~Ursan Blessing and balance~

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by WhiteWasabi
Sorry but you are wrong. URSAN blessing ignores armor....Goes right through it. Plus, its a skill and if you use it with CELERITY you are doing WAY more damage than your warr build.
Sorry, YOU are wrong. Ursan Strike is armor ignoring, and it's the only skill from Ursan Blessing that is so. Also, are you also making a case for nerfing Essence of Celerity (a consumable which like Ursan Blessing is up to the individual/group to use) as well? Also, would not Warskull's warrior do more damage if he were using the consumable as you were? Stronger case please. You never told me how this has ruined the game.

Also, even though that pic is a little better than the first one you posted, how about an /age next time, so at least I won't have to question that part of your statement.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
That pretty much says it all. You don't want people to succeed in a video game because they won't use the builds you feel they should to do it? How sad are you? For shame.
You really don't get it mate, noone care's wether you complete so called "elite" mission's with a build you created. The problem is that Ursan is so obviously OP(along with some other PvE skills) that it fundamentally break's the whole concept of what this game is supposed to be about-player skill. While its true in my view that PvE has always required only an average level of skill to complete any area, ursan blessing has taken the game to the extreme that anyone regardless of how bad they are or how little understanding they have of the game can beat anything the game has to offer, added to which they don't even have to make thier own skill bar. In my view thats bad for the game, if it continues at it's current pace soon noone will get in a PUG for an "elite" area without using UB, do you think thats a good thing?

Some of us would like the game to be balanced to the extent that strategy, awareness and thought behind builds determines success not cheap 1 skill bar's.

If you disagree could you explain WHY you think ursan is good for the game, hopefully without your amatuer phychology and drama queen hissy fits.

Oh and
Quote:
Who's we? All the decent players I know don't use the skill, and are in fact disgusted with the whole idea of it. You may think that's being elitist, but its not, "we" would just like the game to head towards a more balanced experience rather than away from it. Thats who "we" are.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by whiskeyjack
You really don't get it mate, noone care's wether you complete so called "elite" mission's
Quote:
Originally Posted by Whiskeyjack
ursan blessing has taken the game to the extreme that anyone regardless of how bad they are or how little understanding they have of the game can beat anything the game has to offer, added to which they don't even have to make thier own skill bar. In my view thats bad So you don't care, but you do care?


Quote: Originally Posted by whiskeyjack if it continues at it's current pace soon noone will get in a PUG for an "elite" area without using UB, do you think thats a good thing? I don't think it will make the game any worse than it is already,at least it will still promote pugging. There will always be some type of discrimination in the game, whether it be, title ranks, class, or builds. Why is Ursan discrimination any worse? At least with Ursan classes who don't usually get picked in pugs for certain "elite" missions have a better shot now, so way to go Ursan!

Quote: Originally Posted by whiskeyjack Some of us would like the game to be balanced to the extent that strategy, awareness and thought behind builds determines success not cheap 1 skill bar's. That's a great point whiskey. Good job and here's the solution for people who are like minded; PvP.

Quote:
Originally Posted by whiskeyjack
If you disagree could you explain WHY you think ursan is good for the game People are going back to DoA and other deserted "elite" areas.

People are pugging.

People are enjoying pugs.

People are having fun.

Classes who would usually be the fat kid at basketball tryouts are now getting in groups.

People are having fun.

People are getting to see areas of the game they were not able to before hand.

People are having fun.

*Note, I realize one of those was repeated twice, but really isn't that what games are supposed to be about? Also, I tried to come up with cons at the same time but I just didn't see any.


Quote:
Originally Posted by whiskeyjack
hopefully without your amatuer phychology and drama queen hissy fits. Aww, feel better now? I hope so. Though truth to be told, I didn't think it was a hissy fit, but as long as you're feeling more confident in yourself I'll accept that.

Quote:
Originally Posted by whiskeyjack
All the decent players I know don't use the skill, and are in fact disgusted with the whole idea of it. You may think that's being elitist, but its not, "we" would just like the game to head towards a more balanced experience rather than away from it. Thats who "we" are. Well aren't you all a merry band of rebels?! So let me get this straight, you're speaking for yesitsrob and all the decent players you know. yesitsrob was speaking for someone who does use a professed imba build. Again, you should only speak for yourself and encourage all those disgusted friends of yours to do the same. One bit of advice once more you and your friends who crave the balance, and strategic elements; I hear PvP, particularly GvG provides a lot of that.

Also, you realize of course, there are decent players you don't know who use the skill?

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

hm. A minor nerf such that ursanway is still possible but just slightly harder would be desired. This way, the average warrior can still Urgoz, but the team build designed for efficiency can be just that: efficient.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

To all the usual set of retards posting "Yes it's overpowered but so what, you can just not use it", do you think there should be a skill available to everyone that instantly kills a mob and (why not) forces it to drop a gold item? I mean, after all, "if it's overpowered then you don't have to use it."

Let me guess, you also feel ArenaNet could have avoided creating hard mode, because if normal mode was too easy, those people should just have taken off all their armor and done it with no skills equipped, while wearing a blindfold; i.e. if you want a challenge, play really badly.

Honestly some of you are so stupid, I don't know how how you manage to get through life on a day to day basis.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
So you don't care, but you do care?
I like how you edited what I actually said, read it again.

