Definitive 'best' PvE Sin discussion
Bobby2
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Originally Posted by me, in some other thread
efficiency =/= enjoyment (necessarily
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Agreed!
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Unreal Havoc
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Originally Posted by Bobby2
[skill]twisting fangs[/skill]: a good skill both in PvE and PvP. If it's just for the DW I'd rather have [skill]impale[/skill] or get funky with [skill]finish him[/skill] since repeated Twisting isn't nice for your blue bar (and not hella useful either). 
EDIT: outninja'd by Unreal Indeed!
I'd rather take Golden Fang Strike myself to get Deep Wound on my target quicker and for much more efficient spamming of Deep Wound if the target dies quicker than you manage to pull off your chain (which really just depends on where you are using the build).
Personally though in lower level areas I just run this:
[build prof=A/any name="Foxs Promise" dag=12+1 cri=12+1+1][Foxs Promise][Critical Agility][Critical Eye][Unsuspecting Strike][Golden Fang Strike][Death Blossom][Assassins Remedy][Resurrection Signet][/build]
Good discussion by the way, nice to see some people here can actually hold a civil debate.
EDIT: outninja'd by Unreal Indeed!

I'd rather take Golden Fang Strike myself to get Deep Wound on my target quicker and for much more efficient spamming of Deep Wound if the target dies quicker than you manage to pull off your chain (which really just depends on where you are using the build).
Personally though in lower level areas I just run this:
[build prof=A/any name="Foxs Promise" dag=12+1 cri=12+1+1][Foxs Promise][Critical Agility][Critical Eye][Unsuspecting Strike][Golden Fang Strike][Death Blossom][Assassins Remedy][Resurrection Signet][/build]
Good discussion by the way, nice to see some people here can actually hold a civil debate.

Bobby2
Got ya. 2 points:
1: Gotta love the stance ender (yes, that's utility in my book)
2: NO Deep Wound application results in your target living longer. Then: is this a bad thing when it means you can get a couple more Blossoms in?
1: Gotta love the stance ender (yes, that's utility in my book)
2: NO Deep Wound application results in your target living longer. Then: is this a bad thing when it means you can get a couple more Blossoms in?

Unreal Havoc
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Originally Posted by Bobby2
1: Gotta love the stance ender (yes, that's utility in my book)
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If...we are talking about mantaining [save yourselves!] on the team I will agree about MS/DB doing better job with it especially when the actual MS/DB spam starts to go. For [save yourselves!] spamming Shattersin is not as good because the build doesnt spam atacks constantly, it does the job good anyway because daggers are good for building up addrenaline.
2: NO Deep Wound application results in your target living longer. Then: is this a bad thing when it means you can get a couple more Blossoms in? ![]() The possibilities are endless and its stuff like this that really shows the strength of MS/DB spamming as it can be used in so many ways due to its versatility. petrorabbit
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Originally Posted by Unreal Havoc
Good discussion by the way, nice to see some people here can actually hold a civil debate.
![]() J/k, Indeed, not everyone is still an adolescent. With all this new info brought on by the shattersin discussion, i think we need a build update from the earlier part of this thread probably including GFS and WS. And Bobby, since you started this thread, i think you should keep the build updated on the first page keeping the histories so the people reading this can see how the build evolved from the first page. Super Igor
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Originally Posted by Unreal Havoc
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I also agree that unless you are going into an area were you would need a lot of enchantment removal like in Norn Areas, Post-sear Ascalon, Shiverpeaks, Maguuma Jungle, various areas with Mandragors in Elona, Asuran Areas with raptors etc. were you are coming against mobs with most annoying enchies out there you dont need to tke Shgatersin over MS/DB, but taking a Shattersin bars in the areas mentioned above helps a lot, making your life much easyer to go through them. Dont say that those areas are rare, you can see that they are not.
If you would need a bit of AoE damage as a Shattersin you can put Death Blossom into the bar and use it after all the enchies are removed or if there arent any of them.
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As for [Golden Phoenix Strike] I DEFO prefer to use it, really great and cheap way to bash things with [death blossom] right away without a formal introduction with Lead>Offhand.
If we are talking about removing pesky stances using wild strike - no thanks, [wild blow] is a better choice to take if you know that you are going against such things, It can be used without interrupting the chain is the mob enters a block stance while you are in the progress of MS/DB spam already, it is also a 100% critical hit which proves to be very very usefull when your [critical agility] is about to end and is not recharged yet while you are enterring a fight against a mob, it can happen, and having something to autocrit and keep you enchie is good.
