Should Lootscaling be removed after the new Rtm policy?
MithranArkanere
A milllion? XDDD
If you have 10 characters and pimp them all all 25 heroes in all of them that makes an average of... let's see... 20k per hero, if we say that 15k are for runes and 5k for weapons.
That makes 12,505,000gold quite more than a million.
If you have 10 characters and pimp them all all 25 heroes in all of them that makes an average of... let's see... 20k per hero, if we say that 15k are for runes and 5k for weapons.
That makes 12,505,000gold quite more than a million.
reetkever
Quote:
Originally Posted by Gli
A million? Just for heroes?
You do realize that statements like that completely shred whatever little trace of credibility your arguments might have carried, right? |
If every hero got a max damage weapon from the Weaponsmith (5K each), and I have 25 heroes per character, and 8 characters, it will cost me (25x8x5=) 1000K. This is if heroes only take 1 weapon, some also needs Shields, so it will cost more.
Sure, I also give some heroes the goldies I find, but I don't find nearly enough max damage weapons with decent mods to equip all my heroes.
Eli Rela
hehe, I see that quite a lot of people like cakes
what this thread is lacking is any 'official' response of any kind
or they are all for cakes as well?
what this thread is lacking is any 'official' response of any kind
or they are all for cakes as well?
MithranArkanere
Quote:
Originally Posted by Eli Rela
hehe, I see that quite a lot of people like cakes
what this thread is lacking is any 'official' response of any kind or they are all for cakes as well? |
Savio
Quote:
Originally Posted by reetkever
If every hero got a max damage weapon from the Weaponsmith (5K each), and I have 25 heroes per character, and 8 characters, it will cost me (25x8x5=) 1000K.
|
Quote:
Originally Posted by Eli Rela
what this thread is lacking is any 'official' response of any kind
|
Gli
Quote:
Originally Posted by reetkever
If you read my earlier posts, you would've seen the calculation.
|
I could state that lootscaling sucks because 1+1=2. It's also a correct calculation, and has as much bearing on playing the game with reasonable expectations as yours.
Rocky Raccoon
Quote:
Originally Posted by Savio
Why should every single "important" thread necessitate an official response?
|
Creeping Carl
Quote:
Originally Posted by reetkever
If you read my earlier posts, you would've seen the calculation.
If every hero got a max damage weapon from the Weaponsmith (5K each), and I have 25 heroes per character, and 8 characters, it will cost me (25x8x5=) 1000K. This is if heroes only take 1 weapon, some also needs Shields, so it will cost more. Sure, I also give some heroes the goldies I find, but I don't find nearly enough max damage weapons with decent mods to equip all my heroes. |
I've been playing the game normally without farming and I'm overflowing with excess weapons and runes even though I've been equipping my heroes with them. My heroes practically cost me NOTHING to equip, with the exception of a few key runes here and there.
Seriously, the arguments given by the anti LS have been completely retarded. And it's sad that there's a 66% of the forum goers that actually voted for LS to be removed.
reetkever
Quote:
Originally Posted by Creeping Carl
You anti LS are just making up every little stupid excuse to remove LS arent you? Your reason is to remove LS is because you "need" to equip all 25 of all 8 of your character's heroes? With weapons bought from the weaponsmith instead of stuff you've found?
|
Quote:
Originally Posted by Creeping Carl
Seriously, the arguments given by the anti LS have been completely retarded. And it's sad that there's a 66% of the forum goers that actually voted for LS to be removed.
|
Unless you are a rich 1337 hardcore player that doesn't want others to get cash, there is no reason to oppose the removal of the LS.
And don't give me the inflation crap because we all know it's nonsense. The prices of almost everything were low even before the scaling, and the LS only brought them up (Until, of course, the Exemption List came).
DivineEnvoy
Quote:
Originally Posted by reetkever
If you read my earlier posts, you would've seen the calculation.
If every hero got a max damage weapon from the Weaponsmith (5K each), and I have 25 heroes per character, and 8 characters, it will cost me (25x8x5=) 1000K. This is if heroes only take 1 weapon, some also needs Shields, so it will cost more. Sure, I also give some heroes the goldies I find, but I don't find nearly enough max damage weapons with decent mods to equip all my heroes. |
Secondly, why in the world would you need to equip all 25 heroes for all 8 of your characters? It's not like you are going to use all these heroes, let alone all 200 of these heroes over 8 characters.
