GW PLEASE take my money..

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by explodemyheart
I remember a time when there was so much summer that I got bored of it. And then being back in school for 9 months was an eternity x 98.

On topic for anybody making money without solo farming, have any of you considered CoF runs? It may seem a little silly to pay money out when you're trying to save money, but in the end I usually end up with a profit of 1k-6k. In the meantime, I can get points toward my deldrimor title and have had some fun with some pretty cool people in the groups I've been in.
Or doing CoF runs, I decided to do a few runs, charging only tips, one weekend quite awhile ago, and a few decent drops, a couple nice tips and a few 100g tips, and a couple hours later I was up 200k. I was amazed.

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Quote:
Originally Posted by MoriaOrc
Very few people would, I think. Plus, gold sellers would be able to undercut that very easily. A quick Google for prices gave me 100K=$19.8, slightly under 1/5 that cost. And that's the problem, they really have two options if they decide to sell gold. Either they're willing to sell for too little, probably about the same price as gold sellers (they can get away with slightly higher because they're "legit") and the economy is hurt, or they sell for way more then most people will pay and don't sell much anyway (in which case, why bother).

Do you think a 4 piece set (no helmet) of elite armor is worth $60 + mats? Do you think many people would? Would you really be willing to pay anywhere near $150 for a tormented weapon? What about $500+ for that high-req eternal sword? For most people, I think this would be a very unrealistic option compared to getting their money in game.
I've posted a response to this several times and have yet to hear a response..

HELLO... People are buying gold online ANYWAY. Anet is just starting to really crack down on it. Since it's been happening ALL ALONG, how would it change the economy. All it would do is make it legal.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by MoriaOrc
Very few people would, I think. Plus, gold sellers would be able to undercut that very easily. A quick Google for prices gave me 100K=$19.8, slightly under 1/5 that cost. And that's the problem, they really have two options if they decide to sell gold. Either they're willing to sell for too little, probably about the same price as gold sellers (they can get away with slightly higher because they're "legit") and the economy is hurt, or they sell for way more then most people will pay and don't sell much anyway (in which case, why bother).

Do you think a 4 piece set (no helmet) of elite armor is worth $60 + mats? Do you think many people would? Would you really be willing to pay anywhere near $150 for a tormented weapon? What about $500+ for that high-req eternal sword? For most people, I think this would be a very unrealistic option compared to getting their money in game.
I would weigh all of your options and then decide if it was worth it. The important thing is that I would have the choice. Right now, I don't.

Shai Lee

Shai Lee

Krytan Explorer

Join Date: Aug 2006

Somewhere

@GW GF

How does their obtaining a skill/elite skill with a tome effect -my- game play, thus far?

Someone buying in-game gold for real world money would effect me. As others have explained, like Meat Axe. It would cause inflation. You have also stated your aversion to farming. By you purchasing Anet gold, prices go up. I don't want to buy gold just to buy items and play. I bought GW because it wasn't a pay to play game. Now because someone else buys gold, I'll have to farm for gold since I don't buy gold and prices are now inflated? Playing through the game for enjoyment and gaining gold by that means would no longer make sense.

@ ModTerrik
Before someone stated that a means to counter inflation would be to place a set price on in-game items, armor, etc. How would someone mitigate how much dropped items should be worth? Even if Anet were to mitigate how in-game gold comes in, how are players going to agree on the worth of in-game items that don't have set prices such as what npc's offer? Are they going to put a set price on what weapon would cost? Players have to sell/trade a longsword for 15k and a crystalline at the same price? The trade box won't accept higher or lower? If GW was like that, it would be better as a console game and not an online one.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Kyomi Tachibana
Or doing CoF runs, I decided to do a few runs, charging only tips, one weekend quite awhile ago, and a few decent drops, a couple nice tips and a few 100g tips, and a couple hours later I was up 200k. I was amazed.
Usually when I pay for runs I do it because I am doing something else at the same time, so I can have fun chatting and whatnot, but still pay minimal attention.

