Gaile on HoM
Bryant Again
Oy, has he put anything in it yet?
bebe
He's put up his armor.. he was trying to show it to me.. but when we enter.. it's empty. o_o
Cacheelma
That's because when you're in a party and enter the HoM, the game RANDOMLY selects one player's HoM to display.
Have fun getting in-and-out until you get the right one. But personally you should start grinding for PvP titles now, I think.
Have fun getting in-and-out until you get the right one. But personally you should start grinding for PvP titles now, I think.
Loviatar
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since all those titles will give you zero advantage playing GW2 over a GW2 noob
you are saying that you will skip all the content of GWEN if you cant have titties on display?
so you are not playing for the fun of it but having your titties on display if you can find someone to come into your HOM so you can impress them somehow?
i dont give a ratts ass about titles as they will not give me a GW2 advantage and i play for fun not to grind/work/OMG earn a tittie in a case to impress myself
Bryant Again
Quote:
Originally Posted by Cacheelma
That's because when you're in a party and enter the HoM, the game RANDOMLY selects one player's HoM to display.
Have fun getting in-and-out until you get the right one. But personally you should start grinding for PvP titles now, I think. |
Matfei
Quote:
Originally Posted by Bryant Again
Lol omgz seriously? It's random??? Why not just make it the party-leader's hall?
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bebe
Well.. when we enter the HoM.. all the monuments read his name.. o_o?
dawnmist
Ok, after having a look at the HoM, I'm even more disappointed with it's behaviour than I was when I first read Gaile's message log at the start of this thread.
The reason we were given for why it was "character-based" rather than "account-based" was to do with the recognition and storage of titles earned, and their "inheritance" by GW2 characters.
When I got into the HoM, the only titles that could be "registered" were PvP account-wide titles.
Some really dumb questions:
1. PvP characters don't have access to HoM since it's only available through an explorable area, do they? So why only PvP titles?
2. Why make it character-based at all with the current set up?
Armour doesn't display your armour, mini pets get destroyed for other characters on the account, titles are account-based ones only and have nothing whatsoever to do with PvE, heroes only count if you do Challenge missions to get armour upgrade pieces (which I will admit I'd mistakenly thought up to now was PvP stuff, so had avoided), weaponry only takes the GWEN items (although that one I had expected, so didn't come as a shock) - why not all Customised weapons?, and pets often doesn't seem to show your actual pet - instead using a stand-in generic animal.
I don't have fast enough reactions to be any good at PvP - so I guess I'll never have any titles in my 11 HoMs.
I'm not willing to lock my minis to a single character - so I'll never have any of my minis in my 11 HoMs.
I'd put my Ranger's 15k Druid armour in there - but I understand that it'd only be luck if I actually got to see female ranger armour in there when I did...and it won't be coloured/etc or customised in any way to reflect what she actually used.
Pets - why bother? I'll probably put my ranger's tiger in, but again I have no idea whether I'll actually see a tiger in there when I do.
Weapons - maybe. Depends on what they are, and whether I would have customised them anyway.
Basically, it comes down to the HoM being utterly irrelevant to anything that I'm interested in as a PvE-only player.
I hope that the HoM is at "proof of concept" stage at the moment, and what we're seeing does not reflect what it'll actually be like in a few months time - cause if this is a true representation then as far as I'm concerned it's useless.
I've really enjoyed the special dances from the Collector's editions, and been very disappointed that I didn't know about GW early enough to get a Prophesies Collectors Edition (the "Special Edition" didn't have any PvE bonus content), so I can't ever have Divine Aura. I've hunted around and been able to get pre-order packs for Prophesies and Factions (got Nightfall's one by actually pre-ordering, and same for GWEN) just so that i could have a complete set of bonus weapons. I even bought all 3 PvP unlock packs just so that my heroes could have the full skill set to choose from.
I'd always figured the "unlocks" for GW2 would be things like those signature dances, divine aura, and bonus pets/items. Knowing how much I'd enjoyed them in GW1, and how much I'd love to get the missing one (Divine Aura) and can't, I'd intended on unlocking as much of the HoM as posible so that I didn't miss out on these "niceties" in GW2.
Well - I can't. This weekend's introduction to the HoM has demonstrated very clearly that nothing I'm interested in or capable of achieving will matter one jot when GW2 comes out - not even for just unlocking visual niceties.
Seriously, if this thing is actually meant to have any benefit for more than just a handful of players, it needs a serious rethink.
The reason we were given for why it was "character-based" rather than "account-based" was to do with the recognition and storage of titles earned, and their "inheritance" by GW2 characters.
When I got into the HoM, the only titles that could be "registered" were PvP account-wide titles.
Some really dumb questions:
1. PvP characters don't have access to HoM since it's only available through an explorable area, do they? So why only PvP titles?
2. Why make it character-based at all with the current set up?
Armour doesn't display your armour, mini pets get destroyed for other characters on the account, titles are account-based ones only and have nothing whatsoever to do with PvE, heroes only count if you do Challenge missions to get armour upgrade pieces (which I will admit I'd mistakenly thought up to now was PvP stuff, so had avoided), weaponry only takes the GWEN items (although that one I had expected, so didn't come as a shock) - why not all Customised weapons?, and pets often doesn't seem to show your actual pet - instead using a stand-in generic animal.
I don't have fast enough reactions to be any good at PvP - so I guess I'll never have any titles in my 11 HoMs.
I'm not willing to lock my minis to a single character - so I'll never have any of my minis in my 11 HoMs.
I'd put my Ranger's 15k Druid armour in there - but I understand that it'd only be luck if I actually got to see female ranger armour in there when I did...and it won't be coloured/etc or customised in any way to reflect what she actually used.
Pets - why bother? I'll probably put my ranger's tiger in, but again I have no idea whether I'll actually see a tiger in there when I do.
Weapons - maybe. Depends on what they are, and whether I would have customised them anyway.
Basically, it comes down to the HoM being utterly irrelevant to anything that I'm interested in as a PvE-only player.
I hope that the HoM is at "proof of concept" stage at the moment, and what we're seeing does not reflect what it'll actually be like in a few months time - cause if this is a true representation then as far as I'm concerned it's useless.