Lastly, I strongly advise you to get a financial adviser.
creelie
Quote:
Originally Posted by reetkever
And don't give me the inflation crap because we all know it's nonsense. The prices of almost everything were low even before the scaling, and the LS only brought them up (Until, of course, the Exemption List came).
|
MithranArkanere
There is no need to separate even more 'high-end' market and non-trade market.
Currently, the way to get 'the' cash is trading with rares. More time killing stuff alone should not be the way to get more cash.
It is true that was quite nice to get quick K by forming some Verming before HM was added.
But now that HM is here, there is no need for that.
Currently, the way to get 'the' cash is trading with rares. More time killing stuff alone should not be the way to get more cash.
It is true that was quite nice to get quick K by forming some Verming before HM was added.
But now that HM is here, there is no need for that.
tmakinen
Quote:
Originally Posted by Creeping Carl
Seriously, the arguments given by the anti LS have been completely retarded.
|
reetkever
Quote:
Originally Posted by creelie
That's just not true. You have selective memory. All the vigor runes were WAY more expensive way back when. I distinctly remember paying 40k for a superior vigor rune.
|
The drop rate of Superior Vigor and Superior Absorption runes were always higher than other runes. When you finally found a golden armour, it could contain a Major Rune, and if you wanted to salvage a rune off an armour, the chances were you'd salvage Materials from it instead of the rune.
Back in these days, it was harder to find and obtain the rune. And let's not forget that while only a part of the players want, let's say, Warrior runes, because Mesmer's can't use them, every profession can buy Vigor runes. More people buy Vigor runes, so the price will always be higher than the price of other runes.
Nevin
Whats with the joke poll votes? I mean not to be a stickler, stiffler, ass hole; but if someone from Anet wants to to take us seriously I don't think choices like "Cake is ****ing delicious" need to be represented. Those votes could be going to something meaningful.
Trub
Hmmm...
Economy issues aside,
I think a grand gesture on anet's part, would be to remove the loot scaling codes now, being as they have implemented new procedures to stop bots, and such.
Put it back the way it was...made the game more exciting for some.
And, more rewarding for others.
Casual players, and the farmers out there.
Economy issues aside,
I think a grand gesture on anet's part, would be to remove the loot scaling codes now, being as they have implemented new procedures to stop bots, and such.
Put it back the way it was...made the game more exciting for some.
And, more rewarding for others.
Casual players, and the farmers out there.
MithranArkanere
A superior Vigor rune is something that you probably buy once or once in a while.
Most heroes take one and done, and if you have EotN, you can even use perfect kits instead of buying one each time you want to change armors. Annoying, yes, but cheaper (for some time).
It's completely normal them being the most expensive ones, since they are the less sold to the merchant. Most people keep them for heroes, characters or sell under the Trader price to get more cash then the buy price.
Most heroes take one and done, and if you have EotN, you can even use perfect kits instead of buying one each time you want to change armors. Annoying, yes, but cheaper (for some time).
It's completely normal them being the most expensive ones, since they are the less sold to the merchant. Most people keep them for heroes, characters or sell under the Trader price to get more cash then the buy price.
cebalrai
Quote:
Originally Posted by reetkever
Once again, open your eyes and read what people say. Just for heroes alone you need about 1000K.
|
Akolo
Quote:
Originally Posted by cebalrai
Reetkever now has 0% credibility now after his comic post.
|
i like pie.
Malice Black
Quote:
Originally Posted by reetkever Once again, open your eyes and read what people say. Just for heroes alone you need about 1000K. |
LOL!
1 million to kit out heroes? You can kit out heroes for under 10k. Yes, this will be basic equipment, but heroes don't need multiple sets/vanity armour etc
cebalrai
Quote:
Originally Posted by Akolo
im not bothered into this "war" but i can tell you that equipping heroes can go well over 1000k.
i like pie. |
EDIT: Oh wait I forgot, the swankest hammer only costs like 3k.
