Whats your view on Anet allowing level 10s now into GWEN?
LolTimesSeven
I think its fine.
Kinda saves playing the same shit over and over to level up.
Kinda saves playing the same shit over and over to level up.
Neo Nugget
I agree, it's a good option for people, there isn't any lvl restriction on getting to the other areas like Factions.
max gladius
do u guys not see my point... i have no prob letten them in, crap, let lvl 1s in for all i care... but the boosts are not called for in the least, that is what my problem is...
Toxage
Quote:
Originally Posted by max gladius
do u guys not see my point... i have no prob letten them in, crap, let lvl 1s in for all i care... but the boosts are not called for in the least, that is what my problem is...
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Stolen Souls
Quote:
Originally Posted by Toxage
Then how do you propose that they get to access the content?
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If level 10s wanna do GW:EN...let 'em in. But let them fend for themselves. Just like they'd have to if they rushed to Cantha. Let them have their access. Ditch the buff.
Jara
Quote:
Originally Posted by max gladius
do u guys not see my point... i have no prob letten them in, crap, let lvl 1s in for all i care... but the boosts are not called for in the least, that is what my problem is...
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KANE OG
Why should anyone care at this point?
Look, QQ all you want, they won't change it back. They won't change loot scaling, they'll offer the bmp to all of the whiners, they've already killed the market on rare skins, they nerf builds at will.
These threads don't make any sense anymore. They certainly don't matter to anet.
About the only thing we, as a community, have a chance in hell of changing is is what position we want to be in when we get screwed.
KANE
Look, QQ all you want, they won't change it back. They won't change loot scaling, they'll offer the bmp to all of the whiners, they've already killed the market on rare skins, they nerf builds at will.
These threads don't make any sense anymore. They certainly don't matter to anet.
About the only thing we, as a community, have a chance in hell of changing is is what position we want to be in when we get screwed.
KANE
max gladius
Quote:
Originally Posted by Jara
Factions is the only campaign that guarantees max armor being available at the same time as EotN is (without a run to droks or a ferry to the docks), so the buffs are probably to level the playing field for other campaigns.
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i say loose the buff, would be like giving free heros to factions and proph players, even thought they dont own nightfall or gwen... "well, since u may want this, here u go" that is crap, and a huge cheat / overpowerment in my eyes...
do you think nothing in this game is worth earning now... lvls, points, health, armor is one of the few things player actualy have to earn these days, now anet is handing them that too... that is my problem, that is why im pissed off.
The Meth
The lvl-20 requirement was a stupid and arbitrary, a lvl 15 could easily survive in EotN without the buff. With the buff there is no such thing as being 'useless' purely by level difference. Skills could obviously be different, but the fact is the majority of PuG players have sucky builds at lvl 10 and lvl 20.
Personally I would rather just let in characters of all levels and lose the buffs, just because the buffs actually mess up and lower the power of many builds that are lvl 15+
Damage is NOT affected by the level difference between you and mobs, it is just affected by mobs levels. Let me give a quick 101 on damage:
At lvl 20 and at 12 attribute points all characters do 100% damage to AL 60, regardless of the opposing character's level. Higher level characters will do 100% damage to higher level armor, for example for all armor effected spells the formula is 3 * level, so a lvl 30 will do 100% damage to 90 AL, or a little under 170% damage to an AL 60. For weapons the AL at which you do 100% damage is dependent on both Level and Attribute rank and gets a bit more complicated, but your own level will not matter.
I can understand if you oppose applying an arbitrary buff to <lvl 20 players, but opposing any <lvl 20 players at all makes no sense. It's not like having lower levels in the same towns as you hurts you or anything, if you have a problem with it don't take them. My guess is that most of the people going in at lvl 10 are going to be experienced players who are using henchies anyway.
