Originally Posted by Yanman.be
el oh el pee vee eee! But, aren't thos lvl10's buffed to lvl20 style? So it doesn't really matter does it?
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In all honesty, I can stomach the sight of a lvl10 in GWEN, I can understand the idea that you should be able go anywhere you want ingame, for the full openness thing.
What really annoys me is Anet basically making lvl10 players instantly the equilivant of lvl20 in strength and power, as soon as they enter GWEN.
That completely removes the entire point of working your way up to being powerfull enough to be able to handle these tougher locations. The entire point of a pve game is to develop your character until their able to handle the next harder locations.
Now you just make a new char, get them to lvl10, get run to the Asura portal and bing your have maxed attributes. Then the knock on effect being that you are now able to leveled up remarkably fast by taking on high end creatures that would otherwise have slaughtered you if you didnt have your attributes maxed out.
Anet might aswell just remove the entire point of pve and allow you to make pvp characters in pvp, fully maxed out and ready to take on any level of difficulty.
If a person wants to enter GWEN at lvl10, then fine. But they should still be limited to their existing attribute levels, because they chose to enter a tougher location earlier then they should have.
There was a time when you chose to be run through (for instance) prophercies into tougher locations like southern shiverpeaks. You did knowing you wouldnt stand a chance against the creatures because you hadnt developed your character to be powerfull enough yet. But you wanted max armor and gear from later locations or you wanted to be power leveled.
But there was still an understanding you character could not survive without help, because they werent powerfull enough for that area.
Now thats been killed!
I'm not suggesting a players level is important, but you should be able to look at a players level and make a conclusion like "they wont survive in this location" or "they arent strong enough to be in my team yet" (obviously im talking a lvl10 compared to a lvl20, not a lvl18 compared to a lvl20).
A players level in pve doesnt make a player, but it exists for a reason! To give you something to work for and develop and give an understanding of whether you can take on a creature or not.
To just enter a location and go from being lvl10 with no max attributes, to lvl10 with max attributes without working for it goes against this idea of role playing and pve.
Enter the location at lvl10 if you wish, but you find it extremely hard to play if you make that choice. You shouldnt be given an unfair advantage you havent earnt.
How does this effect the agro range for creatures? We all know lower level characters attract more agro from creatures of a higher level then them, so how does maxing the attributes effect that?
Do the creatures see them as lvl20s? If you enter a lvl20+ area as a lvl10 you should be the main target for any creatures. But if that has been effected then its just stupid.