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The builds I showed with Twisting Fangs in were just example builds to show how flexible MS/DB can be, it's main advantage is that you can keep up the double strike hit rate. Unless you need a second dual attack to serve a specific purpose there's no point in wasting utility for it. What skills you take with a MS/DB build depend largely on the area you are heading into, and with good forward planning you can use MS/DB on almost anything in the game.
Not sure, Shattersin is very usefull in a lot of areas.
[twisting fangs] is kind of meh...take [finish him!] if you need a finishing blow.
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Honestly, when you are spamming MS/Death Blossom - spam it and not anything else, any extra duals are just not needed and distract you from your main job, I dont even see any point in high costing [twisting fangs] to be honest unless we are talking about taking down some lonely mob a little bit faster I will consider using [death blossom] to chop hp off mobs around my target and killing them faster and faster or just killing them all at once (depends on luck and what heroes are in play) rather then killng one foes fast with twisting without harming others much.
[twisting fangs] is kind of meh...take [finish him!] if you need a finishing blow.
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Just wasting utility, how about just take both a Shattering Assault sin and a MS/DB spammer in the same party? That way you get the full extent of both builds extreme capabilities.
Originally Posted by Unreal Havoc
That depends on if you want utility or if you want to actually kill stuff.
![]() And [save yourselves] is instant activation. Super Igor
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Originally Posted by Unreal Havoc
Good discussion by the way, nice to see some people here can actually hold a civil debate.
![]() Also, outninja'd by everyone. ![]() petrorabbit
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Originally Posted by Super Igor
...snip
If we are talking about removing pesky stances using wild strike - no thanks, [wild blow] is a better choice to take if you know that you are going against such things, It can be used without interrupting the chain is the mob enters a block stance while you are in the progress of MS/DB spam already, it is also a 100% critical hit which proves to be very very usefull when your [critical agility] is about to end and is not recharged yet while you are enterring a fight against a mob, it can happen, and having something to autocrit and keep you enchie is good. In my experience with [Wild Blow] and [Save Yourselves], I found the adrenaline loss can really throw a wrench in your SY cycle. Although there are ways to manage it, I wouldn't recommend it to someone learning the build. Unreal Havoc
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Originally Posted by Super Igor
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Quote: As for [Golden Phoenix Strike] I DEFO prefer to use it, really great and cheap way to bash things with [death blossom] right away without a formal introduction with Lead>Offhand. Agreed but then you also lose Deep Wound unless you take Impale or Twisting Fangs. Never underestimate the abilty to temporarily lower your targets health and healing percentage, not even in PvE.
Quote: If we are talking about removing pesky stances using wild strike - no thanks, [wild blow] is a better choice to take if you know that you are going against such things, It can be used without interrupting the chain is the mob enters a block stance while you are in the progress of MS/DB spam already, it is also a 100% critical hit which proves to be very very usefull when your [critical agility] is about to end and is not recharged yet while you are enterring a fight against a mob, it can happen, and having something to autocrit and keep you enchie is good. /Agree. Can't believe I forgot about this sweet skill actually. But its a pain to maintain Save Yourselves with due to it causing you to lose all adrenaline. Good if you're not maintaining Save Yourselves though.
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I dont use [save yourselves!] all the time especially if i am going against mobs who use blockin stances a lot, I like wild blow.
Not sure, Shattersin is very usefull in a lot of areas.
No one is saying its not useful. Quote:
Sometimes you dont really need dw.....things die very fast anyway and the more you atack your target, the less hp mobs around it have till...well everything dies.
Sometimes it is very fun to take hold of a mob and bash the target with highest hp like warrior or a boss till basically all around it and it too dies, dw would lower the health of that target and you wont be able to do the trick as good, but thats theorycrafting basically. I rarely take dw (except for [finish him!]) because it wastes a slot and an action, actually this makes [finish him!] great to use because you can use it while in precess of using an atack skill, same goes for [you move like a dwarf!]. Quote: |
If you have taken the shout though dont take wild, but my heroes usually do fine without the shout tbh.

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Yet you have a finishing blow that takes 15 seconds to recharge and is not covered by energy management from critical strikes or the recharge from Moebius Strike? It doesn't matter if you have energy management or not (which takes another slot) you could quite easily just take a skill that synergises with the rest of your bar and allows you to regain energy from so that you dont need that energy management as much.
Originally Posted by Unreal Havoc
No one is saying its not useful.
Mudkipz do. No, just my opinion about what would in general work better overall. The skill is a good one but not one that would see use on my MS/DB bar for reasons I have, and have yet to, outline.Quote:
I dont like twisting, yeah it is rechrged by moebius...can cover its cost bla bla bla, still, I would rather spam DB more often and have an extremely powerfull finishing blow skill to finish off foes.
