Should Lootscaling be removed after the new Rtm policy?

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Academy Page

Join Date: Sep 2007

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Quote:
Originally Posted by manitoba1073
-whatever-
Where is the vanity bit if every schmuck is running around with a few of those?

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by CHannum
My reason has been repeated again and again and is clearly lost on you: you absolutely, positively, without a doubt do not need more money than just playing the game will net you, full stop. You don't need to farm, you don't need to grind, you just need to actually play the game and get over your insistence that it actually matters if your weapon is collector "junk" or a fabled req 7 elemental sword with perfect mods. Since you don't need any more money than this, anything that alters the amount of free and excess gold serves to devalue the same sorts of epeen bling you're so obsessed with, that or puts Anet in the place of raising the fixed prices to counteract the increase in gold flow. I can already buy a set of elite armor every few weeks just playing the game, I hardly see why it should get any easier if it's to have any sense of accomplishment at all.
We don't need gold either. just give everything to everyone.
We don't need rare weapons. Everyone gets a sword and makes do
We don't need different armour. Everyone get given a set on entering game
We don't need skills. who uses more than eight anyway.
We don't need............

My point is if you take a players ambition out of the game, there isn't much of a game left.

Phaern Majes

Phaern Majes

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I said yes, but my God knows how hard it was not to choose "Cake is ****ing delicious." Oh man...

EDIT: spelling/grammer :S

vdz

Frost Gate Guardian

Join Date: Nov 2006

Quote:
Originally Posted by creelie
That's just not true. You have selective memory. All the vigor runes were WAY more expensive way back when. I distinctly remember paying 40k for a superior vigor rune.
like doh, maybe the salvage system changed... nothing to do with the economic situation.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Cab Tastic
My point is if you take a players ambition out of the game, there isn't much of a game left.
You know, that's an excellent argument in favor of lootscaling. Because there's little that takes ambition out of a game as badly as making things too easy to accomplish.

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Join Date: Sep 2007

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Quote:
Originally Posted by Gli
Quote:
Originally Posted by Cab Tastic
-strawman stuff-
-subtle sarcasm-
FTW.

I suggest adding in the [sarcasm][/sarcasm] tags, unless of course I interpreted your post wrong.

Gli

Forge Runner

Join Date: Nov 2005

I wasn't being sarcastic.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by manitoba1073
Its even more funnier when people like you claimed the exact opposite before LS was implemented. Now you're here trying to tell people all they need is the necesseties, which even yourself have admitted has changed at all. So then what was the big problem before. Oh thats right. People claimed things that were vanity were to expensive for them to afford.
I have no idea what you're talking about. I think I was pretty clear that the necessities are pretty much 1) all but given to you and 2) minimal. I never said they changed, I never had pre-LS position since I started long after LS was in effect and it is my belief that is 100% a good thing. Hell, I think *everything* should be scaled, no exemptions whatsoever - it should never matter if you play solo or in a party of eight, period.

If you can survive the raptor nest in hard mode by yourself, yippee, here's a imaginary cookie, there's no reason you should get more stuff. Your ability to exploit specific regions of the game is not grounds to exploit the economy. If I ever find myself tempted to join a PUG, I think I'll just ask any prospective teammates if they think LS should be removed. Yes? See you. It's an outlook on gaming that is based in laziness and greed, nothing more. It's ironic that probably most of the "remove LS" yahoos are the same people who think UB needs nerfed/removed. I'd much rather see UB in the game from now until they unplug the last server than removing LS.

tmakinen

tmakinen

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Quote:
Originally Posted by CHannum
If you can survive the raptor nest in hard mode by yourself, yippee, here's a imaginary cookie, there's no reason you should get more stuff.
Fundamental question: if company A needs 8 employees to complete a given task in a week but company B can complete the same task in the same amount of time by assigning just one employee to it, should company A be paid 8 times more than company B, just so that every employee would get the same reward regardless of how effective they are?

If you answer 'yes' you are a proponent of the communist economic model, and we all know how well that worked (the only reasonably prosperous communist nation, China, was smart enough to dump the economic model and only kept the political part).

mr_groovy

mr_groovy

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Join Date: Jun 2006

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Quote:
Originally Posted by Cab Tastic
We don't need gold either. just give everything to everyone.
We don't need rare weapons. Everyone gets a sword and makes do
We don't need different armour. Everyone get given a set on entering game
We don't need skills. who uses more than eight anyway.
We don't need............

