Update: 13 Nov. 07

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Surena
Why do you need meat shields when you have "Save Yourselves" and "TNTF" (plus also were foes don't leave corpses)? PvE skils are there for a reason.
LOL yeah my necro likes to wand to get 8 adrenaline.
Enough "PvE is easy, PvP is full of smartasses", it's boring and both are not true.

On topic, if there is no more necro healers, isn't the pet nerf overkill?
just asking don't jump on your high horses.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Surena
So bringing a MM is nobler than using overpowered PvE skills? Chivalry doesn't belong here. That's not an argument speaking for them. I'm not putting words in your mouth but considering what we have available you'd think twice to consider MMs as a valid and important template in nowadays PvE.
Then you didn't read my post well, because I do use paragons over MM's sometimes, I just skill them differently. As I said, my own problem. Paragon regular PvE skills are good enough. I only use paragon heroes anyway, so PvE skills are a no-no for me.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Surena
So bringing a MM is nobler than using overpowered PvE skills? Chivalry doesn't belong here. That's not an argument speaking for them. I'm not putting words in your mouth but considering what we have available you'd think twice to consider MMs as a valid and important template in nowadays PvE.
You are wrong for a number of reasons that I doubt you even think about.

All I need to mention is the synergy between precisely the minions dying and the energy return to yourself and any other necromancers on your team.

In fact minions have become more important to necromancers now that the /Rt combo has been more or less trashed.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by RhanoctJocosa
I'd say it's strength.
It's probably a close second, but the linked skills are Strength's... umm... strength?

ES doesn't have enough good linked skills to make 1 point for 3 energy worth it. I think what someone suggested one time about offering less exhaustion for every 2-3 points in ES would be a good solution.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by arcanemacabre
It's probably a close second, but the linked skills are Strength's... umm... strength?

ES doesn't have enough good linked skills to make 1 point for 3 energy worth it. I think what someone suggested one time about offering less exhaustion for every 2-3 points in ES would be a good solution.
Energy storage is one of the best primaries in the game imho, the attunements are just a bit fragile (as in: easily stripped). I always remember my ele as the caster class that can spam high damage stuff for free. Eles have Glyph of Lesser Energy, if people can't kill suff with that, people are baed. I agree on the linked skills though, they aren't too hot. Adding more however would only be nice for the sake of diversity, because GoLe is so good.

E-storage on itself only gives a sh!t load of energy, but that doesn't suck when you bring stuff like Aegis or Heal Party.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Turbobusa
LOL yeah my necro likes to wand to get 8 adrenaline.
Oh, what a good argument. If you fail to play anything else outside of Minionmastery, well, I guess then it's a valid one.

Quote:
Originally Posted by Moloch Vein
You are wrong for a number of reasons that I doubt you even think about.

All I need to mention is the synergy between precisely the minions dying and the energy return to yourself and any other necromancers on your team.

In fact minions have become more important to necromancers now that the /Rt combo has been more or less trashed.
Are you telling me that not enough things die in PvE and you're somehow magically crippled being unable to regenerate energy? Or did you just forget to wear armour to get more blue arrows?

Learn e-management, monks, eles, mesmers have to do it too. Neither of them even has the passive management that is soul reaping.

Quote:
Originally Posted by bungusmaximus
Then you didn't read my post well, because I do use paragons over MM's sometimes, I just skill them differently. As I said, my own problem. Paragon regular PvE skills are good enough. I only use paragon heroes anyway, so PvE skills are a no-no for me.
Man, I know you're one of the decent players around here. You misunderstood me. :P

Strength is fine btw as it has pretty strong skills like Bull's/Protector's

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Turbobusa
LOL yeah my necro likes to wand to get 8 adrenaline.
Enough "PvE is easy, PvP is full of smartasses", it's boring and both are not true.
You're half right

Quote:
On topic, if there is no more necro healers, isn't the pet nerf overkill?
just asking don't jump on your high horses.
You heard of N/Mo?

A_Muppet

Krytan Explorer

Join Date: Dec 2005

Assassin nerfs; never use deadly arts, so I don't care about Impale. Black Lotus Strike: never used it before, never going to us it now. As for the Horns and Trampling ox dual attacks? Again, never use. Death Blossom ftw.

Monk: Are you surprised? I'm not.

Mesmer: Aww.

Necro: I don't spirit spam, so no comment.

