Definitive 'best' PvE Sin discussion

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Unreal Havoc
One extra skill to get into the chain. Golden Fang Strike if you're not using Golden Phoenix as your lead, when switching targets under Critical Agility doesn't really going to make that much difference to be honest. Also in this case you could say one less Moebius Strike, which doesn't do AoE, in which case the Deep Wound would be beneficial. fixed maybe?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

there isn't enough room to fit another offhand in the build, so golden fang strike is out.

also, if a moebius strike is all it takes to kill the target, then that's good. i'll have a fully charged combo ready for the next target, and it doesn't eat up a skill slot.

either way, a deep wound skill is not needed in the build.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

There probably is no need for DW if your goal is to Death Blossom spam. But vs single targets, the DW does speed up the kill significantly. Maybe let a derv or war in the group be the DW spammer, if you want an extra slot for utility.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

deep wound in pve is unnecessary on a DB/MS bar. On the otherhand, it's extremely viable on a AP bar.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Wouldn't deepwound actualy hurt your damage ouput?
Correct me if I'm wrong, but isn't the goal of a MS/DB build to spam DB as much as possible? So if you're killing your target faster through higher single target dps (deepwound) you're spending more time restarting your chain, and effectively hurting the dps DB could be producing (with proper positioning)
ofc this is different verse high priority targets (healers and bosses)

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by petrorabbit
fixed maybe?
No the assumption aas made that the player was using Golden Phoenix to get straight into the AoE.

Quote:
Originally Posted by shru
Wouldn't deepwound actualy hurt your damage ouput?
Correct me if I'm wrong, but isn't the goal of a MS/DB build to spam DB as much as possible? So if you're killing your target faster through higher single target dps (deepwound) you're spending more time restarting your chain, and effectively hurting the dps DB could be producing (with proper positioning)
ofc this is different verse high priority targets (healers and bosses) This is assuming your tanking and holding aggro for the whole team. For that straight into MS/DB is far more beneficial. Personally I just use it to spam double strikes on my target, the AoE is just a bonus to me. Hence why I pack Deep Wound, because it suits my playing style.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Unreal Havoc
No the assumption aas made that the player was using Golden Phoenix to get straight into the AoE. Odd, the way i read it, it sounds like you recommend bringing [Golden Fang Strike] when [Golden Phoenix Strike] is your lead. Problem is, GPS is an offhand, so what lead attack is going to trigger GFS? If you're assuming to bring GFS with a lead, you weren't very clear on that, considering you said to bring "one extra skill".

Not trying to bash your typos and whatever, just pointing out the lack of clarity.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

he probably meant [golden fox strike] instead.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

^ maybe, hence why i said not using [Golden Phoenix Strike].

Unreal Havoc

Guest

Join Date: Dec 2007

Basically as used in the following build over taking just Golden Phoenix Strike.

[build prof=A/any name="Death Blossom" dag=12+1 cri=12+1+1][Critical Agility][Critical Eye][Unsuspecting Strike][Golden Fang Strike][Death Blossom][Moebius Strike][Save Yourselves][Resurrection Signet][/build]

Which is a common MS/DB build run nowadays.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

Quote:
Originally Posted by Unreal Havoc
This is assuming your tanking and holding aggro for the whole team. do you recommend a sin to be tanking for the entire team? (excluding shadowform tank)

Unreal Havoc

Guest

Join Date: Dec 2007

[QUOTE=dicecube] Quote:
Originally Posted by Unreal Havoc
This is assuming your tanking and holding aggro for the whole team.QUOTE]

do you recommend a sin to be tanking for the entire team? (excluding shadowform tank) Excluding a Shadow Form Tank? Not in the slightest, hence my point.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

you never, ever, EVUR tank as an Assassin!

Niether Crit Agility or crit Defences give you tanking power, you deal damage, lots of it, so protect you Assassin ass till aggro is settled then kill everything, and dont rush into the mobs without flat/longbow aggroing and sending you minion wall in first and die...

