pet leaves no corpse

chowmein69
ensoriki
Originally Posted by Lady Raenef
Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.
Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG. No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same. You give assassin's such crappy skills, there's hardly anything to choose from Izzy! Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play. Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy. |
Sekkira
Originally Posted by Cobalt
Easy; There are a lot of areas that leave little or no corpses from dead enemies so pet corpses are a necessity for Nercos in those areas.
|
Sekkira
Originally Posted by Fates Monk
Kinda along the same lines as having exploitable corpses in pvp. If having exploitable corpses from a dead pet is so over powered against your build, its bad. Also, you're bad.
See what I did there? |
Full Metal X
Originally Posted by WoodyDotNet
It still amazes me how people who know so little about the game will post such idiocy. I'll repeat what I said earlier, if you don't understand something, look it up before you post something you obviously know nothing about.
|
Phaern Majes
Captain Arne Is PRO
TheGuildWarsPenguin
Batou of Nine
ensoriki
Originally Posted by moriz
so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.
pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead. magebane shot: this skill now absolutely pwns. new gvg ranger template right there. ----- |
JR
Necromancer Soul Reaping: no longer gains any benefit from Spirits. |
6am3 Fana71c
Originally Posted by CHunterX
And yay, Pets are even more useless in PvE. And I was just getting started with my Ranger. Maybe I should have made a Mesmer...
|
CyberNigma
Originally Posted by moriz
so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.
pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead. magebane shot: this skill now absolutely pwns. new gvg ranger template right there. ----- reading through some of the comments on this thread, i'm glad izzy listens to primarily pvp players. why? simply because some of you pve scrubs have no idea what game balance is. anyways, good update overall, now kill the DA sins. |
Sekkira
Originally Posted by Cobalt
LOL! They definitely rule in the QQ department, that's for sure in fact every single nerf in this update was QQ induced by PVPers.
|
Nyree
cosyfiep
Originally Posted by aaje vhanli
It seems to me the more they try to "balance" Guild Wars the more imbalanced it gets... -_-;;
|
MMSDome
Originally Posted by Lady Raenef
Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.
Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG. No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same. You give assassin's such crappy skills, there's hardly anything to choose from Izzy! Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play. Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy. |
ensoriki
Originally Posted by Batou of Nine
seriously.
There is absolutely no reason pets should no longer leave corpses, abuse in PvP? LOL riiiiiight, and im santa clause. More assasin nerfs? whats new, they should just start taking back out classes... Ineptitude recharge 20 seconds again, lol... Back and forth, seriously, who is this being balanced for? not pvp, thats for sure. PvE? lol. good one. the soul reaping nerf, isnt this what the whole community ORIGINALLY suggested, like a YEAR ago?!?!? with this change, there should be a slight lift on its current cap. And the heal elite skill changed for Mhenlo in EOTN, LOL!!! hysterical, in otherwords, they themselves admit that LoD is not worth the time anymore... moronic. heh, im glad this isnt my main game anymore, this has become only a once a week dissappointment. Hellgate in all its buggy glory holds more interest for me these days... ![]() cheers. |
Cobalt
Originally Posted by Vinraith
Umm, no. If you're running a minion master in an area with little or no corpses you suck at this game. Seriously. Necros are one of the most versatile classes in the game, you don't need to run an MM all the damn time.
|
lutz
Kusandaa
Originally Posted by Sekkira
lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
|
CyberMesh0
Scary Raebbit
Originally Posted by Sleeper Service
hell yeah! why not just give Pve a ultra powered single spell that can kill everything in the screen (as long as you use it first) and remove all the other skills in the game! its not like we want to have fun or anything, we just wanna kill.
|
CHunterX
Originally Posted by Sekkira
lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
|
Inde
RSGashapon
ensoriki
Originally Posted by 6am3 Fana71c
@people who whine about Tombs B/P build getting nerfed: Less QQ more pew pew. Make new builds, or...oh wait - go balanced? Yeah, I know it is unthinkable. Besides, MM necromancer = fail. Necro can do so much more, why waste his potential on babysitting bunch of moving corpses?
Soul Reaping not getting energy from spirits - good. N/Rt > kktnxbaibai true Ineptitude nerf - whatever, learn to weapon switch. Fact. EW - good. WoH nerf - uh...yeah, why not. It's not like it isn't viable anymoar. It still is, in a sense as far as I can see Assassin nerf - good. I hate 'em ![]() Not cool >.> Whats to hate (theres more than instagib you know!) Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway) Barrage - nice, but I don't use that skill, neither does anyone in PvP, so can't say I care. Wow, umm...well maybe you should use your pet for for like....attacking? Not for fueling the MM? If you want corpses, make some, don't use your pet. Another fact. |
Hott Bill
Dark-NighT
Snow Bunny
Originally Posted by CyberNigma
Actually, PvE has been more difficult than PvP for quite some time. In PvE, players actually have to rely on themselves and others to overcome obstacles as opposed to Divine Intervention by the devs to fix their problems for them. I'm only referring to the primary PvP base, not the good players at the very top: the ones that have always been able to overcome trouble builds without requiring dev assistance.
|
Chthon
Originally Posted by øln
Did exploitable player pet corpses make that big of a difference in PvE?
|
Originally Posted by Hyper Cutter
About damn time. Now just return it to its original function otherwise...
|
Originally Posted by Darkobra
Oh good. You finally listened and took spirits off the SR. Now just take off that timer and all will be well.
|
Originally Posted by CyberMesh0
Now that they addressed the INITIAL SR problem, can we see about reverting the original attempt to fix it?
|
Originally Posted by Cobalt
Quote:
|
Originally Posted by Aera Lure
Pets not leaving corpses also make no sense whatsoever, as pets are an animal, obviously. Its not like pets needed another reason not to use them in a PvE setting. This was the main reason to use pets in PvE, and that is saying something. To limit their use in a specific PvP team build, I'd think a PvP-only change to that mechanic could have been made. That would be preferred to some clunky mechanism that now makes pets leave no exploitable corpse.
|
Just looking for consistency, not odd timer mechanisms and pets that are made of non-organic materials. |
Full Metal X
Originally Posted by CyberNigma
lol, when I was in the Corps we called that adapting and overcoming, which is something most PvPers should probably learn to adopt and quit relying on the devs to bail them defeat 'hard' cookie cutter opponents.
no biggie though, PvEers will complain, but eventually adapt and overcome (or continue the exodus elsewhere). I, personally, take my pet everywhere and wouldn't think of using him in this way, but that has nothing to do with uber tactics, it's a lil thing called roleplaying... :-) |
Aera Lure
Burst Cancel
Sekkira
Originally Posted by CHunterX
Its not integral, it just makes Beastmaster Rangers more a tad more useless for PvE. As if Beastmastery needs any more hits against it.
|
yesitsrob
Necromancer Soul Reaping: no longer gains any benefit from Spirits. |
insticnt
Velise_Snowtorm
A11Eur0
Originally Posted by Vinraith
Speaking as someone whose main character is a necro, what would you need pet corpses for in PvE? People will bitch and moan about anything on an internet forum, won't they?
|
CyberNigma
Originally Posted by Sekkira
If your beastmaster Ranger relied on your pet to die, you are bad.
|