I do runs myself when I am not doing other things with my time. In that case, I usually end up with around 4-5k of profit per run, depending on drops. It adds up fast. I still think, though, that paying a runner for CoF is a pretty viable alternative to solo farming, if that's not something you enjoy. You can still make money, but it isn't nearly as tedious as solo farming, plus you've got a group of people to converse with.

Gin Cometh

Gin Cometh

Frost Gate Guardian

Join Date: Jun 2007

UK

Me/Mo

Wth Is This Shit .

*edit* Moron

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

I work also work full time and have two teenage kids (one of whom also plays GW) so I get around 2 hours a day to play GW if I am lucky.

My solution to my problem of not having enough time to play was to concentrate on one char. I have ten character slots, but currently only play two of them. I play my primary char to progress his titles, and I play my Ele to farm the money the primary char needs.

My primary char is currently after the Treasure Hunter title, so needs lockpicks. This is what I did:

Progressed my Ele through GWEN until he got to Longeye's Ledge and Rata Sum.

Used the Ele to farm Raptors and Vaettirs in HM until I made 100K.

Spent the 100K on 80 lockpicks.

Use lockpicks on primary char until they are all broken.

So far each batch of 80 lockpicks has brought back between 60 and 90K.

If I made less than 100K then I went back to my Ele and farmed the difference to bring me back up to 100K. Then go and buy another batch of lockpicks and start again.

I am not particularly good at farming.. in fact I know I am slow compared to the serious farmers, but with the right builds anyone can do it.

Last week my son who is always complaining that he has so little money was watching me farm Vaettirs. He was so impressed that he spent the rest of the week getting his Ele there and getting the skills he needed. Yesterday he learned how to play the build and made 20K.

Anyway, I am neither for or against the idea of in game gold being sold and can see both sides of the story.

kokuou

Academy Page

Join Date: Nov 2007

N/Me

It doesn't matter. The more money that is released, the more expensive things become.
The only reason we don't have everyone buying money now is because it's against the EULA. However, if ANet now said, "Hey! We're selling GW gold legally!", many many *many* more people would buy it, totally flooding the market with money. It's a simple economic phenomenon called hyperinflation, and it's been recorded in real world history, many many times.
The more money there is, the more people start charging for things, making people buy more money, which makes things more expensive. See where I'm going with this? Before you know it, 10 bolts of cloth costs 1k, then 2k, then 5k... So saying $10 for 10k is pointless, because soon 10k won't buy anything.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by ModTerrik
LOL how old are you? Talk to me about this when your 35. It's the norm for the youth to rail against their elders. Believe me, life just gets shorter and shorter as you get older, the days dissapear.
I 'worked' longer hours than either of my parents while in school, and have to make all my own meals and do housework, but keep your condescending view as you 'rail' at me.

What I'm getting at is your generalizations have no purpose here.
Quote:
Originally Posted by MoriaOrc
For most people, I think this would be a very unrealistic option compared to getting their money in game.
Absolutely. However, no matter how good a farmer you are it will always be more time efficient to work a low-pay job and use the money to buy ingame gold than it is to farm for cash. Making the option available, for those who don't want to farm, would just bring a bit more profit to ANet, and those who prefer to get their funds a different way are welcome to do so.

While selling gold might not be the best way to accomplish the reduction of grind, especially in a game like GW where the gold isn't really an issue, selling UAX was an essential step ANet took (albeit an incredibly late step). I'd like to see that option remain in GW2 as it allows new players to jump in much faster.

Shai Lee

Shai Lee

Krytan Explorer

Join Date: Aug 2006

Somewhere

After lootscaling, I ended up doing a lot of ss/lb runs for title and was able to get some gold that way. Lots of bones, tomes, golds would drop for me. I think a sapphire once so it isn't all bad. I just took less henches with me.

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Quote:
Originally Posted by Shai Lee
@GW GF

How does their obtaining a skill/elite skill with a tome effect -my- game play, thus far?
Because if you have worked hard to get a really good build and have 'earned' all of your skills, you could end up in an arena or on a team with someone who doesn't know how to use the skills that they have. Or perhaps you've worked a lot harder and are dying to have the skills that they just bought. Even though you are a more skilled player, they do a lot more damage than you do.