Quote:
That's a great point whiskey. Good job and here's the solution for people who are like minded; PvP.
I do, but i prefer PvE in the main, thanks for the advvice though. It seem's as though you are implying that balance is irrelevant to PvE, a-net thinks differently, just look at the nerf's to some sunspear skill's.


Quote:
People are pugging.

People are enjoying pugs.

People are having fun.
People have alway's pugged, and they will continue to do so after Ursan is nerfed.

Quote:
but as long as you're feeling more confident in yourself I'll accept that. I don't lack confidence, i just call it as i see it.

Quote:
Also, you realize of course, there are decent players you don't know who use the skill? Do they? I am sure many have tried it out of curiosity, but i doubt they use it very often if at all.

Much as i disagree with almost everything you have said, you do make me laugh, no doubt we will hear from you again soon.

Quote:
hm. A minor nerf such that ursanway is still possible but just slightly harder would be desired. This way, the average warrior can still Urgoz, but the team build designed for efficiency can be just that: efficient. Yeah I don't think anyone is suggesting killing the skill entirely, but it does need to be subject to melee counters imo. Incedentally a warrior can do urgoz without Ursan.

Edit:Typo

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Gigashadow
To all the usual set of retards posting "Yes it's overpowered but so what, you can just not use it", do you think there should be a skill available to everyone that instantly kills a mob and (why not) forces it to drop a gold item? I mean, after all, "if it's overpowered then you don't have to use it."
So now we're down to making up skills to complain about? Ursan is nohere close to doing that.

Quote:
Let me guess, you also feel ArenaNet could have avoided creating hard mode, because if normal mode was too easy, those people should just have taken off all their armor and done it with no skills equipped, while wearing a blindfold; i.e. if you want a challenge, play really badly.
So now we're down to arguing hypothetical points?

Quote:
Honestly some of you are so stupid, I don't know how how you manage to get through life on a day to day basis. Feel better big guy. It's not all bad.

To "whiskeyjack": sure you'll hear from me again. Good to know that scowl is off your face, smiles are contagious, glad you caught mine.

Quote: (sarcasm) Wrong. The game is about a select few getting a chance to swing their elite e-peen at the masses of low life scrub whose only redeeming quality is that they are there to look up to these select few in reverential awe, thus anything that enables the scrubs to do anything that the select few have done totally ruins the game. (sarcasm off)

Very good and level headed arguing there, trobinson

When all is said and done, UB is still somewhat overpowered but I think that most people fail to see exactly why it is so dominant at endgame content. It's because people who are bad at playing the game are first and foremost bad at making a decent skillbar. Now when you plug in UB, they cannot fail at build making, and since UB provides a simple yet effective build even the least skilled people can do something productive. We could as well have decent in-game build templates for people to use if they don't know any better and that would also miraculously raise the average competence of a PUG (have you seen what kind of stuff people run there? ).

If you really want to nerf UB then some combination of the following should suffice:
* make Ursan Strike an attack skill instead of just a skill
* make Ursan Strike do slashing damage instead of armor ignoring
* decrease the damage from Ursan Strike by 10-25%

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Citadel Runner
I guess the funniest part of this is that the people who don't like Ursan don't have to use it. They know this. Its not about that. The resentment they have comes from knowing that someone else can use that skill. They hate that. They figured out a way to do certain missions using what they had, and they can't stand the fact that others now can use another way to do the same mission, perhaps even better than them. Its their game after all. How dare anyone else do something another way. Who cares if they will never see them using it (since its pve only), its the mere thought that they use it. Maybe it's people forcing me to use it when I pug for a hard area. What if I get kicked from a group because I don't have enough points to use UB? I created 3 campaigns on 9 characters and licked every area in the game clean, now I can't get into a team because I didn't grind for a title ><. It's just not right :P. I will just have to see where it ends, if people still use real skillbars in all areas in the game it isn't as bad as it looks. But Don't say I don't want you to have fun with a new toy because that's rubbish.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by bungusmaximus
now I can't get into a team because I didn't grind for a title Well, two things. First, if you do the norn related quests and turn in completed (NM) hero and dungeon handbooks, you will have at least r7 norn without any grind and second, the effectiveness of UB doesn't change that much with rank so you're good as long as you have the skill regardless of where you stand reputation wise.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by tmakinen
Well, two things. First, if you do the norn related quests and turn in completed (NM) hero and dungeon handbooks, you will have at least r7 norn without any grind and second, the effectiveness of UB doesn't change that much with rank so you're good as long as you have the skill regardless of where you stand reputation wise. So you're asking me to finish the game before actually finishing it? I can't finish something twice lol. GW just was about skill>time invested, and people liked it that way.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by bungusmaximus
So you're asking me to finish the game before actually finishing it? Surely not. You can acquire UB a couple of hours after starting to play GW:EN and as I said, you'll be good to go since reputation rank is just some icing on the cake anyway

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by bungusmaximus
Maybe it's people forcing me to use it when I pug for a hard area. What if I get kicked from a group because I don't have enough points to use UB? I created 3 campaigns on 9 characters and licked every area in the game clean, now I can't get into a team because I didn't grind for a title ><. It's just not right :P. I will just have to see where it ends, if people still use real skillbars in all areas in the game it isn't as bad as it looks. But Don't say I don't want you to have fun with a new toy because that's rubbish. How can anyone force you to do anything in this game. It's not as if I can put my virtual arrow to your head and say "Bring UB or die." Like, tmakinem said, it doesn't take grind to get decent Norn rank (decent being imo around 5). Just doing enough to get the skill would almost suffice.

