Quote:
|
Originally Posted by Gaile Gray
But I think the point is, the mod does change things, dramatically! I do not see the OP "belittling" someone. I see him expressing concern that suddenly those achievements that had one level of requirement are substantially easier to obtain. If someone wanders around trying to get that last .03%, that's entirely different than if someone can fire up the mod, jump to the map, and complete the final percentage in a matter of minutes.
Torqual, I understand your concerns, and this thread will be included in this week's community summary. I honestly don't expect that the game will be altered to revert the newly-changed parameters back to what they once were. But I will pass along how you feel about it, principally for future consideration.
|
Gaile,
Usually I would not comment to postings by A-net representatives, but in this case I think I need to add some thoughts on this.
I am one of the players that in the past used to compare maps for others here on guru, on the Tyrian forum. I even have my own sticky on Tyrian exploration, so I think I'm able to say some things on this subject.
There is no real difference in a map compare done by a human player (here on guru or selfcompare with graphics program) or a feature like Texmod.
Both would point out the missing spots.
The only difference is time, someone has to take screenshot, compare (takes longer when done by someone else) and go out exploring.
The .03% is a non-issue.
Texmod does give an 'advantage' to players that are on lower % uncovered, because most people comparing would not even bother to compare those maps (the original Tyrian requests would need Tyrian Master Cartographer for compares).
This might give advantage, but one has to consider that people start thinking about their first exploration title when they are on high % anyway.
There are very few people below 90% that are stuck, is my experience.
So I think most people would not even bother using Texmod (or other comparing tools) when exploring the first time.
That brings us to people who explore for on a second character.
Those should already know the drill, hit the wall, circle area and cross at the end. Start exploring early in the game.
This is as fast as doing a Texmod compare and when done right, a player does not miss a single spot.
I have had several discussions on Texmod in my guild and always use the "Hades compare" (my IGN, I still do compares for guildies if they need it) to the Texmod feature.
I still fail to see why Texmod would be a larger problem than any manual map compares.