Creeping Carl
Quote:
Originally Posted by Akolo
im not bothered into this "war" but i can tell you that equipping heroes can go well over 1000k.
i like pie. |
So just because there's a bad unnecessary way route doesnt mean you should take it.
DivineEnvoy
Truth is, nearly no one really cares about the in-depth analysis of the issue. The reasons to remove anti-loot scaling can be listed as the following: one's financial management issue, one's greed to obtain certain items into the game and even one's confusion between loot allocation and loot scaling. In their perspective, they are only aiming to satisfy themselves by pushing the game to a certain direction to overcome these problems. The consequence afterwards has not been considered at all. In all fairness, I'm not a pro-loot scaling person or a anti-loot scaling person, but realistically, I'm not convinced that loot scaling should be removed just because of these personal problems.
Let us first consider people's financial management issue. Just because people have trouble investing their money accordingly, it doesn't imply that more money should be given so that they have enough money to spend. Now let's look into people's greed into obtaining certain in-game items. First of all, I want to point out that certain items are intended to be gold sinks, which people will have to spend their time into farming to get these items. Secondly, even with the existence of these items into the game, it doesn't imply that more gold should be handed out to satisfy the ones who want to obtain these items easily, let alone these items were intended to be gold sinks. Lastly, the misconception to loot allocation and loot scaling is rather simple to analyze. They are two different topics, and just using loot allocation problems as part of the problems to problems of loot scaling, it shows that there are people who have no idea what loot scaling is. With these said, I'm not really against removing loot scaling, but instead, I would like to point out that I'm simply not convinced by these arguments.
Another problem I noticed with these arguments is that people have this ignorant perspective to the situation after the removal of loot scaling. They believe that classic farming methods such as troll farms will still work. Nonetheless, it is still possible that anti-farming code will be added to counter the large flow of gold. Perhaps Anet will even improve the AI to ensure that certain farming methods will fail to achieve their worth. Anyone remembers the old days? When any farming methods are detected by Anet, they will be nerfed. Why is anyone so sure that they will like the result of the removal of loot scaling? Consequently, I don't believe that hardly one person over the anti-loot scaling side has an idea what he or she is talking about.
Let us first consider people's financial management issue. Just because people have trouble investing their money accordingly, it doesn't imply that more money should be given so that they have enough money to spend. Now let's look into people's greed into obtaining certain in-game items. First of all, I want to point out that certain items are intended to be gold sinks, which people will have to spend their time into farming to get these items. Secondly, even with the existence of these items into the game, it doesn't imply that more gold should be handed out to satisfy the ones who want to obtain these items easily, let alone these items were intended to be gold sinks. Lastly, the misconception to loot allocation and loot scaling is rather simple to analyze. They are two different topics, and just using loot allocation problems as part of the problems to problems of loot scaling, it shows that there are people who have no idea what loot scaling is. With these said, I'm not really against removing loot scaling, but instead, I would like to point out that I'm simply not convinced by these arguments.
Another problem I noticed with these arguments is that people have this ignorant perspective to the situation after the removal of loot scaling. They believe that classic farming methods such as troll farms will still work. Nonetheless, it is still possible that anti-farming code will be added to counter the large flow of gold. Perhaps Anet will even improve the AI to ensure that certain farming methods will fail to achieve their worth. Anyone remembers the old days? When any farming methods are detected by Anet, they will be nerfed. Why is anyone so sure that they will like the result of the removal of loot scaling? Consequently, I don't believe that hardly one person over the anti-loot scaling side has an idea what he or she is talking about.
MithranArkanere
Hey. Even if they do not allow bots, if they allow people to act as bots, won't it be somehow the same?
reetkever
Quote:
Originally Posted by Malice Black
LOL!