I've really enjoyed the special dances from the Collector's editions, and been very disappointed that I didn't know about GW early enough to get a Prophesies Collectors Edition (the "Special Edition" didn't have any PvE bonus content), so I can't ever have Divine Aura. I've hunted around and been able to get pre-order packs for Prophesies and Factions (got Nightfall's one by actually pre-ordering, and same for GWEN) just so that i could have a complete set of bonus weapons. I even bought all 3 PvP unlock packs just so that my heroes could have the full skill set to choose from.
I'd always figured the "unlocks" for GW2 would be things like those signature dances, divine aura, and bonus pets/items. Knowing how much I'd enjoyed them in GW1, and how much I'd love to get the missing one (Divine Aura) and can't, I'd intended on unlocking as much of the HoM as posible so that I didn't miss out on these "niceties" in GW2.
Well - I can't. This weekend's introduction to the HoM has demonstrated very clearly that nothing I'm interested in or capable of achieving will matter one jot when GW2 comes out - not even for just unlocking visual niceties.
Seriously, if this thing is actually meant to have any benefit for more than just a handful of players, it needs a serious rethink.
EternalTempest
If this stays character based... it's very likely to cause me to focus on just one character and no others.
I mean scarp all other equipment for material gold, xfer everything to one character and turn everything in to storage characters.
Since I like to focus on a single character, I can at least deal with this. But what this will do is cause me to focus on ele, and no other class.
I know this is going to turn off a lot of people.
I mean scarp all other equipment for material gold, xfer everything to one character and turn everything in to storage characters.
Since I like to focus on a single character, I can at least deal with this. But what this will do is cause me to focus on ele, and no other class.
I know this is going to turn off a lot of people.
countesscorpula
I just brought my mesmer to HoM only to discover that:
Legendary Survivor doesn't get displayed in HoM at all. AT ALL!
Are you kidding me?
Furthermore, it makes no distinction between whether you have simply finished the last mission in a campaign, or you actually earned the protector title. My mesmer has Prot of Tyria, but has 14/20 for Elona... yet it still notes the full text of someone who has a Protector title for Elona. So there is no "Honor" in PvE? Is that what A-Net is trying to say? Don't bother with those titles, because they aren't worth spit anyway? What a colossal disappointment. I'm going to go watch a movie or something... playing GW is just pissing me off more with each new discovery.
Legendary Survivor doesn't get displayed in HoM at all. AT ALL!
Are you kidding me?
Furthermore, it makes no distinction between whether you have simply finished the last mission in a campaign, or you actually earned the protector title. My mesmer has Prot of Tyria, but has 14/20 for Elona... yet it still notes the full text of someone who has a Protector title for Elona. So there is no "Honor" in PvE? Is that what A-Net is trying to say? Don't bother with those titles, because they aren't worth spit anyway? What a colossal disappointment. I'm going to go watch a movie or something... playing GW is just pissing me off more with each new discovery.
Charlotte the Harlot
wow award people for crap where you just farm and make money (all but the title monument) but not for legendary cartog, guardian, vanquisher, or hunter only pve titles that take any skill really seems really really stupid.
The pvp title reqs are really high i guess people will have some of them but it still seems a bit ridicules.
Character based who cares if one character did something but the other didn't the player did it not the char no reason for it not to be acount based. Only reason is because the inheritance thing wouldn't make sense but a human screwing another species and having some asura freak child 100 years from now does....?
Practically every post I have seen either wants account based HoM or would be fine with it either way. So why not do something like this that would make so many players happy and would make the smallest fraction of the population unhappy. Its completely block headed to say this method is better having it implemented like this to make practically the entire gw population unhappy with it is one of the dumbest things anet could have done.
The pvp title reqs are really high i guess people will have some of them but it still seems a bit ridicules.
Character based who cares if one character did something but the other didn't the player did it not the char no reason for it not to be acount based. Only reason is because the inheritance thing wouldn't make sense but a human screwing another species and having some asura freak child 100 years from now does....?
Practically every post I have seen either wants account based HoM or would be fine with it either way. So why not do something like this that would make so many players happy and would make the smallest fraction of the population unhappy. Its completely block headed to say this method is better having it implemented like this to make practically the entire gw population unhappy with it is one of the dumbest things anet could have done.
Rhedd
Well, I think I've heard enough about the HoM to go from being annoyed at the stupidity to just kind of laughing at the whole thing.
Seriously, it sounds screwed to the point that I simply have to assume it's a work-in-progress.
Heck, Gaile even said the other day that she wasn't sure you'd be able to do anything with the HoM in the preview other than walk in and look at it, so it might very well be unfinished.
Not telling her how to do her job, or anything, but if I were Gaile, I'd be in LA explaining how this is all just placeholder stuff, and it'll be far better when released. If that's not true, they should say it anyway. They have a week or so to make it true. ^_^
Seriously, it sounds screwed to the point that I simply have to assume it's a work-in-progress.
Heck, Gaile even said the other day that she wasn't sure you'd be able to do anything with the HoM in the preview other than walk in and look at it, so it might very well be unfinished.
Not telling her how to do her job, or anything, but if I were Gaile, I'd be in LA explaining how this is all just placeholder stuff, and it'll be far better when released. If that's not true, they should say it anyway. They have a week or so to make it true. ^_^
Cacheelma
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Originally Posted by Rhedd
Not telling her how to do her job, or anything, but if I were Gaile, I'd be in LA explaining how this is all just placeholder stuff, and it'll be far better when released. If that's not true, they should say it anyway. They have a week or so to make it true. ^_^
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EternalTempest
The more you think about this, Anet is trapped between a rock and hard place.
Not enough accomplishments = People complaining about all the work they done that doesn't go towards GW2.
Too many accomplishments = People complaining about having to grind way too much.
Having PVP accomplishments = pve complaining on how they can't get it.
No matter what... Anet is going to get yelled at.
The two things I would do differently.
Make unlocks account based, and make mini-pets "customized" to your account, not your character.
Not enough accomplishments = People complaining about all the work they done that doesn't go towards GW2.
Too many accomplishments = People complaining about having to grind way too much.
Having PVP accomplishments = pve complaining on how they can't get it.
No matter what... Anet is going to get yelled at.
The two things I would do differently.
