Update: 13 Nov. 07

zknifeh

zknifeh

Lion's Arch Merchant

Join Date: Feb 2006

Kamadan

Acolites of Anguish [aOa]

A/

*Grabs a torch and gathers an angry mob to hunt Izzy*
horns was perfectly balanced skill, with a reasonable condition to meet.
i could see how trampling ox was a bit too strong and always thought it should do about the same dmg as hoto.
now hoto is pure garbage making most reasonable builds useless to lack of damage.
i say its a bit better than [skill]jagged strike[/skill]
BRING HOTO BACK!!! and buff trampling ox by about 5-8 dmg more!

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Fates Monk
So...someone/team comes along with a unique build that catches your "balanced" team off guard and wins a few times and you dont want it nerfed?
When some team comes along with a unique build that happens to shit all over your balanced build and the only way to effectively counter it is to change from a balanced build to one that specifically is designed against said build. That is imbalance.

There's a huge difference between bringing protective spirit to counter large single attack damage and bringing shields up to counter the damage from ranger spike.

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by Fates Monk
Pet corpses, which have been in the game since the beginning, are now stupidly overpowered?
They could cause problems in spirit/heroway in which the thumpers pets died and the necro made minions from them, giving the other 3-4 necros in the team infinite energy and super powering barbs.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Next update. Player corpses aren't exploitable. =P

Sins were hit hard either way you look at it. SP sins are dead, thank god. But, Impale got hit by the nerf bat.. I loved Impale.
I used EW for Destroyer Core farming. Well I guess I can still farm, but less efficiently.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Full Metal X
They could cause problems in spirit/heroway in which the thumpers pets died and the necro made minions from them, giving the other 3-4 necros in the team infinite energy and super powering barbs.
and this is new, or even common?

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Quote:
Originally Posted by øln
Did exploitable player pet corpses make that big of a difference in PvE?
Urgoz and Tombs, most useful was B/P, which used a MM to make meat tanks from the dead pets. Honestlly they nerfed the splinter instead of fixing VoD, buff barrage just to say i'm sorry, but then nerf the main producer of meat shields.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Quote:
Originally Posted by Sekkira
That's exactly what PvPers don't want. Which is where the call for nerfs come from. Don't any of you pay attention?
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"

A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen.

And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP.

B/P_Ranger

Academy Page

Join Date: Jun 2006

R/Mo

The more I think of it.. I am so tired of this game and its freaking elitist attitude... a casual player like me isn't allowed to play I suppose, because I dont want to build another character, because I don't want to discover another build...you have effectively screwed me out of playing the game. There is no need for my build.

Maybe I should just give up on my favorite type of games Diablo 2 GW and go to some shooter game like Halo that isn't nerfing their players every time they turn the f around

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by Fates Monk
and this is new, or even common?
Back in B-Spike HA days they always took minions to give themselves infinite energy. So no, its not new, and Spirit way was common in HA, but noone cares about HA so who cares.

AKA Infinite energy is baaaed

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

If anef keep going like this, thier won't be enough people left playing to pay for the server upkeep.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by aaje vhanli
It seems to me the more they try to "balance" Guild Wars the more imbalanced it gets... -_-;;
The Devs should read this and meditate on this; letting it sink in firmly. Honestly, the changes they're continuously making over the months are .... I'll keep it polite.....not encouraging.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Orinn
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"

A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen.

And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP.
Good post. Apparently saying "Good post." wasnt enough so here's some more.

raddaman

Ascalonian Squire

Join Date: Apr 2007

A/

Quote:
Originally Posted by ensoriki
Stop talking, please.

HoTO has been a good Assassin skill for so long its not funny.
HotO was not imbalanced before Nightfall, it was not imbalanced AFTER nightfall.
Horns required an off hand, most duals do.
However consider horns effect, it was not high damage , but you got a knock down. Before Nightfall this and Iron palm were really the Only assassin skills to
activate Falling spider, the other 1 being Mark of instability, but its 20 second recharge made it undesirable...at the time.

hoTO was just a skill, not under powered, not Imbalanced. it was just a skill.
Saying it needs skill to play? There are BUILDS that should require skills to play.