Ranger: Yay for elite interrupt getting a buff.
As for barrage: oh god, now even more idiots are going to bring it.
Pet 'nerf'; kay, definately didn't see that coming, but I guess this is ANET's way of staying "Stfu with B/P groups. Srsly."

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Surena
Oh, what a good argument. If you fail to play anything else outside of Minionmastery, well, I guess then it's a valid one.
LOL. please explain me where is the link between me saying that I can't use save yourselves, and me being bad at MM. there is none, right. Take a deep breath and stop aggressing everyone.

Quote:
Originally Posted by blue.rellik
You heard of N/Mo?
Well since there is no more healers boon for them they benefit less from going /mo. They need minions aswell to keep up their energy up. Either they kill you, or you kill some of them, they WILL get an army up. Does removing pet corpses really make a difference? last time I heard they were 80al,thus they theorically don't die that fast... but again I don't HA, I don't know how fast pets die in those teams.

If you realy want to limit pet corpses maybe add a clause to comfort, like a timer on comfort animal on the res part (I know you like timers).

The spirit nerf disappoint me, although I knew it was comming. I liked going N/Rt healer sometimes.
And I already found necro to be a restricted class...

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Surena
Are you telling me that not enough things die in PvE and you're somehow magically crippled being unable to regenerate energy? Or did you just forget to wear armour to get more blue arrows?
Are you telling me that because MM doesn't work in every area of the game that it is without merit in the areas it does work in (and is the best build for damage mitigation through meat shields, damage-dealing, and source of constant energy for necros)? We are allowed to, ya know, change builds, in case you forgot that part.

There is clearly a difference between overrated, which they may be, and:

Quote:
Originally Posted by Surena
They are so overrated that you'd have to be nice to call them "not too bad" when you notice how minuscule their effect really is.
...yeah.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Turbobusa
Well since there is no more healers boon for them they benefit less from going /mo. They need minions aswell to keep up their energy up. Either they kill you, or you kill some of them, they WILL get an army up. Does removing pet corpses really make a difference? last time I heard they were 80al,thus they theorically don't die that fast... but again I don't HA, I don't know how fast pets die in those teams.
Under ideal circumstances, necro's get energy from foes dying, so SR is still a very overpowered attribute .

Zil

Zil

Frost Gate Guardian

Join Date: Oct 2007

PvE = Ursan, so please stop crying about the pet corpses.

Overall, excellent update, glad to see Izzy spit on assassins.
Kudos to Anet.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Zil
PvE = Ursan, so please stop crying about the pet corpses.
Bleh so when someone brings up a just complaint you just tell him to go grab Lolzpve skills? I didn't buy GW to mash Ursan Strike throughout 3 campaigns on all my characters. Let's just stick to one profession and forget all the others, since everyone uses bears. AB would look HAX though .

Exploiting pet corpses wasn't abused too much in PvP, don't tell me the occasional thumper pet dying in HA made all the difference because I find that hard to believe. People are surprised why it's nerfed because it doesn't make any sense.

Ursan is another story, see other thread in Riverside. I hate that skill really ><.

Aerial Assault

Aerial Assault

Jungle Guide

Join Date: Jun 2007

IGN: Ingame Notoriety

IGN: Ingame Notoriety

Quote:
Originally Posted by Zil
Overall, excellent update, glad to see Izzy spit on assassins.
Kudos to Anet.
LOL lets see how happy you and other people like you are when everyone and their mom is running SOJ/assacaster builds , because well, they're pretty much forced to now.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by bungusmaximus
Energy storage is one of the best primaries in the game imho, the attunements are just a bit fragile (as in: easily stripped). I always remember my ele as the caster class that can spam high damage stuff for free. Eles have Glyph of Lesser Energy, if people can't kill suff with that, people are baed. I agree on the linked skills though, they aren't too hot. Adding more however would only be nice for the sake of diversity, because GoLe is so good.

E-storage on itself only gives a sh!t load of energy, but that doesn't suck when you bring stuff like Aegis or Heal Party.
I agree with this.

