Whats your view on Anet allowing level 10s now into GWEN?
Redvex
For me not problem. Reaching level 20 is so easy then why not?
MithranArkanere
Whit the Travel to the North effect on them, it is ok.
I see worse Level 13 characters pretending you to make Vizunah Square for them. They should put that effect to in those missions where you can't choose the other team.
I see worse Level 13 characters pretending you to make Vizunah Square for them. They should put that effect to in those missions where you can't choose the other team.
fenix
Quote:
Originally Posted by Neo Nugget
It's not elite if you can beat it in under a day if you play straight through.
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EOTN isn't hard, you can finish it in a day. Why is everyone caring so much about level 10's playing it? It's not like it's level 10's at DoA farming it, or something.
jezz
Quote:
Originally Posted by Phoenix Tears
id find this buff only ok, if those lvl 10 players WOULD NOT RECEIVE ANY EXP WHILE THIS EVENT IS RUNNING...
means, when the trial event is over...those lvl 10's get kicked out their lazy asses out of EotN. This means, while gettign the trial on EotN..they get only buffed like lvl 20 with the ABSOLUTE EXACT AMOUNT ouf ATTRIBUTE POINTS and not more!!! and when the event is over, those buffed charas are lvl 10 agaon with their old AP..as if nothing would have had happened then can't this event be used to powerlevel in GW:EN in several minutes from level 10 to 20 by dwarven boxing and due to the fact, that dieing in dwarven boxing doesn't count as DEATH...powerleveling at this is the most easiest way to receive massive amounts of exp for the survivor title ... NO, just no, this event is anet typical shit....and they ignore their own concepts ...just for promotion >.< |
i dont think what your suggesting would entice people to try the game..why would they waste there time to achieve nothing.
how is it lazy?
when players like myself(started level 10) played through all primary quest till i leveled to level 20 with only H/H, then continued on to beat Great Destroyer and got new armor(nothing lazy about that)..i played, earned and enjoyed completing all primary, looking forward now to completing dungeons.
Anets game they can do whatever they want..
Sjeng
Quote:
Originally Posted by Beeb beeb
Maybe it has something to do with the GWEN Trial weekend this weekend.
It could just dissapear monday. |
Quote:
Current Guild Wars News Visit the Eye of the North for the Holidays Have you longed to venture to the Eye of the North, but don't yet have a level 20 character? Then you're in luck! To help spread some holiday cheer, we're lowering the level requirement for the expansion, and giving everyone a present as well: a five-hour trial of GW:EN! But that's not all! To kick off the celebration with a bang, we're holding a special Eye of the North in-game event! Starting this weekend, you can earn bonus experience, increase your chances to acquire rare items from chests, and find special items dropped by creatures throughout the expansion areas. Better yet, this event lasts until Sunday, December 16. That's ten days of holiday cheer! |
HawkofStorms
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Originally Posted by Sjeng
Exactly! What's all the fuss about. try reading up before posting rants people:
So keep your panties on, relax, it's just a temporary promotion thing. Also a good way for Anet to test how playing in area's will work when low and high level players enter it, as might be the case in GW2! |
http://www.guildwars.com/products/ey...al/default.php
Very first paragraoh. "Plus, in the latest update we permanently lowered the level requirement for Eye of the North from 20 to 10..."
Mordakai
Quote:
Originally Posted by jezz
Anets game they can do whatever they want..
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Loviatar
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And yes, in an online game where we share the economy, letting people play in god mode does have an effect on the rest of us - economy. |
just because other people can now get your exaulted pixils is meaningless as you dont lose yours.
it just means other players can enjoy the shiny things also.
i have it you dont i winnnnn.......is being a real loser
it is a game with an endless pixil supply
freekedoutfish
Quote:
Originally Posted by Sjeng
Exactly! What's all the fuss about. try reading up before posting rants people:
So keep your panties on, relax, it's just a temporary promotion thing. Also a good way for Anet to test how playing in area's will work when low and high level players enter it, as might be the case in GW2! |
How ever that begs the question.. does any GWEN packaging say you have to be lvl20 to enter?
