Update: 13 Nov. 07
chowmein69
i like the barrage update
pet leaves no corpse
pet leaves no corpse
ensoriki
Quote:
Originally Posted by Lady Raenef
Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.
Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG. No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same. You give assassin's such crappy skills, there's hardly anything to choose from Izzy! Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play. Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy. |
Too many lead attacks?
Yet so many of them are crap?
Why do you think L-O-D chain is sneered at?
Expose.. your kinda right, it lasts to long, Izzy that was not a smart move, I will ask you kindly to re-evaluate that so that it lasts a bit longer. Gaile....pass the message =P.
Now...Horns of the ox.
WTF ...Ill give a reason for the red engine to sound!!! but I'm to sad right now... im going on anti-depressants...this crap is enough to turn you emo.
Paragons get nerfed so much because a-net did something VERY,VERY STUPID.
I think most will agree, its not that everything A-net does is stupid, but this is why paragons get nerfed.
When a-net introduced Nightfall, they broke the power dam, that was holding all that water >.>.
Nightfall skills were all strong (except wastrels collapse...wtf is that crap? MIRITE?)
They were so strong in fact, they have to be constantly nerfed. Unlike factions where only a few were pretty strong and then many were weak.
This led to the Shadow of Haste Buff, which make pvp CRY >.. and then the nerf, which made pve and pvp wonder....why not just revert it.
Blame a-net for not starting Nightfall weak, if they did that. They'd have much happier players.
Because seeing Buffs makes people go
I suggest we now use Horns of the ox as the new symbol of how NOT to balance a skill.
It was not balance...it was just a straight out nerf.
Sekkira
Quote:
Originally Posted by Cobalt
Easy; There are a lot of areas that leave little or no corpses from dead enemies so pet corpses are a necessity for Nercos in those areas.
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Sekkira
Quote:
Originally Posted by Fates Monk
Kinda along the same lines as having exploitable corpses in pvp. If having exploitable corpses from a dead pet is so over powered against your build, its bad. Also, you're bad.
See what I did there? |
Full Metal X
Quote:
Originally Posted by WoodyDotNet
It still amazes me how people who know so little about the game will post such idiocy. I'll repeat what I said earlier, if you don't understand something, look it up before you post something you obviously know nothing about.
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Phaern Majes
Soul Reaping: no longer gains any benefit from Spirits. This makes me happy :P
Energizing Winds: decreased duration to 1..31 seconds. This does not There goes my solo trap build.
Energizing Winds: decreased duration to 1..31 seconds. This does not There goes my solo trap build.
Captain Arne Is PRO
I Have An Idea For A New Tombs Build...
Ursan Blessing!
Ursan Blessing!
TheGuildWarsPenguin
People start using Magebane shot now?
Batou of Nine
seriously.
There is absolutely no reason pets should no longer leave corpses, abuse in PvP? LOL riiiiiight, and im santa clause.
More assasin nerfs? whats new, they should just start taking back out classes...
Ineptitude recharge 20 seconds again, lol... Back and forth, seriously, who is this being balanced for? not pvp, thats for sure. PvE? lol. good one.
the soul reaping nerf, isnt this what the whole community ORIGINALLY suggested, like a YEAR ago?!?!? with this change, there should be a slight lift on its current cap.
And the heal elite skill changed for Mhenlo in EOTN, LOL!!! hysterical, in otherwords, they themselves admit that LoD is not worth the time anymore... moronic.
heh, im glad this isnt my main game anymore, this has become only a once a week dissappointment. Hellgate in all its buggy glory holds more interest for me these days...
cheers.
There is absolutely no reason pets should no longer leave corpses, abuse in PvP? LOL riiiiiight, and im santa clause.
More assasin nerfs? whats new, they should just start taking back out classes...
Ineptitude recharge 20 seconds again, lol... Back and forth, seriously, who is this being balanced for? not pvp, thats for sure. PvE? lol. good one.
the soul reaping nerf, isnt this what the whole community ORIGINALLY suggested, like a YEAR ago?!?!? with this change, there should be a slight lift on its current cap.