And then there are just skills.
Some skills should, some it does not matter.
hoTO is just like entangling asp, How can you say its over powered?
Entangling is only good due to paradox.
HoTO has gone from a decent skill (that people did not take ALL the time, because it was a skill that was viable sometimes and sometimes not)
to shit.

Think of the warrior skills that do Horns job (knockdown + damage)
if horns was turned into a warrior skill right now...they probably wouldn't even take it (hammer warrior)

because its shit right now.
Especially on a class that would use it a lot more if Balance was to arise.

Horns....you stayed good through good times bad times....and now they killed you.
Either you or I are missing reading comprehension . I liked the skill. You had a chance to not finish of the combo if you fail at the game and didn't see the target standing to another, and allows a monk to ignore you if he stands next to someone else.

You have me confused, as the only nerf was damage, but you say the only reason to take it is the knockdown.

Out of the only well-known bar where it wasn't necessary was SP. You need the deep wound, and your bar is already small. Twisting fangs was the only Deep wound skill, and no need for a 6 skill combo. When Impale got the deep wound boost, there was no reason to use twisting fangs (plus the fact that imaple needs only 5e down cost). You have your cake and eat it too with a knockdown, high damage, and room for an IAS. Had they known that they should kill impale, no deep wound or less damage, they would have no reason to kill HotO because they would have to re run TF.

Depends on how they adapt it for warrior, as the good knockdowns besides bulls are elite and devastating has no+ damage.

A skill that requires thinking should be better than one that does not. Protection should be better than heal, SoJ sins should be dead, etc.

Llint

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by Orinn
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"

A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen.

And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP.
Alright bro, we'll just bring back old IWAY, vimway, ranger spike, pre-pre-pre-pre-pre nerf gale, discord, paragon way, ritualist spirits, FoC, Chain lightning, Ether renewal, smiting, Rao etc etc etc so the metagame doesn't get stale and I won't have to run FoTM's. Woot. Go us.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by B/P_Ranger
The more I think of it.. I am so tired of this game and its freaking elitist attitude... a casual player like me isn't allowed to play I suppose, because I dont want to build another character, because I don't want to discover another build...you have effectively screwed me out of playing the game. There is no need for my build.

Maybe I should just give up on my favorite type of games Diablo 2 GW and go to some shooter game like Halo that isn't nerfing their players every time they turn the f around
I'm a casual player, I play mesmer and I am more than interested in other skills because I do need to know which skills can be interrupted, what's an enchant and what is and what isn't a spell. Don't wanna put backfire on the ranger that doesn't have any spells

What's soo wrong with learning a new build? With experimenting with new builds?

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Sekkira
When some team comes along with a unique build that happens to shit all over your balanced build and the only way to effectively counter it is to change from a balanced build to one that specifically is designed against said build. That is imbalance.

There's a huge difference between bringing protective spirit to counter large single attack damage and bringing shields up to counter the damage from ranger spike.
What's wrong with bringing a single skill? What's the reason for nerfing sins? Ineptitude, any form of blind, just a single skill can ruin THEIR whole chain. I don't understand how Izzy can find that unbalanced.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Llint
Alright bro, we'll just bring back old IWAY, vimway, ranger spike, pre-pre-pre-pre-pre nerf gale, discord, paragon way, ritualist spirits, FoC, Chain lightning, Ether renewal, smiting, Rao etc etc etc so the metagame doesn't get stale and I won't have to run FoTM's. Woot. Go us.
Well if you can bring all of those back and they're playable against each other, then you've got your 'balance' right there lol.. with variety even.

Llint

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by CyberNigma
Well if you can bring all of those back and they're playable against each other, then you've got your 'balance' right there lol.. with variety even.
Okay... I mean ... Wow... I dare you, DARE YOU, to try and beat ANY of those builds, without a DIRECT COUNTER.

Edit: Bolded for emphasis.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by zknifeh
*Grabs a torch and gathers an angry mob to hunt Izzy*
horns was perfectly balanced skill, with a reasonable condition to meet.
i could see how trampling ox was a bit too strong and always thought it should do about the same dmg as hoto.
now hoto is pure garbage making most reasonable builds useless to lack of damage.
i say its a bit better than [skill]jagged strike[/skill]
BRING HOTO BACK!!! and buff trampling ox by about 5-8 dmg more!
jagged strike> horns of the ox.