I dont need any more energy management then I already have, I dont need my dw to replenish its own energy cost, I never have energy problems anyway, I dont want to sacrifice a chance to chop 90 damage off everything around me to apply dw....[finish him] can be used in the middle of doing something, its damage is armor ignoring and the activation is instant, so it is good, I will only need to use such skill a maximum of two times in battle anyway because most of the things get killed from aoe, minions, iv, putrid bile etc. [twisting fangs] is blockable too, it is not armor ignoring so damage you deal with it usually wont exceed 60....yeah. [finish him] is unblockable...instant...armor ignoring so it is very good to use if you need such things. Unreal, seriously, you are underestimating the power of [finish him] it is an extremely powerfull skill. Dont bother with things like extra energy management if you have plenty of it anyway. Im not telling you that [twisting fangs] is bad.....no.....but it can not be called highly superior to any other way to apply dw to things in PvE. Generally dw is not a holy grail to have, spammable dw is not, it may help...but usually things die fast without it or you dont need to use it too often...it is simple as that. Quote:
Quote: I dont like twisting, yeah it is rechrged by moebius...can cover its cost bla bla bla, still, I would rather spam DB more often and have an extremely powerfull finishing blow skill to finish off foes. |
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Unreal, seriously, you are underestimating the power of [finish him] it is an extremely powerfull skill. Dont bother with things like extra energy management if you have plenty of it anyway.
Quote: Im not telling you that [twisting fangs] is bad.....no.....but it can not be called highly superior to any other way to apply dw to things in PvE.
Generally dw is not a holy grail to have, spammable dw is not, it may help...but usually things die fast without it or you dont need to use it too often...it is simple as that. Yet you praise Finsh Him to the ground and run it on your bar? o.O Kind of contradictory there Igor.
Quote: About Shattering Assault, I am saying again that it is much....much helpfull in the areas that i have mentioned to you it is highly helpfull and can even stand between your party being wiped from the pressure some mobs can apply while being hard to kill because of the axcess of pretective enchies. Why are we still going on about this when we established this already?
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Pointless, you may aswell just take Impale or Finish Him to be honest rather than running two offhands. Finish Him would be a great compliment to a Shattersin in PvE imo, use it when you like at the same recharge time as Impale with more damage and no need to spec into Deadly Arts or sacrifice a skill slot to take another offhand. Everything you have said about this skill that IS good suits the Shattersin perfectly. Why? Because it aids the Shattersin in the job its brought along for... preparing a target to get smashed to bits!
If you are such a fanbow of dw take [golden fang strike] in the shattersin bar to dw things after they are defenceless or just use it if you know the cant block.
No need to get rude or personal Igor over someones opinion. As for GFS on a Shattersin bar, well now you're taking away the whole point of taking a Shattersin, bypassing blocking enchantments and stances, not going to do that if you cant hit your dual. Better of making the whole bar unblockable including the Deep Wound. For the record I run GFS on my MS/DB bar. It makes stuff explode and die, lots! Quote:
Why? No one is saying its a bad skill, just questioning its synergy on a MS/DB bar when you can use other skills that are far more benficial and synergise better.
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It doesnt have as much synergy as dagger atack with MS/DB but it has some good points Ive gone over already. It is cool to shout such things as an Assassin too.
In PvE mobs have high armor level, but itsa not the point, [finish him] if just another good way to apply dw, even for an assassin, this what i am talking about.
True I did completely disregard that point, but I still disagree with its synergies on a MS/DB chain due to the lack of recharge, etc. It would be better in a Shattersin or Fevered Dreams sin skillbar imo. Quote:
if you dont need to spam it all the time [finish him] would do good too.
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Pointless, you may aswell just take Impale or Finish Him to be honest rather than running two offhands. Finish Him would be a great compliment to a Shattersin in PvE imo, use it when you like at the same recharge time as Impale with more damage and no need to spec into Deadly Arts or sacrifice a skill slot to take another offhand. Everything you have said about this skill that IS good suits the Shattersin perfectly.
With exactly the same "Pointless" this current debate started, now you are saying it is after all not as pointless. GFS is decent on a Shattersin, this way you can apply dw faster and spam it more often if you want, you dont always have things blocking too, so it is a strong variant. You strip all of the defences and then applly dw.
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[Great Dwarf Armor] sounds like a good choice at first since it directly boosts your armor, but i dont' think i'd take that over Finish Him. For melee, you have [Critical Defense] as an option since you have so much room for utility on the shattersin bar. Maybe this would go well in a area with more magic damage than anything else.