I'll put it this way, if you're the type of player who likes to have a lot of different classes in DoA so that they are availiable to your friends and guildies, then you're grinding a lot more than it would take to get rank 5 Norn. You say you have 9 chars across 3 campaigns with every area "licked clean", so you've willingly spent time grinding. Besides that, you can always choose to not run with a team who wants to use UB.

UB's existence does not equate to you not being able to get in a team because you didn't grind for a title. Not anymore than say, LB ranks, or fame does anyway. To be totally honest, I went to DoA last night, out of three districts (AD1, ID1, and E-ED1) I saw 1 person looking for a UB team. Only 4 people were in ID, maybe 2 in Europe, and of the 15 or so in AD 75% seemed to be ahking, with 1 seller spamming trade and that one poor Dervish looking for a UB team. Maybe UB is a weekend thing cuz I didn't see how it was ruining anything.

The Rift

The Rift

Lion's Arch Merchant

Join Date: Sep 2005

Netherlands

N/

Quote:
Originally Posted by trobinson97
How can anyone force you to do anything in this game. It's not as if I can put my virtual arrow to your head and say "Bring UB or die." Like, tmakinem said, it doesn't take grind to get decent Norn rank (decent being imo around 5). Just doing enough to get the skill would almost suffice.

I'll put it this way, if you're the type of player who likes to have a lot of different classes in DoA so that they are availiable to your friends and guildies, then you're grinding a lot more than it would take to get rank 5 Norn. You say you have 9 chars across 3 campaigns with every area "licked clean", so you've willingly spent time grinding. Besides that, you can always choose to not run with a team who wants to use UB.

UB's existence does not equate to you not being able to get in a team because you didn't grind for a title. Not anymore than say, LB ranks, or fame does anyway. To be totally honest, I went to DoA last night, out of three districts (AD1, ID1, and E-ED1) I saw 1 person looking for a UB team. Only 4 people were in ID, maybe 2 in Europe, and of the 15 or so in AD 75% seemed to be ahking, with 1 seller spamming trade and that one poor Dervish looking for a UB team. Maybe UB is a weekend thing cuz I didn't see how it was ruining anything.
Amen to that m8.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Warskull
You are only looking at 50ish dps from bear form well specced. I can push 40-50dps as a warrior with just an IAS. Give me dragonslash and FGJ and good night, 70dps (peaking with periods on 90 dps.) Furthermore I still have plenty of slots to stack in a conjur (more DPS) and deep wound.

Bear form is amazing if you don't know how to make a skill bar. If you really know how to make a skill bar, bear form pales in comparison to potential of your skill bar. Warskull, Dragonslash will out DPS bear form for sure under the right circumstances, but with the popularity of this appearing in DoA that has Ravenheart Gloom as one of the areas it absolutely will not.

Blurred Vision, Soothing Images, Protector's Defense, Meekness, Vocal Minority are spammed in large numbers in these places.

For what it's worth I don't run Ursan and do run Dragonslash, but considering the vast amount of warrior shutdown in Nightfall and EotN it will not out DPS a bear in most circumstances.

JeniM

Desert Nomad

Join Date: May 2007

W/E

I don't use UB
Don't really like it
Lots of people DO like it
They have fun with it
Doesn't bother me
Helps them
Leave it be

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
if I were implying that I'd tell you to look at the PvE only skills and consumables from EotN.
Originally Posted by whiskeyjack
It seem's as though you are implying that balance is relevant to PvE, a-net thinks differently, just look at the nerf's to some sunspear skill's. No doubt you mean that I am implying that balance is irrelevant to PvE. Using your exact argument, if I were implying that I'd tell you to look at the PvE only skills and consumables from EotN.

Having a lot of fun with you guys, but I think there's even more fun to be had in DoA, so gonna go try and find an "ursan_Way" team and see what the hype is all about. Will check back in a few hours to see if more weak points for nerfing or name calling has occured.

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

i had a ton of fun beating all of gwen, using typically 2-3 ursans for all the HM dungeons. just got my legendary master of the north last night, i did all the primaries and vanquishing and NM dungeons on my own w.heroes and henchies etc. but it was very rewarding doing the HM dungeons with the same team of alliance members using a build that let us beat all of them. It wasnt absurdly easy (some exceptions), i had a lot of fun, and accomplished my goal of getting that title. Why should it matter if the skill is a little strong if players using it are having fun? that is what a game is about, isnt it?

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Sacratus Ignis
Why should it matter if the skill is a little strong if players using it are having fun? that is what a game is about, isnt it?

Fair enough, thats another can of worm's though so let's not go there in case this thread gets derailed.

Quote:
UB's existence does not equate to you not being able to get in a team because you didn't grind for a title. Really?
How long do you think that will last?
At the moment UB is not so widespread because a surprising number of people are ignorant of its existance outside of the blood washes blood mission.
However more and more people are becoming aware of it, just today i saw 3 UB teams forming for Slavers, one of which was warrior and monks only-this is just the beginning imo. If UB is not fixed why would any PUG team take anything other than 6 warriors 2 monks?