Personally I would rather just let in characters of all levels and lose the buffs, just because the buffs actually mess up and lower the power of many builds that are lvl 15+
Damage is NOT affected by the level difference between you and mobs, it is just affected by mobs levels. Let me give a quick 101 on damage:
At lvl 20 and at 12 attribute points all characters do 100% damage to AL 60, regardless of the opposing character's level. Higher level characters will do 100% damage to higher level armor, for example for all armor effected spells the formula is 3 * level, so a lvl 30 will do 100% damage to 90 AL, or a little under 170% damage to an AL 60. For weapons the AL at which you do 100% damage is dependent on both Level and Attribute rank and gets a bit more complicated, but your own level will not matter.
I can understand if you oppose applying an arbitrary buff to <lvl 20 players, but opposing any <lvl 20 players at all makes no sense. It's not like having lower levels in the same towns as you hurts you or anything, if you have a problem with it don't take them. My guess is that most of the people going in at lvl 10 are going to be experienced players who are using henchies anyway.
Jara
Quote:
Originally Posted by max gladius
do you think nothing in this game is worth earning now... lvls, points, health, armor is one of the few things player actualy have to earn these days, now anet is handing them that too... that is my problem, that is why im pissed off.
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Edit: And it's not going to effect just new players either, other players that have already "earned" things the old-fashioned way with other characters can take advantage of it too if they make a new character.
YunSooJin
Quote:
Originally Posted by freekedoutfish
lolwut?
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anet is nerfing me
anet is against farmers
people are elitists
there's no1 to play wit heroes suk!!!
pve is more complicated than pvp
i want to castrate myself to prevent my degenerate dna from infecting further generations with my brand of stupidity!!
Burst Cancel
I don't think the buff makes any sense, but I don't think the level restriction made any sense either.
Wow, GW policies that don't make sense? That's a new one.
I'd argue this further like some of the old threads, but I'm resigned to the fact that this game is dead and the playerbase is just a steaming pile of shit. Just let people have their fun.
Wow, GW policies that don't make sense? That's a new one.
I'd argue this further like some of the old threads, but I'm resigned to the fact that this game is dead and the playerbase is just a steaming pile of shit. Just let people have their fun.
Swift Thief
They should take levels out all together.
trobinson97
My take on Anet allowing level 10's into EotN:
I_don't_care.
I_don't_care.
anonymous
My view: so what, its not like getting level 20 is an accomplishment, but zomg EotN was supposed to be a reward for lvl 20 playerz!!!!!! Oh boy, now I save 2 hours questing in factions.
I repeat: lvl 20 and max armor is not an accomplishment, get over it.
Quote:
Originally Posted by max gladius
do you think nothing in this game is worth earning now... lvls, points, health, armor is one of the few things player actualy have to earn these days, now anet is handing them that too... that is my problem, that is why im pissed off.
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Personette
Quote:
Originally Posted by KANE OG
About the only thing we, as a community, have a chance in hell of changing is is what position we want to be in when we get screwed. KANE |
milan
Quote:
Originally Posted by YunSooJin
wahhhh level 10s in gwen
anet is nerfing me anet is against farmers people are elitists there's no1 to play wit heroes suk!!! pve is more complicated than pvp i want to castrate myself to prevent my degenerate dna from infecting further generations with my brand of stupidity!! |
Lady Raenef
Eye of the North was mean't for older characters to have a new challenge to take on, but I really don't see how it bothers people. It makes no difference really.
genofreek
I'm kinda glad they decided to do that. I had a few characters I wanted to take through, but one was 14 and the other was 19, and I didn't particularly want to grind just to get up north and grind s'more for Norn/Dwarf/Asura/Vanguard points.
I can't believe they didn't do something like this from the start, TBH. GW:EN offers insane amounts of XP, and the fact that you couldn't even get at it until you were max level kinda pissed me off.