1 million to kit out heroes? You can kit out heroes for under 10k. Yes, this will be basic equipment, but heroes don't need multiple sets/vanity armour etc [/I] |
Quote:
Originally Posted by cebalrai
Reetkever now has 0% credibility now after his comic post.
|
Quote:
Originally Posted by DivineEnvoy
Truth is, nearly no one really cares about the in-depth analysis of the issue. The reasons to remove anti-loot scaling can be listed as the following: one's financial management issue, one's greed to obtain certain items into the game and even one's confusion between loot allocation and loot scaling. In their perspective, they are only aiming to satisfy themselves by pushing the game to a certain direction to overcome these problems. The consequence afterwards has not been considered at all. In all fairness, I'm not a pro-loot scaling person or a anti-loot scaling person, but realistically, I'm not convinced that loot scaling should be removed just because of these personal problems.
|
Quote:
Originally Posted by DivineEnvoy
Let us first consider people's financial management issue. Just because people have trouble investing their money accordingly, it doesn't imply that more money should be given so that they have enough money to spend. Now let's look into people's greed into obtaining certain in-game items. First of all, I want to point out that certain items are intended to be gold sinks, which people will have to spend their time into farming to get these items. Secondly, even with the existence of these items into the game, it doesn't imply that more gold should be handed out to satisfy the ones who want to obtain these items easily, let alone these items were intended to be gold sinks. Lastly, the misconception to loot allocation and loot scaling is rather simple to analyze. They are two different topics, and just using loot allocation problems as part of the problems to problems of loot scaling, it shows that there are people who have no idea what loot scaling is. With these said, I'm not really against removing loot scaling, but instead, I would like to point out that I'm simply not convinced by these arguments.
|
Quote:
Originally Posted by DivineEnvoy
Another problem I noticed with these arguments is that people have this ignorant perspective to the situation after the removal of loot scaling. They believe that classic farming methods such as troll farms will still work. Nonetheless, it is still possible that anti-farming code will be added to counter the large flow of gold. Perhaps Anet will even improve the AI to ensure that certain farming methods will fail to achieve their worth. Anyone remembers the old days? When any farming methods are detected by Anet, they will be nerfed. Why is anyone so sure that they will like the result of the removal of loot scaling? Consequently, I don't believe that hardly one person over the anti-loot scaling side has an idea what he or she is talking about.
|
When LS gets removed and nothing else happens, it's fine. Casual Farming will still be impossible in Hard Mode, because monsters kite there, and in Normal Mode only low-quality stuff drops, but it's enough for any casual player to do their thing.
cebalrai
Quote:
Originally Posted by reetkever
Yes I can, but that's not the point. The point is that someone said that Weaponsmith Weapons can kit your out for little to no money. As Weaponsmith weapons cost 5K each... You do the math.
|
I'm certain you're going to stick to free times 25 coming out to a MILLION gold again. Like I said, zero credibility...
The rest of your post fails again. I could crush you point-by-point just like I did above, but you're just raising crushed points from earlier in this thread. And I still can't get by your math... It just makes everything else you have to say silly to read.
MithranArkanere
Crafters are not the way to get weapons, are the 'fastest way' to get maxed weapons.
If you can wait, you can use drops and collectors.
This is not an issue. Is not like some people are getting more gold than others, it's precisely the opposite. LS is for all. So all are under the same conditions.
Want to get more cash to buy a certain item? The one that sells the item can also farm and get more cash. So if your gold increases, the gold of those that sell the items also increase, and they can increase prices.
Who's left out, then? Those that do not farm.
And farming becomes 'the way to get cash'.
And it is not.
So all argue about removing LS is pointless.
It do not affect me, though, since the lack of an appropriate trading system keeps me from trading at all with other players.
All I have, I got it playing normally or farming for XP under LS.
No room to complains.
If you can wait, you can use drops and collectors.
This is not an issue. Is not like some people are getting more gold than others, it's precisely the opposite. LS is for all. So all are under the same conditions.
Want to get more cash to buy a certain item? The one that sells the item can also farm and get more cash. So if your gold increases, the gold of those that sell the items also increase, and they can increase prices.
Who's left out, then? Those that do not farm.
And farming becomes 'the way to get cash'.
And it is not.
So all argue about removing LS is pointless.
It do not affect me, though, since the lack of an appropriate trading system keeps me from trading at all with other players.
All I have, I got it playing normally or farming for XP under LS.
No room to complains.
reetkever
Quote:
Originally Posted by cebalrai
And collectors are free. Do the math on free times 25.