Make unlocks account based, and make mini-pets "customized" to your account, not your character.
dansamy
This is, frankly, complete and utter BS. The only PvP title to require higher than rank 9 is the absolute insane rank 12 for HA. Seriously. FIVE TIMES the number of points required for rank 9? When ALL the other PvP-based titles require only rank 9?
Wyldchild777
Greetings,
While I haven't yet read all the posts in this thread, I thought I would just pipe in and share my thoughts.
The way I see to make the HoM account based and yet retain the individual character achievements is to first just make one HoM for an account. All characters on that account share the same HoM. Any achievements made by any characters currently existing on that account will trigger a "display" in the HoM "display cases" (for lack of a better phrase).
However, in front of each "display" will be a clickable "plaque" similar to the tablets of wisdom in Shing Jea Monastery. This "plaque" will display the actual characters that have achieved the item being displayed.
This will still maintain the individual accomplishments of each character, while still allowing the viewing of all accomplishments made on the entire account.
As for the minipet customization issue, I'm leaning towards the "no way" camp, with provisions. Instead of customizing the pet, just add a flag to the pet (yes I know that this will require additional programming on ANet's part) that changes it's name from, for instance, "Miniature Siege Turtle" to "Used Miniature Siege Turtle" thereby indicating that the pet has been used in a HoM display, and an internal, non-displayed (except in the account's HoM as stated above) flag indicating the character that "used" the pet. This will prevent possible scamming of used rare minipets being sold as unused, while still allowing collectors who simply want a large zoo to obtain minipets for their own use.
The above is, in my opinion, a good way to compromise between what I have interpreted as being the wants of the community (as expressed in this thread) and the wants of the company (as expressed by Gaile in this thread).
Merry meet, merry met, merry meet again,
Wyldchild777
While I haven't yet read all the posts in this thread, I thought I would just pipe in and share my thoughts.
The way I see to make the HoM account based and yet retain the individual character achievements is to first just make one HoM for an account. All characters on that account share the same HoM. Any achievements made by any characters currently existing on that account will trigger a "display" in the HoM "display cases" (for lack of a better phrase).
However, in front of each "display" will be a clickable "plaque" similar to the tablets of wisdom in Shing Jea Monastery. This "plaque" will display the actual characters that have achieved the item being displayed.
This will still maintain the individual accomplishments of each character, while still allowing the viewing of all accomplishments made on the entire account.
As for the minipet customization issue, I'm leaning towards the "no way" camp, with provisions. Instead of customizing the pet, just add a flag to the pet (yes I know that this will require additional programming on ANet's part) that changes it's name from, for instance, "Miniature Siege Turtle" to "Used Miniature Siege Turtle" thereby indicating that the pet has been used in a HoM display, and an internal, non-displayed (except in the account's HoM as stated above) flag indicating the character that "used" the pet. This will prevent possible scamming of used rare minipets being sold as unused, while still allowing collectors who simply want a large zoo to obtain minipets for their own use.
The above is, in my opinion, a good way to compromise between what I have interpreted as being the wants of the community (as expressed in this thread) and the wants of the company (as expressed by Gaile in this thread).
Merry meet, merry met, merry meet again,
Wyldchild777
Porkchop Sandwhiches
Why dont they just save themselves the headaches of consuming mini pets and other items getting scammed by just inventing a "no trade" or "no drop" tag like in other games? After you use a pet in your ACCOUNT HOM it would become no trade, so you couldnt ever sell it but would be able to stick it in your bank so different characters on your account could use it.
O_O
O_O
Cacheelma
Quote:
Originally Posted by Porkchop Sandwhiches
Why dont they just save themselves the headaches of consuming mini pets and other items getting scammed by just inventing a "no trade" or "no drop" tag like in other games? After you use a pet in your ACCOUNT HOM it would become no trade, so you couldnt ever sell it but would be able to stick it in your bank so different characters on your account could use it.
O_O |
You can't transfer any soulbound items in WoW. NoDrop in Anarchy Online can't even be sold to a store, much less trade with anyone else (and that's the only way you can transfer item to whoever in that game; trade).
Porkchop Sandwhiches
I never played WoW, but the tag soulbound works like how attuning did in EQ2 prehaps? Attuned items were something only you could use, but there were still other items in game with "no trade" flags.
Either way, I dont see why a single account in Guild Wars couldn't share mini pets with a certain flag. The same general idea is there where you couldn't trade away an item after you "use" it in HOM.
I'm trying to convey that there is a simpler solution than the current system.
Either way, I dont see why a single account in Guild Wars couldn't share mini pets with a certain flag. The same general idea is there where you couldn't trade away an item after you "use" it in HOM.
I'm trying to convey that there is a simpler solution than the current system.
dansamy
All I know is that I will not buy GW:EN or GW2 if HoM stays the way it is now. You can not seriously expect me to believe that it's intentional to require rank 9 for all PvP titles except Hero, which requires rank 12. That's a slap in the face that says "Grind more n00b!" As if rank 9 in the PvP titles didn't already take up a block of time, but to make one, and only one, require rank 12 seems very, very unfair and just plain wrong. They can fix it one of two ways: make all PvP titles require rank 12 or make them all require rank 9.
FelixCarter
I thought the HoM was what they were putting most of their effort into... Just by the way they were talking about it. I mean, they made it out to be such a big thing. Assuming they do make huge changes in the next 6 days, why did they wait until now?
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Minipet Customization: What? Customizing a minipet? I don't understand this at all. I understand Anet wanting to make the rarity of the minipet equal in GW2, but that can be solved simply...
Armor: They have to be still working on this, so I'm not going to bother... Just wondering why they waited until now...?
Weapons: Same as the above. Hopefully, they're still working on this. Rotating statues with the stats and rarity beneath was what I was expecting... But I like to blow things outta proportion.
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The minipet customization still has me upset. The above method is sound and would make people happier...
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Minipet Customization: What? Customizing a minipet? I don't understand this at all. I understand Anet wanting to make the rarity of the minipet equal in GW2, but that can be solved simply...
- Give Minipet to NPC
- NPC immortalizes minipet into the HoM
- Minipet shows a STAR (or something) next to it's name, showing it has been immortalized.
- Minipet can be sold AND used by others, but cannot be immortalized again.
Armor: They have to be still working on this, so I'm not going to bother... Just wondering why they waited until now...?
