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Should Lootscaling be removed after the new Rtm policy?
40 pages • Page 22
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Originally Posted by HawkofStorms
So.... you want several ridiculously expensive grind based titles and are ticked that they are expensive/take a long time to acomplish?
Max sweet tooth/drunkard/party animal are not for everybody. It is supposed to be ridiculous to get that and FoW armor. We are talking about stuff that matters to the "casual" gamer, having enough to buy skills, basic armor, and weapons. Not have 1337 titles that are designed to show off that you have money. |
I dont really care how the casual gamer plays, and LS wasnt put in the game to affect casual players, it was put in to deter bots and failed at that.
I was a casual player for my first 6 or 8 months too. I only played the campaign, cared little about high end armors and rare skins, but after a casual gamer finishes the game and they want to keep playing it what do they do? Farming was a great option, and incredibly fun for a lot of people. Just because you and a minority of players dont enjoy it, why should it be ruined for those that do? The game has titles which require money, not only the consumable ones, but Legendary Skill hunter requires just under 300k spent into cap sigs. The fact that we cant actually make enough money to fund for these titles if we want too makes LS fail. When they introduced LS, they should have halved the cost of Cap sigs, Consumables and other items at merchants, and not added in things with ridiculous costs like Chaos Gloves after LS was implenented.
Anet basically expect us to play a game, where people that are interested in the high end items are no longer able to make the money to fund for those things. If they want stuff like Consumable based titles, 1k costs for cap sigs and skills, and expensive gloves in Gwen, it should be possible for EVERYONE to be able to make money for this if they choose to do so.
At the end of the day it is a choice. Removing LS WOULD NOT affect the casual gamer in anyway, as you can complete the game without 15k armor or 100k+ rare skin Items. And you get perfect weapons when you finish the games for free. Temoving LS would just make farming more enjoyable for those that choose to do it.
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Originally Posted by Lem
I disagree with this, lootscaling is a good thing and anyone who finds it hard to make money in the current system isn't trying hard enough.
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I kinda agree with this. There seems to be a really thin line, between the gold not being accessable...and people just wanting to be lazy. :/
I really don't care to see 15k ectos and 100k + xxx golds again.
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Originally Posted by Gli
Trading will be so much fun! I can't wait to see more of those 100k + x ecto 'bargains', with ecto back at 15k+. That's just what the market needs to be more accessible to casual players.
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I wonder, can a casual player in a short amount of time buy chaos gloves with LS? Can he buy them without LS? My answer would be 'no' in both cases.
The removal of LS would give the casual player more gold to buy the basic stuff and more importantly more drops for collector's items. So all in all I think the casual player would benfit more from the removal of lootscaling than it would hurt him at this point.
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Originally Posted by Gun Pierson
I wonder, can a casual player in a short amount of time buy chaos gloves with LS? Can he buy them without LS? My answer would be 'no' in both cases.
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In a short amount of time, no. But they CAN get them. Why would a "casual" player be in a huge hurry, anyway? Just by saving, you CAN eventually get them. Hell, I did...
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Originally Posted by Stolen Souls
I kinda agree with this. There seems to be a really thin line, between the gold not being accessable...and people just wanting to be lazy. :/
I really don't care to see 15k ectos and 100k + xxx golds again. |
Lazy? Explain to me how it is possible to make profit from UW runs if you have to pay 1k for entry and only make 300g per run if I want to keep my ectos for myself.
Farming UW and FoW solo actually result in a loss of money, I also forget that that is where a lot of the money I make during the game gets spent into now.
Everytime I solo UW or Fow, I lose another 500-700 gold. Great game design. So how do we make money anymore?
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Originally Posted by bhavv
Lazy? Explain to me how it is possible to make profit from UW runs if you have to pay 1k for entry and only make 300g per run if I want to keep my ectos for myself.
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Farming UW NEVER caused me to lose money. Even with loot scaling, the 1k is made up for with the merch junk. Plus the ectos. Unless I just have good luck, and my experience is not typical. In which case, go me.
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Originally Posted by bhavv
Lazy? Explain to me how it is possible to make profit from UW runs if you have to pay 1k for entry and only make 300g per run if I want to keep my ectos for myself.
Farming UW and FoW solo actually result in a loss of money, I also forget that that is where a lot of the money I make during the game gets spent into now. Everytime I solo UW or Fow, I lose another 500-700 gold. Great game design. So how do we make money anymore? |
Again we are focussing on a minority aspect of the overall picture here, LS is not just about solo runs of UW and FoW.
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Originally Posted by mr_groovy
But because without LS you earn more money through normal play, it will balance it. While giving you easier access to the Fixed priced Items.
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Originally Posted by Stolen Souls
In a short amount of time, no. But they CAN get them. Why would a "casual" player be in a huge hurry, anyway? Just by saving, you CAN eventually get them. Hell, I did...