I'm certain you're going to stick to free times 25 coming out to a MILLION gold again. Like I said, zero credibility... The rest of your post fails again. I could crush you point-by-point just like I did above, but you're just raising crushed points from earlier in this thread. And I still can't get by your math... It just makes everything else you have to say silly to read. |
There was a person that was proving to me that I COULD equip me and my heroes with weapons from the WEAPONSMITH.
I NEVER said anything about actually doing that or planning to do it. I just said that if I buy (watch it, here comes the calculation you find so hard) 1 weapon from the Weaponsmith (5K each) for every one of my heroes... (I have 25 heroes per character, and 8 characters. So (25x8=) 200 heroes in total), I would have to buy 200 weapons of 5K each. That would cost me (5x200=) 1000K
Once again just so you won't get confused: I never claimed I actually equip all of my heroes with these weapons. It was just to show the person that beating only NF and EotN does NOT give one all the cash needed to equip all your characters and heroes with Weaponsmith Weapons.
As for collectors... If I would give every of my heroes a Collector weapon, I'd have to farm 1000 collectible items for all the weapons (In a situation where a collector's weapon costs 5 collectibles). It's a near-impossible task to get all that, even without Loot Scaling.
ac1inferno
[x] Yes, remove Loot Scaling. (Or /signed)
[ ] No, it's fine as it is. (Or /notsigned)
[ ] I have a slightly different view that I have expressed below in an elaborate manner.
[ ] Cake is ****ing delicious.
Loot scaling didn't stop the bots and gold sale, so if theres going to be a new policy against real money trading, I think loot scaling should be removed.
[ ] No, it's fine as it is. (Or /notsigned)
[ ] I have a slightly different view that I have expressed below in an elaborate manner.
[ ] Cake is ****ing delicious.
Loot scaling didn't stop the bots and gold sale, so if theres going to be a new policy against real money trading, I think loot scaling should be removed.
MithranArkanere
Oh, wait, wait:
http://wiki.guildwars.com/wiki/Gaile_News/20070420
Bots where not THE reason, where ONE reason.
It seems that the RMT policy has nothing to do with this. The other reasons are still here, and will always be.
Hm... hm... so, no lootcaling anyways. I'd rather have lootscalling that the old annoying anti-farm code.
http://wiki.guildwars.com/wiki/Gaile_News/20070420
Bots where not THE reason, where ONE reason.
It seems that the RMT policy has nothing to do with this. The other reasons are still here, and will always be.
Hm... hm... so, no lootcaling anyways. I'd rather have lootscalling that the old annoying anti-farm code.
cebalrai
Quote:
Originally Posted by reetkever
Ok, let me explain it in the way that even a child can understand.
There was a person that was proving to me that I COULD equip me and my heroes with weapons from the WEAPONSMITH. I NEVER said anything about actually doing that or planning to do it. I just said that if I buy (watch it, here comes the calculation you find so hard) 1 weapon from the Weaponsmith (5K each) for every one of my heroes... (I have 25 heroes per character, and 8 characters. So (25x8=) 200 heroes in total), I would have to buy 200 weapons of 5K each. That would cost me (5x200=) 1000K Once again just so you won't get confused: I never claimed I actually equip all of my heroes with these weapons. It was just to show the person that beating only NF and EotN does NOT give one all the cash needed to equip all your characters and heroes with Weaponsmith Weapons. As for collectors... If I would give every of my heroes a Collector weapon, I'd have to farm 1000 collectible items for all the weapons (In a situation where a collector's weapon costs 5 collectibles). It's a near-impossible task to get all that, even without Loot Scaling. |
So why are you bringing it up and defending it so adamantly?
reetkever
Quote:
Originally Posted by cebalrai
What do you have to say about your whole argument being a total waste of pixels? Nobody is trying to equip 25 heroes on eight characters.
So why are you bringing it up and defending it so adamantly? |
Quote:
There was a person that was proving to me that I COULD equip me and my heroes with weapons from the WEAPONSMITH. |
MSecorsky
All the heroes I use are fully equipped, and the rest most of the way there. Almost by accident, under the current system. Greens drop, hero gets it. Gold or purple max, hero gets it. Runes? Hero before merch.