Aerian_Skybane
This thread is hilarious.
Entire thread in a nutshell: All sides
QQers: Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah they allowed more access to people who I wouldn't deal with if they were allowed in in the first place WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Pro-under level 10s: Who the f cares, STFU, its about fun, level doesn't matter. RAWR!
Although my loyalties lie with the new update as being cool and at the same time I don't care because it doesn't and never will affect me, I really think this thread is dead. So you get an influx of people coming in to Gwen? Its not like you will go out into an instance and suddenly its all persistent world with noobs everywhere. The only people this affects are the ones with < 20 level chars, noobs or vets. Who gives a damn? The buff restricts choice of atts, which then encourages people to develop restrictive strats and eventually unfold into balanced 20s with full stats (and buff removed).
All the QQers are just repeating themselves while the Pro-underL10s are providing superior arguments and repeating themselves.
This isn't loot scaling people, it doesn't affect every player in the GW universe, only those intended to target.
Entire thread in a nutshell: All sides
QQers: Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah they allowed more access to people who I wouldn't deal with if they were allowed in in the first place WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Pro-under level 10s: Who the f cares, STFU, its about fun, level doesn't matter. RAWR!
Although my loyalties lie with the new update as being cool and at the same time I don't care because it doesn't and never will affect me, I really think this thread is dead. So you get an influx of people coming in to Gwen? Its not like you will go out into an instance and suddenly its all persistent world with noobs everywhere. The only people this affects are the ones with < 20 level chars, noobs or vets. Who gives a damn? The buff restricts choice of atts, which then encourages people to develop restrictive strats and eventually unfold into balanced 20s with full stats (and buff removed).
All the QQers are just repeating themselves while the Pro-underL10s are providing superior arguments and repeating themselves.
This isn't loot scaling people, it doesn't affect every player in the GW universe, only those intended to target.
max gladius
Quote:
Originally Posted by Aerian_Skybane
This thread is hilarious.
This isn't loot scaling people, it doesn't affect every player in the GW universe, only those intended to target. |
how this effects the entire community is the mind set of it, the thought of allowing it, and possibly spreading it..... that is how it effects everyone... look at inscribable weapons... started in nightfall, now ppl crying for all ingame items to be that way... look at how that slight change effective the entire economy of the game...
that is why many ppl, as myself, are upset about the buffs... whats next?
mazey vorstagg
Permanent! Hmmmmmm
I'm sitting on the fence on this one, I don't agree with it on moral grounds, going back on what they said 'an all. I think I'd be fine with it if there had never been a level rq for EOTN but you didn't get a buff. Even in Factions the leveling-up process is a learning curve, you've got to learn how to place your attributes and skills properly. If you don't do it at the beginning you'll find it hard later on.
I'm happy with it for now but I'm worried about GW2.
I hope they don't go this way in GW2. I like grind-free, don't get me wrong. But I feel you do need something to work towards, whether it be titles or levels. WoW holds itself together with the leveling process, and I'm hoping in GW2 they extend leveling so you don't max out ever, so you've always got something to look forward to. In proph the leveling takes a long time, it feels good to earn a lvl, you can't wait until the next one to boost the power of your skills. It's good anticipation and it makes the game feel like it's leaning to something, like you're getting stronger. I know a few of my friends that played GW didn't like it because you never got "uber" or strong, you were just another hero, with mediocre abilites.
Here's an metaphor for extra fast leveling. Imagine you got all your birthday presents for life in one go, sure it might seem great for a while, but they'd get old. There'd be nothing to look forward too. I'm glad I got to play my Ele through proph ,slowly, way back when the game was new. I learnt slowly but enjoyed myself, and my knowledge of skills and attributes grew over the levels into what they are now.
I'm starting to feel that GW is becoming a game for veterans, not newbies. The learning curve is so high and so fast you barely get a chance to learn about things before you're level 20 and fighting evil gods for the fate of the world. I know most vets want to lvl fast on their new chars, to get them ready for farming/groups or whatever, but personally I really like the slower lvling and I wish it wasn't being fazed out.