This will all end badly, thats my prediction.

Quote:
make Ursan Strike an attack skill instead of just a skill That should be enough to fix it imo.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Whiskeyjack
Fair enough, thats another can of worm's though so let's not go there in case this thread gets derailed.
Can agree with that.



Quote:
Really?
How long do you think that will last? When I first started getting into HA, I had no rank, no fame of course. With all the rank discrimination there (and the extreme grind) I was still able to get in successful groups. When I first started going to DoA, I did not have high LB rank, and with all the rank discrimnation there (and the extreme grind) I was able to get in successful groups. No one has turned my D-Slash/SY! War because I only had rank 3 in the Friend track. Getting rank 5 in Norn (and I am not even saying you need at least 5, I just think that is a decent rank for it) doesn't seem so bad when put in comparison with those three.


I'm not saying their won't be discrimination, the GW community has proven time and again that it will find anything to use as a reason to discriminate against other people. At the same time, people will always be able to get in a group if they look long enough or in the right places (friend list, guild/alliance). I don't think Ursan would make it any harder than LB/Rank/or Friend titles.

Quote:
At the moment UB is not so widespread because a surprising number of people are ignorant of its existance outside of the blood washes blood mission.
However more and more people are becoming aware of it, just today i saw 3 UB teams forming for Slavers, one of which was warrior and monks only-this is just the beginning imo. If UB is not fixed why would any PUG team take anything other than 6 warriors 2 monks?

This will all end badly, thats my prediction.
So what's your worst case scenario here? Ursanway takes over and that's all people want to play? Again, why does it matter what they do in their instance? Just because they do it, doesn't mean I have to.

Aryn Rand

Academy Page

Join Date: Dec 2005

The Wailing Lords

Mo/

Quote:
Originally Posted by yesitsrob
Warskull, Dragonslash will out DPS bear form for sure under the right circumstances, but with the popularity of this appearing in DoA that has Ravenheart Gloom as one of the areas it absolutely will not.

Blurred Vision, Soothing Images, Protector's Defense, Meekness, Vocal Minority are spammed in large numbers in these places.

For what it's worth I don't run Ursan and do run Dragonslash, but considering the vast amount of warrior shutdown in Nightfall and EotN it will not out DPS a bear in most circumstances.
Il be carefull to just be certain of that, a slayer of all with r8 LB whatever that is called is doing 75+75+40%=210 dmg every ursan strike.

Now this has a 3 second recharge time and 1 second activation. As far as I know(correct me if I am wrong) since its a skill and not a spell it does not have the .75 second aftercast. This makes it hit every 3rd second for 210 dmg. This is 1 skill, the ursan bar also haves the kd wich does dmg and if done correctly prevents aloot of dmg to the team.

Third skill adds dmg 15 for 5 seconds and weakends mobs for 5 seconds as well.
It might not be as good as flail but it does keep up dmg. This is ursan in a vacum and as you say yourself, warrior shutdown really hurst a warriors dps.

But actually running a perfect team with 2 paras proper rit healer for the quest and 1 war, really does clear areas faster than the ursanway build. But this is hard to get at the end of a caimpaign aloot of people stay away from.

Belive me putting multiple characters trough an entire caimpaign just to get to doa is a chore.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
I'm not saying their won't be discrimination, the GW community has proven time and again that it will find anything to use as a reason to discriminate against other people. At the same time, people will always be able to get in a group if they look long enough or in the right places (friend list, guild/alliance). I don't think Ursan would make it any harder than LB/Rank/or Friend titles.
What you say is true, class/build discrimination has alway's been prevalent in GW and in thats unlikley to change. However is that a reason we should reinforce discrimination because as I see it that is what Ursan will inevitably lead to. Think about it, warriors+paragons have the highest base armour and can easily maintain Bear form, so why would pug's take anything else?

Not everyone has a guild or large friends list and these people are largley at the mercy of what over PUG FoTM is, let's encourage Anet to make a better balanced game where no one group(or single skill in this case) shine's over the others.

Don't get me wrong, this has nothing at all to do with epeen fencing or trying to protect my "elite" status. On the contrary nothing would please me more if the skill level of the average player reached the level where they could complete "elite" area's using builds that require skillfull play. The reality is that may never happen, but it is not a reason not to aim for that ideal.

Quote:
So what's your worst case scenario here? Ursanway takes over and that's all people want to play? Your an intelligent person, I think you know why that would be bad thing-it would kill the game and people would leave in drove's. Ask yourself this, would making Ursan Strike an attack skill really be a bad thing?

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

[QUOTE=Whiskeyjack]Think about it, warriors+paragons have the highest base armour and can easily maintain Bear form, so why would pug's take anything else?[quote]

I don't know, but that's really up to that pug. I know if I don't get in that group, I could find another. I really don't see Ursan becoming so prevalent that everyone everywhere will feel like they have to run it. Yeah there may be a few teams forming in an elite mission or two, but there will still be more traditional set ups as well.

