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Originally Posted by Sekkira
lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
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The b/p's kill the stuff. MM makes minions out of the foes and pets' bodies; minion wall prevents stuff from aggroing the team, orders buff the dmg. and the monk heals everything without too much difficulty... unless your team sucks (which happens often, mind you).
It's not ESSENTIAL to have pets, but it really helps; even with the 3-times-in-15-seconds SR for the necros, helps with e. managament - at least they haven't nerfed that (yet?) - and with the MM, who gets bodies "faster" depending on when pets die.
Is that build bad by itself? No. It's not an exploit either. Does it make US bad? No. Doesn't make us leet or whatever, it's just another farming build.
To me, the fact pets doesn't leave exploitable corpse doesn't make any sense. We're not talking about a minion here, or a spirit, or a mechanical foe. We're talking about a creature, much like your regular foe or human.