And the heal elite skill changed for Mhenlo in EOTN, LOL!!! hysterical, in otherwords, they themselves admit that LoD is not worth the time anymore... moronic.
heh, im glad this isnt my main game anymore, this has become only a once a week dissappointment. Hellgate in all its buggy glory holds more interest for me these days...
cheers.
ensoriki
Quote:
Originally Posted by moriz
so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.
pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead. magebane shot: this skill now absolutely pwns. new gvg ranger template right there. ----- |
BLS I have no problem with (I like it better this way, new lead attack ftw)
Expose...its not really a concern of mine.
Trampling - Dont have eotn.
Moriz...which did you prefer?
The old AoD sin (also known as hot stepper) with no IAS, or SP sins?
Know what AoD sin's used quite a bit?
Horns of the ox.
You may feel the assassin must die.
But if any sense of Pre-nightfall is to return >.> Horn's needs a res signet now.
JR
Because skill balance actually matters in PvP.
Oh look the oldest argument in the book, that anyone with a clue knows doesn't even merit discussing.
At last.
Oh look the oldest argument in the book, that anyone with a clue knows doesn't even merit discussing.
Quote:
Necromancer Soul Reaping: no longer gains any benefit from Spirits. |
6am3 Fana71c
@people who whine about Tombs B/P build getting nerfed: Less QQ more pew pew. Make new builds, or...oh wait - go balanced? Yeah, I know it is unthinkable. Besides, MM necromancer = fail. Necro can do so much more, why waste his potential on babysitting bunch of moving corpses?
Soul Reaping not getting energy from spirits - good. N/Rt > kktnxbaibai
Ineptitude nerf - whatever, learn to weapon switch.
EW - good.
WoH nerf - uh...yeah, why not. It's not like it isn't viable anymoar.
Assassin nerf - good. I hate 'em
Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway)
Barrage - nice, but I don't use that skill, neither does anyone in PvP, so can't say I care.
Wow, umm...well maybe you should use your pet for for like....attacking? Not for fueling the MM? If you want corpses, make some, don't use your pet.
Soul Reaping not getting energy from spirits - good. N/Rt > kktnxbaibai
Ineptitude nerf - whatever, learn to weapon switch.
EW - good.
WoH nerf - uh...yeah, why not. It's not like it isn't viable anymoar.
Assassin nerf - good. I hate 'em
Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway)
Barrage - nice, but I don't use that skill, neither does anyone in PvP, so can't say I care.
Quote:
Originally Posted by CHunterX
And yay, Pets are even more useless in PvE. And I was just getting started with my Ranger. Maybe I should have made a Mesmer...
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CyberNigma
Quote:
Originally Posted by moriz
so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.
pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead. magebane shot: this skill now absolutely pwns. new gvg ranger template right there. ----- reading through some of the comments on this thread, i'm glad izzy listens to primarily pvp players. why? simply because some of you pve scrubs have no idea what game balance is. anyways, good update overall, now kill the DA sins. |
The top guilds/players in PvP more likely spend their time overcoming any builds that give them problems instead of whining for a nerf. Unfortunately I think there probably aren't as many in that category, causing fewer counters to trickle down into the PvP masses.
Sekkira
Quote:
Originally Posted by Cobalt
LOL! They definitely rule in the QQ department, that's for sure in fact every single nerf in this update was QQ induced by PVPers.
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Nyree
LOL
"wtf they nerfed my ubber splinter barrage build!!!"
"we have the solution to your problem! barrage now does ubber damage!!"
"wtf they nerfed my ubber splinter barrage build!!!"
"we have the solution to your problem! barrage now does ubber damage!!"
cosyfiep
Quote:
Originally Posted by aaje vhanli
It seems to me the more they try to "balance" Guild Wars the more imbalanced it gets... -_-;;
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quote of the week.....
and I knew there was a reason I am ss necro and not mm.........
MMSDome
Quote:
Originally Posted by Lady Raenef
Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.
Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG. No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same. You give assassin's such crappy skills, there's hardly anything to choose from Izzy! Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play. Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy. |
ensoriki
Quote:
Originally Posted by Batou of Nine
seriously.