My point is if you take a players ambition out of the game, there isn't much of a game left.
Do you really think without LS everybody makes a million in a day or something?

It just makes you get money in a 8/8 team and 1/8 team somewhat faster. It's not insta caching. Did you even play before LS was implemented? Do you honestly think that everybody before LS had stacks of ecto's?

Gw pre LS days was fun to make a bit of money either through playing or farming. Then spend it on armor, or other things.
Nowadays you hope to get THE perfect drop , and spend time trying to get noticed in party search to sell it.(Or a couple of days on guru). For me personally it makes the game less & less fun to play. And if LS doesn't have to be in the game, get rid of it.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by Gli
You know, that's an excellent argument in favor of lootscaling. Because there's little that takes ambition out of a game as badly as making things too easy to accomplish.
Gli nailed it with this post. In pre-LS days, things were WAY too easy to accomplish, especially over the course of many months/years that many players play GW.

Solas

Solas

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Join Date: Oct 2006

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Currently LF Active HA Guild, Glad 2, Comm.3, R2

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Loot scaling should be removed only in NM
i was raptor fqarming this weekend and i made a nice bit + a good bit of golds.

You only need 8k for skills, 8k for armor and 5k for a green wepon and maybe 7k for runes and insignias. =30k

its not that hard t omake tat over a few days of missions questing.

if it was only in NM, new players would get more money to help them.

not needed at all in HM
went last10 months without it.
/not signed

its a question of Need or greed.
3...2...1.../roll

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by tmakinen
Fundamental question: if company A needs 8 employees to complete a given task in a week but company B can complete the same task in the same amount of time by assigning just one employee to it, should company A be paid 8 times more than company B, just so that every employee would get the same reward regardless of how effective they are?

If you answer 'yes' you are a proponent of the communist economic model, and we all know how well that worked (the only reasonably prosperous communist nation, China, was smart enough to dump the economic model and only kept the political part).
China, however, isn't a computer game.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by Cab Tastic
We don't need gold either. just give everything to everyone.
We don't need rare weapons. Everyone gets a sword and makes do
We don't need different armour. Everyone get given a set on entering game
We don't need skills. who uses more than eight anyway.
We don't need............

My point is if you take a players ambition out of the game, there isn't much of a game left.
Cab's post fails since there's more than enough ambition in the post LS-era. Period.

Meaningless post.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by tmakinen
If you answer 'yes' you are a proponent of the communist economic model, and we all know how well that worked (the only reasonably prosperous communist nation, China, was smart enough to dump the economic model and only kept the political part).
Strawman not even worth responding to. It's a game, and the issue is about game balance for the larger player base not the greed of the few players who want to see the economy and loot model catered to them versus how the other 98% of the players play.

Of course, if you are to take your real world comparison to a more logical perspective, it's not a communist versus capitalist argument, but whether or not government regulation is a necessary evil to counteract the unmitigated greed of the asshats in the world. Just because you can make more money firing 7 of your employees and making the one guy do all the work for only moderately increased pay (you still make about double soloing under LS versus a full party) doesn't make it a good idea that should be rewarded.


Quote:
Originally Posted by Cab Tastic
We don't need gold either. just give everything to everyone.
We don't need rare weapons. Everyone gets a sword and makes do
We don't need different armour. Everyone get given a set on entering game
We don't need skills. who uses more than eight anyway.
We don't need............

My point is if you take a players ambition out of the game, there isn't much of a game left.
Way to prove my point for me. Enjoyment of life often isn't based in meeting the basic needs but rather achieving/acquiring a bit of luxury above and beyond the bare necessities. Since GW sets the necessity bar so low, almost anything else is luxury and enjoyable. Keeping LS gives more meaning to the ambition of achieving the luxury and purely enjoyable. If it takes someone like me, who gets in, maybe, four hours a day of play, three weeks to make enough extra cash to buy a suit of (non FOW) elite all the while buying whatever runes and skills I see a need for, just how much easier can the second most expensive (fixed price) luxury item be to achieve? Under LS I could already get enough from this amount of play to reduce that amount of time to a less than a week, is this not easy enough?