Why would you run this on an Assassin when you have Critical Agility?
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No it would not. Impale doesn't need to be spammed, nor does Twisting Fangs, especially in Moebius builds with more than one dual attack. They are used situationally, and have better parity with the rest of the assassin skill set.
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The "good points" you've gone over do not work on a sin. On a Paragon, who can actually benefit from the Shout e-management, yes, it has synergy, but the Assassin does not have Leadership. The only time I put [skill]"Finish Him"[/skill] on a sin skill bar is generally a solo farming build that doesn't even use dagger attacks!
Hmm, maybe you are unfamiliar with what Leadership does. The energy gain is only for shouts that affect allies. Finish Him does not affect allies in the same way [Go for the Eyes] does, so therefore does not back up your claim. I do agree, Finish him is great for sliver armor/shadowform farming.
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][Great Dwarf Weapon] is target other ally, but if you want to use your 3rd pve slot to boost another melee character, than by all means. Although i'd rather put this on a supporting character.
Should already be running Save Yourselves as the ultimate party support skill, this is unnessacary on an Assassin.
Originally Posted by Unreal Havoc
True I did completely disregard that point, but I still disagree with its synergies on a MS/DB chain due to the lack of recharge, etc. It would be better in a Shattersin or Fevered Dreams sin skillbar imo.
Still decent, even good! Quote:
But with Finish Him you prepare the target with Deep Wound and Cracked Armour aswell as stripping all their defenses and having better damage, while keeping it all unblockable, no? As you said, spamming Deep Wound isn't nessacary just helpful (the tables can turn
![]() However this debate is going nowhere and lets be straight, we wont agree because we both play differently and take different approachs to PvE. Now the debate is starting to get more about opinion than about fact which will just kill the debate. Agree to disagree? Quote:
You said FoMFs health loss was a killah for the party and ressing someone with 25% hp and no energy was better. |
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[skill]"Finish Him"[/skill] sucks on an Assassin, period. Why? Because it has no synergy with any build. A 10 energy shout cuts into your pool pretty decently number one, and since its a shout there's no recharge from zealous or a chance on critical hits. The assassin has many superior DW applicating skills, that can be used in both PvE and PvP.
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Wouldn't Finish Him be used in this same regard? As of now, [Finish Him] is the superior choice to [Impale] in PvE because it doesn't not have a casting time, doesn't require points in DA to be effective, and also adds a cracked armor conditions. The benefits of cracked armor have already been covered so we won't need to repeat that here. Since [Impale] renerfing to 1 second activation time, [Finish Him] instant activation makes it more appealing.
It doesnt have as much synergy as dagger atack with MS/DB but it has some good points Ive gone over already. It is cool to shout such things as an Assassin too. ![]() Quote:
When it comes to [Finish Him] vs [Twisting Fangs], the energy return is neglegible, especially in a shattersin build with 13 CS, and zealous daggers. Finish Him does have a cool down, so 10 energy every 15 seconds is not going hurt you especially with the aforementioned stats and daggers.
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This is a great skill for boosting damage dealt by an Assassin, I don't think it appiles to the AoE damage from Death Blossom though.
Obviously, having the 4 second recharge and DW capability of [skill]Golden Fang Strike[/skill] is valuable to a Shattersin, but most Moebius builds which this thread is about profit more from Wild Strike to remove block stances, and while the lack of DW allows the target to live longer, it also allows for more [skill]Death Blossom[/skill] spammage.
Although I agree that [Golden Fox Strike] > [Wild Strike] is more beneficial to a Moebius build, I still don't think you should let a target live longer just so your AoE effect from [Death Blossom] can be used for 1 more cycle. Quote:
Prenerf Impale maybe, but that 1 second activation time makes that 5 extra energy on instant Finish Him worth it. Plus i like running 13 CS and 14DM. Besides, other than [Critical Agility] and [Save Yourselves], what other PvE skill would you run in a shattersin bar?
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Quote: [Asuran Scan] I don't know if i'd take this over [Finish Him] because of that 2 second casting time. The damage on the shattersin chain is not that bad, and it can indeed kill stuff, just not as quickly as a moebius bar. Finish Him still boosts damage since many high end mosters have over 60 AL armor, so i think i'd take the added DW also in 1 slot. |
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[Sneak Attack] On a shattersin bar? Maybe, but I really don't see the point in bringing it when it can be blocked. Sure you can do it after the combo, but blinding a target that is almost dead doesn't seem efficient to me.
No point in runniing it on a Shattersin bar seems the rest of the attacks take 4 seconds to recharge anyway. Shattersins versatility is its unblockability, why sacrifice that for mediocre skills? Quote:
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