There is absolutely no reason pets should no longer leave corpses, abuse in PvP? LOL riiiiiight, and im santa clause. More assasin nerfs? whats new, they should just start taking back out classes... Ineptitude recharge 20 seconds again, lol... Back and forth, seriously, who is this being balanced for? not pvp, thats for sure. PvE? lol. good one. the soul reaping nerf, isnt this what the whole community ORIGINALLY suggested, like a YEAR ago?!?!? with this change, there should be a slight lift on its current cap. And the heal elite skill changed for Mhenlo in EOTN, LOL!!! hysterical, in otherwords, they themselves admit that LoD is not worth the time anymore... moronic. heh, im glad this isnt my main game anymore, this has become only a once a week dissappointment. Hellgate in all its buggy glory holds more interest for me these days... cheers. |
Its my secondary game...and will become my primary if things keep up this way >.>
Cobalt
Quote:
Originally Posted by Vinraith
Umm, no. If you're running a minion master in an area with little or no corpses you suck at this game. Seriously. Necros are one of the most versatile classes in the game, you don't need to run an MM all the damn time.
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Ah but Necros don't need corpses just for minions now do they?
lutz
So...
pve is still easy.
pvp got fixed, a little.
Yay.
pve is still easy.
pvp got fixed, a little.
Yay.
Kusandaa
Quote:
Originally Posted by Sekkira
lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
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The b/p's kill the stuff. MM makes minions out of the foes and pets' bodies; minion wall prevents stuff from aggroing the team, orders buff the dmg. and the monk heals everything without too much difficulty... unless your team sucks (which happens often, mind you).
It's not ESSENTIAL to have pets, but it really helps; even with the 3-times-in-15-seconds SR for the necros, helps with e. managament - at least they haven't nerfed that (yet?) - and with the MM, who gets bodies "faster" depending on when pets die.
Is that build bad by itself? No. It's not an exploit either. Does it make US bad? No. Doesn't make us leet or whatever, it's just another farming build.
To me, the fact pets doesn't leave exploitable corpse doesn't make any sense. We're not talking about a minion here, or a spirit, or a mechanical foe. We're talking about a creature, much like your regular foe or human.
CyberMesh0
Ok so assassins were killed.. again.
RIP ToPK.
Now that they addressed the INITIAL SR problem, can we see about reverting the original attempt to fix it?
RIP ToPK.
Now that they addressed the INITIAL SR problem, can we see about reverting the original attempt to fix it?
Scary Raebbit
Quote:
Originally Posted by Sleeper Service
hell yeah! why not just give Pve a ultra powered single spell that can kill everything in the screen (as long as you use it first) and remove all the other skills in the game! its not like we want to have fun or anything, we just wanna kill.
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Last I heard, pet corpses were used for Mallyx and for Tombs. Tombs can be beat by a balanced group, but heaven forbid that ever happens. Mallyx got his nerf, but I wouldn't know, I don't really care about wastes of time.
Necros lost energy machines, oh noes, they might actually have to use SoLS.
And for whenever you are in a place with no corpses, run something else than MM.
Not like a Ranger brought one with a serious BM bar and was hoping, "I hope that my pet dies so I can leave a corpse for the nice Necro."
CHunterX
Quote:
Originally Posted by Sekkira
lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
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Inde
I'm going to address you all as if you are children, don't blame me but after deleting so many posts I can't help it. CALM DOWN. Any insult or flamebaiting will be deleted. Stay on topic and contributing. Do not turn this into a flame thread or it will be closed.
RSGashapon
*filters out all the bitching, ranting, crying and elitist jackassery*
Update: Removed all PvP elements from the game.
Changes: Reverted all unnecessary skill "enhancements" made over the last two years.
Additions: Granted 500k to all accounts with <100k in storage as compensation.
This is the ONLY new build GW needs.
I post in jest... the update isn't that bad guys. Sheesh. Every time one of these things rolls around, you people think Anet's just committed hara-kiri with our beloved game.
Update: Removed all PvP elements from the game.
Changes: Reverted all unnecessary skill "enhancements" made over the last two years.
Additions: Granted 500k to all accounts with <100k in storage as compensation.
This is the ONLY new build GW needs.
I post in jest... the update isn't that bad guys. Sheesh. Every time one of these things rolls around, you people think Anet's just committed hara-kiri with our beloved game.
ensoriki
Quote:
Originally Posted by 6am3 Fana71c
@people who whine about Tombs B/P build getting nerfed: Less QQ more pew pew. Make new builds, or...oh wait - go balanced? Yeah, I know it is unthinkable. Besides, MM necromancer = fail. Necro can do so much more, why waste his potential on babysitting bunch of moving corpses?