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
OH please. Compare
[skill]finish him[/skill] and [skill]impale[/skill]
Impale is cheaper, just as unblockable, with the downside of having to follow up on a Dual (like Shattering isn't going to hit. srsly.) but it doesn't chew a PvE slot. My idea of playing a Shattersin:
[skill]golden fox strike[/skill][skill]wild strike[/skill][skill]shattering assault[/skill][skill]impale[/skill]TAB.
So imho it doesn't really matter if the DW could be applied at any moment between chain attacks.
btw: Impale doesn't ruin a MS-DB chain either.
Oh lease Bobee!!!

Dont be funneh, [finish him] is DEFO better then Impale.

You dont need dw much untill the thing you are bashing is about to die soon anyway, in this case, sheer damage and activation time matters.

How come you say that and Instant, HUGE armor ingoring damage, unblockable, uninterruptable skill that can be used in the middle of any action is inferior to some crappy long casting low elemental damage skill that gets interrupted and can only be used after a dual?? You are so...so...so much wrong mate, terribly, terribly wrong. You also boast about [finish him] costing ~6 more energy, I tell you mate, if you, as an Assassin expirience any energy problems then sorry, you are bad at the profession and need to reconsider something. I dont care about the pve slot, if I take the shout it means I need a good finishing blow,a dn it does the job good, especially on a shattersin, I will not waste a slot on my bar for some crap like [Impale] on max 6-7 DA that wont do a damn to anything on HM.

Quote:
Originally Posted by moriz
on second thought, any deep wound on a moebius sin is quite bad. why? because that means 1 less death blossom, which means potentially a lot less aoe damage.

not to mention, the build certainly don't need a deep wound. it does enough damage to plow through most monsters in one go. <3 to you moriz. (not rrrly but you get the point)

Exactly..again...the same thing i was saying about earlyer, dw makes the thing you bash with MS?DB die faster, you need everything to die pretty much at once without swapping targets much.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

Quote:
Originally Posted by Super Igor
you never, ever, EVUR tank as an Assassin!

Niether Crit Agility or crit Defences give you tanking power, you deal damage, lots of it, so protect you Assassin ass till aggro is settled then kill everything, and dont rush into the mobs without flat/longbow aggroing and sending you minion wall in first and die... my thoughts exactly.. I didn't get why he put assassin and tanking together in the same sentence

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by dicecube
I didn't get why he put assassin and tanking together in the same sentence Theorycrafting went too far maybe?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
You are so...so...so much wrong mate, terribly, terribly wrong. 'I'm never wrong, people just misunderstand.'

I never, ever said [skill]finish him[/skill] was inferior to [skill]impale[/skill]. My argument against FH! was that it is only a tiny bit more powerful than a skill we DON'T have to spend a PvE slot on. And Impale isn't crap - DW for 5 energy = good, the short duration at low DA doesn't really matter as it should be about a finishing skill anyway.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
'I'm never wrong, people just misunderstand.'

I never, ever said [skill]finish him[/skill] was inferior to [skill]impale[/skill]. My argument against FH! was that it is only a tiny bit more powerful than a skill we DON'T have to spend a PvE slot on.
You infact were and is and can be wrong mate, terribly....wrong.

By saying that FH! is not worth taking over Impale you have said that it is infact highly inferior to it, It was wrong, wilst you are clearly not knowing something and should fix it.

FH! is infact highly.....highly superior to Impale.....the armor ignoring instant damage it deals is far greater then elemental damage Impale can deal at a such low DA level you can afford to use it at, it is also...i will say it again not armor ignoring which will render it even less powerfull. casting time, FH! doesnt have one, Impale is one second cast, it is long, it will be interrupted if something is able to do it in pve it will take long to apply dw with it and it will interrupt you chain, in that perior a lot of things could be done by fast paced mobs on hard mode. energy difference, meh, there isnt one, for assassiun who never has energy problems there is no difference at whether the skill he uses is 4 or 10 energy.

