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Originally Posted by reetkever
Loot Scaling was a counter against bots. If bots are not a problem anymore, there is no point to the loot scaling. Making NM harder doesn't have anything to do with it, except if you want to counter solo-farming.
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Loot scaling wasn't just a counter against bots. It was also a counter against hard core farmers that got rich by merching the white junk items. Now people are asking for it to be reverted. I don't really care either way, but I don't see it happening.
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A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders). That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem. |

Anyway...its hardly a help in most places in NM anyway. The difference from before is so negligible that most casual players porobably haven't noticed any real difference. *sigh* Having a 6th finger or 3rd nipple can make a person unique but not in a way you'd necessarily want. So the idea of being unique for its own sake is just plain garbage.