Weapons: Same as the above. Hopefully, they're still working on this. Rotating statues with the stats and rarity beneath was what I was expecting... But I like to blow things outta proportion.
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The minipet customization still has me upset. The above method is sound and would make people happier...
The Herbalizer
I dont really understand why GWEN only weapons can go into HOM.
Its not like they are going to be the only weapons which will have sentimental value to us.
They allow us to take non GWEN armour into HOM.
They allow us to take skills and titles not obtained from GWEN.
Even if they limit us to say 5 weapons from each previous chapter it would be nice.
Its not like they are going to be the only weapons which will have sentimental value to us.
They allow us to take non GWEN armour into HOM.
They allow us to take skills and titles not obtained from GWEN.
Even if they limit us to say 5 weapons from each previous chapter it would be nice.
Jongo River
I assume they've probably implemented some tag to EotN weapons, that lets the system ID or store them more easily. Some fudge, like the rest of HoM - that would have been forgiveable, if it hadn't been presented as the central feature of the expansion.
Shattered Self
Gaile, please read!
There's been a lot of controversy surrounding the Hall of Monuments and related issues as we have acquired more information about it. Gaile has been kind enough to grace this discussion thread with her presence, so we owe it to her to try to remain polite and clearly explain our positions, and try to provide workable alternatives to things we don't like. We also owe it to our fellow players, as a response from Gaile to a well-written post is much more informative than a response to an invective-filled rambling diatribe.
There are multiple issues at hand, many of which have been blended together by various posters, complicating a clear discussion of them. I'll be addressing the following points in this post:
1) Character vs. Account concerns as related to the Hall of Monuments as a showcase of accomplishments
2) Character vs. Account concerns as related to GW2 inheritance
3) Title concerns
4) Armor concerns
5) Mini-pet concerns
Issue One: Character vs. Account - HoM as a Showcase of Accomplishments (The Needs of the Many)
If I recall correctly, before inheritance in GW2 was even mentioned, the Hall of Monuments was described as a presentation of all of your accomplishments, a way to show friends or even random waylaid strangers all the things you've done. The problem with the current implementation of HoM arises from the fact that different people play Guild Wars in different ways, something that ANet has previously done an at least reasonable job of supporting, and often an excellent job.
I feel that I speak for the community in general when I say that we imagined (or at least hoped for) HoM as a showcase for a player's accomplishments. Our characters have not accomplished anything; though always beloved and often roleplayed, ultimately they are merely tools, vehicles through which we, the players, accomplish things. In its current incarnation, HoM is dedicated to a single character; for players whose playstyle is a focus on a single "main" character, HoM still successfully accomplishes the ideal of showing off everything they've achieved. For those of us with a stable of characters, however, HoM is disappointing; at any given time/viewing, it only displays a fraction of what we've accomplished.
Someone posted a good example of the issue a ways back in the thread, and it didn't seem to get much attention, so I'm going to paraphrase it here:
Player A: Hey, come check out my Hall of Monuments.
Player B: Sure.
Player A: See, I've got these titles, these armor sets, and I've done all these things.
Player B: Pretty cool! So, off to FoW?
Player A: What? Oh, no, I still have to show you the Halls of my 9 other characters. It'll only take an hour or so. Now wait right here while I swap characters and map over here.
Player B: *weeps*
Thus, some of us would very much prefer to see a HoM that displays the accomplishments of all our characters, not just the active character; even some of the single-character players are strongly in our camp. Because it's impossible to get every title on one character, especially if you made your main character well before the introduction of the Legendary Survivor and Legendary Defender of Ascalon, many players made side characters for the express purpose of getting these titles, with the intention of eventually having a HoM that showed they'd gotten every title available, albeit spread over a couple characters.
Of course, it would require a considerable amount of work to change the currently existing HoM code. This discussion has been largely to describe how a considerable chunk of the player base feels on the matter; realistic suggestions are few and far between at this point. Gaile, even just an acknowledgment of how we feel and a (truthful) "We'll look into it," would be appreciated. We understand (at least most of us do) that with only 1 week left before official release, a change of this magnitude is highly improbable. There have been other major changes (such as reconnects, etc.) that have been made in the past following release, however, so all we ask is that you let us know whether we can hope for such a change to HoM at some point in the future.
Issue Two: Character vs. Account - Guild Wars 2 Inheritance (Complex Genealogies)
A lot of people have jumped to conclusions about how inheritance in Guild Wars 2 will work based on how HoM apparently works in GW:EN. While I caution those people to calm down, since at this point we're dealing with just a bit of tentative thoughts from ANet and a lot of speculation, it's nonetheless prudent to begin discussions of how inheritance will work now, while ANet is in a position to act on any ideas produced and nothing is set in stone/code yet.
A lot of the concern seems to be based around the interpretation that GW2 players will only be able to set up a one-to-one inheritance: each GW2 character will inherit from only one GW1 character, and each GW1 character will be inherited from by only one GW2 character. This is not to say that players want all their GW2 characters to inherit every GW1 accomplishment, but rather that they would like to have more control than a simple "one ancestor to one inheritor" system would provide.
In the context of GW2 inheritance, many people think of their GW1 characters as a family, and resulting GW2 characters as being descendants of all of them. While Gaile rightly pointed out that a person can't have black hair and red hair just because they had one ancestor with black hair and another with red hair, the issue is more complex than that. I have my father's coloring, and my mother's body type. In terms of personality, I'm closest to my maternal grandfather, though I've been told I have my paternal grandfather's sense of humor. My sister, on the other hand, has my mother's coloring, my father's body type, and her personality is very similar to that of my father's younger sister. Inheritance is a complex thing in real life, and GW2 inheritance would benefit from incorporating a bit of that complexity.
My suggestion is that GW2 characters, when created, be shown a list of GW1 characters and their inheritable accomplishments. Rather than picking a character to inherit from, however, they would select individual accomplishments to inherit. GW2 characters would not be able to select duplicate accomplishments (such as GW1 char A's Protector of Tyria and GW1 char B's Protector of Tyria). Nor would multiple GW2 characters be able to inherit the same accomplishment from the same ancestor, though they might get the same accomplishment from different ancestors (the more blonde ancestors there are, the more blonde descendants there should be). Account-wide GW1 accomplishments (PvP & lucky titles are the only ones at this time, as far as I know) would be inheritable by all characters on the associated GW2 account. If an inheriting GW2 character was deleted, the accomplishments it had inherited would once again be available.