1 second bleeding that you can spread to multiple people.
That also activates on If ally attacks skills from paragons/monks/rits

horns

you get 18 damage more..On the weapons with the weakest damage in the game. Conditional Knockdown, that any skilled team would learn. Horn's made people think about their position? PVP your going to tell me thats bad, to make people want to position themselves? Horns made sins have to consider who to target than just pick a target 12345, because you needed a target who was really away from others.

Anyways

horns recharge is longer than jaggeds (by many times)
meaning Jagged can activate, when Ally uses a skill clauses far better than Horns.

Thats something people forget about jagged.

Spammable bleed, that is good for activating clauses.

Horns...no...15 seconds (or was it 12) for additional 18 damage.

Considering sins will usually hit about 6-14 damage (average) and 32 crit (60 AL)
thats not allot, that means horns will really do

+10 damage at 13 dagger mastery

so 16-24 damage per hit, 42 damage if you crit.

thats 36-48 damage total, 84 damage if your LUCKY, and Actually my math for the crit is off. As I've never seen horns hit for that high from a crit even before the nerf >.>

regardless if it does that 84 damage, believe it or not is still total crap.

1 its based of luck, 2 crits are based off multiplication not stacking.

IF guardian is used as defense with its 50% chance only.

And the normal sin has a less than 50% chance (about 30 ish %
you show me how thats fair?

its probably more about 68 damage if you crit.

PvP you call that balance? A good skill conditional knock down thats simplest counter is basic POSITIONING?

Just want to hammer that in.

Prove me wrong if you want to.

B/P_Ranger

Academy Page

Join Date: Jun 2006

R/Mo

Quote:
Originally Posted by lg5000
I'm a casual player, I play mesmer and I am more than interested in other skills because I do need to know which skills can be interrupted, what's an enchant and what is and what isn't a spell. Don't wanna put backfire on the ranger that doesn't have any spells

What's soo wrong with learning a new build? With experimenting with new builds?
I do experiement to some degree, and I have, excuse me had a build that worked awesome for me...

Distracting shot, Savage shot, Barrage, Pain inverter, healing, rebirth, comfort pet and charm pet..

I play maybe a 3 hours a week, and changing your skill bar wont matter, because when it comes down to it, it will only be a matter of time before its nerfed again.

I left diablo over this kind of attitude, and I'm honestly sick of it.

I am tired of my character being screwed with because of f'ing pvp

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by CyberNigma
Well if you can bring all of those back and they're playable against each other, then you've got your 'balance' right there lol.. with variety even.
I think you missed the point lulz, the whole point was all of those were imbalanced so they got nerfed.

/FAIL

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Sekkira
When some team comes along with a unique build that happens to shit all over your balanced build and the only way to effectively counter it is to change from a balanced build to one that specifically is designed against said build. That is imbalance.

There's a huge difference between bringing protective spirit to counter large single attack damage and bringing shields up to counter the damage from ranger spike.
or that team just couldn't play their balanced build as well as they thought they could against anything that isn't predictable (like another build). there's something to be said about overcoming a challenge (yes, a challenge) when you're the underdog.

peterchen620

Ascalonian Squire

Join Date: Oct 2006

Lion Arch Guards

W/Mo

You know whats funny about the Soul Reaping nerf? Exactly... What does Soul Reaping means? Spirits have souls, and yet Soul Reaping does not apply to them. It just doesn't make sense... Pretty pathetic I must say.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Orinn
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"

A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen.

And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP.
You seem to be forgetting the most important thing about a balanced build: That it's not actually defined. A balanced build is something that has equal chance against everything or strengths against some, weaknesses in others, but both really depend on player skill. A balanced build is undefined because there is no ultimate build guaranteed to defeat anything that crosses its path. If there was, it wouldn't be balanced.

It's heading into gimmick territory that's killing the game. This is the reason for the call for nerfs. The reasoning behind a nerf 'because I keep dying to it' is bullshit being spouted. The reasoning behind one 'because the only way to effectively counter it is to run a specific build for that which gimps my own build against anything else' is a damn good one.