Soul Reaping not getting energy from spirits - good. N/Rt > kktnxbaibai true Ineptitude nerf - whatever, learn to weapon switch. Fact. EW - good. WoH nerf - uh...yeah, why not. It's not like it isn't viable anymoar. It still is, in a sense as far as I can see Assassin nerf - good. I hate 'em Not cool >.> Whats to hate (theres more than instagib you know!) Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway) Barrage - nice, but I don't use that skill, neither does anyone in PvP, so can't say I care. Wow, umm...well maybe you should use your pet for for like....attacking? Not for fueling the MM? If you want corpses, make some, don't use your pet. Another fact. |
I was just about to make a PVE Pet Build for my ranger (and im already considering a assassin version =P)
When I saw the new build thing...
man am I sorry I updated.
Hott Bill
WTS My sins Black + White Dyed Vabbian Armor. Anyone?
This sin nerf (or execution) is total bull, Impale shouldn't have been nerfed to 1 second. Sins are executioners, they go in fast, kill, and get the hell out.
*Tries to kill lv3 tiger with horns of the ox at 16 dagger mastery*
*Goes to make a pizza waiting for impale to activate.*
A/W Shadow sins are dead, But they didn't touch SoJ signet sins.
Good for casters, bad for assassins. Srry Cleavage, Hybrid Theory.
EDIT!!!!!!!!
OMG RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO CHANGE BLACK LOTUS STRIKE TO AN OFFHAND AGAIN!
This sin nerf (or execution) is total bull, Impale shouldn't have been nerfed to 1 second. Sins are executioners, they go in fast, kill, and get the hell out.
*Tries to kill lv3 tiger with horns of the ox at 16 dagger mastery*
*Goes to make a pizza waiting for impale to activate.*
A/W Shadow sins are dead, But they didn't touch SoJ signet sins.
Good for casters, bad for assassins. Srry Cleavage, Hybrid Theory.
EDIT!!!!!!!!
OMG RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO CHANGE BLACK LOTUS STRIKE TO AN OFFHAND AGAIN!
Dark-NighT
Ok the only thing i really dont understand is the pet nerf, its made out of flesh and blood, means exploitable and just food for the b/p teams down at the tombs, no matter the only enemies over there that dont have a corpse are the banished dream riders, everything else is still MM food, just a little less.
My sin got lucky, no nerf for me and because im generally pve with her it'll probably stay the way it is now.
No more soul reaping from spirits, i couldnt give a damn, now just take that timer off and rock on.
WoH was a bit overpowered, but still good, and the fact that menhlo has it now in eye of the nerf made it just a little better.
All in all it isnt that bad for me, and with soul reaping i will hardly notice a difference, got way to much energy to start with so im good.
My sin got lucky, no nerf for me and because im generally pve with her it'll probably stay the way it is now.
No more soul reaping from spirits, i couldnt give a damn, now just take that timer off and rock on.
WoH was a bit overpowered, but still good, and the fact that menhlo has it now in eye of the nerf made it just a little better.
All in all it isnt that bad for me, and with soul reaping i will hardly notice a difference, got way to much energy to start with so im good.
Snow Bunny
Who cares about EW getting hit badly?
Unless you're a farmer trapping, or a Spiritway scrub, you seriously don't care.
WoH was too powerful
Necros have enough energy as it is. You have Signet of Lost Souls ffs. That should be on 90% of necros bars. QQ moar
Who the hell cares about the fact that the pets no longer leave exploitable corpses. Except the shit N/R minion master builds, this doesn't affect pve.
GG Assassins. Always been a terrible class, GG on being nerfed into shit. Good riddance.
Honestly, people, there isn't much to complain about here.
FFS.
Are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded? /ragequits
Unless you're a farmer trapping, or a Spiritway scrub, you seriously don't care.
WoH was too powerful
Necros have enough energy as it is. You have Signet of Lost Souls ffs. That should be on 90% of necros bars. QQ moar
Who the hell cares about the fact that the pets no longer leave exploitable corpses. Except the shit N/R minion master builds, this doesn't affect pve.