Another way to think of it is that all the GW1 characters on an account get a token for each accomplishment, with the name of the accomplishment written on it, and all those accomplishments go into one big pool from which GW2 characters from the associated account draw. The GW2 characters can take as many tokens as they want, but they can't take a token that's a duplicate of a token they already have, and if the character is deleted then their tokens go back into the pool.
From a roleplaying perspective, it might be described this way: X inherited A's bravery (Legendary Guardian) and B's fortitude (Incorrigible Ale-Hound), while Y inherited B's wanderlust (Legendary Cartographer) and C's talent (Legendary Skill Hunter), and both inherited their family's allegiance to the Luxons.
This way, players who used several characters to get every title possible can give all of them to one GW2 character if they wish, and those with one primary character can spread that character's accomplishments among a stable of descendants should they so desire, but there's still only one GW2 character benefiting from each accomplishment.
Issue Three: The Monument of Honor (Whose Titles Count?)
Many players, myself included, upon arriving at the Hall of Monuments were disturbed to note that, besides campaign completion, the Monument of Honor only listed the Kind of a Big Deal title and certain PvP titles, and those only if a very high requirement was met.
By recognizing certain titles and not others, it creates the impression that the unrecognized titles are trivial, or not "worth" anything. Are thirteen thousand fame, 95% of Tyria explored, five thousand high-end chests opened, or 7.5 million faction donated so easy to achieve that they're not worth recognizing? Because that's what the current Monument of Honor design tells us: "If you're not going to grind your way into the top 0.1%, don't even bother trying." One of the primary mantras of Guild Wars used to be, "Skill, not grind." I even described it that way to friends when trying to convince them to play. To a lot of players, the Monument of Honor is a complete betrayal to that ideal.
Altering the Monument of Honor to just display a list of all displayable titles achieved at the end would be relatively simple from a coding standpoint. Even coming up with flavor text descriptions, as for completing the campaigns, wouldn't require too much effort; heck, I'll even do it for you if you'd like (though I can't handle translations, unfortunately). While we would like for every title (not just every max title, but every displayable title) to offer some inheritable reward, no matter how tiny, that's not nearly as important as simply recognizing in the Hall that we accomplished these things. Please, please, Gaile, ANet, at least consider making this small change.
Issue Four: The Monument of Resilience (That's Not My Armor)
The images and video of the Hall of Monuments that showed sets of armor from multiple classes were initially hailed as evidence that HoM would be account-based, and there was much rejoicing. To a lot of players, especially those interested in displaying particularly expensive armor sets like Obsidian or Vabbian, the discovery that the armor monument in fact simply displays armor sets of the same type (Elite Luxon, Primeval, etc.) from 2 apparently randomly selected classes, instead of the showing the armor you added, undoubtedly seems like some sort of cruel trick.
Gaile, ANet, if there are technical reasons why it can't simply display the armor we showed it, or even just an undyed set of the correct type, gender, and class, please tell us so, because otherwise it just seems kind of, well, half-assed. If there aren't technical limitations constraining us to the current system, then we would very much appreciate it being corrected or at least having the reasoning behind it explained to us. It's very disappoint to be told we can display our armor, then finding out it just shows a few random sets of armor that that character couldn't even use.
Issue Five: Mini-pets (Noah's Ark)
Oddly to many people, one of the biggest topics of discussion and sources of outrage was that HoM customized any mini-pets you chose to display, so they could only ever be used by that character. Fortunately, an excellent solution to this less-than-ideal arrangement has already been proposed and Gaile has indicated that ANet views it favorably: an NPC similar to the Festival Hat NPCs would duplicate customized miniatures for all your characters. The trick now is to make sure that the needs of both the players and ANet are met.
The players want to be able to trade minis around their characters and add minis to HoM. ANet wants to prevent any given mini from being added to more than one HoM. The trick is to find a solution that allows a mini to be used by all of a player's characters but only added to one HoM. Perhaps only uncustomized minis can be added to HoM, and become customized in the process; only customized minis can be learned by the minis NPC, and any minis he makes are auto-customized.
In closing, I'd like to ask ANet to consider the issues and solutions proposed here and let us know their thoughts on the matter(s). Everyone else, let's try to remember that Gaile is limited to what the devs tell her, and ANet doesn't have an endless supply of coders to make major changes, especially to a product they're planning to release 7 days from now. Bitching and moaning is a waste of time if you can't propose a solution ANet is actually reasonably capable of implementing.
There's been a lot of controversy surrounding the Hall of Monuments and related issues as we have acquired more information about it. Gaile has been kind enough to grace this discussion thread with her presence, so we owe it to her to try to remain polite and clearly explain our positions, and try to provide workable alternatives to things we don't like. We also owe it to our fellow players, as a response from Gaile to a well-written post is much more informative than a response to an invective-filled rambling diatribe.
There are multiple issues at hand, many of which have been blended together by various posters, complicating a clear discussion of them. I'll be addressing the following points in this post:
1) Character vs. Account concerns as related to the Hall of Monuments as a showcase of accomplishments
2) Character vs. Account concerns as related to GW2 inheritance
3) Title concerns
4) Armor concerns
5) Mini-pet concerns
Issue One: Character vs. Account - HoM as a Showcase of Accomplishments (The Needs of the Many)
If I recall correctly, before inheritance in GW2 was even mentioned, the Hall of Monuments was described as a presentation of all of your accomplishments, a way to show friends or even random waylaid strangers all the things you've done. The problem with the current implementation of HoM arises from the fact that different people play Guild Wars in different ways, something that ANet has previously done an at least reasonable job of supporting, and often an excellent job.
I feel that I speak for the community in general when I say that we imagined (or at least hoped for) HoM as a showcase for a player's accomplishments. Our characters have not accomplished anything; though always beloved and often roleplayed, ultimately they are merely tools, vehicles through which we, the players, accomplish things. In its current incarnation, HoM is dedicated to a single character; for players whose playstyle is a focus on a single "main" character, HoM still successfully accomplishes the ideal of showing off everything they've achieved. For those of us with a stable of characters, however, HoM is disappointing; at any given time/viewing, it only displays a fraction of what we've accomplished.