I can't believe they didn't do something like this from the start, TBH. GW:EN offers insane amounts of XP, and the fact that you couldn't even get at it until you were max level kinda pissed me off.
cellardweller
I'm waiting for them to allow us to create "PvE Ready" toons at L20, max gear and towns unlocked.
arcanemacabre
Guild Wars Prophecies - Leveling your character to 20 is not the main goal, but rather learning every step of the way so that you may be a better player, and overcome any obstacle. This was done through a progression of both story, ascension, small amounts of PvP (arenas), and enemies that increased in level and difficulty. The level progression of your character became pretty unimportant to gameplay when you reached the desert at about lvl 17-19, and was a non-issue once ascended.
Guild Wars Factions - This provided a much, much shorter window for learning and leveling. The importance of level was shown the exit as many were thrown to the "wolves" of level 20 content straight out of "school." Players who took their characters from prophecies weren't even aware there was pre-level-20 content until that area was opened up just to satisfy completion and eventually titles. Factions basically said "You are not your f***ing level," and even provided max gear for anyone straight from Lion's Arch so as to say "You are not your f***ing gear, either!"
Guild Wars Nightfall - Attempted to satisfy a middle ground, while allowing for options (ferry runs) to break the mold. Like Factions, most of the content was level 20, instead of the gradual increase in Prophecies. This and Factions solidified a sense that anything pre-level-20 was training only; the meat of the game, and where the game really starts is 20+.
This new change really emphasizes that line of thinking. It's a little akward, with the buffs and all, but it does carry the line of thinking that level is just a number.
Guild Wars Factions - This provided a much, much shorter window for learning and leveling. The importance of level was shown the exit as many were thrown to the "wolves" of level 20 content straight out of "school." Players who took their characters from prophecies weren't even aware there was pre-level-20 content until that area was opened up just to satisfy completion and eventually titles. Factions basically said "You are not your f***ing level," and even provided max gear for anyone straight from Lion's Arch so as to say "You are not your f***ing gear, either!"
Guild Wars Nightfall - Attempted to satisfy a middle ground, while allowing for options (ferry runs) to break the mold. Like Factions, most of the content was level 20, instead of the gradual increase in Prophecies. This and Factions solidified a sense that anything pre-level-20 was training only; the meat of the game, and where the game really starts is 20+.
This new change really emphasizes that line of thinking. It's a little akward, with the buffs and all, but it does carry the line of thinking that level is just a number.
roshanabey2
I don't have much of problem with them acessing these areas but i do have a problem with the buff, I think it is stupid basically meaning inexpericed players are good as expericed players
Shanaeri Rynale
I'm not sure about it tbh. One scenario I can think of is potentially damaging to the game i.e. Get to level 10 easily at LA. Max armor at Boreal, hench it to the Ursan quest, wave a honey stick about get Ursan and then use that all the way thru the entire 3 games. IMHO theres something wrong about that picture.
arcady
Quote:
Originally Posted by Jaythen Tyradel
Veteran players can get their newer characters to GW:EN and get access to newer skills/armor earlier. Newer players who want a challenge or hear about newer stuff from GW:EN can see if it is something they will like or not.
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Now all 13 have the basic 3 heroes from GW:EN, and a few skills bought in the Eye outpost. And one of my brother's has a toon there as well now.
I also play WoW - and I often feel that some of the servers there have a serious problem in that all of the zones under max-level have emptied out. If I try to get a friend to try out WoW, they face a ghost town on any of the servers that I have characters on...
One reasons for that is the much larger level span - 70 instead of 20 - creates a natural community divide. But there is also the problem that the higher level areas are completely divided away from the rest of the game.
GW:EN threatened to do that to GW as well. This "fix" is kind of spotty, but hopefully viable. Personally I think they would have been better off making Utopia rather than an expansion.
arcanemacabre
Quote:
Originally Posted by Shanaeri Rynale
I'm not sure about it tbh. One scenario I can think of is potentially damaging to the game i.e. Get to level 10 easily at LA. Max armor at Boreal, hench it to the Ursan quest, wave a honey stick about get Ursan and then use that all the way thru the entire 3 games. IMHO theres something wrong about that picture.