That's what I really don't get. People keep going about how it's more fun, but, really, it's just easier. I think the real answer is that the people who are the most vocal about getting LS removed just don't much enjoy the game any more, and from Anet's p.o.v. that's probably a good thing. You got your ride on the ferris wheel, time to get off and let someone else have a turn.

mr_groovy

mr_groovy

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Join Date: Jun 2006

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Quote:
Originally Posted by cebalrai
Gli nailed it with this post. In pre-LS days, things were WAY too easy to accomplish, especially over the course of many months/years that many players play GW.
Who are you to judge what is easy, and what is not? What is the standard for that?
Hell yeah it was more easy to make money, and was also easier to spend because people had enough of it. Was it way to easy to make? No.
I made money pre - ls, and it took my quit sometime to get my 15K + Obsidian armors. Was it way easy? Heck no.
In my pre-Ls days I did my fair share of gaming, and farming. I was farming for rare skins or rare materials. But unlike nowadays I actually made a bit of money doing so, by merching. These days you hope to get a rare skin (what sells already for almost nothing) and merch for 400gp?
As said before it's not about farmers making more money, it's about the whole community having more money to spend. Yes every "player" sold item is cheaper, but armors + skills are still fixed. And these are still the items the average joe in gw strife for.

Quote:
Originally Posted by CHannum
That's what I really don't get. People keep going about how it's more fun, but, really, it's just easier. I think the real answer is that the people who are the most vocal about getting LS removed just don't much enjoy the game any more, and from Anet's p.o.v. that's probably a good thing. You got your ride on the ferris wheel, time to get off and let someone else have a turn.
Wow I hope either Gaile or Andrew picks up on your posts. I think you are on to something. This will boost GW2 sales a lot.

NOT.

tmakinen

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Quote:
Originally Posted by Gli
China, however, isn't a computer game.
And cake is still an amazingly delicious option, as far as non sequiturs go.

If there is no greater reward for greater efficiency, there's no incentive to be more efficient. In fact there's an incentive for the exact opposite, and that's why the communist block failed. Not because they were less talented, not because they one day realized 'Zomg! This communist stuff is so ideologically retarded!' It was because their economy crumbled beneath their feet. And that happened because greater effort didn't bring greater rewards.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by tmakinen
And cake is still an amazingly delicious option, as far as non sequiturs go.
Yes, that's quite a non-sequitur.

Quote:
Originally Posted by tmakinen
If there is no greater reward for greater efficiency, there's no incentive to be more efficient.
But there still is a greater reward for greater efficiency. It's just not completely linear.

Quote:
Originally Posted by tmakinen
In fact there's an incentive for the exact opposite, and that's why the communist block failed.
They took their servers down, huh? Oh wait, I'm confused... are we still talking about lootscaling here? Did the communist block have lootscaling? Remind me, what's a non-sequitur?

Quote:
Originally Posted by tmakinen
Not because they were less talented, not because they one day realized 'Zomg! This communist stuff is so ideologically retarded!' It was because their economy crumbled beneath their feet. And that happened because greater effort didn't bring greater rewards.
It's a good thing that's not the case in Guild Wars then, eh? Where despite lootscaling, the enterprising solo player can still make an order of magnitude more gold than the dull communist. Errr.. wait...

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by mr_groovy
Wow I hope either Gaile or Andrew picks up on your posts. I think you are on to something. This will boost GW2 sales a lot.
I'm pretty sure they already are aware of this phenomenon and it's a deliberate reason why they've maintained LS all this time regardless of how big or not RMT and bots are/were. I'm not sure what fantasy land you live in, but they do not have any incentive for pleasing geezers who keep chasing a new armor skin three years after they last paid Anet a dime at the expense of the other 90% of the player base that started in the last six months. Unless these geezers are still bringing in new players, which is unlikely since people don't tend to pimp something they're not excited about, and judging by the intense and never ending melancholic kvetching on this board about how much GW sucks any more, you all aren't very excited, they'd be much better off if you just took a break from the game and bought GW2 when it gets around to shipping (which you will do anyhow).