Someone posted a good example of the issue a ways back in the thread, and it didn't seem to get much attention, so I'm going to paraphrase it here:
Player A: Hey, come check out my Hall of Monuments.
Player B: Sure.
Player A: See, I've got these titles, these armor sets, and I've done all these things.
Player B: Pretty cool! So, off to FoW?
Player A: What? Oh, no, I still have to show you the Halls of my 9 other characters. It'll only take an hour or so. Now wait right here while I swap characters and map over here.
Player B: *weeps*
Thus, some of us would very much prefer to see a HoM that displays the accomplishments of all our characters, not just the active character; even some of the single-character players are strongly in our camp. Because it's impossible to get every title on one character, especially if you made your main character well before the introduction of the Legendary Survivor and Legendary Defender of Ascalon, many players made side characters for the express purpose of getting these titles, with the intention of eventually having a HoM that showed they'd gotten every title available, albeit spread over a couple characters.
Of course, it would require a considerable amount of work to change the currently existing HoM code. This discussion has been largely to describe how a considerable chunk of the player base feels on the matter; realistic suggestions are few and far between at this point. Gaile, even just an acknowledgment of how we feel and a (truthful) "We'll look into it," would be appreciated. We understand (at least most of us do) that with only 1 week left before official release, a change of this magnitude is highly improbable. There have been other major changes (such as reconnects, etc.) that have been made in the past following release, however, so all we ask is that you let us know whether we can hope for such a change to HoM at some point in the future.
Issue Two: Character vs. Account - Guild Wars 2 Inheritance (Complex Genealogies)
A lot of people have jumped to conclusions about how inheritance in Guild Wars 2 will work based on how HoM apparently works in GW:EN. While I caution those people to calm down, since at this point we're dealing with just a bit of tentative thoughts from ANet and a lot of speculation, it's nonetheless prudent to begin discussions of how inheritance will work now, while ANet is in a position to act on any ideas produced and nothing is set in stone/code yet.
A lot of the concern seems to be based around the interpretation that GW2 players will only be able to set up a one-to-one inheritance: each GW2 character will inherit from only one GW1 character, and each GW1 character will be inherited from by only one GW2 character. This is not to say that players want all their GW2 characters to inherit every GW1 accomplishment, but rather that they would like to have more control than a simple "one ancestor to one inheritor" system would provide.
In the context of GW2 inheritance, many people think of their GW1 characters as a family, and resulting GW2 characters as being descendants of all of them. While Gaile rightly pointed out that a person can't have black hair and red hair just because they had one ancestor with black hair and another with red hair, the issue is more complex than that. I have my father's coloring, and my mother's body type. In terms of personality, I'm closest to my maternal grandfather, though I've been told I have my paternal grandfather's sense of humor. My sister, on the other hand, has my mother's coloring, my father's body type, and her personality is very similar to that of my father's younger sister. Inheritance is a complex thing in real life, and GW2 inheritance would benefit from incorporating a bit of that complexity.
My suggestion is that GW2 characters, when created, be shown a list of GW1 characters and their inheritable accomplishments. Rather than picking a character to inherit from, however, they would select individual accomplishments to inherit. GW2 characters would not be able to select duplicate accomplishments (such as GW1 char A's Protector of Tyria and GW1 char B's Protector of Tyria). Nor would multiple GW2 characters be able to inherit the same accomplishment from the same ancestor, though they might get the same accomplishment from different ancestors (the more blonde ancestors there are, the more blonde descendants there should be). Account-wide GW1 accomplishments (PvP & lucky titles are the only ones at this time, as far as I know) would be inheritable by all characters on the associated GW2 account. If an inheriting GW2 character was deleted, the accomplishments it had inherited would once again be available.
Another way to think of it is that all the GW1 characters on an account get a token for each accomplishment, with the name of the accomplishment written on it, and all those accomplishments go into one big pool from which GW2 characters from the associated account draw. The GW2 characters can take as many tokens as they want, but they can't take a token that's a duplicate of a token they already have, and if the character is deleted then their tokens go back into the pool.
From a roleplaying perspective, it might be described this way: X inherited A's bravery (Legendary Guardian) and B's fortitude (Incorrigible Ale-Hound), while Y inherited B's wanderlust (Legendary Cartographer) and C's talent (Legendary Skill Hunter), and both inherited their family's allegiance to the Luxons.
This way, players who used several characters to get every title possible can give all of them to one GW2 character if they wish, and those with one primary character can spread that character's accomplishments among a stable of descendants should they so desire, but there's still only one GW2 character benefiting from each accomplishment.
Issue Three: The Monument of Honor (Whose Titles Count?)
Many players, myself included, upon arriving at the Hall of Monuments were disturbed to note that, besides campaign completion, the Monument of Honor only listed the Kind of a Big Deal title and certain PvP titles, and those only if a very high requirement was met.
By recognizing certain titles and not others, it creates the impression that the unrecognized titles are trivial, or not "worth" anything. Are thirteen thousand fame, 95% of Tyria explored, five thousand high-end chests opened, or 7.5 million faction donated so easy to achieve that they're not worth recognizing? Because that's what the current Monument of Honor design tells us: "If you're not going to grind your way into the top 0.1%, don't even bother trying." One of the primary mantras of Guild Wars used to be, "Skill, not grind." I even described it that way to friends when trying to convince them to play. To a lot of players, the Monument of Honor is a complete betrayal to that ideal.
Altering the Monument of Honor to just display a list of all displayable titles achieved at the end would be relatively simple from a coding standpoint. Even coming up with flavor text descriptions, as for completing the campaigns, wouldn't require too much effort; heck, I'll even do it for you if you'd like (though I can't handle translations, unfortunately). While we would like for every title (not just every max title, but every displayable title) to offer some inheritable reward, no matter how tiny, that's not nearly as important as simply recognizing in the Hall that we accomplished these things. Please, please, Gaile, ANet, at least consider making this small change.
Issue Four: The Monument of Resilience (That's Not My Armor)
The images and video of the Hall of Monuments that showed sets of armor from multiple classes were initially hailed as evidence that HoM would be account-based, and there was much rejoicing. To a lot of players, especially those interested in displaying particularly expensive armor sets like Obsidian or Vabbian, the discovery that the armor monument in fact simply displays armor sets of the same type (Elite Luxon, Primeval, etc.) from 2 apparently randomly selected classes, instead of the showing the armor you added, undoubtedly seems like some sort of cruel trick.