Quote:
Originally Posted by arcanemacabre
It's probably a close second, but the linked skills are Strength's... umm... strength?
Well yeah, it's useful because of the skills it's linked to, but as a whole it's bad. ES, on the other hand, well... what bungusmaximus said. ^^

Quote:
Originally Posted by Aerial Assault
LOL lets see how happy you and other people like you are when everyone and their mom is running SOJ/assacaster builds , because well, they're pretty much forced to now.
Hmmmmm, no.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Aerial Assault
LOL lets see how happy you and other people like you are when everyone and their mom is running SOJ/assacaster builds , because well, they're pretty much forced to now.
They'll be toned down too. :-)

Aerial Assault

Aerial Assault

Jungle Guide

Join Date: Jun 2007

IGN: Ingame Notoriety

IGN: Ingame Notoriety

Quote:
Originally Posted by RhanoctJocosa

Hmmmmm, no.
Suggest you put up a viable sin build using daggers now.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Surena
Are you telling me that not enough things die in PvE and you're somehow magically crippled being unable to regenerate energy? Or did you just forget to wear armour to get more blue arrows?
No, I am telling you that the inclusion of minions boosts the energy regain capacity of the necromancer to the point where it can be incredibly more effective.

Soul Reaping and the effective use thereof _is_ the necromancer energy management. That's the way you gain energy without being so bloody "leet" and going /E GoLE or /Me AI. Well, at least some people seem to think that's real leet. I just think it's usually beyond retarded in a PvE setting.

A_Muppet

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Navaros
If they are gonna remove corpses from pets why don't they remove the automatic blackout when pets die too.
Try an allout beastmaster build sometime (Pet attacks pet elite, ect with 16 beast mastery) and you'll understand why. With 16 beast mastery and some pet attacks (especially Brutal Strike) a pet can do heavy damage.

Now imagine being able to insta-res that at around 60%hp with no dp in pve. THAT is why there's still the blackout.

Aerial Assault

Aerial Assault

Jungle Guide

Join Date: Jun 2007

IGN: Ingame Notoriety

IGN: Ingame Notoriety

Quote:
Originally Posted by Surena
They'll be toned down too. :-)

Yeah, they already hit deadly paradox with the nerf bat, but SOJ sin is still very much alive. As much as I hate the build, I'll probably be using it in protest for as long as this update is in effect.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Turbobusa
Well since there is no more healers boon for them they benefit less from going /mo.
HB is still usable for a N primary, and the cost to keep it up isn't wildly higher.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Moloch Vein
No, I am telling you that the inclusion of minions boosts the energy regain capacity of the necromancer to the point where it can be incredibly more effective.

Soul Reaping and the effective use thereof _is_ the necromancer energy management. That's the way you gain energy without being so bloody "leet" and going /E GoLE or /Me AI. Well, at least some people seem to think that's real leet. I just think it's usually beyond retarded in a PvE setting.
Passive e-management + SoLS = outstanding

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Moloch Vein
As well it should be. A class with no other function of their primary attribute than providing energy, with slow spells that cost a fortune, limited energy pool and almost no skills in their primary attribute should have the best energy management in the game.

The timer was added to stop the spiritway "exploit". The spiritway "exploit". is. removed.

A comparison: The energy management function of critical strikes is tied to the assassin hitting something. The energy management of a necromancer is tied to things dying. What is more likely?

Do assassins usually run out of energy? How about paragons, do they frequently get e-denied?

What amazes me the most is how people still clamor for more nerfs to the most nerfed primary in Guild Wars.
Are you having trouble managing your energy as a Necro? If you are, either your're not killing things, or your skill bar is too energy heavy. The former problem has nothing to do with Soul Reaping being nerfed, and the latter you solve by revising your skill bar.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Aerial Assault
Yeah, they already hit deadly paradox with the nerf bat, but SOJ sin is still very much alive. As much as I hate the build, I'll be probably be using it in protest for as long as this update is in effect.
If anet keeps doing small updates on a regular basis I think more nerfs will follow. Walking Trees are still troublesome as well, I can hardly imagine they will be left untouched tbh.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
* Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
- Hit on Shadow Prison sins. Good!

Quote:
* Expose Defenses: decreased duration to 1..11 seconds.
- Also hit on stupid uncounterable Assassins. Good!

Quote:
* Horns of the Ox: decreased damage to 1..11.
* Impale: increased casting time to 1 second.
* Trampling Ox: decreased damage to 5..20.
- More Assassin nerfs. Good!

Quote:
* Ineptitude: increased recharge time to 20 seconds.
- It was a reasonable adjustment considering Clumsiness spam and Ineptitude can pretty much disable spikes at will.

Quote:
* Word of Healing: decreased unconditional heal amount to 5..130.
- It was a bit too good.

