Originally Posted by Sleeper Service
errmm jagged bones? minion bomber?, using minions in areas with few De and El fire dmg?, if its the case prioritizing targeting? oh yeah . pvpers think all pvers are idiots who c space the whole game. |
Update: 13 Nov. 07
Llint
Quote:
Hott Bill
Quote:
Originally Posted by Lady Raenef
Fix Black Lotus Strike! Even with the nerf, they make it FAIL.
Description: "Lead Attack. If it hits, Black Lotus Strike strikes for +[damage]. IF target foe is suffering from a hex, you gain [energy]." It is usable without a hex now, but still, to this day. Picture: http://img251.imageshack.us/img251/8083/failjt9.png FAIL. |
Inde
Everyone, i repeat... for the 10,000th time. Any insult to an individual or the community as a whole will be deleted. This includes Izzy or any of the devs.
Kaida the Heartless
Quote:
Originally Posted by CHunterX
I think this is what you were going for, making Soul Reaping useless, right?
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Btw, it was at 15 seconds. i buffed it.
I think people are still overreacting from that insane Jagged Bones build that used to wreck GvG's. Honestly, if you can't get a warrior to build adrenaline on the bone minions that are used in gvgs now (WITHOUT Jagged I might add), then that's your own fault. They die in two hits.
Soul Reaping used to blow in PvP, but once people started learning how to "control death", it became the most broken mechanic in the game. Funny, eh?
Also, I'm totally for the HotO nerf. That skill was lame. Free knockdown during instagib! Yea. BS. Good riddance.
I tell ya what Anet, if you take assassins out of the game, you can have Soul Reaping. :P
Sleeper Service
Quote:
Originally Posted by Malice Black
If you need a minion army just to do HM, you're not very good anyway, and prob should go back to NM.
Me B/P?? lol I don't farm. I've never needed to farm. I've never been in a B/P group. I've never done Tombs. You get my drift?? I play for fun...this is why I laugh at skill updates. They don't effect me, as I don't really care. |
oh wait...
raddaman
Possible flame-bait, but it surprises me that people believe they deserve infinite energy. It's also strange for me to see that people want to "force" one bar for everywhere.
For the expose defenses nerf, that's good. A skill that allows a person to forget about anything that could mess up his skills and still score a kill is bad. That's why it should be dead. I doubt it could be used in any PvE because of its recharge. Not to mention 6 seconds is enough for a sin to instapwn someone.
Of the few assassin skills that need some skill, HotO was one of them. Very conditional for the knockdown to not happen, but it's harder than say twisting fangs. Saddened by the fact that this got nerfed more than Impale. Should be better than a skill with a deep wound that STILL inflicts damage and spell range
Could have taken out the deep wound or damage on impale. Not that easy to finish off a target, but the damage is still there. In fact, if deep wound wasn't there and BLS was off hand, they would need to use twisting fangs and thus be either unable to finish the combo or micro their energy. For anyone that believes deep wound isn't necessary on an assassin bar, you're wrong. Deep wound is one of the big reasons behind the use of melee characters+ many other things.
For the expose defenses nerf, that's good. A skill that allows a person to forget about anything that could mess up his skills and still score a kill is bad. That's why it should be dead. I doubt it could be used in any PvE because of its recharge. Not to mention 6 seconds is enough for a sin to instapwn someone.
Of the few assassin skills that need some skill, HotO was one of them. Very conditional for the knockdown to not happen, but it's harder than say twisting fangs. Saddened by the fact that this got nerfed more than Impale. Should be better than a skill with a deep wound that STILL inflicts damage and spell range
Could have taken out the deep wound or damage on impale. Not that easy to finish off a target, but the damage is still there. In fact, if deep wound wasn't there and BLS was off hand, they would need to use twisting fangs and thus be either unable to finish the combo or micro their energy. For anyone that believes deep wound isn't necessary on an assassin bar, you're wrong. Deep wound is one of the big reasons behind the use of melee characters+ many other things.
Fates
Quote:
Originally Posted by Llint
Buddy, no one is asking Izzy to nerf builds or skills because we lose to them. Okay okay how about you and your friends run a build in PvP using builds from PvX and me and my friends will run a build that is completely gay and imbalanced, and see what you think afterwards. Maybe then you will like, honestly realize the problems.