Games without a sub fee don't have a financial interest in holding your interest indefinitely. Heck, most of the games money is in the console market for which 90% of the games are meant to be flat out done, if you're lucky, after 20-40 hours, and these games cost upwards of $70 a pop! The value intrinsic in the GW series is far beyond anything I've ever encountered in my three decades gaming. Anyone so jaded that they wouldn't buy more GW content based on GW1 "only" giving them a few years of entertainment in a context where the average relationship is a few weeks to a few months for the exact same money is not worth the effort.

tmakinen

tmakinen

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Since my arguments seem to confuse people, let's take the intellectual level down a notch or two.

Capitalism and communism are both rooted in the very human condition called 'envy'. In a capitalist system, when somebody is richer than you and you feel envious, you are given the opportunity to gain the difference through your own work and become as rich. In a communist system, when somebody is richer than you and you feel envious, you make it illegal to earn more than you happen to earn and everybody becomes equally poor. Now which of these two descriptions more closely resembles loot scaling?

MithranArkanere

MithranArkanere

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Join Date: Nov 2006

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E/

Quote:
Originally Posted by tmakinen
Since my arguments seem to confuse people, let's take the intellectual level down a notch or two.

Capitalism and communism are both rooted in the very human condition called 'envy'. In a capitalist system, when somebody is richer than you and you feel envious, you are given the opportunity to gain the difference through your own work and become as rich. In a communist system, when somebody is richer than you and you feel envious, you make it illegal to earn more than you happen to earn and everybody becomes equally poor. Now which of these two descriptions more closely resembles loot scaling?
If you put it that way, it's capitalism, then.

With loot scaling, if you want more cash, you have to pick your rare drops and sell them to other players, not the merchant. That is 'your own effort'.

Before Lootscaling, if you farmed for a long time, the anti-farm code will appear, thus halting your farming. And since more various drops appeared, you had much less drops to sell to other players, and a lot of merchant crap.

With loot scalling, rare drops are out of it, and it's rare drops what sell better to both traders and players.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by tmakinen
Now which of these two descriptions more closely resembles loot scaling?
Capitalism, not a single doubt about it. If you think there's some artificial cap on how rich you can become, you're delusional. LS is nothing more than a regulation on the market to help keep it more fair for everyone.

Regulated markets have been an intrinsic part of keeping capitalist systems from becoming as corrupt and poisonous as communist ones for as long as we've practiced business in the world. That's all LS is: you can get as rich as you want, you just can't get there eight times faster by finding a "tax loophole" in the system, but you can get still there about twice as fast (this is ignoring, of course, the eight as times as many rares, tomes, dyes, etc. that you'll get at the same time making your actual take much better).

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by tmakinen
Since my arguments seem to confuse people, let's take the intellectual level down a notch or two.
After making one nonsensical and inappropriate comparison after another, I don't think you can. Unless it's possible to go into the negative.

Quote:
Originally Posted by tmakinen
Capitalism and communism are both rooted in the very human condition called 'envy'. In a capitalist system, when somebody is richer than you and you feel envious, you are given the opportunity to gain the difference through your own work and become as rich. In a communist system, when somebody is richer than you and you feel envious, you make it illegal to earn more than you happen to earn and everybody becomes equally poor. Now which of these two descriptions more closely resembles loot scaling?
You show us an apple and an orange, then ask which one more resembles an ostrich. Yes, the intellectual level has actually been dropped. Please accept my apologies for doubting you.

MithranArkanere

MithranArkanere

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The topic started from the false statement that lootscaling was added to counter bots.

That was not 'the' reson, it was 'a' reason. Even if you remove bots, the rest of the reasons are still there.

mr_groovy

mr_groovy

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Quote:
Originally Posted by MithranArkanere
The topic started from the false statement that lootscaling was added to counter bots.

That was not 'the' reson, it was 'a' reason. Even if you remove bots, the rest of the reasons are still there.
It was one of the main purposes, keeping farmers in check was only a side effect.

MithranArkanere

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http://wiki.guildwars.com/wiki/Gaile_News/20070420

If you read that, it was not a side effect, was one of the main reasons.
Quote:
[...]

A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).

That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem.