Just my 1p (being English an all :P )
I'm sitting on the fence on this one, I don't agree with it on moral grounds, going back on what they said 'an all. I think I'd be fine with it if there had never been a level rq for EOTN but you didn't get a buff. Even in Factions the leveling-up process is a learning curve, you've got to learn how to place your attributes and skills properly. If you don't do it at the beginning you'll find it hard later on.
I'm happy with it for now but I'm worried about GW2.
I hope they don't go this way in GW2. I like grind-free, don't get me wrong. But I feel you do need something to work towards, whether it be titles or levels. WoW holds itself together with the leveling process, and I'm hoping in GW2 they extend leveling so you don't max out ever, so you've always got something to look forward to. In proph the leveling takes a long time, it feels good to earn a lvl, you can't wait until the next one to boost the power of your skills. It's good anticipation and it makes the game feel like it's leaning to something, like you're getting stronger. I know a few of my friends that played GW didn't like it because you never got "uber" or strong, you were just another hero, with mediocre abilites.
Here's an metaphor for extra fast leveling. Imagine you got all your birthday presents for life in one go, sure it might seem great for a while, but they'd get old. There'd be nothing to look forward too. I'm glad I got to play my Ele through proph ,slowly, way back when the game was new. I learnt slowly but enjoyed myself, and my knowledge of skills and attributes grew over the levels into what they are now.
I'm starting to feel that GW is becoming a game for veterans, not newbies. The learning curve is so high and so fast you barely get a chance to learn about things before you're level 20 and fighting evil gods for the fate of the world. I know most vets want to lvl fast on their new chars, to get them ready for farming/groups or whatever, but personally I really like the slower lvling and I wish it wasn't being fazed out.
Just my 1p (being English an all :P )
Mordakai
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Originally Posted by mazey vorstagg
I hope they don't go this way in GW2.
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Some people are comparing this to the "Sidekick" boost supposedly happening in GW2, but in order to be a sidekick, you can't be as powerful as the "Hero", and it would have to be a % boost, not a static boost like the GWEN one is.
Quote:
Originally Posted by mazey vorstagg
I'm starting to feel that GW is becoming a game for veterans, not newbies. The learning curve is so high and so fast you barely get a chance to learn about things before you're level 20 and fighting evil gods for the fate of the world. I know most vets want to lvl fast on their new chars, to get them ready for farming/groups or whatever, but personally I really like the slower lvling and I wish it wasn't being fazed out.
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Guild Wars is in an awkward position: There's not enough leveling for people who want it, and too much leveling for people who don't (IMO).
Aerian_Skybane
Quote:
Originally Posted by max gladius
how this effects the entire community is the mind set of it, the thought of allowing it, and possibly spreading it..... that is how it effects everyone... look at inscribable weapons... started in nightfall, now ppl crying for all ingame items to be that way... look at how that slight change effective the entire economy of the game...
that is why many ppl, as myself, are upset about the buffs... whats next? |
I find it funny that the QQers sole definable argument is that the "economy" is destroyed. Let me put something out to you, not as ego, but as experience. I have played this game since the early Betas, and let me tell you, everything seems to destroy the economy, and I still see plenty of people buying and selling things for way too much. Your emphasis on economy makes yourself seem shallow and your arguments worthless. If you can not adapt to a sudden change in an economy, then you are worthless to an economy.
This is entirely ignoring the fact that this will have no impact on the economy. I guarantee it. And yes, I know you didn't say the word economy, but that is what you mean by "mindset" of the community. I guarantee it. At this point I could be the Men's Warehouse.
Stone Bloodlust
to the "economy" comment - plain and simple math - the more people play, the more items/weapons/rares will drop - the lower their value will go - it's unavoidable. Drops in prices whether things be insc or non-insc is a forgone conclusion you can't avoid. That is why the people who know how to get coin IG know as soon as they get a rare (unless it's a nerf) - sell that sucker asap, because 99% of the time, the value of it will only go down.
The lvl 10 thing, I really don't care, but it's seems contradictory - unecessarily because they called gwen an "expansion" and were so adamant about it being for existing, lvl 20 people from the other games. But, whatever...