On the topic of inflation.. please see my response above. I don't think the economy would be affected. It's been happening for quite some time now.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by Shai Lee
@GW GF

How does their obtaining a skill/elite skill with a tome effect -my- game play, thus far?

Someone buying in-game gold for real world money would effect me. As others have explained, like Meat Axe. It would cause inflation. You have also stated your aversion to farming. By you purchasing Anet gold, prices go up. I don't want to buy gold just to buy items and play. I bought GW because it wasn't a pay to play game. Now because someone else buys gold, I'll have to farm for gold since I don't buy gold and prices are now inflated? Playing through the game for enjoyment and gaining gold by that means would no longer make sense.

As to this point. Someone mentioned that you could spend the time getting the items the old fashioned way...waiting for them to drop.

@ ModTerrik
Before someone stated that a means to counter inflation would be to place a set price on in-game items, armor, etc. How would someone mitigate how much dropped items should be worth? Even if Anet were to mitigate how in-game gold comes in, how are players going to agree on the worth of in-game items that don't have set prices such as what npc's offer? Are they going to put a set price on what weapon would cost? Players have to sell/trade a longsword for 15k and a crystalline at the same price? The trade box won't accept higher or lower? If GW was like that, it would be better as a console game and not an online one.
You should ask the person who stated that as to how to counter the inflation by setting in game prices, if it meant I could buy gold and my tomes..console me up.

AshenX

Frost Gate Guardian

Join Date: Jan 2008

Orange County, CA.

Black Flag

R/

Quote:
Originally Posted by ModTerrik
Congrats on graduating HS! You're taking your first step into the semi-real world (assuming your going to college, you seem like a smart guy). IN about 15 years, you'll look back on your high school days and realize how much free time you really had. Trust me on this, you'll miss your knees when they're gone.

Crap..wife just told me that was A-holey and I wan't trying to be, Im really being genuine when I say congrats...I have a lot concerns as to whether my 12 year old willbe able to pull that off.
I graduated HS about 20 years ago and I am sure that things have changed since then but even with a full-time job and a family I have quite a bit more self determination of how my time is spent now than I did then. My normal day between the age of 15 and 17 was between 14 and 17 hours long. I had a full load of classes with several hours a day of homework. A part time job, household chores, and physical fitness preparation for my post graduation entry into the USMC rounded out my day.

Of course not all of my classmates had my schedule but too little sleep and too much homework/chores/football practice/et. were very common concerns.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by Hengis Stone
I work also work full time and have two teenage kids (one of whom also plays GW) so I get around 2 hours a day to play GW if I am lucky.

My solution to my problem of not having enough time to play was to concentrate on one char. I have ten character slots, but currently only play two of them. I play my primary char to progress his titles, and I play my Ele to farm the money the primary char needs.

My primary char is currently after the Treasure Hunter title, so needs lockpicks. This is what I did:

Progressed my Ele through GWEN until he got to Longeye's Ledge and Rata Sum.

Used the Ele to farm Raptors and Vaettirs in HM until I made 100K.

Spent the 100K on 80 lockpicks.

Use lockpicks on primary char until they are all broken.

So far each batch of 80 lockpicks has brought back between 60 and 90K.

If I made less than 100K then I went back to my Ele and farmed the difference to bring me back up to 100K. Then go and buy another batch of lockpicks and start again.

I am not particularly good at farming.. in fact I know I am slow compared to the serious farmers, but with the right builds anyone can do it.

Last week my son who is always complaining that he has so little money was watching me farm Vaettirs. He was so impressed that he spent the rest of the week getting his Ele there and getting the skills he needed. Yesterday he learned how to play the build and made 20K.

Anyway, I am neither for or against the idea of in game gold being sold and can see both sides of the story.
I appreciate this...it's nice to have someone to commiserate with.

I like this, but honestly, I'd rather just buy the gold and spend my time making new builds and trying them out then killing hordes of raptors over and over and over again ad nauseum. Wouldn't you?