[...]

mr_groovy

mr_groovy

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Quote:
Originally Posted by MithranArkanere
http://wiki.guildwars.com/wiki/Gaile_News/20070420

If you read that, it was not a side effect, was one of the main reasons.
Propagenda at it's finest

Quote:
A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).

That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem.
We never had a huge influx of gold into the game. Perhaps only from the gold websites.
With all the new gold sink titles, and LS there has been a huge money SINK in the game. Thus people having less to spend. This money they want to keep through trading, when it's diminishing?

MithranArkanere

MithranArkanere

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What I mean is that what we need to get cash is not a lot of merchant fodder like it was before lootscaling.

We need the Xunlai Market, to sell stuff to others easily.

The very heart of the real market in an online game is selling to others.
Even in Diablo II there was a limiation on how much gold you could get from selling to NPCs, limitation that banished by selling to other players.

Common sense.

tmakinen

tmakinen

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Quote:
Originally Posted by MithranArkanere
If you put it that way, it's capitalism, then.

Before Lootscaling, if you farmed for a long time, the anti-farm code will appear, thus halting your farming.
You're confusing progressive taxation (antifarming code, capitalist method of economy regulation) with hard cap on regular salary (loot scaling, communist method of economy regulation) and the associated (black market) barter economy.

Since others seem to be even less familiar with basic economical concepts I won't elaborate any further before the level of discussion actually drops below zero (hint, I'm a middle aged scientist and one of the leading experts in the world in my particular field of study, so if there's a disparity in the intellectual level of arguments, don't immediately assume that they are working in your favor ).

mr_groovy

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Join Date: Jun 2006

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Quote:
Originally Posted by MithranArkanere
What I mean is that what we need to get cash is not a lot of merchant fodder like it was before lootscaling.

We need the Xunlai Market, to sell stuff to others easily.

The very heart of the real market in an online game is selling to others.
Even in Diablo II there was a limiation on how much gold you could get from selling to NPCs, limitation that banished by selling to other players.

Common sense.
I totally agree with you.

1 year after introduction of LS, and what better means of trade are there? A limited char party search. >.>
If I find a descent req 9 any weapon skin, it's gonna sell for what? 5-1k? I'm not even talking about everything above req 9.
In the start of LS it worked as it supposed to. You get nice drops in HM, and you can sell those, thus creating money.
Nowadays? Apart from end chest drops from dugeons or ambraces what still sells? About nothing. Vending an item for a hour for 1-3k you could have made "playing the game normally".

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by MithranArkanere
We need the Xunlai Market, to sell stuff to others easily.
As much as I think GW needs this, I am amused by my suspicions that it would not accomplish what most of the "NEED MORE MONEY NOW!" crowd wants.

Right now, player to player prices are controlled by a lot of factors, but a chief one is the hassle factor. There aren't that many people buying or selling any particular item or mod at any given time because of the inherent hassle in doing so, so the vast majority of potentially saleable items winds up merch'd or salvaged. If there was an easily accessed means of selling items to other players, just how much more of a drop in prices would we see? Most runes and materials are so common place due to easy (but indirect) player to player sales that if not for the basement value assigned to them by Anet they would have no value at all. The casual player would have a field day because he could find a perfect fortitude or vampiric mod on demand at a fair price, but the power traders would bust a vein at how much the prices on all but the rarest of rare shinies would "plummet" to in short order.

I can almost bet the proverbial farm that two months after the implementation of the Xunlai Marketplace that these forums would be as polluted with threads about how the XM killed the GW economy as it is already with bitching about LS and UB.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by MithranArkanere
http://wiki.guildwars.com/wiki/Gaile_News/20070420

If you read that, it was not a side effect, was one of the main reasons.
I think we have already established they didn't have a clue what they wer doing when they implemented loot scaling.

Phaern Majes

Phaern Majes

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Join Date: Sep 2005

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Quote:
Originally Posted by CHannum
I can almost bet the proverbial farm that two months after the implementation of the Xunlai Marketplace that these forums would be as polluted with threads about how the XM killed the GW economy as it is already with bitching about LS and UB.
The crowds always need something to QQ about...its all about the current flavor of the month. Soul reaping energy gain, 6 man HA, how bad party search is, how there is no auction house or similar, lootscaling, hackers/scammers/bug and glitch abusers, Ursan, etc. Not saying some of those aren't worthy of QQ'ing but there will always be something that people find to whine about.