The lvl 10 thing, I really don't care, but it's seems contradictory - unecessarily because they called gwen an "expansion" and were so adamant about it being for existing, lvl 20 people from the other games. But, whatever...
EinherjarMx
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Originally Posted by bigtime102
I know theres lots people that like to get to the end of the game without haveing to go through the middle, the same people that get run to places all over the map and begging for money when they cant afford anything when they get there. Thats fine you play how you want. But I always believed you cant pander to everyone without the expense of someone. And the people Anet seems to be pandering too - god mode- crowd I want nothing apart of. I was planning on getting EoTN after ascending in Prophecies, but now I see no reason too, for the same reason I didnt get factions or Nightfall, because its not more content to do, like adding more harder areas to the game with greater rewards, its just "another" area to do like Nightfall or factions which is not what I was looking for in an expansion. That and the 5 hour trial that expired on me before I even had a chance to enter EoTN kinda tipped me off $40 wasnt worth the content. And yes, in an online game where we share the economy, letting people play in god mode does have an effect on the rest of us - economy.
Level 1's should be able to enter EoTN, but they shouldnt get any buffs, whats next? why not have everyone start at 20 and buff us to near max armor, give us near max weapons so we can play the end game content we payed for? .... waiting for GW2, not going to support crap though. |
Thats ignorance at its best, complaining about ingame beggars but too cheap to buy a chapter, generalizing about people who get powerleveled, about the economy, etc
Martin Firestorm
Who cares? I know, read the thread, lots of ppl. But really, I don't get why anyone would have a problem with this.
EinherjarMx
Quote:
Originally Posted by Martin Firestorm
Who cares? I know, read the thread, lots of ppl. But really, I don't get why anyone would have a problem with this.
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blood4blood
I'd say it's a successful promotion by Anet. I actually played a character on my storage account which is Prophecies-only using the free trial key, and now I'm thinking I may buy GW:EN for that account too, along with NF and Factions. It reminded me of playing early on in Prophecies a couple years ago except with better loot and tougher monsters.
Ninna
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Originally Posted by EinherjarMx
"Because you don't get it!!, it took me 2 months and making a lot of 250exp quest to get to lvl 20 and they can make it on a day or two
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EinherjarMx
wtb sarcasm detector
Clarissa F
As far as the "economy" argument is concerned, yeah, there may be more people, and more drops. There are also more people there to BUY these items! The only way the "economy"(laughable in a video game) is ever effected is when there are so many bots/farmers flooding the market with items that it drops the prices. Superior runes went down because Anet made them more likely to drop, as is the case with ectos.
As for EotN, it was a great idea from a money standpoint. You can level up and wait for that max armor till you are a higher level, or you can be rewarded for shelling out the $40 for EotN, and get that armor at lvl 10. That is a nice motivator for someone on the line about getting EotN. It also gives a faster way to level up your character, nice for someone with experience rolling a new character. It eliminates a bit of the Tyrian length.
YOU might think it's about the leetness of your char and dealing with noobs. Anet is about a business, and if they have a choice of losing Freakedoutfish and gaining 10 casual players to buy the game, I think they are more than willing to lose the Fish.
I'm glad to see skill>time played come into effect even a small bit. It means that the level won't matter as much as halfway knowing what you are doing.
As for EotN, it was a great idea from a money standpoint. You can level up and wait for that max armor till you are a higher level, or you can be rewarded for shelling out the $40 for EotN, and get that armor at lvl 10. That is a nice motivator for someone on the line about getting EotN. It also gives a faster way to level up your character, nice for someone with experience rolling a new character. It eliminates a bit of the Tyrian length.
YOU might think it's about the leetness of your char and dealing with noobs. Anet is about a business, and if they have a choice of losing Freakedoutfish and gaining 10 casual players to buy the game, I think they are more than willing to lose the Fish.
I'm glad to see skill>time played come into effect even a small bit. It means that the level won't matter as much as halfway knowing what you are doing.
freekedoutfish
Quote:
Originally Posted by blood4blood
I'd say it's a successful promotion by Anet. I actually played a character on my storage account which is Prophecies-only using the free trial key, and now I'm thinking I may buy GW:EN for that account too, along with NF and Factions. It reminded me of playing early on in Prophecies a couple years ago except with better loot and tougher monsters.