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Scary Raebbit
Quote:
Originally Posted by Sleeper Service
play HM. come back when you're done.
fyi no pets are not integral to any of my necro build. it just so happens i LIKE taking my pets out with me EXCUSE ME FOR ENJOYING THE GAME. up to now they left a corpse, now they don't. why? like someone said above me, pve will adapt. we always adapt. except in very specific situations people will be running all kinds of builds, numerous and diverse. pvp on the other hand establishes a meta, becomes STALE and then izzy has to come and hold your hand while the class hollers and whines pointing at the "bad bad man" crying "make him go away he scary". |
Here's a SF/Tombs run. Barrage Barrage Barrage, res pet, Barrage Barrage. Or put splinter if you're R/Rt. Repeat ad nauseum till you get to the bosses. Stop to res/rest in between mobs watching for patrol, which is damn hard. Oh noes, the MM has fewer minions, guess I'll never play B/P again. Not like I ever did more than three times when I even actually wanted to.
And PvE can adapt because it isn't the hardest thing in the world. You could take a random skill set and get through most NM without thinking. Last time I checked, HM was there for a challenge, titles, and money. I don't really care about those anymore. HM is not required.
So why don't you go ahead and adapt without pet corpse machine?
ensoriki
Quote:
Originally Posted by Zahr Dalsk
ArenaNet should do a complete rollback so each class has their skills on the original way they were. Then take a second try at balance, but with someone OTHER than Izzy. Someone who actually plays PvE.
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Nightfalls brought IMBA into GW like Holy crap.
Revert all those Nightfall nerfs back to....no mommy...make the pain go away!
....heres a better idea.
Delete the entire Nightfall campaign AND CLASSES
Revert the sin back to its original form (Remember when sin first came out and trying it in pvp? Good times)
Revert all the rit skills except the spirit ones.
Re add Nightfall With all the skills weak and Just buff them up slowly.
Make paradox
Effect spells only, when Deadly paradox ends all your spells are disabled for 10 seconds.While Deadly paradox is active you attack 60% slower.
Sin caster dies somewhat
The remains of the sin caster is then
Dancing Daggers, Palm Strike Vampiric assault + impale.
Hott Bill
Form PvE elitist response to skill updates: (check whatever you feel like checking, use a dartboard if you have trouble deciding)
[ ] GG Anerf you nerfed the only build I ever use.
[ ] This nerf ruins all of PvE.
[ ] It's all the PvPers' fault, they need to learn to adapt.
[X] Buff [PARAGONS] more.
[X] Nerf [ASSASSINS] less.
[X] Nerf [SoJ Assassin Spikers]more.
[ ] PvE is dead now.
[ ] I quit.
[ ] GG Anerf you nerfed the only build I ever use.
[ ] This nerf ruins all of PvE.
[ ] It's all the PvPers' fault, they need to learn to adapt.
[X] Buff [PARAGONS] more.
[X] Nerf [ASSASSINS] less.
[X] Nerf [SoJ Assassin Spikers]more.
[ ] PvE is dead now.
[ ] I quit.
CyberNigma
Quote:
Originally Posted by Malice Black
You're still funny
I don't PvP None of these updates effect me in the slightest. My Para still rocks |
lol, touche.. :-)
I like my paragon as well. I actually played him like a roman with a sword and shield, leading from the from. I think I'm going to make him a spear-chucking beastmaster soon. Paragons are fun.
Sqube
My primary's a sin, with more than 60% of my total hours. My take:
Assassin
BLS: Inevitable. Return of the AoD Hotstepper. The SP sin was killing the meta. GG SP sin, it's been fun. Of course, the side effect is everyone who wants to go O-D-O-D is locked into GPS or BSS. Guess what, ANet: there's still not enough benefit to use L-O-D over O-D-O-D; until this is addressed, all those lead attacks are just cute little buttons to mouse over.
Expose Defenses: I've got one thing to say: Rigor Mortis.
HotO: Really? Seriously? I could see lowering the range, but you just neutered it. I don't mean this in a sarcastic way, but I think HotO just became one of the crappiest knockdowns in the game.
Impale: Makes sense. I don't have to like it, per se (I liked that quick DW), but it makes sense and I can accept it.
