And just because total dmg is increased doesn't mean you win. +4 dmg on a single target from a single person is almost negligible when you consider the weapon dmg range, armor, skills being used by foes, etc etc. +4 dmg will in no shape or form tip the scale in your favor during a battle.
Quote:
Originally Posted by Orinn
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"
A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen.
And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP.
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I heart this post.
Now a few things may need to be added but overall great post IMO.
The only noteable thing i remember someone saying is that only when a build can not be beaten by any other build is it truely imbalanced.
However, if it can roll a majority of the builds then it may need to be tweaked slightly. That said not everything is imbalanced and broken. Everyone crying for balance is a joke, a joke thats been going on for 2 years now, with no punch line in sight. As for the whole 'but but but my balanced team of pro's shouldn't lose to these "gimmick" builds nerf it', whatever. What you may call gimmicky, may indeed be gimmicky. However, gimmick builds are nothing more than specialization. And specialization can be counted. So unless it can roll over the vast majority of other builds as well, then i think you need to change your "balanced" team build. Part of the game after all is not knowing what your opponent will bring. The example of the TCG, Magic, a few pages back is a prime example of this.
And quit saying that skill changes don't affect pve. They most certainly do affect pve. If it makes me change up a skill set/hero skill set, it affects me and it affect pve. Besides it also affects the changes in the foe skills to, so I'll need to take note incase I encounter it later. And HM can be quite challenging. I'd love to see for some of the people who claim they can c+space through the entire game and not even bring half a skill bar try to H/H it through HM. Its actually challenging and makes me think about my builds and i know for a fact i couldn't make it through some places with out a full skill bar. (And Ursan Blessing doesnt count - everyone knows its imbalanced with more than one in a group - with 6 and 2 monks you can roll every elite area in the game for ffs.) So when I hear people complain about pvp trumping pve i have some sympathy for them, and you should to. Not alot but you should at least know where they are coming from.
And way to kill 3 rangers farms in less than a week. Solo trapping is pretty much gone. (I haven't tested to see, but a 9sec EW at 4 beast mastery. GG) Any Splinter Barrage farm is gone. B/P is probably still do-able but not able to recover as easy from almost party wipe, but definately taken hit. Are they trying to make monks and eles the only professions to solo farm. (I know other professions have solo farms but a vast majority of farms are run by monks and eles.)
And as far as i remember there was a whole doa zone that relied on NT to a dead pet to complete. Now i'm sure there are ways to do it without the trick but i'm pretty sure they'll be harder.
I don't even know what else to add. I'm begining to become apathetic to it all at this point. At this point, I would just like to have some official comments on why certains changes were made and what they were intended to do, besides make everyone scream, bit**, moan, jump up and down, and do little dances over the changes. (Ensign/Izzy haven't posted their two cents about this update yet have they? I honestly dont know.)