So you see, no matter how you put it, no matter how you will turn inside out in front of this debate, you still cant prove FH! to be inferior to Impale. Lets just compare:

There is no energy issues for a sin this way there is no matter about whever the skill is 4 or 10 energy.

this way, for a same recharge time skill you get more damage, faster activation, more conditions, no risks which makes FH! a MUCH greater finishing move to use, and it is worth spoending a pve skill slot for such a finishing move if I would need such rather then wasting a skill slot for Impale that clearly wont do its job well, and if you dont have a free pve slot to use for FH! then you shouldnt take any of such skills at all OR take [Twisting Fangs] which will again, do a better job then Impale.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

There's an exceedingly simple reason why [skill]"Finish Him"[/skill] is inferior to [skill]Impale[/skill], and that is FH! has the condition that the target be under 50% health.

Since we're talking Shattersin atm and its use of DW when compared to a MS-DB sin who gets more mileage by forgoing DW, it can be safely assumed that after the first combo, an enemy may not be under 50% health. However, using Impale, you get unconditional damage and DW, which makes the next use of the combo a possible killer.

You also don't take into account the possibility that a monk is healing the target, keeping you from getting it under 50% health, making FH! completely and utterly useless. However, with Impale, you get the condition and damage at any point after you fire off Shatter.

The difference between FH! and Impale is similar to the difference between MS-DB and Shatter. On one hand, you get great damage and can steamroll enemies when conditions are met, on the other you get versatility and reliability. In fact, since the "under 50% health" condition is ALSO found on [skill]Moebius Strike[/skill] its obvious that FH! has more parity with that build than a Shattersin. In fact, FH! can be useful on a MS-DB sin who's facing boss packs, using the boss to kill off adjacent minions from DB AoE, then hitting the boss with FH! to, well, finish him.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Kaleban
...snip
There's an exceedingly simple reason why [skill]"Finish Him"[/skill] is inferior to [skill]Impale[/skill], and that is FH! has the condition that the target be under 50% health.
The condition is easily met especially with a party of 8, and a target being beaten down by another warrior or getting blasted by a nuker. As said before, Shattersin DPS is not garbage, but for some reason many people think it is because it has inferior dps to MS/DB. In fact, most assassin builds have inferior DPS to MS/DB. The 50% health condition is very easily met, especially with a shattersin that is capable of removing prots and stances.

As said before, Impale's damage can be mitigated because its elemental damage. It's 1 second activation time makes it susceptable to interupts, and yes it is likely to happen since many ranger and warrior mobs do have interrupts and knockdowns. Lastly, to make Impale be anywhere near effective to Finish Him, you need to invest points into deadly arts, which means you have 1 less rank in Dagger Mastery.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

I'm a proponent of the shattersin builds for their versatility under almost any conditions within the game.

That being said, the shattersin's DPS is not that of MS+DB, so soloing a target to 50% or less is not as easy. Yes, in a party of 8 that's a relatively easy condition to meet, provided proper target calling and focused fire.

However, optimal conditions are not always met, and since a shattersin build's main strength is the ability to fight and kill under any conditions, the use of Impale to me is better because you can apply DW after the first Shatter, rather than be forced to wait until a target is at 50%. In high end PvE and HM, applying a DW at the beginning of a burn down is better than halfway, since it inhibits healing and speeds up the kill process from the start.

Of course, its all academic, and probably down to what you prefer. For my part, when playing a shatter build, I want maximum reliability, Impale in that regard is much better than FH!. And I'm less concerned about the bonus damage from either skill, compared to the DW.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by dicecube
my thoughts exactly.. I didn't get why he put assassin and tanking together in the same sentence tanking as a sin is fairly easy with [skill]Critical Agility[/skill] and the common sense to only aggro one mob. That + a minion bomber and you should be able to absorb any damage that hits you.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Kaleban
...snip
However, optimal conditions are not always met, and since a shattersin build's main strength is the ability to fight and kill under any conditions, the use of Impale to me is better because you can apply DW after the first Shatter, rather than be forced to wait until a target is at 50%. In high end PvE and HM, applying a DW at the beginning of a burn down is better than halfway, since it inhibits healing and speeds up the kill process from the start. Waiting until the target is at 50% is neglegable, especially in a full party. Besides, the Shattersin's strength is not to solo targets, so you won't often find yourself fighting a target alone. If you do, most likely, your party on the verge of wiping. Even the shattersin chain is supporting the whole group attacking that target, and [Finish Him] does that job better than impale. Yes, [Impale] DW can land earlier, but what is often overlooked is the application of cracked armor. Other than helping the whole party kill the target faster, there is also a cover condition in case one is removed. I really don't know which application covers the other, so if someone knows, please clarify. Either way, you will have at least one condition on the target that is benefiting the group.

