Originally Posted by CyberNigma
Sorry, but with all of the changes that have taken place to pve in the name of pvp balance over the years, I would probably say PvE'ers are the most adaptable players in the game. The PvE game has had to change so many times. I like to PvP as well, but quite fankly, there are so many PvP nerfs because (with the exception of the greats that have mostly left the game by now), most PvPers require Divine Intervention in the form of a skill nerf or two in order to counter something. PvEers will overcome, bitch and moan, but overcome eventually. PvP will require yet more Divine Intervention (or Dev Intervention rather) the next time a cookie cutter build hits PvX and people start downloading it. Admittedly PvEers don't adapt unless they have to but they have, over the years, had to adaptto more changes on their own due to dev's making the PvP metagame easier for those PvPers that can't seem to overcome the most common cookie cutters.
The top guilds/players in PvP more likely spend their time overcoming any builds that give them problems instead of whining for a nerf. Unfortunately I think there probably aren't as many in that category, causing fewer counters to trickle down into the PvP masses. |
unlike pvp, GW pve is not a competitive game. as such, it really doesn't matter whatever the form skills end up being. it's a fact that you can go through the game with an empty skill bar, and do nothing but direct your henchmen. skill balance makes no difference in pve to those with a brain.