PvPers aren't calling for nerfs in order to obtain a flat game with a single build which they will face the same thing day in day out. They're calling for nerfs to avoid that fate. They're calling for nerfs to bring all skills of the game to such a level where while your build may be radically different from your opponents, and while you may or may not have the advantage, depending on both of you, your build is not what will decide the match ultimately.

raddaman

Ascalonian Squire

Join Date: Apr 2007

A/

Quote:
Originally Posted by peterchen620
You know whats funny about the Soul Reaping nerf? Exactly... What does Soul Reaping means? Spirits have souls, and yet Soul Reaping does not apply to them. It just doesn't make sense... Pretty pathetic I must say.
I get hit by a meteor and live. Buff elementalist please.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Pets no longer leave exploitable corpses puts the hurts to b/p teams, sadly I have always wondered why they didn't get wacked with the nerf bat sooner. You use five rangers, one monk, two necros and roll through "elite" areas.

But, why oh why hit energizing winds with that huge a nerf? Do they not want people to trap underworld? I can think of no other way that this is even remotely used. Make every skill/spell cost 10 energy and 33% longer skill recharge made most people shy away from it, unless there is some build that uses it in pvp which would make no sense to me.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Full Metal X
I think you missed the point lulz, the whole point was all of those were imbalanced so they got nerfed.

/FAIL
If you have all of those builds together (if it's possible), then they really wouldn't be unbalanced against each other. They were unbalanced because they were being compared to the 'balanced class composition build' and the other ones were either already nerfed or hadn't been thought of yet. At that point, what you're calling balanced (not balanaced builds, but rather balanced in the composition of classes on the team) would be a weak an inefficient build.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Spike
If anef keep going like this, thier won't be enough people left playing to pay for the server upkeep.
Umm... GW isn't pay to play. Once you buy it, that's all the money a.net is ever going to get. If anything, they want everybody gone to keep server prices cheaper.


Anyway, on topic. I can't believe how many people are whinning over like 4 skills changed. God, I hate the guru community sometimes.

Sin
Anyway, Black Lotus was an interesting way to nerf SP sins. I like it. Trampling, Impale, and Expose all needed some reworking. Now, the Horns nerf hurts a bit, and ruins my current FA AoD build, but it was pretty commonly used. Forcing a meta shift is fine by me. I'm not going to cry over spilt milk. I'll just adapt. All this "causal player being screwed" stuff is BS too. It isn't elitest to have to force people to buy 10-24 skills per character and change their build around every once in a while. God. Bitch less please, because true casual players are the ones using W/E with flare, not the ones who actually understand why a -12 damage reduction in a dual attack hurts. True casual players won't care about nerfs because they won't even notice them.

Monk
Good. Was getting kinda annoying in RA/TA.

Necro
Finally. The N/Rt build will die.

Ranger
Barrage buff? This along with SF a while ago makes me think a-net wants more C-Spaceing in PvE (and thus helps the "casual player" <see above>).
Good, Magebane now makes sense and is actually better then distracting shot. A.net listened to my comments on last weeks thread. Huzzah. I feel famous. *blows kisses to the crowd*

Pets.... eh. B/P groups still work. You can make a nice minon army by just killing the enemies. I've played MM in enough of the Tombs/Urgoz groups to know that pets are useful more as meat shields along with the minions then as actual minion factories (really, when I play in BP groups, the pets don't usually die that often since your team should roll through the PvE groups so quickly).

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

and so if people bring counters to that "gimmick" build what happens?

what happens to the meta? it changes. people stop using THAT particular "gimmick" build and move onto something different.

and THAT. is META.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Llint
Okay... I mean ... Wow... I dare you, DARE YOU, to try and beat ANY of those builds, without a DIRECT COUNTER.

Edit: Bolded for emphasis.
Teams in TA have lost because of a 55er. They whine, and someone says, "Well, you should have brought a counter for that."

55ing is still allowed in TA, just like perma SF if I'm not mistaken. One, ONE single skill, can be a direct counter that helps against more than just what is trying to be countered. What's is the issue? Note: I'm not talking about group builds, but single builds.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Llint
Okay... I mean ... Wow... I dare you, DARE YOU, to try and beat ANY of those builds, without a DIRECT COUNTER.