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As I said myself from the edit I made on my OP for this; I dont mind lvl10-19s in GWEN anymore. The idea has kind of sunk in and its fine.
I just dislike and disagree with the buff which makes lvl10s the equal of lvl20s when they enter GWEN locations. It completely removes the point of a pve/RPG game where you are meant to lvl your char until your ready to face the harder content.
This isnt pvp where you run off a lvl20 char and have instant access to max armor and weapons without needing gold.
Its pve where the entire point is to work on your character and earn the right to fight harder creatures. I think Anet is pampering too much towards those who are basically lazey just to make more money from them. Yet it kills one main aspect of pve which is to develop and train your character to face harder content.
Let lvl10s into GWEN by all means, but let them struggle to survive like they should do against the lvl20+ creatures. Dont instantly buff them to lvl20 equilivants.
Martin Firestorm
Quote:
Originally Posted by freekedoutfish
I just dislike and disagree with the buff which makes lvl10s the equal of lvl20s when they enter GWEN locations. It completely removes the point of a pve/RPG game where you are meant to lvl your char until your ready to face the harder content.
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Stolen Souls
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Originally Posted by freekedoutfish
I just dislike and disagree with the buff which makes lvl10s the equal of lvl20s when they enter GWEN locations. It completely removes the point of a pve/RPG game where you are meant to lvl your char until your ready to face the harder content.
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Kinda agree with that. Why not just remove the buff, reset the level requirement to 20....and just have all PvE chars start at level 20? It'd be almost the same thing. :/
hmm....or....we should also get a buff if we make it to the cantha or elona mainland before we reach level 20!
Loviatar
[QUOTE]
jeff strain april 05 before it came out showing you never understood the game to begin witn.
the whole idea was to avoid exactly what you are posting.
you want the level up treadmill and you never read that GW was to avoid exactly what you are preaching.
let them in to get killed and then stay away from my exalted area until they match me exaulted level 20.........elitest?.......you bet
Quote:
Originally Posted by freekedoutfish
Its pve where the entire point is to work on your character and earn the right to fight harder creatures. I think Anet is pampering too much towards those who are basically lazey just to make more money from them. Yet it kills one main aspect of pve which is to develop and train your character to face harder content. |
the whole idea was to avoid exactly what you are posting.
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Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty, and you hit that very quickly, after about 20-30 hours of play. We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless. |
let them in to get killed and then stay away from my exalted area until they match me exaulted level 20.........elitest?.......you bet
GloryFox
To the Original Question....
Who Cares? Seriously this aspect does not impact anyone in any way shape or form. What it does is allow newer characters the option of selecting skills within the Eye monument itself.
Who Cares? Seriously this aspect does not impact anyone in any way shape or form. What it does is allow newer characters the option of selecting skills within the Eye monument itself.
cellardweller
Quote:
Originally Posted by Stolen Souls
Kinda agree with that. Why not just remove the buff, reset the level requirement to 20....and just have all PvE chars start at level 20? It'd be almost the same thing. :/
hmm....or....we should also get a buff if we make it to the cantha or elona mainland before we reach level 20! |
Cherng Butter
Me likes, I went from level 10 to level 19 in like less than 2 hours (Frost Wurm/Dwarven boxing ftwww)
freekedoutfish
[QUOTE=Loviatar]
Sorry but I dont understand how that can be concidered an elist attitude? I started playing GWs over two years ago with the understanding I was playing a online RPG.
My understanding of an RPG (whether it be GWs, WoW, Oblivion or any other numerious ones) is that you have to be a certain level to be able to kill higher leveled creatures.
A lvl10 player should not be able to walk up to a lvl22 creature and be able to stand off agaist it. Thats not an elitest attitude, its purely common sense to me!
So to have Anet turn around and say....