You may invest a little to equip your primary heroes, but over all, you can fully equip the rest just by normal game play. The nice thing is, thanks to gold having the buying power it does (things are cheap), you can buy things for heroes for a lot less than pre-LS/pre-HM.
You may invest a little to equip your primary heroes, but over all, you can fully equip the rest just by normal game play. The nice thing is, thanks to gold having the buying power it does (things are cheap), you can buy things for heroes for a lot less than pre-LS/pre-HM.
rohara
Quote:
Originally Posted by cebalrai
Nobody is trying to equip 25 heroes on eight characters.
|
collector items only though...which was the cheapest route, but it was still painful. collector items are included in LS and not so easy to farm. and collectors aren't free, btw - they request items for trade. you can't just walk up to a collector and get a max weapon for nothing lol
5x trophies = 1 weapon.
1 weapon per hero for 25 heroes. (more considering the warriors and paragons also needed a shield, but w/e)
9 characters with 25 heroes.
1125 trophies needed.
if you bought all the trophies @ 100g each, that's just over 112k.
i tried vanquishing areas and even farming the trophies, but after several months i got fed up and bought most of them.
runes and insignias hurt the most, though.
CHannum
Quote:
Originally Posted by reetkever
Instead of calling people names, try and give ONE good reason why not to remove the Loot Scaling. All you have been doing in this thread is trolling and bragging about how you can manage in this game and even buy 1337 armour.
|
Quote:
Once again you proof to be a rich elitist. Skills, for example, are 1K each. 1 friggin K. For normal players 1K is quite alot of cash. Also, necessities aren't the same for everyone, and depends with one's playstyle. |
BTW, necessities ARE the same, that's why they're called necessities. You need max weapons, max armor, a well chosen set of skills, maybe some runes. That's it. Whatever your particular playstyle and goals for the game, you won't convince anybody they actually require more than this (well, I guess the full bore UB teams need their consumables for max speed and efficiency, but money isn't exactly their choke point). You don't even need the heros you keep dragging into your fraudulent calculations. Regardless, I've spent less on dozens of heros combined than you are claiming you need per hero
You can keep falling back on your attempts to say my experiences aren't representative, but they have to be because I just don't try all that hard and I am hardly getting anything special in my drops. I'm not luckier, I'm not richer, I'm just smarter about analysing what to spend money on, what to put off as fluff for another time, and what to totally disregard as not worth the effort. We don't need to get rid of LS, we need to get rid of stupid gamers who think that because they can't figure out how to survive in a game that, quite literally, hands you everything you'll ever need to play it there must be something wrong with the game design.
Think about that: you are angry at a game that doesn't require anything whatsoever but what is all but put into your inventory for you from the day you start a character to the day you finish whatever uber area you think you need to beat. Yet, since they felt the need to give you something to entertain yourself with beyond the gameplay and storyline, they fill the game with mini-games of "Pimp the Toon". These mini games have no effect on the game play or storyline, they're just there as fun distractions. Yet, for some reason, the very elements Anet created to add longevity into the game anger you because you can't get them as fast as you'd like. It just doesn't make sense. If you really have been playing this game three years, you've gotten far more than your money's worth. I can't name a game since the days of PnP in my youth that held my interest for three years...
Let's clear the air here: the reason why I'm being such an ass is that you're a lying douche bag in this thread. I've got no idea if you're a decent guy in general or not, but as far as this thread goes, you're a lying douche bag. I'd have no problem if you simply stated the truth: "I don't much like playing the game anymore, but I like pimping my characters out in bling, and find that LS makes it harder to do so than I find fun". See, that's the truth - I would still disagree with you, but you're fully entitled to hold that view. My problem is this made up version of the game where you can't even play it with a single character without more money than I've had between ten characters combined, a game filled with thousands of little gamers sniffing and crying on their mommies' bosoms because they can't make it out of Shing Jea Monastery and will just have to delete that character and start over... AGAIN. It's just not true, and trying to defend your personal greed for bling with specious arguments about how it actually stops the working man from getting anywhere pisses me off.