MithranArkanere

MithranArkanere

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Join Date: Nov 2006

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E/

Loot scalling is not a hard cap.
Rare drops are out of loot scaling, never forget that.

And trading in GW is NOT the barter black market. Trading with other players is THE WAY to get cash. It is how it was meant to work. Traders are middlemen between players, but they are a system in which players take part.

The only equivalent of Black Market in GW is RMT: riches acquired in 'illegal' ways.

Sometimes really easy concepts are hard to understand due to predisposition to complicate things. You cannot find real equivalents because there are no equivalents.

What LS actually makes is removing the 'need' to farm. No one can farm the way it was possible before, so those that keep farming like before may be probably wasting time if they do not trade with other characters. Since LS works for all, not for some, no one is losing anything. You do not need a way to get more gold to pay for something, since the guy selling other stuff is under LS too.
Gold then has its value increased.

If you remove LS now, you'll get that those willing to farm will get much more money without farming than those that refuse to do so.

Since farming is and never was 'the way' meant to get the money, but an alternate optional thing to do, we end up having that LS will never be removed, no matter how much people agree or not with it.

Quote:
Originally Posted by Cab Tastic
I think we have already established they didn't have a clue what they wer doing when they implemented loot scaling.
Yes, I completely and absolutely agree with you. You think. But you do not have server statistics Anet has. So it doesn't matter what you think, when they KNOW.

H R

H R

Pre-Searing Cadet

Join Date: Oct 2006

Chicago

None :(

A/W

or if anet wanted to fix the real money trading, why just sell gold from their online store. that way they make money and everyone is happy

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by mr_groovy
We never had a huge influx of gold into the game. Perhaps only from the gold websites.
You're wrong. Anet is saying that there was a huge influx of gold from solo farmers/advanced farmers. You apparently didn't read their message or you just filtered it to prove your biased point.

So yes, there was a big influx of gold into the game. Bots aside, Anet made the change because solo farmers were making insane amounts of cash in very little time, with very little effort. That was bad for the game.

So stop saying it's all about the bots as if that's some sort of fact. It's only your speculation. Please qualify your statements by noting that they're your opinion. Otherwise you lose your cred.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by H R
or if anet wanted to fix the real money trading, why just sell gold from their online store. that way they make money and everyone is happy
XD.

That would be exactly like allowing other RMT companies. It doens't matter who does it, if many gold is inserted into the game without any ingame effort at all.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by H R
or if anet wanted to fix the real money trading, why just sell gold from their online store. that way they make money and everyone is happy
That type of system has ruined many, many games. People learn from the past.

There are about sixty problems with that route. Not going to detail them here though....

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by MithranArkanere
Trading with other players is THE WAY to get cash. It is how it was meant to work. Traders are middlemen between players, but they are a system in which players take part.
Sigh. Trading between players does not create a single gold piece in the economy, so it is not productive activity (the goods must come from elsewhere). Neither does it get taxed if it doesn't go through traders, and hence it's a part of the black market. The only essential issues are sources through which new wealth come into the economy and sinks that remove it. Player-to-player trading does neither.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by tmakinen
You're confusing progressive taxation (antifarming code, capitalist method of economy regulation) with hard cap on regular salary (loot scaling, communist method of economy regulation) and the associated (black market) barter economy.
But loot scaling isn't the equivalent of a hard cap on regular salary. It's a negative modifier, but never a hard cap. Because, as you know, there are plenty of items exempt from lootscaling. Also, it's still a given that in Guild Wars, more time spent more efficiently will always net you more gold. Lootscaling is an artificial construct devised for game balance, something that's not present in real-life, something you shouldn't even be trying to compare to any country's socio-economical goings-on.

Quote:
Originally Posted by tmakinen
Since others seem to be even less familiar with basic economical concepts I won't elaborate any further before the level of discussion actually drops below zero (hint, I'm a middle aged scientist and one of the leading experts in the world in my particular field of study, so if there's a disparity in the intellectual level of arguments, don't immediately assume that they are working in your favor ).
I guess then that, like with so many others, your online persona doesn't quite match your real-life one. Because your 'lootscaling is like communism' dissertations are complete hogwash.