Gaile, ANet, if there are technical reasons why it can't simply display the armor we showed it, or even just an undyed set of the correct type, gender, and class, please tell us so, because otherwise it just seems kind of, well, half-assed. If there aren't technical limitations constraining us to the current system, then we would very much appreciate it being corrected or at least having the reasoning behind it explained to us. It's very disappoint to be told we can display our armor, then finding out it just shows a few random sets of armor that that character couldn't even use.
Issue Five: Mini-pets (Noah's Ark)
Oddly to many people, one of the biggest topics of discussion and sources of outrage was that HoM customized any mini-pets you chose to display, so they could only ever be used by that character. Fortunately, an excellent solution to this less-than-ideal arrangement has already been proposed and Gaile has indicated that ANet views it favorably: an NPC similar to the Festival Hat NPCs would duplicate customized miniatures for all your characters. The trick now is to make sure that the needs of both the players and ANet are met.
The players want to be able to trade minis around their characters and add minis to HoM. ANet wants to prevent any given mini from being added to more than one HoM. The trick is to find a solution that allows a mini to be used by all of a player's characters but only added to one HoM. Perhaps only uncustomized minis can be added to HoM, and become customized in the process; only customized minis can be learned by the minis NPC, and any minis he makes are auto-customized.
In closing, I'd like to ask ANet to consider the issues and solutions proposed here and let us know their thoughts on the matter(s). Everyone else, let's try to remember that Gaile is limited to what the devs tell her, and ANet doesn't have an endless supply of coders to make major changes, especially to a product they're planning to release 7 days from now. Bitching and moaning is a waste of time if you can't propose a solution ANet is actually reasonably capable of implementing.
arcanemacabre
OK, one thing I'd like to know is:
This is in reference to passing down obviously PvE titles (cartographer, drunkard, sweet tooth, etc) to characters in GW2, obviously via the HoM. It's obvious that Gaile assumed, just like many of us, that PvE titles would be represented in the HoM, and at a per-character level.
Now, my question is, and this is directed at Gaile: Was this purely assumption, only to find out otherwise, or is it simply not added into the HoM yet? Her silence on the matter since the BE went live leads me to think the former. Also, if it is the former, why is it this way and can we get it changed?
Quote:
Originally Posted by Gaile Gray
Cool, I like the storytelling here. But again, do you feel you should be able to make ONE character who is explorer, drunk, diabetic, fortune-seeker, and fighter? I mean, in a real inheritance, no one gets all that each ancestor did and had. No one has the red hair of the grandmother and the raven waves of the great uncle, right?
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Now, my question is, and this is directed at Gaile: Was this purely assumption, only to find out otherwise, or is it simply not added into the HoM yet? Her silence on the matter since the BE went live leads me to think the former. Also, if it is the former, why is it this way and can we get it changed?
JONO51
Quote:
Originally Posted by dansamy
This is, frankly, complete and utter BS. The only PvP title to require higher than rank 9 is the absolute insane rank 12 for HA. Seriously. FIVE TIMES the number of points required for rank 9? When ALL the other PvP-based titles require only rank 9?
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Tijger
Quote:
Originally Posted by dansamy
All I know is that I will not buy GW:EN or GW2 if HoM stays the way it is now. You can not seriously expect me to believe that it's intentional to require rank 9 for all PvP titles except Hero, which requires rank 12. That's a slap in the face that says "Grind more n00b!" As if rank 9 in the PvP titles didn't already take up a block of time, but to make one, and only one, require rank 12 seems very, very unfair and just plain wrong. They can fix it one of two ways: make all PvP titles require rank 12 or make them all require rank 9.
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HoM is a nice freebie, thats all.
Solar_Takfar
Very well put, Shattered Self. Your post describes exactly what I envisioned as a possible solution for the HoM/inheritance system. I'll post the other system I thought up sometime soon.
BenjZee
shattered self nice post
You bring up some fair points, please Anet have a read.
The overall HOM isnt that bad really, people are saying now there titles are worthless; what about before the HOM. Its just for honour and hsowing off anyway. If someone wanted to show off something special they would own the sed minipet/armor/title anyway.
Im not happy about the minipets thing
so what if people would trade them in guilds. oh well, how can your guild trust you with there kuunvang anyway. If they wanna risk there items let them. PS my guild, i wont steal lol
Account based sounds better for minipets; i recon there should be a checklist feature which shows the stuff you've unlocked on the account (similar to priests of balthazar) and you tick the ones you want to show. You could register a mini pet or seomthing to the account like the way you register your account name to tournament npc
considering the HOM is PVE im really surprised that you need pvp titles to show yourself off
You bring up some fair points, please Anet have a read.
The overall HOM isnt that bad really, people are saying now there titles are worthless; what about before the HOM. Its just for honour and hsowing off anyway. If someone wanted to show off something special they would own the sed minipet/armor/title anyway.
Im not happy about the minipets thing
so what if people would trade them in guilds. oh well, how can your guild trust you with there kuunvang anyway. If they wanna risk there items let them. PS my guild, i wont steal lol
Account based sounds better for minipets; i recon there should be a checklist feature which shows the stuff you've unlocked on the account (similar to priests of balthazar) and you tick the ones you want to show. You could register a mini pet or seomthing to the account like the way you register your account name to tournament npc
considering the HOM is PVE im really surprised that you need pvp titles to show yourself off
dansamy
Quote:
Originally Posted by Tijger
Sorry but if you all want to buy EN for is an e-peen display (HoM) then you're right, you shouldnt buy it.