"right, you're lvl10 and you want to play in GWEN where we have lvl20+ creatures? Ok well we will buff you lvl10 character and make their attrbutes capable of fighting those creatures, making you basically max level"
...is sheer nonsense to me!
Lets assume Anet had allowed lvl10-19s into GWEN and not added the buff. How exactly would that detract from GWs being a skill based game? It wouldnt, because those players would still have to go away and gain experience and skill from by reaching lvl20 before they tried to fight creatures in GWEN.
How does it display skill to allow a lvl10 character (who may have no experence, and no skill and be a newbie) to enter GWEN with full attributes they havent earnt or played enough to know how to use?
Its like giving a person a loaded gun, even though he hasnt even been shown how to use it and saying "there you go, have fun"! Where is the skill?
The entire point of leveling a character to 20 in pve is to get experience and skill in using your attributes as you progress. Ok so it may be slower in prophercies and faster in factions, but there is still a learning curve you need to play through before you can say "im skilled".
GWEN may not be impossibly hard, but the AI is alot tougher at times, especially with the secondary professions on creatures and the destroyers being tough unless you know how to deal them dmg.
Your saying its ok to allow a newbie lvl10 player who has only fought very easy creatures around Lions Arch, to enter the Asura Portal and instantly be made the equilivant of a lvl20?
Where is the experience to be able to put those attributes to full use? Wheres the knowledge of different creatures types and professions they may face off against? Where is the understanding of runs and what weapon is best to use?
Yes it may be the 4th or 9th character a person owns, and they will have experience. But a new player wont! A new player at lvl10 should enter GWEN, get slaughtered and think "hm... maybe I need to get a bit more experience first before trying this".
Its not elitism, or arrogance. Its just common sense!
Yes allow lvl10-19s in GWEN, but dont give them a free ride and buff them up to handle the creatures. Make them earn their attribute points like they do in the other 3 campaigns instead of spoon feeding them.
A game is NOT skill orientated if you simply take a character in pve and say "right you've only been playing for about 2 hours, your now lvl10, you've only fought extremely easy enemies, have very few skills and have NO idea how to use runes...... but we'll let you skip the next 10-15 hours of gameplay and let you go straight to lvl20".
That is not how you treat new players if you want them to be experienced and if you want to incourage skill ingame.
If you want skill, you incourage people to go through the leveling process and learn stuff before you give them the big guns.
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let them in to get killed and then stay away from my exalted area until they match me exaulted level 20.........elitest?.......you bet |
My understanding of an RPG (whether it be GWs, WoW, Oblivion or any other numerious ones) is that you have to be a certain level to be able to kill higher leveled creatures.
A lvl10 player should not be able to walk up to a lvl22 creature and be able to stand off agaist it. Thats not an elitest attitude, its purely common sense to me!
So to have Anet turn around and say....
"right, you're lvl10 and you want to play in GWEN where we have lvl20+ creatures? Ok well we will buff you lvl10 character and make their attrbutes capable of fighting those creatures, making you basically max level"
...is sheer nonsense to me!
Lets assume Anet had allowed lvl10-19s into GWEN and not added the buff. How exactly would that detract from GWs being a skill based game? It wouldnt, because those players would still have to go away and gain experience and skill from by reaching lvl20 before they tried to fight creatures in GWEN.
How does it display skill to allow a lvl10 character (who may have no experence, and no skill and be a newbie) to enter GWEN with full attributes they havent earnt or played enough to know how to use?
Its like giving a person a loaded gun, even though he hasnt even been shown how to use it and saying "there you go, have fun"! Where is the skill?
The entire point of leveling a character to 20 in pve is to get experience and skill in using your attributes as you progress. Ok so it may be slower in prophercies and faster in factions, but there is still a learning curve you need to play through before you can say "im skilled".
GWEN may not be impossibly hard, but the AI is alot tougher at times, especially with the secondary professions on creatures and the destroyers being tough unless you know how to deal them dmg.
Your saying its ok to allow a newbie lvl10 player who has only fought very easy creatures around Lions Arch, to enter the Asura Portal and instantly be made the equilivant of a lvl20?
Where is the experience to be able to put those attributes to full use? Wheres the knowledge of different creatures types and professions they may face off against? Where is the understanding of runs and what weapon is best to use?