Trampling Ox: See HotO.
Mesmer
Ineptitude: I don't get it, but I don't have a Mesmer.
Monk
WoH: We all expected this. With Divine Favor, this thing's healing potential was through the roof.
Necromancer
Soul Reaping: Everybody knew this was only a matter of time. But yeah, it doesn't make much in the way of "sense" or "logic" to have the timer anymore. You're not worried about the issue in PvE and there aren't enough people dying in PvP for necros to turn into perma-batteries. $0.02.
Ranger
Barrage: Take a ton, give an ounce. Oh well.
Energizing Winds: Meh; I don't see it that often, so I'm ambivalent.
Magebane Shot: This makes it more worthy.
Pet corpses: Allow me to jump on one of the memes around these parts: lolwut?
Miscellaneous
Now you can't ever say ANet never gave you anything.
Assassin
BLS: Inevitable. Return of the AoD Hotstepper. The SP sin was killing the meta. GG SP sin, it's been fun. Of course, the side effect is everyone who wants to go O-D-O-D is locked into GPS or BSS. Guess what, ANet: there's still not enough benefit to use L-O-D over O-D-O-D; until this is addressed, all those lead attacks are just cute little buttons to mouse over.
Expose Defenses: I've got one thing to say: Rigor Mortis.
HotO: Really? Seriously? I could see lowering the range, but you just neutered it. I don't mean this in a sarcastic way, but I think HotO just became one of the crappiest knockdowns in the game.
Impale: Makes sense. I don't have to like it, per se (I liked that quick DW), but it makes sense and I can accept it.
Trampling Ox: See HotO.
Mesmer
Ineptitude: I don't get it, but I don't have a Mesmer.
Monk
WoH: We all expected this. With Divine Favor, this thing's healing potential was through the roof.
Necromancer
Soul Reaping: Everybody knew this was only a matter of time. But yeah, it doesn't make much in the way of "sense" or "logic" to have the timer anymore. You're not worried about the issue in PvE and there aren't enough people dying in PvP for necros to turn into perma-batteries. $0.02.
Ranger
Barrage: Take a ton, give an ounce. Oh well.
Energizing Winds: Meh; I don't see it that often, so I'm ambivalent.
Magebane Shot: This makes it more worthy.
Pet corpses: Allow me to jump on one of the memes around these parts: lolwut?
Miscellaneous
Now you can't ever say ANet never gave you anything.
wakefield
I just ran outside to check and see if the sky is falling. Its not, but this thread sure made me think it was.
Malice Black
Quote:
Originally Posted by Sleeper Service
you've never played b/p, you dont farm. you dont even care, so...how can you even comment without you know...brown stinky stuff coming out of your mouth?
oh wait... |
They nerfed the only build you play shame
PvX has the answer!
Anything else?
ensoriki
Quote:
Originally Posted by raddaman
Of the few assassin skills that need some skill, HotO was one of them. Very conditional for the knockdown to not happen, but it's harder than say twisting fangs. Saddened by the fact that this got nerfed more than Impale. Should be better than a skill with a deep wound that STILL inflicts damage and spell range
. |
HoTO has been a good Assassin skill for so long its not funny.
HotO was not imbalanced before Nightfall, it was not imbalanced AFTER nightfall.
Horns required an off hand, most duals do.
However consider horns effect, it was not high damage , but you got a knock down. Before Nightfall this and Iron palm were really the Only assassin skills to
activate Falling spider, the other 1 being Mark of instability, but its 20 second recharge made it undesirable...at the time.
hoTO was just a skill, not under powered, not Imbalanced. it was just a skill.
Saying it needs skill to play? There are BUILDS that should require skills to play.
And then there are just skills.
Some skills should, some it does not matter.
hoTO is just like entangling asp, How can you say its over powered?
Entangling is only good due to paradox.
HoTO has gone from a decent skill (that people did not take ALL the time, because it was a skill that was viable sometimes and sometimes not)
to shit.
Think of the warrior skills that do Horns job (knockdown + damage)
if horns was turned into a warrior skill right now...they probably wouldn't even take it (hammer warrior)
because its shit right now.
Especially on a class that would use it a lot more if Balance was to arise.