I know it is up to the player to decide what they want to use, but 9/10 times, Finish him will be more useful than Impale on the shattersin bar.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Super Igor
you never, ever, EVUR tank at all because it's bad!
Fixed for accuracy.

Holding aggro is fine though, as long as you don't devote your bar to selfish defense.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Tyla
Fixed for accuracy.

Holding aggro is fine though, as long as you don't devote your bar to selfish defense. Oh my, so nice of you Tyla!

Butby "tanking" we mean holding or taking aggro and bringing it to were it should be. In this case Assassin are just not build for any kind of such actions, and are better off sending higher AL's or the minion wall first and then enterring battle themselves and destroy everything with their insane DPS.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
my thoughts exactly.. I didn't get why he put assassin and tanking together in the same sentence Solo farming MS/DB builds ring a bell here? Where you allow a mob to settle on you fully before laying into them with MS/DB? (A/D & A/Mo) That's what I was referencing to and seems you're not doing that in general PvE thats why I reccomend carrying Deep Wound because you don't have solid aggro around you all the time like when you are farming with MS/DB and is great for picking off lone targets that may have scattered etc.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Super Igor
You infact were and is and can be wrong mate, terribly....wrong.

/snip

So you see, no matter how you put it, no matter how you will turn inside out in front of this debate, you still cant prove FH! to be inferior to Impale...

/snip
You, sir, need to learn to read. Specifically, the quote you used yourself:
Quote:
Originally Posted by Bobby2
'I'm never wrong, people just misunderstand.'

I never, ever said [skill]finish him[/skill] was inferior to [skill]impale[/skill]. My argument against FH! was that it is only a tiny bit more powerful than a skill we DON'T have to spend a PvE slot on. Don't try to argue for argument's sake. You'll look foolish.

EDIT (to reply): suit yourself

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
You, sir, need to learn to read. Specifically, the quote you used yourself:

Don't try to argue for argument's sake. You'll look foolish. No U!

Saying that FH! isnt worth taking over Impale at all means sayin that FH! is inferior to Impale, so gtfo.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Super Igor
[crit agility] you have always...when you going out to MS/DB or to Shattersin you must have the enchie...so I dont have any idea why you have thrown it into optional....such a badness. Anyone who doesn't run Critical Agility on their skillbar in PvE as standard better have a damn good reason not to or they just plain outright fail (Harsh? Yes... but defintiely true). +armour and maintainable IAS is godly for an Assassin.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Super Igor
but hey! that leaves us with two PvE slots! [skill]critical agility[/skill][skill]save yourselves[/skill]: you only have 1 slot left.

So to summarize this futile argument:

Everyone knows how you feel about [skill]finish him[/skill] by now. Some agree.

Me, I'd rather have a non-PvE slot for my DW: leaving room for [skill]you move like a dwarf[/skill] or [skill]great dwarf weapon[/skill] (the latter if I'm not the only PC melee in the party).

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
[skill]critical agility[/skill][skill]save yourselves[/skill]: you only have 1 slot left. You dont have to take SY!, it is not a must and you can do just fine without it. And i dont expirience any special feelings about FH!, just defending the skill from wrong statements.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Super Igor
Also, your comment on my Assacaster beside of being childish....is so...so wrong. SSanc is like having SoR on you every time, it cuts damage by helf while you have 6-10 hp regen but it doesnt cost like SoR...It doesnt emply you taking a hero monk with SoR who would spend his poor energy on casting it on you, and assuming SSanc is recharged very fast by AP and that you dont need to hit yourt target wilsyt being uneffected negatively by blindness has no downside at all, making it Critical Agility for Assacasters.
In a nutshell.