Shai Lee

Shai Lee

Krytan Explorer

Join Date: Aug 2006

Somewhere

Just because we don't know of every instance of players getting banned for purchasing ebay gold, doesn't mean that Anet hasn't done it. We may think that they're barely 'cracking down' on things now more than before, when it could either be much more or less. I suppose we won't know until they give us the exact tally, which I don't think Anet would do. Those players that are banned are just having more of a tendency to post on forums because they've either just found them, or think that acting like they don't know what's going on and portraying that to the public will in some way aid them in getting their banned accounts back.

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Quote:
Originally Posted by Hengis Stone
I work also work full time and have two teenage kids (one of whom also plays GW) so I get around 2 hours a day to play GW if I am lucky.

My solution to my problem of not having enough time to play was to concentrate on one char. I have ten character slots, but currently only play two of them. I play my primary char to progress his titles, and I play my Ele to farm the money the primary char needs.

My primary char is currently after the Treasure Hunter title, so needs lockpicks. This is what I did:

Progressed my Ele through GWEN until he got to Longeye's Ledge and Rata Sum.

Used the Ele to farm Raptors and Vaettirs in HM until I made 100K.

Spent the 100K on 80 lockpicks.

Use lockpicks on primary char until they are all broken.

So far each batch of 80 lockpicks has brought back between 60 and 90K.

If I made less than 100K then I went back to my Ele and farmed the difference to bring me back up to 100K. Then go and buy another batch of lockpicks and start again.

I am not particularly good at farming.. in fact I know I am slow compared to the serious farmers, but with the right builds anyone can do it.

Last week my son who is always complaining that he has so little money was watching me farm Vaettirs. He was so impressed that he spent the rest of the week getting his Ele there and getting the skills he needed. Yesterday he learned how to play the build and made 20K.

Anyway, I am neither for or against the idea of in game gold being sold and can see both sides of the story.
Very good post.

I have horrible luck with lockpicks.. lol I always get the worst stuff and only one use at the most out of them, so I stopped buying them.

I do like the idea of focusing on only one char. I do get bored with that but spreading my time among all my chars means very slow going.

I guess it's really up to Anet as far as if they want to keep casual players like myself or make the game so that only a serious player can enjoy it.

To see a good idea of how this would affect their revenue, look at the Wii versus the PS3. Sony came out with the PS3, which is more for gamers, whereas the Wii is for everyone. The PS3 may be better in many aspects, but since the Wii has a broader appeal, it is making tons more money than the PS3.

I think that if online gaming would appeal to more people (ie make it so you can have fun without grinding), more people would play. More people playing = more fun and variety of games.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by kokuou
It doesn't matter. The more money that is released, the more expensive things become.
The only reason we don't have everyone buying money now is because it's against the EULA. However, if ANet now said, "Hey! We're selling GW gold legally!", many many *many* more people would buy it, totally flooding the market with money. It's a simple economic phenomenon called hyperinflation, and it's been recorded in real world history, many many times.
The more money there is, the more people start charging for things, making people buy more money, which makes things more expensive. See where I'm going with this? Before you know it, 10 bolts of cloth costs 1k, then 2k, then 5k... So saying $10 for 10k is pointless, because soon 10k won't buy anything.
Which as I said, you avoid your hyperinflation by controlling supply. Either by limiting the amount of gold that can be bought total (you get on a waiting list to purchase 100k for $50 and within a week you have it) or by pricing it high enough so that only the rich can afford it (much like Bill Gates Leer Jet).

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by ModTerrik
I would weigh all of your options and then decide if it was worth it. The important thing is that I would have the choice. Right now, I don't.
Fair enough, but the point was that the only two options for ANet are:

1. Pricing it very high to protect the player market for non-gold buyers. This gives very few people the realistic choice of buying gold. In this case, most people who want to buy gold would probably still be dissatisfied, since they still wouldn't be able to get anywhere by buying it officially.
2. Price it "reasonably" (that is, most items in the sub-100k area could be bought for a reasonable price). In this case, we would have some degree of the inflation problems some other people have already talked about (depending on how reasonable the pricing is). This is detrimental to non-gold-buyers, as it raises costs for any player economy items that they want.

