Originally Posted by tmakinen
Level is inconsequential, it's all about skills (both as the equipped skills and player skills). 'Level' itself is a completely artificial construct without any real world equivalent and it doesn't have anything to do with common sense.
The entire idea of boss farming (and most solo farming in general) is to beat a vastly more powerful creature through a specific counter build that grants you local invincibility. |
If GWs is about skills they shouldnt need the buff. If they player chooses to enter GWEN under lvl20 they and their "skilled" enough to face off against a lvl22 creature, at lvl10, using an amazing skill bar and experience then great.
But if they choose to enter GWEN under lvl20 and aren't "skilled" enough to make a great skill bar and die every 2 minutes then tough. They should have earnt some experience first before entering GWEN.
The automatic buff actually removes this idea and need for skill. Once they get that attribute buff their limited skills become more powerfull anyway and their health may increase. Ity removes the need to take skill or tactics or experience in with them because they are equal to a lvl20 and can kill anything a normal lvl20 can.
If they didnt have that buff and were lvl10 with less powerfull skills and health, then they would have to put alot more thought into their abilities. But Anet has killed that need.
We all know that at lvl20 you can basically steam-role most areas in GWEN or other campaigns. But at lvl10 with non-buffed attributes would take alot more concideration on resources and your limited skill bar. If they survived I would stand up and say "OMG thats a skilled player", but to see a buffed lvl10 player in GWEN doesnt say "skilled" to me.
You all talk about this buff making lvl10 characters on equal footing to lvl20s in GWEN. But why should a lvl10-19 be on equal footing? It makes no sense.
Not to mention when they enter GWEN they instantly get 4 lvl20 heroes very easily within the first 5 minutes. Add that to the buff, and where exactly does skill come into it? They might not even be good at using heroes or have limited skills for those heroes too, but they would still make a huge difference.
Your then giving a lvl10-19 player a walk in the park through high end content with a buff and lvl20 heroes which will probably power level them.
Bottom line; they need to remove the buff and maybe make the heroes the same level as them when they aquire them. Let lvl10s in if they want, but dont hold their hand and make it easy as pie if they choose to fight much harder creatures.
If you were to walk into a really tough area in Oblivion or some other RPG or MMO, would you get an instant buff to make sure you survive or you would get slaughtered? Ofcourse not! You would become the prime target to all the creatures and die within seconds.
So why should it be different here? This is just marketting gone wrong and Anet doing stupid things to keep people playing.