Quote:
* Soul Reaping: no longer gains any benefit from Spirits.
- Good! Finally getting rid of this degenerate spirit spam heroway shit that's flooding all over HA and GvG!

Quote:
* Barrage: increased damage to 5..20 damage.
- Compensation for Splinter Weapon nerf. Nice to see Izzy cares about PvE players too.

Quote:
* Energizing Wind: decreased duration to 1..31 seconds.
- Also nerf for degenerate spirit spam heroway shit.

Quote:
* Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
- Now it seems useful. Have to see if it turns too powerful.

Quote:
* Player Pets: no longer leave exploitable corpses.
- Also nerf for degenerate spirit spam heroway shit. One of the biggest changes.

Quote:
* Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
- Now that LoD is no longer that good, it's nice to see Izzy cares about PvE players too by giving henchman better elite skill.

So what exactly was wrong with this update?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

You know, despite the complaints, I am really, really happy at seeing another skill balancing so soon after the last one. One would suspect that this one would be tweaks to the last one, but aside from WoH (and perhaps Barrage as an answer to the nerf to Splinter Weapon), these changes seem entirely unrelated to the last update.

I would love nothing more than to have frequent updates like this, though I know it won't happen. Though, perhaps a request to balances a little more frequent than we have had in the past? I know it would cause a number of s**tstorms of whining on these boards, but I think this is a much better way of keeping things in-game interesting.

What can I say? I love testing new skills and combinations out.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Sab
Are you having trouble managing your energy as a Necro?
No.
Quote:
If you are, either your're not killing things, or your skill bar is too energy heavy. The former problem has nothing to do with Soul Reaping being nerfed, and the latter you solve by revising your skill bar.
I believe we are talking past each other.

The cost of the necromancer spells is tied to a pve setting where things die with alarming regularity. In order to compensate for this in a pvp setting there has been the need to create "death energy machines" for necromancers to be viable.

With all the strikes and all the hate against this profession from the developer team during the last months, the entire necromancer spell line must be gone over to compensate, or the necromancer will simply fall out of use in pvp. More or less completely.

Crowell The Fallen

Frost Gate Guardian

Join Date: Jun 2006

Australia

Know Your Enemy [PMS]

Mo/

Soul Reaping energy for PVP will be interesting.
Not sure why they really needed to make pet corpses unexploitable. doesnt seem logical. its an animal... of course it leaves a corpse... o.O;

Apart from that, good update. WoH was indeed overpowered.

gg

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Moloch Vein
I believe we are talking past each other.

The cost of the necromancer spells is tied to a pve setting where things die with alarming regularity. In order to compensate for this in a pvp setting there has been the need to create "death energy machines" for necromancers to be viable.

With all the strikes and all the hate against this profession from the developer team during the last months, the entire necromancer spell line must be gone over to compensate, or the necromancer will simply fall out of use in pvp. More or less completely.
Heh like playing necro in 4 vs 4. That's a lot harder now then it used to be. I have to take glyph of lesser energy in there in order to succeed. This means no off monk draw/hex remove. You have a good point here. Too bad the "death energy machines" used in PvP were so utterly cheesy. If there would be an alternative that actually required skill it would be nice.

Sacrificing necro effectiveness in order to kill spirit-spam crap is still a good trade off however.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Moloch Vein
No.
I believe we are talking past each other.

The cost of the necromancer spells is tied to a pve setting where things die with alarming regularity. In order to compensate for this in a pvp setting there has been the need to create "death energy machines" for necromancers to be viable.

With all the strikes and all the hate against this profession from the developer team during the last months, the entire necromancer spell line must be gone over to compensate, or the necromancer will simply fall out of use in pvp. More or less completely.
So you're concerned about Necros' viability in PvP? The problem there is not with energy management - it's that they have little to offer in a balanced build. You pretty much have to run a gimmick if you want to work a Necro in your team (B-spike, Icy Veins spike, hex overload, Taint/condition overload, poop&thump). If you want to promote Necros in PvP, you need to rework their skills so they're actually useful outside of gimmicks, i.e. more skills like Corrupt and Defile Defenses.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by Esan
The SR nerf is not enough. Remove SR for minions also.

Make Animate Bone Minions cost 25e.

It is time to close the shameful SR exploit chapter of GW.
It's high time to restrict PvP to wammos mongos and eles, let them beat each other in closed arenas as much as they want, and call this high end PvP so they can go around proud of it.