Akolo
it would be nice to at least have some kind of answer by anet now
i dont care frankly, removing LS will force me to farm to keep up with money gain, and this will ofc give a lot of cash. but not removing me will let me do fun stuffs to gain as much cash as you do from farming :P so rly, cake is ****ing delicious
i dont care frankly, removing LS will force me to farm to keep up with money gain, and this will ofc give a lot of cash. but not removing me will let me do fun stuffs to gain as much cash as you do from farming :P so rly, cake is ****ing delicious
strcpy
Quote:
Originally Posted by Akolo
it would be nice to at least have some kind of answer by anet now
|
Lets face it, I could start a thread called "I ate two Oreo's today, should Loot scale be removed because of this?" and it would overwhelmingly be /signed and no question as to what the poll would say also.
The two questions aren't that far off, there was more to the loot scale thing than simply bots. Plus IMO the newer policy *needs* loot scale to be effective and it is obvious that loot scale *did* have an effect - those that can will recall that gold prices rose significantly and stayed there along with a general reduction in bots - though it didn't fully "solve" it. I see no indication that more people are purchasing gold, in fact I see far fewer posts asking about it than before and pretty much only the old timers complaining.
While it may go over well with forum goes that would consider me eating two Oreo's a good reason to remove LS Anet isn't that shortsighted and will very much remember the effect it had. While it may work in public relations and politics repeating an untruth over and over will not suddenly make it true and Anet has the server logs for proof. Best to accept what reality is and try and change that instead of ranting about something Anet doesn't really care much about.
FWIW I would like to see loot scale removed even if it meant the return to the old anti-farming code. It was fairly easy to rotate your farming spots and never see said code in action yet I can't avoid loot scale. But then I'm also one that would really like 7 heroes so my endorsement doesn't seem to helpful right now. I also understand that until one can counter *all* their main arguments it is useless to ask for it nor do I expect an answer every time there is a long thread wanting it added for some particular reason someone came up with. Especially when the thread adds pretty much nothing new to the whole mix.
wetsparks
Quote:
Originally Posted by CHannum
big block of text here
|
One thing I would like answered from people though, not necessarily CHannum, the whole inflation argument. I'm by no means an economy major, but a healthy economy will cause inflation, and a recessed or depressed economy causes deflation. So if Anet is doing this stuff to bring the prices down, they are essentially purposely causing a recession/depression in the economy and how is that good?
tmakinen
Quote:
Originally Posted by wetsparks
But there are people who want to have God Walking Amongst Mere Mortals (6) and full HoM and that does take money, but how are you supposed to get it?
|
Let's consider what they really cost.
Monument of Fellowship: cap some pets, do a couple of challenge missions. Total cost to fill the monument 0g
Monument of Devotion: depends a bit on how many characters you have and how long you have been playing. Wait until 3rd year series then acquire those white 1st and 2nd year series minis that you're missing. Total cost to fill the monument 0-100k
Monument of Honor: filled through getting titles, separate cost 0g
Monument of Resilience: get 3 EotN sets at 40k each, 2 others at 60k, materials come from proper salvaging, no need to rune or dye, total cost 240k
Monument of Valor: Completing Master of the North will give you around 40 diamonds and onyxes, raid UW, FoW and dungeons for the rest or just buy them. Farm Ascalon stone elementals for granite, iron and money. Total cost to fill the monument 200-400k
Total cost to fill HoM 440-740k
Survivor/LDoA: 0g (optional, not achievable for all characters)
Guardian (7 titles): 0g
Vanquisher (4 titles): 0g
Cartographer (4 titles): 0g
Lightbringer: 0g
Sunspear: 0g
Master of the North: 0g
EotN reputation (4 titles): 0g
Luxon/Kurzick: 0g
Skill Hunter (4 titles): 290k
Drunkard: 0g (farm gargoyle skulls in advance for Wintersday)
Sweet tooth: 0g (farm creme brulee during Dragon festival)
Party animal: 0g (farm stuff in advance for most festivals or party stuff during Canthan New Year)
30 or 31 titles maxed, enough money earned to cover both the skill hunter and full HoM.
(Just to point out, completing the above will take around 1500 hours of playtime, so even a very low income rate of 1k per hour would cover the expenses. In practice you'll end up a couple of millions richer than when you started.)
manitoba1073
Quote:
Originally Posted by CHannum
HMMMMM
|