Quote:
Originally Posted by GloryFox
All "Balance" Nerfs to PvE skills have done is drive players away to other games. For example the TNTF and Seed of Life Nerfs that have caused people to leave. (Yes I happen to know people who left over that)
And there's an attitude I really don't understand. Quitting over the rebalancing of a skill that's only even existed since, what, June? Either they're incerdibly thin-skinned or they were already looking for an excuse (which could be saying a lot on it's own, but...)
Personally, I find Assassins make good subjects for a blessing as well, thanks to Critical Strikes. Heck, come to think on it, might make some of those high-recharge comboes more viable - open up with a frontloaded chain and then hit the Blessing.
As for power... I think it may be a little questionable. If the intent is to allow non-melee to fill the melee role, fine - but it should be at best equal to (and probably slightly weaker than, as the player still has the option to use their regular class, adding durability) a well-built melee character - make it an actual substitute, or something a caster can use to punish melee harassment, rather than the first thing you go for when looking for a tank.