HoM is a nice freebie, thats all. |
Loviatar
if any of this would give you a GW2 playing advantage i could understand the foaming mouth rabid responses.
it has been stated that the GW2 *UNLOCKS* will be nice but not give a playing advantage to a maxed GW1 player starting GW2 over a brand new player starting GW2.
they will both start equal............NO PREVIOUS GW EXP REQUIRED TO BE THE TOP GW2 DOG
and all those super rare GW1 unlocked minipets will be customized to prevent someone from getting rich with them
it has been stated that the GW2 *UNLOCKS* will be nice but not give a playing advantage to a maxed GW1 player starting GW2 over a brand new player starting GW2.
they will both start equal............NO PREVIOUS GW EXP REQUIRED TO BE THE TOP GW2 DOG
and all those super rare GW1 unlocked minipets will be customized to prevent someone from getting rich with them
Solar_Takfar
So I decided to lay out a detailed explanation of my suggestions for HoM and the inheritance system. Please make your own comments and sugestions in the linked thread:
http://www.guildwarsguru.com/forum/s...25#post3076625
http://www.guildwarsguru.com/forum/s...25#post3076625
VitisVinifera
Shattered owns. I sure hope Gaile puts that in the CR report. But given her state of denial, I have my doubts.
I also find it ironic that Gaile was telling us just to wait until GWEN goes live and we'll see for ourselves the great wisdom in how HoM was designed.
Instead it further exposes some serious issues generally revolving around betrayal of the fanbase, and Gaile has been silent ever since.
So this is the future of GW eh.........? Is it Gaile?
I also find it ironic that Gaile was telling us just to wait until GWEN goes live and we'll see for ourselves the great wisdom in how HoM was designed.
Instead it further exposes some serious issues generally revolving around betrayal of the fanbase, and Gaile has been silent ever since.
So this is the future of GW eh.........? Is it Gaile?
Solar_Takfar
Quote:
Originally Posted by VitisVinifera
Shattered owns. I sure hope Gaile puts that in the CR report. But given her state of denial, I have my doubts.
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Quote:
Originally Posted by VitisVinifera
I also find it ironic that Gaile was telling us just to wait until GWEN goes live and we'll see for ourselves the great wisdom in how HoM was designed.
|
Quote:
Originally Posted by VitisVinifera
Instead it further exposes some serious issues generally revolving around betrayal of the fanbase, and Gaile has been silent ever since.
So this is the future of GW eh.........? Is it Gaile? |
Winterclaw
Quote:
Originally Posted by FelixCarter
I thought the HoM was what they were putting most of their effort into... Just by the way they were talking about it. I mean, they made it out to be such a big thing. Assuming they do make huge changes in the next 6 days, why did they wait until now?
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Herbalizer, just so long as every known skin drops in GWEN, I guess it wouldn't be too bad. Maybe they could add a green crafter who can craft any skin so you can use them in the HoM.
Vitis, Gaile always says that everything Anet does is great, even the original version of the loot drop nerf.
Cacheelma
Quote:
Originally Posted by JONO51
One thing I've been trying to find out: Do faction titles also require r9?
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ReSpAwNeD
I'll post it should be ACCOUNT BASED here also! As I am very sad to report that I customized 1mil worth of GW mini pets. UNAWARE they were being CUSTOMIZED at all, and to ONE specific character ONLY. *SHOCKED*, *ANGRY*, *SAD*!!
Gimme back my mini's!!
Gimme back my mini's!!
demno113
i was thinking that it could be account/character based.
for ex, ill use some of my toons in the mon of honor:
Mon.. of Honor
Elementalist: Lingarro Tsugame:
Completed Proph...
Protector of Tyria
Spearmarshal
Vanquishing Lightb...
Ritualist: Kamaro Tygashi:
Completed Factions
Prot... of Cantha
and the list would continue on w/ all of your characters who have made it to HoM along w/ weapons, armor, etc. and in GW2, you can somehow choose which toon is an ancestor of a GW1 toon and inherit their stuff, while at the same time in GW1, you would not have to switch between toons to show ppl your HoM.
for ex, ill use some of my toons in the mon of honor:
Mon.. of Honor
Elementalist: Lingarro Tsugame:
Completed Proph...
Protector of Tyria
Spearmarshal
Vanquishing Lightb...
Ritualist: Kamaro Tygashi:
Completed Factions
Prot... of Cantha
and the list would continue on w/ all of your characters who have made it to HoM along w/ weapons, armor, etc. and in GW2, you can somehow choose which toon is an ancestor of a GW1 toon and inherit their stuff, while at the same time in GW1, you would not have to switch between toons to show ppl your HoM.
ReSpAwNeD
Quote:
Originally Posted by AngeloM3
are we getting access to HoM during the preview?
Yes, you will be able to visit the Hall. I do not think that you will be able to start building your monuments yet, however.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
The Guild Wars Site
As a matter of fact I have 4 Mini's lost in the HoM's So yeah you CAN access it THIS WEEKEND!!! PLeASE ReMOve My MonUMEnt! I want nothin to do with HoM!!!
Originally Posted by AngeloM3
are we getting access to HoM during the preview?
Yes, you will be able to visit the Hall. I do not think that you will be able to start building your monuments yet, however.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
The Guild Wars Site
As a matter of fact I have 4 Mini's lost in the HoM's So yeah you CAN access it THIS WEEKEND!!! PLeASE ReMOve My MonUMEnt! I want nothin to do with HoM!!!
joe3273
Well, I don't PvP...Very rarely...maybe some RA or AB, but other than that, PvE all the way.
And about 4 months ago I went strictly 1 character...
Well, now that hall is only good for maybe a couple of things.
Showing my Mini, Heroes and Pets.
Dont have my max armors anymore.
And so far green drops for me suck.....
Well and the PvE titles I've spent Maxing are just gonna get some blurb, on a scroll?, and not even have some type of trophy to show for it..., just Display PvP titles, that I dont even want...That just makes most of the PvE'ers fume.....
Dont care about account based, just want my one character to be able to show their accomplishments, PvE accomplishments at that.
Could care less about PvP...
Other than that I'm happy with GWEN so far really enjoying it....
HoM needs a different set up in my Opinion..................................
And about 4 months ago I went strictly 1 character...
Well, now that hall is only good for maybe a couple of things.
Showing my Mini, Heroes and Pets.
Dont have my max armors anymore.
And so far green drops for me suck.....
Well and the PvE titles I've spent Maxing are just gonna get some blurb, on a scroll?, and not even have some type of trophy to show for it..., just Display PvP titles, that I dont even want...That just makes most of the PvE'ers fume.....
Dont care about account based, just want my one character to be able to show their accomplishments, PvE accomplishments at that.
Could care less about PvP...
Other than that I'm happy with GWEN so far really enjoying it....
HoM needs a different set up in my Opinion..................................