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Originally Posted by Gun Pierson
Yes ofcourse but I wonder, in what mode will he gets them faster, with or without LS? If without LS, it's more interesting for 'the e-peen elite' that LS stays.
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If you farm the gold to buy the ectos...my guess is it would take around the same amout of time, maybe a bit shorter without LS. Without LS you make more gold, but the price of everything also goes up. But again, this doesn't apply to "casual" players...as casual players are not interested in hardcore farming.
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Originally Posted by creelie
Actually that's not true. Drops in normal play are exactly the same as before LS. ONLY people who play in less-than-max groups for the area are affected.
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. No I'm not explaining that again. Scroll back a couple of pages of the explanation >.>o
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Originally Posted by bhavv
The game has titles which require money, not only the consumable ones, but Legendary Skill hunter requires just under 300k spent into cap sigs.
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And there's another reason to keep loot scaling in: it seems to be annoying the "the titles exist so I must have every single one no matter what" crowd.

romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
/signed
Some of us used to enjoy solo farming. Some farm areas require skill and attention to do. Loot scaling sucked the fun out of farming and lead many people to lose interest in the game.
I don't remeber the last time I solo farmed, prolly back before they put the DN in UW more than 2.5 years ago. It used to be fun and profitable. I think people who want to experience and benefit from solo farming should be given the chance to do so.
Some of us used to enjoy solo farming. Some farm areas require skill and attention to do. Loot scaling sucked the fun out of farming and lead many people to lose interest in the game.
I don't remeber the last time I solo farmed, prolly back before they put the DN in UW more than 2.5 years ago. It used to be fun and profitable. I think people who want to experience and benefit from solo farming should be given the chance to do so.
How did it suck the fun out of farming, the number of things not affected by loot scaling means you can still farm for golds etc. In fact I did some raptor farming this weekend with the st pats items, and I got tons of drops (not counting clovers and ales), the average was about 1 gold item per run (approx 30 kills a run) which isn't bad really, not to mention tons of dye, a load of tomes and more.
The economy WAS in good condition before LS.
Everything was much more expensive (ectos and all), with some exceptions (I believe black dye used to be cheaper) BUT...
We already spoke about how Loot Scaling lessens the amount of drops you can get period. We can generally agree on that. In turn the total amount of money in the economy is less, yet prices of things do not decline in relation to it, they remain the same due to factors which avoid the money drop (bots and all).
If we kill LS, more stuff drops.
If more stuff drops, people get richer.
If people get richer, people can get more shiny armors and weapons.
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Also, solo farming was a lot more enjoyable back then. I remember Ettin farming as an example:
I'd run out of Beetletun w/ Storm Chaser, on the edge of my seat as the Tengu degen me as I pass by. I set my traps, pull the Ettins, and get ready.
I was a crappy trapper at the time and so the Ettins continued to fight - I'd dash back, fire at them, continue to fire arrows until they dropped, hit unguent, run around, put down more traps for his still-living buddy.
I'd enjoy this for some time, then I'd explore the area admiring the scenery as I ID'd my plentiful pauldrons and runes which actually were worth something back then.
Nowadays there is no leisure like this in farming.
Also this will NOT make it overly easy for people to get rich. Once again, there WAS still a line between rich and poor players pre-LS, there is no reason for that line not to return should we implement LS. Obviously if you are going to sit around and do nothing you won't make much money regardless of LS, and even with LS you STILL need to put some effort to make money - but you can make it faster than you can nowadays.
Everything was much more expensive (ectos and all), with some exceptions (I believe black dye used to be cheaper) BUT...
We already spoke about how Loot Scaling lessens the amount of drops you can get period. We can generally agree on that. In turn the total amount of money in the economy is less, yet prices of things do not decline in relation to it, they remain the same due to factors which avoid the money drop (bots and all).
If we kill LS, more stuff drops.
If more stuff drops, people get richer.
If people get richer, people can get more shiny armors and weapons.
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Also, solo farming was a lot more enjoyable back then. I remember Ettin farming as an example:
I'd run out of Beetletun w/ Storm Chaser, on the edge of my seat as the Tengu degen me as I pass by. I set my traps, pull the Ettins, and get ready.
I was a crappy trapper at the time and so the Ettins continued to fight - I'd dash back, fire at them, continue to fire arrows until they dropped, hit unguent, run around, put down more traps for his still-living buddy.
I'd enjoy this for some time, then I'd explore the area admiring the scenery as I ID'd my plentiful pauldrons and runes which actually were worth something back then.
Nowadays there is no leisure like this in farming.
Also this will NOT make it overly easy for people to get rich. Once again, there WAS still a line between rich and poor players pre-LS, there is no reason for that line not to return should we implement LS. Obviously if you are going to sit around and do nothing you won't make much money regardless of LS, and even with LS you STILL need to put some effort to make money - but you can make it faster than you can nowadays.