Edit: Bolded for emphasis.
So it's much more fun knowing exactly what you are going to face in your opponent? "Hey that build beat our balanced build, nerf it so they have to run balanced. Then we'll know exactly what they'll have for bars and skill will prevail."

Sounds a lot like what pvp'ers are constantly laughing at pve'ers for. "haha, fighting opponents with set skill bars that do exactly the same thing every time."

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

This is a joke, how can anyone complain about PvE being 'hard' when the best skill has not been touched (aka a certain elite skill from the Norns that blesses you with the powers of a large four-legged carnivorous mammal)? If Ursanway can tear the buttocks out of HM Mallyx through C-spacing then the Darkness and some silly little Grasps are just toothpicks behind it

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by Zeek Aran
Teams in TA have lost because of a 55er. They whine, and someone says, "Well, you should have brought a counter for that."

55ing is still allowed in TA, just like perma SF if I'm not mistaken. One, ONE single skill, can be a direct counter that helps against more than just what is trying to be countered. What's is the issue? Note: I'm not talking about group builds, but single builds.
How do you lose to a 55er in TA are they dumb or something, I mean if they have NOTHING to stop the 55 just kill his teamates and go afk for 10 minutes until the timer goes out and you win due to moral.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by CyberNigma
or that team just couldn't play their balanced build as well as they thought they could against anything that isn't predictable (like another build). there's something to be said about overcoming a challenge (yes, a challenge) when you're the underdog.
Yes, there are some people that whine for nerfs just because they were pile-driven into the ground by a clearly better team. It's not really the same when you have the entire top tier PvP community screaming for balance.

Quote:
Originally Posted by Zeek Aran
What's wrong with bringing a single skill? What's the reason for nerfing sins? Ineptitude, any form of blind, just a single skill can ruin THEIR whole chain. I don't understand how Izzy can find that unbalanced.
Ranger spike isn't just arrows doing the damage and it isn't all about the damage. You had 3-4 Rangers doing the damage while there was 4-5 other players supporting them in various ways to make sure the spike went down. Shields Up alone will not counter it.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by raddaman
Out of the only well-known bar where it wasn't necessary was SP. You need the deep wound, and your bar is already small. Twisting fangs was the only Deep wound skill, and no need for a 6 skill combo. When Impale got the deep wound boost, there was no reason to use twisting fangs (plus the fact that imaple needs only 5e down cost). You have your cake and eat it too with a knockdown, high damage, and room for an IAS. Had they known that they should kill impale, no deep wound or less damage, they would have no reason to kill HotO because they would have to re run TF.

Depends on how they adapt it for warrior, as the good knockdowns besides bulls are elite and devastating has no+ damage.

A skill that requires thinking should be better than one that does not. Protection should be better than heal, SoJ sins should be dead, etc.
The answer would never be HotO, unless they buff a new skill or add new 1s
nerfing HoTO will never at this current age in time be the smart thing to do.

Really, I liked the OLD OLD impale, back when it was a hex (anyone else love that?)
when Impale was a hex, since did not use IAS, so monks had clearly enough time to remove it since everyone complains how a sin without an IAS is slow.
but if it didnt it boosted your damage by about 70.
Using with boS (back when it was what 50 damage)
was great because you got a 170 damage spike then, with twisting fangs for 300 damage + bleeding,
I was to new at sin to know if the old impale was imbalanced...so I'll say nothing more about it.

The reason for Hoto is not just the knockdown.

if it was just for knock down >impale.

Since impale would knock them out at the very beginning.
mark of instability> also as you can get higher damage output by using it (proven, ive tested it...warrior went wtf hit me)

hoto's use was

moderate damage + knock down in 1 skill. Making it a Good skill (not imbalanced)
thats why before Nightfall, Horns was SO common.

Yanman can probably tell you how common it was to see

Unsuspecting strike fox fangs, horns FS twisting

or Palm strike, FF,horns FS twisting.

In todays age in pvp, that combo wouldn't be ground breaking (wasn't even back then).

So know, horns use is not JUST to get knock down.

and thus this buff makes it crap.

Horns would work better on a hammer warrior

They have the second highest base damage in the game , and it was the highest damage in the game until 1 year ago.