Quote:
Not everyone has a guild or large friends list and these people are largley at the mercy of what over PUG FoTM is, let's encourage Anet to make a better balanced game where no one group(or single skill in this case) shine's over the others.
Well, I agree that not everyone may have a guild or large friendlist, but in a game like that, what mentality is that player likely to have? Antisocial perhaps? Maybe he doesn't pug at all and strictly travels with heroes and henchmen. Maybe he's new which then supports that he'll, given time, build up that list or join a guild. In any case, just using myself as an example, I'm sure the player would be fine.

When there was only prophecies my ranger (my only class at the time) was right there with the Mesmer in the most discriminated against professions. I got through it, met other people who didn't have a big friend list, added them to mine and me to theirs. Actively sought a guild so I could get some help should I need it. If a person doesn't have a big friend list or guil, they'll do what it takes to get the job done.

Quote:
Don't get me wrong, this has nothing at all to do with epeen fencing or trying to protect my "elite" status. On the contrary nothing would please me more if the skill level of the average player reached the level where they could complete "elite" area's using builds that require skillfull play. The reality is that may never happen, but it is not a reason not to aim for that ideal. You're right, it will never happen. At this point in the game it's unrealistic to think otherwise. The game is on it's last legs anyway with GW2 on the way. People like being powerful, so why not let em' think they are? There's still pvp for balance and skillful play, so there's that. If a person would rather c-space his way through the game, that's fine with me, bcause he's doing what he wants without affecting my game experience. If it were pvp, I'd most likely be singing a different tune. How someone spends there time killing ai in pve is none of my concern really.


Quote:
it would kill the game and people would leave in drove's. Ask yourself this, would making Ursan Strike an attack skill really be a bad thing? First part: Kill the game for who? It seems to me that if the majority of people using UB, suddenly got bored with it, they'd stop using it. If you're talking about people who can't get rich charging 100k+ for tormenteds I can't say I would mind. I don't know, I'm not really a doom and gloom kind of guy, I just can't see this one skill killing the game.

As for would making Ursan Strike an attack skill, well to be honest, I don't think it would be a bad thing, as long as they fixed Ursan Rage and made it do the AI damage specified.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
First part: Kill the game for who? It seems to me that if the majority of people using UB, suddenly got bored with it, they'd stop using it. If you're talking about people who can't get rich charging 100k+ for tormenteds I can't say I would mind. I don't know, I'm not really a doom and gloom kind of guy, I just can't see this one skill killing the game.
Maybe we should agree to disagree on this, i think it destroy's build creativity and reduces skillfull play and i believe its only going to get more prevalent. Incedentally it has nothing to do with high price's i just like to enjoy the game in line with its design.

Quote:
If it were pvp, I'd most likely be singing a different tune. How someone spends there time killing ai in pve is none of my concern really. Of course skill balance is a lot more important in PvP than PvE I dont think anyone would dispute that, it does not follow from that though that PvE should have no balance.

Quote:
As for would making Ursan Strike an attack skill, well to be honest, I don't think it would be a bad thing, as long as they fixed Ursan Rage and made it do the AI damage specified Thats all i am asking for, to be honest i couldn't give a damn about the damage the skill does as long as it is subject to normal counters, the fact that it is not is what breaks the skill imo.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Whiskeyjack:
To be honest, there aren't any creativity in making of builds. Most people would just use a build posted online or one that is told by their pug leader. I guess "balance" for PVE do happen once a while, but someone in the shadow will always step out and make new efficient builds, then the rest of the community will just copy and use it. In a sense, there are always the overpowered "Ursan Blessing" and there are always lack of skillful play and creativity.

Also, to your above mentioned post, which I'm too lazy to quote, the situation isn't as cold stoned as you described. I really doubt a party leader who has spent 30 minutes in searching for someone who is doing the same quest will boot a team member he finally finds just because he isn't one of the ten people who have the max rank in Norn title. Consequently, the party leader is likely to accept a less appreciated class such as ritualist or mesmer who is able to provide Ursan Blessing.

Also, warriors and paragons are not the best classes to use Ursan Blessing. I play a mesmer who uses a zealous spear and a shield, and I do just fine. The larger amount of energy mesmers have allow me to maintain for a longer period, along with shield to provide additional armor. It's not a bad combo.

It seems to me that you made quite a lot of assumptions.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
To be honest, there aren't any creativity in making of builds. Most people would just use a build posted online or one that is told by their pug leader. I guess "balance" for PVE do happen once a while, but someone in the shadow will always step out and make new efficient builds, then the rest of the community will just copy and use it. In a sense, there are always the overpowered "Ursan Blessing" and there are always lack of skillful play and creativity.
The difference between Ursan and these builds is that most of these builds require some skill to play, ursan does not. You can see this in the number of people who are suddenly able to complete DoA. Also "real" builds tend to run across skills which can counter them, Ursan doesnt really-you could argue E-denial but in practice the few mobs that do use tehse types of skills are so half assed at it that it makes no difference.

Quote:
Also, to your above mentioned post, which I'm too lazy to quote, the situation isn't as cold stoned as you described. Maybe not yet, but i am starting to see a lot more of these groups forming.

Quote:
Also, warriors and paragons are not the best classes to use Ursan Blessing. I play a mesmer who uses a zealous spear and a shield, and I do just fine. The larger amount of energy mesmers have allow me to maintain for a longer period, along with shield to provide additional armor. It's not a bad combo .