Naylyn

Academy Page

Join Date: Apr 2007

The Rational Delinquents[RD]

Me/

Personally I hate the idea of a skyhook in an rpg. It should be about building up accomplishments, not having them handed to you because you have the cash to pay for them.

Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by Avarre
I 'worked' longer hours than either of my parents while in school, and have to make all my own meals and do housework, but keep your condescending view as you 'rail' at me.
You must have had very bad parents...I'm sorry.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by AshenX
I graduated HS about 20 years ago and I am sure that things have changed since then but even with a full-time job and a family I have quite a bit more self determination of how my time is spent now than I did then. My normal day between the age of 15 and 17 was between 14 and 17 hours long. I had a full load of classes with several hours a day of homework. A part time job, household chores, and physical fitness preparation for my post graduation entry into the USMC rounded out my day.

Of course not all of my classmates had my schedule but too little sleep and too much homework/chores/football practice/et. were very common concerns.
Self determination ofcourse. But actual free time?

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Quote:
Originally Posted by Naylyn

Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
I think that's a really good idea

Shai Lee

Shai Lee

Krytan Explorer

Join Date: Aug 2006

Somewhere

Quote:
Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
So far people havn't agreed on what types of items would be purchasable. Some things people have discussed are buying: elite armor, mini pets, rare weapons, exclusive collector's edition items like the mini pets/divine aura, etc. There was another heated thread about it somewhere.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by MoriaOrc
Fair enough, but the point was that the only two options for ANet are:

1. Pricing it very high to protect the player market for non-gold buyers. This gives very few people the realistic choice of buying gold. In this case, most people who want to buy gold would probably still be dissatisfied, since they still wouldn't be able to get anywhere by buying it officially.
2. Price it "reasonably" (that is, most items in the sub-100k area could be bought for a reasonable price). In this case, we would have some degree of the inflation problems some other people have already talked about (depending on how reasonable the pricing is). This is detrimental to non-gold-buyers, as it raises costs for any player economy items that they want.
3. Control the amount by limiting how much can brought into the game in a given week. The US government doesn't throw the entire year's money that it makes into the market at once, it staggers it. You can do that by creating waiting lists to buy the gold. Insert 100m into the game every week and you sign up on a reservation list to purchase a piece of it.

I'm not an economist and I don't think you are either and we've come up with 3 ways to mitigate the amount of inflation. I'm sure someone with a degree in this crap could come up with a hundred more ways.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by Naylyn
Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
I LOVE THIS IDEA!!!

/sign

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Naylyn
Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
It would likely be the opposite. If they don't customize the items on creation, then some players would probably try to sell them on the market for gold (increasing supply that much means lowering costs). Even if they customize RMT items, then it will still lower demand (also lowering costs).

Of course, then they would have to assign fixed values to player-traded items. Easy enough for trader items, but if they want to sell weapons or weapon mods, then it means assigning prices to items that don't currently have a set in game price.

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

I know for a start an Alliance of about 500 who would leave the game if they started...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by GW GF
I think that's a really good idea
It would make sense if you could purchase item unlocks to be obtained customized (and hence outside the economy) in PvE, in a similar way that PvP items are created with various skins.

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Quote:
Originally Posted by TempusReborn
I know for a start an Alliance of about 500 who would leave the game if they started...
I know of an Alliance of 1000 that would play more if they started

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by MoriaOrc
It would likely be the opposite. If they don't customize the items on creation, then some players would probably try to sell them on the market for gold (increasing supply that much means lowering costs). Even if they customize RMT items, then it will still lower demand (also lowering costs).
OOOoo...I like this. then to ramp up inflation you let people buy gold to keep prices stable. Once again, by limiting the amount of supply into the game via a reservation system you could maintain a very stable economy and best of all...ANet makes money hand over fist!!

Ok seriously, I was just laughing about this becuase it's a drastic oversimplification, but still...I' take my Elemental sword costing 10k, because the silver dye would cost 10k too.

Shai Lee

Shai Lee

Krytan Explorer

Join Date: Aug 2006

Somewhere

Purchase:
Max Armor
Mini's
Titles
Full Guild Halls
Weapons
Faction

Where would the list end? And what would be the point in playing? If that's what people do once they pay for these things.