Llint

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by CyberNigma
If you have all of those builds together (if it's possible), then they really wouldn't be unbalanced against each other. They were unbalanced because they were being compared to the 'balanced class composition build' and the other ones were either already nerfed or hadn't been thought of yet. At that point, what you're calling balanced (not balanaced builds, but rather balanced in the composition of classes on the team) would be a weak an inefficient build.
Your the next Bill Cosby man, ever thought of being a comedian? Those builds were nerfed for a reason, because they completely overshadowed the other skills. When a skill is sooooo good, that you're willing to sacrifice entire team builds to help exploit that skill, then its obvious theres a problem.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by B/P_Ranger
I do experiement to some degree, and I have, excuse me had a build that worked awesome for me...

Distracting shot, Savage shot, Barrage, Pain inverter, healing, rebirth, comfort pet and charm pet..

I play maybe a 3 hours a week, and changing your skill bar wont matter, because when it comes down to it, it will only be a matter of time before its nerfed again.

I left diablo over this kind of attitude, and I'm honestly sick of it.

I am tired of my character being screwed with because of f'ing pvp
They upped the damage of barrage and you're complaining?

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by lg5000
They upped the damage of barrage and you're complaining?
It's obvious that +3 damage completely ruins the barrage build.

Alienufo

Alienufo

Pre-Searing Cadet

Join Date: Feb 2006

The Gaurdians Of Avalon [GOAT]

R/Mo

Quote:
Originally Posted by 6am3 Fana71c
Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway)
You're right, they ARE two different things, a SKILL is everything on your bar, INCLUDING spells. therefore, distracting shot can disable a wider variety of things. It has exactly twice the recharge, with exactly twice the disable time (compared to magebane). therefore, if youre targeting a specific spell to disable, you have to hit it TWICE with magebane, to get the same effect as once with distracting. The only thing its got going for it now, is the unblockable status. which is nice, but i still think it could use a bit of a buff...since its essentialy the same thing as an unblockable distracting shot that can't disable as many skills. where as before it was an infinite spell interrupt if you were a capable interrupter.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Sekkira
You seem to be forgetting the most important thing about a balanced build: That it's not actually defined. A balanced build is something that has equal chance against everything or strengths against some, weaknesses in others, but both really depend on player skill. A balanced build is undefined because there is no ultimate build guaranteed to defeat anything that crosses its path. If there was, it wouldn't be balanced.

It's heading into gimmick territory that's killing the game. This is the reason for the call for nerfs. The reasoning behind a nerf 'because I keep dying to it' is bullshit being spouted. The reasoning behind one 'because the only way to effectively counter it is to run a specific build for that which gimps my own build against anything else' is a damn good one.

PvPers aren't calling for nerfs in order to obtain a flat game with a single build which they will face the same thing day in day out. They're calling for nerfs to avoid that fate. They're calling for nerfs to bring all skills of the game to such a level where while your build may be radically different from your opponents, and while you may or may not have the advantage, depending on both of you, your build is not what will decide the match ultimately.
If you're correct, then it's lack of player skill bringing these nerfs and not the builds themselves. Back during the infamous IWAY days, when IWAY seemed to be everywhere, there were periods when a good group or guild got together (a few in fact) and completely dominated Halls without an IWAY build. IWAY didn't stand a chance against some of them. IWAY wasn't as overpowered, it's just that most PvPers might have sucked (this may include some of you, go figure with 4 million copies sold, someone's got to suck at PvP) to the point that they COULD NOT overcome IWAY. I remember talking with people sitting in halls laughing at IWAYers coming in and getting their asses handed to them. Eventually another team build would come in a beat them or would eventually come across a really good group that was in fact playing IWAY. When non-IWAY players (that were good) wanted to take Halls, they usually could. If you couldn't, then maybe you weren't good enough to take it in the first place as opposed to the other build being uber.

Lack of player skill and/or laziness. There are still people that play without using cookie cutter builds that can at least win a few matches against said 'overpowered' builds. Either Izzy or Ensign (maybe Gaile) was talking the other day about how so many guild teams sit until Victory or Death before even doing anything. How friggin lame is that. That is pure unadulterated laziness. Even if you lose or it takes a considerable amount of effort to go on the offensive, at least you would be playing and trying.