In what way does a mesmer make a better ursan tank than a warrior, the energy is largley irrelevant because its so easy to maintain full energy with ursan, out of a fight you can just switch to an offhand if you really needed to.
As for assumptions, everything I have said has been based on my observations of what is already happening.

It seems to me you have posted no valid argument as to why Ursan should stay in its current form, why do you think making Ursan strike an attack skill would be a bad thing for example?

Jay Em

Jay Em

Wilds Pathfinder

Join Date: Jun 2006

Finland

Does Ursan Roar add damage for minions too?
Seems like it at least, I was vanquishing Varajar Fell and ran into 30 minotaurs + Dervish boss and killed them easily. They seemed to die faster every time I used Ursan Roar near Master's 10 minions.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Whiskeyjack:
Before I start my arguement, I have to thank you for being the first person who replies to me after three months of post makings.
Now onto more important issue, is Ursan being overpowered really the key concept to the success of DoA completions? Or is it really the confidence people gained for having Ursan, despite its effects? Think about it, if people never had the confidence to try DoA, what is the percentage of completing it? 0%. However, I can guarantee you that the percentage of completing DoA is greater than 0% if they have the confidence to just try.

Now I see that you are saying how Ursan does not require any skills to play. Nevertheless, Ursan is not god mode, and people will still die if they somehow commit a bad aggro. Now I want to ask you, what is the main point of playing Guild Wars? It is really to have fun, which has been mentioned several times in this thread. How does that affect you? Is it really a moral issue, which you have to protest so strongly against?

Secondly, I have never mentioned I play mesmer with Ursan's blessing as a tank. I just use it for fun. Most players I know do not keep an extra staff or focus to maintain the energy that is needed for Ursan, which makes energy a relevant point.

Lastly, things aren't always what they seem. trobinson97 and other fellow players have already pointed out several valid points to why Ursan should stay in its current form. I don't find my arguement to be any point of worth if I just repeat what they have explained in my own words. Therefore, I choose to take a different approach: to break down your arguements and make them invalid.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DivineEnvoy
Also, warriors and paragons are not the best classes to use Ursan Blessing. I play a mesmer who uses a zealous spear and a shield, and I do just fine. The larger amount of energy mesmers have allow me to maintain for a longer period, along with shield to provide additional armor. It's not a bad combo. Warriors are the best because of the health and armour, rangers after that. Let's look at it deeper.

Signet of Stamina: Now because your attributes simply don't matter in bear form you might as well pump strength to 12 with a +1 cap and rune to get 14 strength. Activate Signet of Stamina for a boost of 283 health. None of the Ursan skills are considered attack skills so that bonus of 283 never goes away as long as you use it prior to bear-forming.

Runes: Drop your weapon rune and tactics rune for Vitaes. +30 health from weapon, +30 health from shield, +20 from Vitaes, +50 from superior vigor, -3 damage reduction from superior absorption, +1 strength from minor rune in the hat so it becomes +2.

Insignias: Stonefist in one spot for a 3 second Ursan Rage, rest sentinals for 100 base armor level.

What does it add to? In thoery this puts your typical ursan warrior to 480 + 100...200 (based on ursan rank) + 283 + 150 = 1013...1113 health with 126 to 136 AL. Let's also not forget that you still have 6 other slots on your non-bear form to abuse. This can include Charm and Comfort Animal, Call of Protection and Symbiotic Bond as these two skills have a massive duration allowing them (like Signet of Stamina) to be used prior to Ursaning and maintaining their effects. Why not give my pet a 17 base damage reduction, 3 health regen and redirecting half it's damage to me which would allow my non-ursan monks to drop a Seed of Life or Healing Seed on me to heal all of my fellow nearby bears?

Rangers are just as good as they have 100 AL against elemental damage (boosted to 126 to 136 as they can go /w or /p for a shield), and since Ursan Roar inflicts weakness the additional armour against physical is not as necessary. They can also spec 14 to beastmastery and have a stronger pet. They may not have as high health as the warrior but their pet's extra auto-attacks will give it the most damage, and they can equip a spear to maintain their energy more easily.

Is the extra damage from a pet significant? Maybe, maybe not. But the blessing skills allow you to expand your skillbar beyond 8 skills which is just absurd.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

It is indeed true that there are many combination of skills and runes to be used as a warrior or ranger for builds with Ursan Blessing. However, that was not my point. I am really saying that there are many ways for a profession such as mesmer to manifest the skill, Ursan Blessing, and party leaders would consider having a mesmer around for the first time in the decade.

natural sugar

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Whiskeyjack
The difference between Ursan and these builds is that most of these builds require some skill to play, ursan does not. You can see this in the number of people who are suddenly able to complete DoA. Also "real" builds tend to run across skills which can counter them, Ursan doesnt really-you could argue E-denial but in practice the few mobs that do use tehse types of skills are so half assed at it that it makes no difference. Which builds? In case you didn't notice, nearly every PUG for "high-end" areas forms around OF tanks with nukers/monks. I don't see how nuking at a distance involves any more skill than using the Ursan skills. Nerfing UB certainly won't promote build diversity, that would require a huge change in the attitudes of GW players.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
Does Ursan Roar add damage for minions too?
It does say "all allies" in the desription rather than "party members" so it may well do, I have not tested it though so i am not sure.

