvP character allows me to do that without forcing me to play for hours just to do it.

And guess what, anyone else that owns GW can do this too! If you want a ranger to EoE bomb the silly goth kids in Fort Aspenwood but dont have a Ranger through the storyline yet, go ahead and make one and have at it.

I guess I am in an odd camp where I enjoy the option to spend hours playing PvE and killing monsters and exploring a world (PvE), but I also like to just skip all that and get to killing if I dont want the RPG element (PvP). If I can get nice skins on either path, even better for my own personal experience.

Am I the only one who likes both PvE and PvP? Perhaps thats why this does not even remotely bother me.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I am all for removing items that are imbalanced (ie: Available only to PvE) or excluding them from PvP. Things like the nolani wand with the built in IAS for adrenaline. Things like disabling armor/rune swapping in PvP. And even unresolved issues like: Dire/Elder/Hearty pets for PvP chars.

A PvP char and a PvE char should be COMPLETELY equal in the PvP playing field, since this is a competitive environment.

But adding VANITY to PvP, i dont agree with at all.

Vanity skins are the ONLY things in this game that make PvE players visually unique. Its what the whole economy is based on. Rarity, as well as good looks and costs.

I know that theres some high end pvpers who grinded for vanity armor, bought vanity weapons, and UAS on PvE characters for the sole purpose of looking good in PvP. This is not a small task at all.

Trivializing, and marginalizing player's achievements is very insulting. Especially when it was Anet who created such monumental tasks to begin with.

uxxmall

uxxmall

Ascalonian Squire

Join Date: Jun 2005

Romania

The Notorious Luna

Mo/Me

eeeee shut uppppppppp u pve n00bs. go farm trolls

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Narcism
You say a bunch of stuff like how much your runes and stuff cost.

Well, thank god someone has a thinking cap on. Because those runes took time to unlock (6k faction for a sup?)
(1k faction per skill)
(3k faction per elite)
Yes, but let's say ANET's servers glitched, and my assassin was deleted. I'd have to farm that stuff all over again. And let's say this glitch ate your PvP assassin. All you have to do is restart him, and you can just make your PvP stuff again.

Quote:
Originally Posted by Narcism
Each of those on MY assassin had to be worked for in terms of balthazaar faction EXACTLY like YOU had to work on farming gold or time or whatever to get them on your PvE.
Let's break it down. Assuming you are doing RA, you earn about 200 faction a match... and a match on average takes 3 minutes. That's about 1k faction every 15 minutes. I know there's some loss/flawless victories involved, but I don't really have time to make up a whole percentage chart...

Let's say you need, oh, about 15k faction to unlock all of it, assuming you didn't make a PvE sin to unlock all the starter skills. That's 15x15 or about 225 minutes.

Now for my assassin, everything is about... 69k in gold, not counting the materials for my armor. Assuming I can scrape up 500 gold every 10 minutes with my Margonite farming, that would take me... 1400 minutes, about. Let's say I struck it lucky and found a Bloodstained Insignia - take off some more minutes.

1400 minutes is almost a full day, which I certainly do not spend on Guild Wars. 225 minutes is about 4 hours, which some people can clock on the weekends. What you accomplish on all PvP characters in 4 hours, I accomplish on one character in nearly a day, and this is assuming continous play. And you still whine that you have to grind as much as we do?

Quote:
Originally Posted by Narcism
Now the effort taken to get SKINS.. I IMAGINE... MIGHT BE THE SAME.. AS IF THEY WERE FARMED.
Probably not. I'm guessing there's a list, and you can unlock which item off the list you want. For us PvE'ers, we're at the mercy of luck.

Quote:
Originally Posted by Narcisist
turn on your brains, this update doesn't mean fellblades are going to be achievable in a day.

*sigh*
...I'm not even going to bother writing a civilized reply for that...

@Uxxmall: eeeee shut upppppppp u pvp n00b. go farm faction

Sorry, I couldn't resist.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
Originally Posted by Evilsod
Have you ever read a guru thread before? The last time somebody mentioned PvE'ers getting emotes i saw about 2839824 PvP'ers whining and bitching that emotes were for PvP and not PvE.
It seems the PvP'ers are getting exactly what they want again by gaining instant access to fully customisable high-end PvE skins, even though PvP e-penis revolves around rank, not your weapon skin.
Those PvP'ers that you're referring to are the ones that play RA all day and Bonded for an Ranger Spike group in HA and got rank 6. They're not the pvp'ers i'm referring to.

Quote:
If they're going to do this... they should get rid of all chance to destroy items upon salvaging. At least then we can actually re-apply mods to something without having a chance to destroy it without having to replace the mods and waste gold. And thats just for starters. If they're gonna spoil PvE's rare skinned weapons like this, they should give PvE'ers emotes for the KoaBD title track.
So what, half the planet has KoaBD, it takes more effort to get r1 KoaBD than it does r3 Hero. You can't use overpowered builds or gimmicks to get a Cartographer title.
Laughed at the last bit.

makumba

Ascalonian Squire

Join Date: Jan 2007

Seekers of Aralia [Myth]

Mo/

Great idea. I don't care if PvP can buy rare skins and switch out runes without the chance of ruining the piece. PvP and PvE are two separate aspects of the game in my opinon. I use separate toons for both versions of the game.