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Shanaeri Rynale
Thats true, but at least by level 20 one would hope someone had some idea as how to play their profession, would have had to fight in balanced way through most of the missions. Naive it may be but this way it becomes No skill>no time at all..
Just a thought, they put a level limit(17) on some Pve skills(kurzick ones I think), so maybe adding the same level limit to others(maybe they have already and my chars are too old to have noticed).
Just a thought, they put a level limit(17) on some Pve skills(kurzick ones I think), so maybe adding the same level limit to others(maybe they have already and my chars are too old to have noticed).
arcanemacabre
If they know to go get UB, and how to get it or any other game breaking PvE skills, they will likely know -enough- about the game already. If they don't, and are just being run, they could easily be power-leveled, too.
Symeon
The short answer to this whole issue is: ArenaNet needs more money.
CHunterX
It makes the game even easier. Not max level? Doesn't matter anymore! You get your stats boosted to max level until you actually reach it! You don't need to actually learn to play the game, we'll hand everything to you!
Hell, they even gave players a free max weapon. Next event will be giving out 1 full set of max armor from EotN, and the following event, everyone will get a choice of 5 free runes per character.
Hell, they even gave players a free max weapon. Next event will be giving out 1 full set of max armor from EotN, and the following event, everyone will get a choice of 5 free runes per character.
Toutatis
I'm still a little unsure of lowering the level requirement for EN. Even with the buff given to level 10-19 characters, I don't know how this will ultimately affect the game or the players. Maybe it'll be good in the long run, or maybe it'll be a bad thing.
I guess it's a "wait and see" thing to see how things turn out.
I guess it's a "wait and see" thing to see how things turn out.
Kityn
Matters not to me really.
For those that have bought GW:EN and one of the Chapters for the first time. They have the chance to enjoy GW:EN without having to grind several hours or much more to reach level 20 just to play a game they have purchased.
Sure the game was for existing level 20 characters at first. But how would you feel if you could not play a game you have just purchased because of a level cap? Content is a differant matter and is something that should be acheived.
As for these new players of lower levels. Is it not better for these players to learn from the oldsters instead of trying to learn everything on thier own with no one to teach them at all? I am not talking about holding their hands. I am talking about being a teacher to a student. Of course there will be those that don't want to teach and those that don't want to learn. Personally I have no problems sharing my builds and tactics with others. And I have no problems learning from others.
For those that have bought GW:EN and one of the Chapters for the first time. They have the chance to enjoy GW:EN without having to grind several hours or much more to reach level 20 just to play a game they have purchased.
Sure the game was for existing level 20 characters at first. But how would you feel if you could not play a game you have just purchased because of a level cap? Content is a differant matter and is something that should be acheived.
As for these new players of lower levels. Is it not better for these players to learn from the oldsters instead of trying to learn everything on thier own with no one to teach them at all? I am not talking about holding their hands. I am talking about being a teacher to a student. Of course there will be those that don't want to teach and those that don't want to learn. Personally I have no problems sharing my builds and tactics with others. And I have no problems learning from others.
Sirius-NZ
Quote:
Originally Posted by King Symeon
The short answer to this whole issue is: ArenaNet needs more money.
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(Whether they like what they see is another story, but three or so months after release it's not really going to lose them sales.)
And this thread in a nutshell: Deja vu all over again - ArenaNet makes an immaterial change and people threaten to ragequit over it. Happens all the time to Blizzard, too.
gremlin
I have always seen Gwen as a test stage for GW2 so anything in there is likely to be in tat game in some form or another.
It has been mooted for a while that some method of allowing multi level parties to function might be the way forward in PUG.
Its also been suggested that the city of heroes sidekick system should be used.
The Buffing of lvl 10s would seem to be just such an experiment.
I would rather they get such things right in gwen than need to mess about unnecessarily in GW2
It has been mooted for a while that some method of allowing multi level parties to function might be the way forward in PUG.
Its also been suggested that the city of heroes sidekick system should be used.
The Buffing of lvl 10s would seem to be just such an experiment.