GG Assassins. Always been a terrible class, GG on being nerfed into shit. Good riddance.
Honestly, people, there isn't much to complain about here.
FFS.
Quote:
Originally Posted by CyberNigma
Actually, PvE has been more difficult than PvP for quite some time. In PvE, players actually have to rely on themselves and others to overcome obstacles as opposed to Divine Intervention by the devs to fix their problems for them. I'm only referring to the primary PvP base, not the good players at the very top: the ones that have always been able to overcome trouble builds without requiring dev assistance.
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Chthon
Quote:
Originally Posted by øln
Did exploitable player pet corpses make that big of a difference in PvE?
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No Soul Reaping from spirits:
Quote:
Originally Posted by Hyper Cutter
About damn time. Now just return it to its original function otherwise...
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Quote:
Originally Posted by Darkobra
Oh good. You finally listened and took spirits off the SR. Now just take off that timer and all will be well.
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Quote:
Originally Posted by CyberMesh0
Now that they addressed the INITIAL SR problem, can we see about reverting the original attempt to fix it?
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I agree completely. To reiterate, in case the big bold capital letters got missed last time: No soul reaping on spirits is good, NOW GET RID OF THE DAMN TIMER.
We grudgingly tolerated it when it served some purpose. But we still HATED IT. We still hate it now. It doesn't serve any purpose any longer. So get rid of it.
Quote:
Originally Posted by Cobalt
Quote:
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If you really must complain, complain about him not having Heal Party.
Quote:
Originally Posted by Aera Lure
Pets not leaving corpses also make no sense whatsoever, as pets are an animal, obviously. Its not like pets needed another reason not to use them in a PvE setting. This was the main reason to use pets in PvE, and that is saying something. To limit their use in a specific PvP team build, I'd think a PvP-only change to that mechanic could have been made. That would be preferred to some clunky mechanism that now makes pets leave no exploitable corpse.
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Quote:
Just looking for consistency, not odd timer mechanisms and pets that are made of non-organic materials. |
Full Metal X
Quote:
Originally Posted by CyberNigma
lol, when I was in the Corps we called that adapting and overcoming, which is something most PvPers should probably learn to adopt and quit relying on the devs to bail them defeat 'hard' cookie cutter opponents.
no biggie though, PvEers will complain, but eventually adapt and overcome (or continue the exodus elsewhere). I, personally, take my pet everywhere and wouldn't think of using him in this way, but that has nothing to do with uber tactics, it's a lil thing called roleplaying... :-) |
Aera Lure
Doesnt the Mhenlo LoD swapped to WoH validate the notion that LoD's casting time makes the skill too ineffective? Also simply making that change doesnt make him any more capable of dealing with the AoE and mass degen situations faced in HM. Adding Heal Party wouldnt do any good either as the AI cant energy maintain and prioritize. I suppose I might have tried Holy Haste in place of Divine Intervention as the AI doesnt use that skill well either, and left LoD in to see if things were then somewhat better. That said, this particular change is preferred to simply having left him as he was.
Re-nerfing WoH a little, well, sure, ok. How about buffing a few of the truly unused heal elites a bit so they all are on a more even par? Might be fun to actually have several reasonable choices for a heal bar. Same goes for buffs to some dozen or more elites I dont think I have ever seen on anyone's bars across multiple professions.
Necros not gaining energy from spirits makes sense. It always did. The timer, however, makes none. Hope it is considered to simply returning SR to what it used to be, sans being affected by spirits.
Pets not leaving corpses also make no sense whatsoever, as pets are an animal, obviously. Its not like pets needed another reason not to use them in a PvE setting. This was the main reason to use pets in PvE, and that is saying something. To limit their use in a specific PvP team build, I'd think a PvP-only change to that mechanic could have been made. That would be preferred to some clunky mechanism that now makes pets leave no exploitable corpse.
Just looking for consistency, not odd timer mechanisms, pets that are made of non-organic materials, and the same skills getting slight buffs and nerfs over and over.
Re-nerfing WoH a little, well, sure, ok. How about buffing a few of the truly unused heal elites a bit so they all are on a more even par? Might be fun to actually have several reasonable choices for a heal bar. Same goes for buffs to some dozen or more elites I dont think I have ever seen on anyone's bars across multiple professions.