Horns....you stayed good through good times bad times....and now they killed you.
Llint
Quote:
Originally Posted by Fates Monk
So basically what you're asking for is perfect balance. I'll solve this for Izzy and then he can stop screwing with PvE. Make every pvp team exactly the same. Make it 2 War, 2 Ele, 2 Monk, 1 Rang and 1 Rit. Then lock each class' skill bar to the same exact skills. There, the "perfect balance" that is apparently the ultimate in pvp.
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CyberNigma
Quote:
Originally Posted by Llint
Okay now heres a problem with that idea. Its narrow. In that I mean, both builds will be the same, both will have the same strengths, and the same weaknesses.
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Llint
Quote:
Originally Posted by CyberNigma
that's ok, because it will then be decided by player skill alone... :-)
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Sekkira
Quote:
Originally Posted by Sqube
Expose Defenses: I've got one thing to say: Rigor Mortis.
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Fates
Quote:
Originally Posted by CyberNigma
that's ok, because it will then be decided by player skill alone... :-)
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Sleeper Service
Quote:
Originally Posted by Malice Black
They nerfed the only build you play shame
PvX has the answer! Anything else? |
rofl.
yes just one thing.
i dont play b/p.
never have i used pvx ONCE.
oh dear malice care to try again?
Zeek Aran
Quote:
Originally Posted by HyperLimited
Ok, worst updates ever. xD
Pets no longer leave corpses? WTF did that come from? O_o |
Can someone explain the SR 'nerf'? I don't PvP... or play a necro... but I would still like to know.
Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
Wasn't it already at 5 recharge?
Nuuu my Inep. ;-;
Sqube
Quote:
Originally Posted by Sekkira
Fixed, I say.
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Sekkira
Quote:
Originally Posted by Fates Monk
Which is apparently what pvp'ers want. Screw ingenuity and/or unique tactics, just in game skill.
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Lady Raenef
Quote:
Originally Posted by ensoriki
Think of the warrior skills that do Horns job (knockdown + damage)
if horns was turned into a warrior skill right now...they probably wouldn't even take it (hammer warrior) |
Jamison0071
My necro is stabbed again, oh well she can definitely survive. Though I would like the time cap on Soul Reaping to now be removed (except obviously for spirits).
ValaOfTheFens
Wow. ANet just killed B/P. Why? I gotta go to Izzy's talk page and try to discern why this was done.
CyberNigma
Quote:
Originally Posted by Sekkira
That's exactly what PvPers don't want. Which is where the call for nerfs come from. Don't any of you pay attention?
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Sekkira
Quote:
Originally Posted by CyberNigma
Maybe they just need to get better at the game then, like the top guilds of yesteryear.
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Kaida the Heartless
I like the raging over HotO.
Origional:
Black Lotus --> Twisting Fangs --> Black Spider --> Blades of Steel
Instagib:
Black Lotus --> Hoto --> Black Spider --> Blades of Steel --> Impale
Origional: Has Bleeding advantage. Takes 1 less skill slot
Instagib: Has Knockdown advantage. Has 100+ more damage.
Die HotO. Die.
Origional:
Black Lotus --> Twisting Fangs --> Black Spider --> Blades of Steel
Instagib:
Black Lotus --> Hoto --> Black Spider --> Blades of Steel --> Impale
Origional: Has Bleeding advantage. Takes 1 less skill slot
Instagib: Has Knockdown advantage. Has 100+ more damage.
Die HotO. Die.
Fates
Quote:
Originally Posted by Sekkira
That's exactly what PvPers don't want. Which is where the call for nerfs come from. Don't any of you pay attention?
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ensoriki
Quote:
Originally Posted by Lady Raenef
Yeah, I'll stick to Hammer Bash. kthx
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Captain Herbalife
I would love an explanation of the need to nerf pet corpses. Did Anet just want to shut down Tombs? Another point is if my pet no longer leaves an exploitable corpse then my skills shouldnt get disabled when he dies.
Love the soul reaping nerf.......nothing like double nerfing the same skills in a matter of a couple months. If they had done this nerf to begin with the pvp world would have stopped bitching and the other nerf wouldnt have been needed in all actuality.