I would rather they get such things right in gwen than need to mess about unnecessarily in GW2
rohara
care factor = 0
honestly, of all things to be peeved about...
honestly, of all things to be peeved about...
freekedoutfish
Quote:
Originally Posted by arcady
Now all 13 have the basic 3 heroes from GW:EN, and a few skills bought in the Eye outpost. And one of my brother's has a toon there as well now.
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If so, they could go back to the game they started in with a huge advantage of having a lvl 20 monks and a lvl20 elemental at just lvl10.
Does that seem fair?
There are some issues with allowing lvl10s into GWEN in the sense they are getting access to tools and equipment which will give them a huge edge at a lower level in earlier compains.
Again making the already easy normal mode, even easier. I'm just going to wait until people start saying "normal mode is even easier now that I have a lvl20 monk and ele hero to wipe most areas".
dont feel no pain
Hmmmmm they should factionate guild wars, cant get anywhere without doing the stuff lol and you have to have completed the game to move onto another one
XD - yes flame me.
XD - yes flame me.
dont feel no pain
lets see
lvl 10 = 39,600
lvl 20 = 140,600
thats 101,000 needed
Getting There Quest - 2,500
First Quest Chain - 30,000 xp total
Worthy Deed Done Cheap - 15,000
Anything You Can Do - 15,000
2nd Quest Chain - 50,000 xp total
The Justiciar's End - 15,000
Turning the Page - 5,000
The Asura Trap - 7,500
Insidious Remnants - 10,000
Moths to a Flame - 12,500
Final Quest Chain - 15,000 xp total
Frogstomp - 5,000
Give Peace a Chance - 10,000
thier pretty close together too XD
time to get my lvl 5 rit to lvl 10 and go gwen
lvl 10 = 39,600
lvl 20 = 140,600
thats 101,000 needed
Getting There Quest - 2,500
First Quest Chain - 30,000 xp total
Worthy Deed Done Cheap - 15,000
Anything You Can Do - 15,000
2nd Quest Chain - 50,000 xp total
The Justiciar's End - 15,000
Turning the Page - 5,000
The Asura Trap - 7,500
Insidious Remnants - 10,000
Moths to a Flame - 12,500
Final Quest Chain - 15,000 xp total
Frogstomp - 5,000
Give Peace a Chance - 10,000
thier pretty close together too XD
time to get my lvl 5 rit to lvl 10 and go gwen
Saraphim
Quote:
Originally Posted by dont feel no pain
lets see
lvl 10 = 39,600 lvl 20 = 140,600 thats 101,000 needed Getting There Quest - 2,500 First Quest Chain - 30,000 xp total Worthy Deed Done Cheap - 15,000 Anything You Can Do - 15,000 2nd Quest Chain - 50,000 xp total The Justiciar's End - 15,000 Turning the Page - 5,000 The Asura Trap - 7,500 Insidious Remnants - 10,000 Moths to a Flame - 12,500 Final Quest Chain - 15,000 xp total Frogstomp - 5,000 Give Peace a Chance - 10,000 thier pretty close together too XD time to get my lvl 5 rit to lvl 10 and go gwen |
Weirdly enough, although I don't normally pug I've offered to help a few lower lvls out in GW:EN this weekend, at least they're getting there under their own steam and not paying for runs and wearing starter armour.
Jongo River
Quote:
Originally Posted by freekedoutfish
There are some issues with allowing lvl10s into GWEN in the sense they are getting access to tools and equipment which will give them a huge edge at a lower level in earlier compains.
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And that's all on top of being able to hand-down weapons from previous toons or even use /bonus items - so really, how many long time players have been playing those newbie areas as originally intended, anyway?
fenix
Not enough bought EOTN, so now they're opening it up for level 10's in the hope that they'll make more money. Wishful thinking, because the game still sucks.
Doesn't worry me, I never pug, and the level 10's won't get teams.
Doesn't worry me, I never pug, and the level 10's won't get teams.