Originally Posted by Gaile Gray
All of the ideas in the petition do involve giving away the product, and each subverts the very promotional intention of BMP's creation. In some form or another, they suggest that we expend months of development time and offer it, free, without using it for the desired and reasonable intention: To encourage purchase of items in our in-game store. (By way of information, for instance, magazines so not pay us to offer a key; we pay them to print the keys.)
The suggestions of others are equally of little value or off the purpose because, well, let's think: We have a group of experienced and trained sales and marketing professionals looking at this matter, members of a multi-billion-dollar corporation. Like game design suggestions, pretty much any option that someone external can think of is likely to have been proposed, explored, and either accepted and implemented, rejected, or found to be non-implementable at this time.
PayPal? It takes a long while to set up for commercial entities, particularly those that are global, and there are issues beyond the set-up itself that prevent us from offering this obvious and sensible and highly-desirable option in the here and now. I've been promoting this idea for more than two years, and I'll continue to do so in the future. It is a great idea whose time, unfortunately, is not here.
Someone has too many purchases on his credit card through our store? Easy -- contact Support and they will make it happen. That is NOT a problem.
Checks? The cost of processing checks is very high, particularly with the the high rate of bad checks that are written these days. We can hold checks until they clear, but that's very hands-on, and requires even more labour. Let's look: For a product that someone suggested we sell at $10, we hire in people to:
* open envelopes
* read order forms
* record purchases on detailed databases
* assure purchases are credited to the proper account
* physically deposit checks
* process the keys onto the individual player accounts
* remove the keys from the accounts of those who used stolen checks, or whose checks bounce
* provide support for those who didn't give us their accurate account information or have other fulfillment issues
* and more.
Believe it or not, this would likely cost us more than $10, which gets back to the whole "giving it away" idea.
Retail? At what cost? The stores would want a large percentage of the sales price, and the costs of goods are high, and are paid by the manufacturer/publisher. Packaging, key cards, CDs, signage, posters for the store, online and print ads to support the sales (retailers expect that), and more are part of those costs. So again, for what cost? If you put too high a price on the product, players complain it's not worth the cost. Too low, and... here it comes... we're giving it away because our costs exceed the income.
Gift with purchase? We did that--that is what the promotion is all about. But the promotion is not to point people to the gear store; the promotion is to encouarge people to use the in-game store. If Burger King is offering a new chicken sandwich and offers a "with purchase" promotion for the new meal, don't diss them if they don't give you the free fries with your Whopper. happy
Game card through retailers? Not something we are able to do yet, but believe me I suggested it years ago, too, and as it turns out, NCsoft said they have some ideas on the subject. We'll see about this one; it would be great for the future but just isn't do-able now. Keep in mind, though, that again, any retailers offering the cards for sale will probably keep half of the purchase price, which definitely eats into the profits, when we're assuming the cost of the production, promotion, etc.
In the end, the BMP is a modest "thank you" to those who used our in-game store to make their purchase. Its purpose is twofold: To encourage use of the in-game store, and to express appreciation to those who do. It is a win/win for customer and company. For those who did not choose to participate, or felt that they would rather have a box, or did not have a means to purchase, those decisions or those issues do not refute the overall value of the promotion, or the reasoning behind our offering it.
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