Quote:
Ignoring your bad...statement about the ward i would remind you about it giving bonus damage to nearly everything flying out of it, including dancing daggers, sots, fh! and all the spells (including aoe) and atacks your party uses wile in it, and assuming it would be rechrged fast...very fast...you could not only not worry about it being recharged in time you need it but also mantain several copyes of it at once. [build prof=A/A dead=12+1+1 crit=12+1][deadly haste][ebon battle standard of honor][Echo][dancing daggers][finish [email protected]][optional][optional][Resurrection Signet][/build]

I smell Dancing Daggers fun!!!

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by FlamingMetroid
needs moar [channeling] and [arcane echo] :3
The build already has [Deadly Haste] so [Arcane Echo] isn't really needed since your recharge times are lowered.

Quote:
Originally Posted by Kaleban
Learn the definition of irony and hypocrisy. "Narutard" is a term used to describe first generation sin players who derive their skillsets, mindset and playstyle from the Japanese anime "Naruto." The combination of "naru" and "tard" is used to designate those sin players who think that builds like the ones you post are effective... BELIEVE IT! The following is a slight tangent, yet relative.

"Narutard" originated from what the naruto fans, who watch the japanese fansub and read the japanese manga, designated to the fanbois who only watch the english dub. This originated from the name of the anime, "Naruto" and "Retard" hence the word. Since Viz Media coudn't find a suitable translation for Naruto's catch phrase "Dattebayo", they turned it into what english anime audiances know as "Believe It". Hence someone who says "Believe It", pretty much reveals themselves as "Narutards".

Ironic isn't it?

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Super Igor
Ok, he, Kaleban got himself proven wrong and hated by everyone and now he cant find anything better but to rage at me, pathetic.
Sorry to burst your ego centric bubble guy, but I'm not raging at you. I've not sworn or personally insulted you, just pointed out that from a strictly numbers pov, your builds as posted would not be able to do much of anything, not enough self-heal/defense to tank, not enough damage output to kill, its just a meh build.

Quote: Originally Posted by Super Igor I do understand how frustrating, grrr, it is when you Kaleban have proven yourself to be just bad and understand that yourself, bad to an extent that all of your crap had to be removed, stating a fact, you got proved wrong, nobody agrees with what you say, happy? Hmm, no, you are not happy.....obviosly.....if you are not and can not hold all your shit in youreself, atleast dont splatter it all other the thread. Again, hate to burst your lovely little bubble that protects you from reality, but our little quarrel was removed on BOTH sides, so if you're saying my stuff got removed because its wrong somehow, then you are also implicating your own material as incorrect.

Regardless, it wasn't build info that was removed it was the pointless flaming that you for some reason desperately need to continue.

Quote: Originally Posted by Super Igor What you say is a pointless omnom, that proves you even worse then you are, so stop making yourself look like an even bigger idiot, and just stop posting your shit here, harsh but true. Harsh yes, true no. Your opinion, I'm sorry to say, does not seem to carry much weight, unless you're agreeing with everyone else, from where I sit it seems much of what you post is inflammatory and designed to start flame wars. Besides that, from what I've read, your "insight" is usually wildly off the mark, but that's my opinion.

Quote:
Originally Posted by Super Igor
Ohm nearly forgot, if you Kaleban, like to shadowstepping into a mob in front of everyone to take all the aggro on yourself then you are....just such a bad player, consider uninstalling. As I've said countless times before, you wait until the aggro settles on the tank/designated player, then you ss in and kill, which doesn't cause aggro to move to you. If you understood how the system actually worked, you'd realize the error in your own analysis, but what can I do if you choose to remain ignorant?