Necros not gaining energy from spirits makes sense. It always did. The timer, however, makes none. Hope it is considered to simply returning SR to what it used to be, sans being affected by spirits.
Pets not leaving corpses also make no sense whatsoever, as pets are an animal, obviously. Its not like pets needed another reason not to use them in a PvE setting. This was the main reason to use pets in PvE, and that is saying something. To limit their use in a specific PvP team build, I'd think a PvP-only change to that mechanic could have been made. That would be preferred to some clunky mechanism that now makes pets leave no exploitable corpse.
Just looking for consistency, not odd timer mechanisms, pets that are made of non-organic materials, and the same skills getting slight buffs and nerfs over and over.
Burst Cancel
I'm laughing really hard right now; although I can't decide which is funnier: the nerfs, or the QQing in this thread.
Anet ftw, seriously.
... where was the nerf to Ursan though?
Anet ftw, seriously.
... where was the nerf to Ursan though?
Sekkira
Quote:
Originally Posted by CHunterX
Its not integral, it just makes Beastmaster Rangers more a tad more useless for PvE. As if Beastmastery needs any more hits against it.
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yesitsrob
Quote:
Necromancer Soul Reaping: no longer gains any benefit from Spirits. |
_
Decent update, also a lot of you fail immensely. get better.
insticnt
yawn... buildwars.. stop nerfing every skill that i like and just improve all those stinky skills that people have never used. I could name atleast 30 skills in each class that you might as well just remove. Then we can just take away the skills that are decent.. Just to make a average joe game.
I would like to see an overall average skill balance, but with alot of choices that stand out with some sort of team combo being used. I agree some of these skills are over powered. Then again, i like to play in a game that you can abuse the more powerfull skills and Dominate as a Team.
Yawn i could go on and on but i guess it wouldn't really matter. The Game Updates suck cause all they updates are nerfs. Ok, maybe a few updates once in a while. But 80% nerf, and 20% boost of skills.
Just throwing out my 2 two cents for you guild wars devs.
I would like to see an overall average skill balance, but with alot of choices that stand out with some sort of team combo being used. I agree some of these skills are over powered. Then again, i like to play in a game that you can abuse the more powerfull skills and Dominate as a Team.
Yawn i could go on and on but i guess it wouldn't really matter. The Game Updates suck cause all they updates are nerfs. Ok, maybe a few updates once in a while. But 80% nerf, and 20% boost of skills.
Just throwing out my 2 two cents for you guild wars devs.
Velise_Snowtorm
The only reason anyone in PvE cares about the pets leaving exploitable corpses are B/P teams (Barrage/pet). They're used to generate a minion army quickly, most often to complete areas like Tombs, Urgoz, Sorrow's Furnace and FoW. Now I agree that it's not a necessity to complete those areas using that kind of set-up, just B/P teams are fast and generally foolproof for PuGs to manage.
Truthfully I haven't used my ranger's pet in ages. I used to want to get the Rainbow Phoenix when it was first announced, but now I figure why bother striving for it when I'll most likely never use it on my bar anyways?
And Horns. Booo.
Truthfully I haven't used my ranger's pet in ages. I used to want to get the Rainbow Phoenix when it was first announced, but now I figure why bother striving for it when I'll most likely never use it on my bar anyways?
And Horns. Booo.
A11Eur0
Quote:
Originally Posted by Vinraith
Speaking as someone whose main character is a necro, what would you need pet corpses for in PvE? People will bitch and moan about anything on an internet forum, won't they?
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Pets are now worthless. Only use is in a beastmaster build, and I'd rather just go regular d-shot ranger or splinter barrage.
And splinter/barrage isn't that bad either...I tried it today and it's hard to tell much difference in most mobs...just cant waste huge piles like in some of the screenies on here.
CyberNigma
Quote:
Originally Posted by Sekkira
If your beastmaster Ranger relied on your pet to die, you are bad.
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In fact, i play PvE, and used to play PvP with a W/R beastmaster. Is it an uber-build? No, it actually sucks compared to most. Is it fun? Well, it IS a game :-).
I agree with you from that standpoint, though.