And for all you guys who cheer these nerfs. Beware the nerf bat as it will hit your particular build sooner or later. I have watched every class in the game take a hit over the past 2 years. I have kept quiet about it for the most part. With this one I have to say that if Anet keeps taking the fun out of the game for the casual pve player, you will be left with only pvp players who play the game. If its not fun ppl WILL stop playing it. And I doubt very much if your loyal fan base pvp players will be able to support the costs of keeping the game up and running.
And to the person that said tombs was fine for a balanced group.....get a freakin clue. I enjoyed Tomb runs. It wasnt about the high dollar reward, Its about something you enjoy and have fun doing.
When you nerf an aspect of the game, you narrow it ability to be played in a person's own style. I am soo sick of hearing how something needs nerfed for pvp. If you want balanced in pvp the have no weapons no skills and everyone fights bare-handed.....then everyone is on even ground.
Love the soul reaping nerf.......nothing like double nerfing the same skills in a matter of a couple months. If they had done this nerf to begin with the pvp world would have stopped bitching and the other nerf wouldnt have been needed in all actuality.
And for all you guys who cheer these nerfs. Beware the nerf bat as it will hit your particular build sooner or later. I have watched every class in the game take a hit over the past 2 years. I have kept quiet about it for the most part. With this one I have to say that if Anet keeps taking the fun out of the game for the casual pve player, you will be left with only pvp players who play the game. If its not fun ppl WILL stop playing it. And I doubt very much if your loyal fan base pvp players will be able to support the costs of keeping the game up and running.
And to the person that said tombs was fine for a balanced group.....get a freakin clue. I enjoyed Tomb runs. It wasnt about the high dollar reward, Its about something you enjoy and have fun doing.
When you nerf an aspect of the game, you narrow it ability to be played in a person's own style. I am soo sick of hearing how something needs nerfed for pvp. If you want balanced in pvp the have no weapons no skills and everyone fights bare-handed.....then everyone is on even ground.
B/P_Ranger
My user name says it all for me
no pet corpses is bull..
whatever.
no pet corpses is bull..
whatever.
ensoriki
Blah the horns nerf is even worse than I read it.
AGAIN
I thought 1....11 (Prayed) that it was at 12 dagger mastery
its at freaking 15.. and +9 at 12 dagger mastery.
Do you know what +9 is izzy? 12 dagger mastery?
thats +18 damage in total.
Pitiful.
I could argue how that damage wouldn't be so bad.
But theres no reason to defend you now izzy.
You nerfed Horns and made NOTHING else better.
Thats why you get no cookie...no pie.
And im giving the cookies to Moriz....so that we can slowly develop some sort of.... mutual...thingy ma bob.
AGAIN
I thought 1....11 (Prayed) that it was at 12 dagger mastery
its at freaking 15.. and +9 at 12 dagger mastery.
Do you know what +9 is izzy? 12 dagger mastery?
thats +18 damage in total.
Pitiful.
I could argue how that damage wouldn't be so bad.
But theres no reason to defend you now izzy.
You nerfed Horns and made NOTHING else better.
Thats why you get no cookie...no pie.
And im giving the cookies to Moriz....so that we can slowly develop some sort of.... mutual...thingy ma bob.
Full Metal X
Quote:
Originally Posted by Fates Monk
So...someone/team comes along with a unique build that catches your "balanced" team off guard and wins a few times and you dont want it nerfed? Apparently I'm not paying attention.
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Rayne Nightfyre
Nooooooooo
Ineptitude
Ineptitude
Fates
Quote:
Originally Posted by Full Metal X
As long as it isn't stupidly overpowered, and benefits from good decision making and skill. Then the pvp community doesn't care.
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Chris Blackstar
WTF, exsposed defenses nerfted, the PvE element always gets screwed because of PvP. All then other skills I removed from my build, except exposed defenses, now I get F'ed. Thank god Call of duty 4 has come out, time to give this game a rest, and wait for the buffs to come back, if ever?
Llint
Quote:
Originally Posted by Fates Monk
So...someone/team comes along with a unique build that catches your "balanced" team off guard and wins a few times and you dont want it nerfed? Apparently I'm not paying attention.
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Edit : I read your post wrong, but if someone runs a unique build and wins through skills of the player, and not because Mystic Fire of Imba does 500 damage then thats all cool.