Quote:
Now onto more important issue, is Ursan being overpowered really the key concept to the success of DoA completions? Or is it really the confidence people gained for having Ursan, despite its effects? Think about it, if people never had the confidence to try DoA, what is the percentage of completing it? 0%. However, I can guarantee you that the percentage of completing DoA is greater than 0% if they have the confidence to just try
.

For the majority of people I would say that Ursan has been the key component to success in DoA, so yes more or less. There may well have been a few people who could have managed DoA, but i would theorise that number to be very small. You are ignoring the fact that many peopel DID try to beat DoA and only a small number succeded, and those that did where the team's that thought outside the box and used generally "undesired" classes, innovative build construction and no small amount of player skill. Now, absolutley anyone can do the same by abusing a single skill. Now to me that points to something being amiss with how that skill is balanced, you apparently don't think so, why?

Quote: Now I see that you are saying how Ursan does not require any skills to play. Nevertheless, Ursan is not god mode, and people will still die if they somehow commit a bad aggro. Now I want to ask you, what is the main point of playing Guild Wars? It is really to have fun, which has been mentioned several times in this thread. How does that affect you? Is it really a moral issue, which you have to protest so strongly against? I never suggested it was "god mode" as you put it, if you reread my post's you will find exactly why I have a problem with the skill, but i will give you the short version, every skill has a counter in GW thats fundamental to the design, Ursan has no counter.

Quote: Secondly, I have never mentioned I play mesmer with Ursan's blessing as a tank. I just use it for fun. Most players I know do not keep an extra staff or focus to maintain the energy that is needed for Ursan, which makes energy a relevant point. I don't use it either, though it doesn't take a genius to work out that using an offhand will allow you to keep the bear up between fights.

Quote:
Lastly, things aren't always what they seem. trobinson97 and other fellow players have already pointed out several valid points to why Ursan should stay in its current form. Hmm, thats a mtter of opinion i guess, though to quote Trobinson97
Quote:
As for would making Ursan Strike an attack skill, well to be honest, I don't think it would be a bad thing, as long as they fixed Ursan Rage and made it do the AI damage specified so even peope who support the skill being in the game are not totally against it being adjusted. Understand this, I am not advocating the destruction of the skill at all, I would like to see it changed so that it is subject to normal melee counter's, if you think it should have a immunity to counters explain why please.

Quote:
Therefore, I choose to take a different approach: to break down your arguements and make them invalid. I must have missed that bit, did you edit it out of your post?

EDIT:@ Natural sugar, you responded while i was typing.

I meant actual builds, not 1 skill gimmicks(i admit i could hae been clearer than that).
Re OF Tanks/nukers- Decent DoA groups do not have that configuration so what exactly is your point?

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Racthoh
Warriors are the best because of the health and armour, rangers after that. Let's look at it deeper.

Signet of Stamina: Now because your attributes simply don't matter in bear form you might as well pump strength to 12 with a +1 cap and rune to get 14 strength. Activate Signet of Stamina for a boost of 283 health. None of the Ursan skills are considered attack skills so that bonus of 283 never goes away as long as you use it prior to bear-forming.

Runes: Drop your weapon rune and tactics rune for Vitaes. +30 health from weapon, +30 health from shield, +20 from Vitaes, +50 from superior vigor, -3 damage reduction from superior absorption, +1 strength from minor rune in the hat so it becomes +2.

Insignias: Stonefist in one spot for a 3 second Ursan Rage, rest sentinals for 100 base armor level.

What does it add to? In thoery this puts your typical ursan warrior to 480 + 100...200 (based on ursan rank) + 283 + 150 = 1013...1113 health with 126 to 136 AL. Let's also not forget that you still have 6 other slots on your non-bear form to abuse. This can include Charm and Comfort Animal, Call of Protection and Symbiotic Bond as these two skills have a massive duration allowing them (like Signet of Stamina) to be used prior to Ursaning and maintaining their effects. Why not give my pet a 17 base damage reduction, 3 health regen and redirecting half it's damage to me which would allow my non-ursan monks to drop a Seed of Life or Healing Seed on me to heal all of my fellow nearby bears?

Rangers are just as good as they have 100 AL against elemental damage (boosted to 126 to 136 as they can go /w or /p for a shield), and since Ursan Roar inflicts weakness the additional armour against physical is not as necessary. They can also spec 14 to beastmastery and have a stronger pet. They may not have as high health as the warrior but their pet's extra auto-attacks will give it the most damage, and they can equip a spear to maintain their energy more easily.

Is the extra damage from a pet significant? Maybe, maybe not. But the blessing skills allow you to expand your skillbar beyond 8 skills which is just absurd. I see your point there Racthoh, but then, if you're using Signet of Stamina, how do you maintain the form? You have to actually attack to gain energy, and if you attack SoSt ends, so there goes that. Like you said, Ursan skills don't count as "attacks" so you don't gain energy when you use them. Now, without that skill to hamper things up, the only thing a paragon or warrior has is the plus armor.

Any class can rune up the same way, and class can go Ranger secondary and bring a pet. You say the Blessings extend your skillbar beyond 8 skills which techinically is true, however only 4 are skills really relevant, Strike, Rage, and Roar. Force is a weak movement buff, not even a weak IAS. So there's really three skills a person would be using with regularity.