Quote:
Originally Posted by Super Igor
Yeah it doesnt matter, this why it is under *Off topic*, so why the hell you rage about it again? Actually, this thread is under "The Campfire" sub-Assassin, Off-Topic is another forum, so you're wrong again as usual. Unless of course you're admitting to purposefully de-railing threads to start flame wars?

Quote:
Originally Posted by Super Igor
Also, what argument? Whole thread is a big argument. You misunderstand... again. In this context "argument" is a series of statements designed to prove a point or theory, not the act of arguing back and forth. What Bobby is saying is that all your personal accusations and insults that are somehow escaping the mod's notice are irrelevant to the discussion at hand, and only serve to disabuse the entire thread of any purpose whatsoever.

On a personal note Igor, insulting people and such and putting a smileyface afterwards is not what I would consider proper etiquette, just an FYI. Also, you might want to use more than "If you don't agree with my opinions, you are just... such a... bad player... horrible... abysmal" to back up your viewpoints. While I admit I could be as wrong as the next guy in my analysis of skills and their use, I at least try to bring factual information and logic to back up my points, which is a far cry from stating anyone who disagrees with you should uninstall or /ragequit.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Kaleban
Sorry to burst your ego centric bubble guy, but I'm not raging at you. I've not sworn or personally insulted you, just pointed out that from a strictly numbers pov, your builds as posted would not be able to do much of anything, not enough self-heal/defense to tank, not enough damage output to kill, its just a meh build.
Actually, Kaleban, you did start throwing out the personal insults in the other thread first. Hence why I posted the following.

Quote:
Originally Posted by petrorabbit
Kaleban, this is not just directed at you but everyone who reads this forum.

If you can't have a civil debate/argument/discussion without having to resort to personal insults, dont' bother posting. Not only will you come across as immature, you will make yourself look like the insults you are directing. As entertaining as this is, your back and forth squables are starting to sound like you're just repeating yourselves. Take it to PMs if you have to.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

To get back on topic, this is what i think is best to bring almost everywhere, posted earlier in this thread .

[build=MoebiusBlossom;OwFi0xjMVm5/0wcwAAcmVDK6BA]

The optional slot can be used for:

[Critical Eye] for energy managment, and sustaining MS/DB and CA

[Critical Strike] for an on-demand critical. More reliable than CE, but can disrupt your MS/DB cycle.

[Finish Him] for a finishing move, that does not interupt your cycle, but lacks spammability.

[Twisting Fangs] for spammable dw at the cost of disrupting your cycle.

[You move like a dwarf] for a fast interupt/KD with added cripple. Will not KD creatures considered "giant" (non species).

I think the shattersin discussion brought up a good point that this build definately needs an unblockable startup to remove blocking stances so you will be able to get mileage out of your MS/DB spam. Assassin's remedy is great for dealing with blind primarly, but is also good for helping you stay alive in the pocket.

[Wild Blow] was also discussed, but it will definatly mess up your SY cycle. It will help maintain CA, and remove blocking stances, independant of your attack chain. If you do choose Wild Blow, you can change your lead and offhand to [Unsuspecting Strike] + [Golden Fang Strike], or [Golden Phoenix Strike] + another dual of your choosing.

So these are the options all thrown on the table that I think are the most efficient. If you think there is another option that deserves to be here, don't just post why, but also why it is better than the options named. Even though some of these options are personal preference, there is no denying that each are efficient and can be used throughout the whole game, not just special circumstance.

Now lets discuss this with civility, and leave the insults, questions about another player's experience, and personal attacks at the door.

moko

moko

??uo??o??

Join Date: May 2006

i strongly suggest you guys to stop & find out about the so called private messages. :>

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I'd clen this thrad up a bit more to be honest, a lot of shit is still stuck in this thread.

Anyway, Id say for the defenitive best PvE sin bar in terms of verstility and effectiveness MS/DB is a clear winner. Shattersin is good at what it does and can be usefull in certain areas but running it all of the time might not be such a good idea after all.

For survivors it always Critical Barrage, unless you are good at kiting and have a good sense of butt, e.g. you can feel when things are going to get bad and it is time to get out of the frontline.