Yes it may be the 4th or 9th character a person owns, and they will have experience. But a new player wont! A new player at lvl10 should enter GWEN, get slaughtered and think "hm... maybe I need to get a bit more experience first before trying this".
Its not elitism, or arrogance. Its just common sense!
Yes allow lvl10-19s in GWEN, but dont give them a free ride and buff them up to handle the creatures. Make them earn their attribute points like they do in the other 3 campaigns instead of spoon feeding them.
A game is NOT skill orientated if you simply take a character in pve and say "right you've only been playing for about 2 hours, your now lvl10, you've only fought extremely easy enemies, have very few skills and have NO idea how to use runes...... but we'll let you skip the next 10-15 hours of gameplay and let you go straight to lvl20".
That is not how you treat new players if you want them to be experienced and if you want to incourage skill ingame.
If you want skill, you incourage people to go through the leveling process and learn stuff before you give them the big guns.
Mac Sidewinder
I hate to say this but I kind of agree with Freekedoutfish (jk!) If you get to be lvl 20 automatically in GWEN then either let me create a lvl 20 character in any chapter or do away with the buff all together.
I have a couple characters that I would like to take to DOA, Deep, Underworld, and the Fissure of Woe so please "buff" them up to lvl 20.
I know GW is trying to cater to the casual gamer but this is a little over the top imo.
Bottom Line - I don't mind the lvl cap being removed for entrance to Gwen (hell let a lvl 1 go there) but there is no reason to make them a lvl 20.
I have a couple characters that I would like to take to DOA, Deep, Underworld, and the Fissure of Woe so please "buff" them up to lvl 20.
I know GW is trying to cater to the casual gamer but this is a little over the top imo.
Bottom Line - I don't mind the lvl cap being removed for entrance to Gwen (hell let a lvl 1 go there) but there is no reason to make them a lvl 20.
Lord Sojar
Brought my PvP account's PvE ranger there today. Went from lvl15 to 19 so far, another 4 mins and I will be 20. However, my one complaint is, the "buff" they give you until you are lvl20 becomes more like a hex after level 16. My attributes are far higher at lvl19 then they force them to be. GG.
jezz
Quote:
Originally Posted by Rahja the Thief
Brought my PvP account's PvE ranger there today. Went from lvl15 to 19 so far, another 4 mins and I will be 20. However, my one complaint is, the "buff" they give you until you are lvl20 becomes more like a hex after level 16. My attributes are far higher at lvl19 then they force them to be. GG.
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i would rather have actual HP for my level no matter if its 10, 15 or 19 and have my Attribute Points to set how i like.
but i totally agree with Rahja..becomes more of a hex..
sagilltwins
its awesome! my lvl 12 ranger got to lvl 20 in about 6 hrs...
tmakinen
Quote:
Originally Posted by freekedoutfish
A lvl10 player should not be able to walk up to a lvl22 creature and be able to stand off agaist it. Thats not an elitest attitude, its purely common sense to me!
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The entire idea of boss farming (and most solo farming in general) is to beat a vastly more powerful creature through a specific counter build that grants you local invincibility.
mazey vorstagg
/Agrees totally with FreekedoutFish
It's not elitist, it makes sense
It's not elitist, it makes sense
tmakinen
My level 5 rock beats your level 1 paper, that's just common sense
OI-812
Quote:
Originally Posted by tmakinen
My level 5 rock beats your level 1 paper, that's just common sense
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Well dadgum. I do believe you are correct, sir.
RhanoctJocosa
I honestly don't give a crap if they allow level 10s into Gwen. It doesn't affect me and it shouldn't really affect anyone. I don't want to read this thread because it's probably bad.
fenix
Quote:
Originally Posted by RhanoctJocosa
I honestly don't give a crap if they allow level 10s into Gwen. It doesn't affect me and it shouldn't really affect anyone. I don't want to read this thread because it's probably bad.
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Seriously, if level 10's being allowed into EOTN is the biggest issue you have with the game, go find a new one. You are all being WAY too picky.