Quote:
Originally Posted by bj91x
you don't seem to get the point. The word "discussion" is not relevent. People to discuss and agree on an optimal build? Aiming for max efficiency in every slot? You may one day realize that there is no such thing.
I'm not sure why you're trying so hard to be disagreeable. The word discussion is very relevant, because that is what is occurring. Just because people may not all agree does not mean a majority will not arise, and even if not, does not invalidate the discussion.
Just a few of the posts in this thread show skills and builds which might help Sin players play better.
And I can give you one PvE skill which is max efficiency for an Assassin, Critical Agility. A long IAS that auto-refreshes off the high primary attribute of the class, as well as a decent armor buff that is better than any armor insignia or many other armor boosting skills. I dare you to find a skill that does more for the Assassin than that.
And as for a "best build" in PvE, well as some have stated you can c-space through the game and let h/h pick up the slack. What is being discussed is the "optimal" build for an assassin, and before you whine and complain, you of course need to define what is optimal. That depends on the class, and what you're trying to accomplish with it.
While a shadow stepping AP build works very well in PvE, and is something I use occasionally when playing with human players because of the ability to split and the increased efficiency and intelligence of human monks, hands down the most powerful h/h PvE sin build is of course a Moebius-Death Blossom build. Why?
Simple, the amount of DPS you can dish out is staggering. Especially considering the NM PvE tendency for mobs to bunch up. Have a Rit hero tag you with Splinter Weapon, and it gets gruesome.
But its quite easy to differentiate builds based on their role. In PvP, a Sin has a very different job than in PvE, although going after healers and casters regardless is always a good idea.
The things you will encounter the most as a sin in PvE are blocking stances, blocking enchantments, slowdown hexes, and blind, these are what impact your ability to perform your job. IAS from CA combats slowdown, Wild Strike gets rid of stances, Assassin's Remedy, Plague Touch or Sight Beyond Sight are readily available counter to blind, so the only problem are enchants.
If you use a Shattering Assault build, then even enchants are irrelevant. Although that negates the use of Moebius Strike, which is THE skill to allow pumping out massive DPS.
If you use Moebius, there are skills like Expose Defenses or Rigor Mortis to negate blocking enchants.
All in all, there are of course many builds for a Sin to use, just like with any class. But in PvE, for a melee class, with the hundreds, sometimes thousands of hitpoints enemies can have, the general desire from a sin is massive DPS to quickly burn down the opponent(s). Moebius/DB achieves that.