So you take your class and go Ranger to bring your pet. Let's say you bring Call of Protection and Symbiotic as you suggested. You use those two right before the first battle and go Ursan. Those effects will wear off, and to get them back, you have to stop the team so that you can go back to regular bar, regen, cast the skills again then cast Ursan again. I won't say it wouldn't work, but that might be a little tedious for most pugs who want to get the thing done now. Even then, that's only 3 skills you are using with regularity and 2 semi-regularly.

You'll want a rez of course, should something go wrong, so that takes another skill slot in which the skill won't be used on a regular basis. You're gonna want Comfort, for when your pet dies, that's another load of time used waiting on degen, then regen, using Comfort, then CoP and Symbiotic then Ursan again. So again that's another rez on your bar that you hope you won't have to use often, which leaves room for one more skill. You choose, but you're still using only 5-7 skills with any regularity. All that for a measly +10 or so damage per second (yeah I know the math is wrong) from the pet?

So yes, while it's true that Ursan extends your bar, Anet designed it that way, and when you break it down, you're not really using more than 8 skills.


Hell, the more I think about it, the more it makes sense that it's slightly overpowered. You only get to use the 3 skills, unless you're trying that ranger set up the extra 10 or so damage.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
I see your point there Racthoh, but then, if you're using Signet of Stamina, how do you maintain the form? You have to actually attack to gain energy, You gain energy every time you deal or TAKE damage.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Whiskeyjack
You gain energy every time you deal or TAKE damage. So that requires everyone to be taking damage no? So let's say a bunch of Ursan Warriors are just standing grouped up in AoE trying to get energy, as funny as that image is, I don't think Ursan will make you invinicble. If you've got monks helping you out, they're subject to getting mauled, and once they're dead you're standing around doing nothing while waiting for your energy to regen so you can rez them. The whole tings seems to be more trouble than it's worth if you ask me.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by trobinson97
Like you said, Ursan skills don't count as "attacks" so you don't gain energy when you use them. Now, without that skill to hamper things up, the only thing a paragon or warrior has is the plus armor. In addition to taking damage, the strike returns energy on both hits.

My pet example is just one of many I'm sure and it's not entirely tedious at all. You can end the blessing well before combat ends when the fight is ensured victory, get the skills going again before the 30 seconds (assuming you're not using QZ or Essence of Celerity either) have passed for the blessing to recharge before the next group.

natural sugar

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Whiskeyjack
EDIT:@ Natural sugar, you responded while i was typing.

I meant actual builds, not 1 skill gimmicks(i admit i could hae been clearer than that).
Re OF Tanks/nukers- Decent DoA groups do not have that configuration so what exactly is your point? I figured you weren't talking about the standard OF-tank build, but my post was to indicate that nerfing UB will encourage more build diversity. Several of the posts in this thread seemed to indicate that UB will "eliminate" variety and creativity, but nearly all that variety was lost when MOST people gave up on anything but the Trinity.

Of course this isn't meant towards those people that run varied builds, etc (which is quite uncommon nowadays).

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Racthoh
In addition to taking damage, the strike returns energy on both hits.

My pet example is just one of many I'm sure and it's not entirely tedious at all. You can end the blessing well before combat ends when the fight is ensured victory, get the skills going again before the 30 seconds (assuming you're not using QZ or Essence of Celerity either) have passed for the blessing to recharge before the next group. Not entirely tedious and Not tedious are two different things though. I didn't say it couldn't be run, just seems like something most people would want to get into. It also kinda negates your argument about UB not requiring skill. Also, even with Symbiotic, SoSt, CoP, you're still not really extending your bar. You have a rez, pet rez, plus Ursan on your regular bar so that's three. Symbiotic, SoSt Cop make six. You hope you won't have to use the rezzes much so there's no buff there. The Ursan speed buff is useless since you want to stay in one spot taking AoE damage. You can only use the pet prot outside of Ursan, and while you're in Ursan you're depending on everyone being able to take constant AoE damage for energy while hoping the monks can stay alive, while hoping the enemies don't kite. It seems very tedious to me and more trouble than it's worth.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
I figured you weren't talking about the standard OF-tank build, but my post was to indicate that nerfing UB will encourage more build diversity. Several of the posts in this thread seemed to indicate that UB will "eliminate" variety and creativity, but nearly all that variety was lost when MOST people gave up on anything but the Trinity. Yeah i understand where you are coming from, but Ursan is not the answer, theres a good chance it will make discrimination worse in the long run if its not fixed.

While there are a lot of close minded people who think Trinity groups are still relevant, there has been some headway made. In particular i have noticed when playing my paragon that I get a lot more invites from groups than i have done in the past, and without being big headed quite a few of those groups i played with were amazed at how useful a paragon can be.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Know Ursan Blessing has it advantages and Disadvantages and the those disadvantages can really hurt the UB and it can put alot of stress on casters as well. The is skill is so overpowered well ya duh it a Elite/PvE skill what do you think it would. It one of those new elites that take up to caterogys. It has power of Elite and power of PvE skill.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

/notsigned

Ursan is a great skill and as long as it doesn't do any harm it should stay that way. So you've done your FoW and you now ask it to be nerfed. Give everyone else a chance to do it too or why didn't you ask before you completed FoW?