And let us enjoy our noob PvE without having to worry about their whines to A.net mommy.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Re: Sab

That's exactly my point.

I wasn't happy that the N role in pvp was relegated to more or less cheap gimmicks. However, it was the only role it had. If that role is removed, we need something else.

De Wilde

De Wilde

Academy Page

Join Date: Aug 2006

Slayers of Champions [SoC]

R/E

As they say in the acting business.. Cope and adapt.

Pets don't leave corpses? How about in areas where bodies aren't plentiful play a game of rock paper scissors if you're in a group with other people and see who commits hari kiri. If you're MMing with only heroes/hench send out one of the more annying ones (Norgu for me) and have them become a sheep for the cause.. IF you need a corpse that darn badly, you get one.

The sin's hit can't be as bad as people say it is. It's not absolutely earth shattering - learn to look, think, and work outside the box. Sins are a really really really versatile group.

Take off the time for the soul repaing kkthx

Barrage buff is interesting, haven't tried it yet, much happy with the elite I have on my skillbar atm as is.

Energizing winds could be coupled with serpents swiftness to perhaps make it somewhat easier? I dunno.

But seriously guys.. 24 pages (no doubt 25 by the time I'm done) of complaining.. Is a li'l bit much. =/

*tosses her 2g out on the table*

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Sab
So you're concerned about Necros' viability in PvP? The problem there is not with energy management - it's that they have little to offer in a balanced build. You pretty much have to run a gimmick if you want to work a Necro in your team (B-spike, Icy Veins spike, hex overload, Taint/condition overload, poop&thump). If you want to promote Necros in PvP, you need to rework their skills so they're actually useful outside of gimmicks, i.e. more skills like Corrupt and Defile Defenses.
Very good post, Spamming overpriced 2 sec cast curses doesn't scream PvP to begin with. And playing corrupt enchant builds is fun as hell. Enchantments are everywhere. With the necro you describe you can function in any team pretty well and also play an interesting game.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by kooomar
Nothing, sir, absolutely nothing, but if people cant complain for 24 pages on the internet, then it wouldn't be the internet would it?
- That's what I thought. And most of the complaints seen here come from players who have absolutely no clue why skills get nerfed. People think it's some kind of divine right for Rangers to drop mobs of Mindblade Spectres and other endgame creatures with single casting of Splinter Weapon and Barrage. Now that Splinter Weapon was nerfed, Barrage was buffed to compensate, yet people cry it's not enough.

And this pet thing? Yes, tonight I will shed a tear for all those N/R players with Charm Animal and Flesh golem in their bar, who must now actually kill a Jade Brotherhood Knight instead of feeding their poor pet to them to create a corpse.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by aapo
So what exactly was wrong with this update?
I fail to spot it too...

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Tx Anet for giving Mhenlo a better elite. I still think the 'divine intervention' skill on his bar could be replaced by a better spell imo.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by aapo
- That's what I thought. And most of the complaints seen here come from players who have absolutely no clue why skills get nerfed. People think it's some kind of divine right for Rangers to drop mobs of Mindblade Spectres and other endgame creatures with single casting of Splinter Weapon and Barrage. Now that Splinter Weapon was nerfed, Barrage was buffed to compensate, yet people cry it's not enough.

And this pet thing? Yes, tonight I will shed a tear for all those N/R players with Charm Animal and Flesh golem in their bar, who must now actually kill a Jade Brotherhood Knight instead of feeding their poor pet to them to create a corpse.
N/r in pve? Lol wut I all ways take another necro hero with me, who sacs himself for the fleshy guy.

/endsarcasm

Theus

Jungle Guide

Join Date: May 2005

W/Mo

I don't understand what the sins are complaining about.

You just need to go out and buy a copy of Gw:EN and you'll be good as new.

Nothing says fun like buying skills to be good.

Shadow Prison
Black Mantis Thrust
Lotus Strike
Trampling Ox

Just for the low low price of 39.99 your assassin can be as good as new!

Joking aside I find it strange that the skills that were nerfed for assassins have.."twins" in GW:EN.Which act almost exactly or better than Black Lotus Strike and Horns of the Ox.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Inneptitude nerf ... why? IT was kinda staple of PvE illusion builds ... you know, the ones that make mesmer playable on bad ping.

No pet corpses: aehm. WAS IT THAT HARD NOT TO KILL PETS? seriously, if necromancer for same team as peat owners used it o become imba, just, doh, dont kill pets, rather kill like ... its master.