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Quote:
Originally Posted by ModTerrik
OOOoo...I like this. then to ramp up inflation you let people buy gold to keep prices stable. Once again, by limiting the amount of supply into the game via a reservation system you could maintain a very stable economy and best of all...ANet makes money hand over fist!!
But Anet would hate that because they are a non-profit organization.

Ok.. I'm getting obnoxious again I should probably go to sleep

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

I shouldn't be responding to this thread, but I can't resist.

I've played games where you can buy in-game items with real money. Lets take Flyff, a free mmorpg with an ingame store as an example. You can buy an ingame item for 20 bucks that sells for 100m. A full set of the standard lv 45 assist (think monk) armor is about 900m-1b. Farming for about an hour nets 20-30k. In other words, you can't keep up with the economy unless you buy gold for real money.

Is it fair for the people who can afford to buy ingame gold to destroy my playing experience, just because I have better things to spend money on? I enjoy farming, these days it accounts for over half the time I'm on guildwars, at least. I feel a sense of pride when I look at my gold max damage weapons, my 15k armors, my minipets, or whatever else I've earned for myself through farming. To think that someone who has played for a week could duplicate my accomplishments of two and a half years just because they spend real money? Absurd.

I work a full time job, I have bills, rent, food, etc to take care of. I've got money left over, do I want to spend it on guildwars gold? No! Why should I be forced to spend my hard earned money just to keep up with other people? I'd rather buy a pizza than 100k, to be honest. You can't farm pizza.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by Shai Lee
Purchase:
Max Armor
Mini's
Titles
Full Guild Halls
Weapons
Faction

Where would the list end? And what would be the point in playing? If that's what people do once they pay for these things.
I'd play for builds and because like my wife, I like to watch the little numbers float over the bad guys head. I play for the gameplay, but I'm starting to think I'm in the minority and that everyone plays just for their leets loot

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Shai Lee
Purchase:
Max Armor
Mini's
Titles
Full Guild Halls
Weapons
Faction

Where would the list end? And what would be the point in playing? If that's what people do once they pay for these things.
You already purchase most of those, only you do it with in-game currency. Is it any different that someone sat in front of the screen blowing griffons up and then bought them all, or someone typed in their credit card number?

At the end, both players aren't experienced at actually playing Guild Wars (killing the same mobs over and over does not make you experienced), one just wasted less time. That would irritate older players most likely, but might encourage newer ones.

I doubt ANet would go fully into selling their own gold, but I wouldn't be surprised if unlockable things became more commonly available through the store.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

Quote:
Originally Posted by Avarre
At the end, both players aren't experienced at actually playing Guild Wars (killing the same mobs over and over does not make you experienced)
I'd like to say something about this statement. Learning about skill timing, chaining certain spells, aggro patterns, and baiting interrupts certainly are skills you gain while killing the same mobs over and over.

Bug John

Krytan Explorer

Join Date: Aug 2005

If there's an offer and a demand for in game gold or other in game items, I don't see where the problem is.

ModTerrik

Academy Page

Join Date: Apr 2008

Krytan Defenders

Quote:
Originally Posted by Omnidragon42
I shouldn't be responding to this thread, but I can't resist.

I've played games where you can buy in-game items with real money. Lets take Flyff, a free mmorpg with an ingame store as an example. You can buy an ingame item for 20 bucks that sells for 100m. A full set of the standard lv 45 assist (think monk) armor is about 900m-1b. Farming for about an hour nets 20-30k. In other words, you can't keep up with the economy unless you buy gold for real money.

Is it fair for the people who can afford to buy ingame gold to destroy my playing experience, just because I have better things to spend money on? I enjoy farming, these days it accounts for over half the time I'm on guildwars, at least. I feel a sense of pride when I look at my gold max damage weapons, my 15k armors, my minipets, or whatever else I've earned for myself through farming. To think that someone who has played for a week could duplicate my accomplishments of two and a half years just because they spend real money? Absurd.

I work a full time job, I have bills, rent, food, etc to take care of. I've got money left over, do I want to spend it on guildwars gold? No! Why should I be forced to spend my hard earned money just to keep up with other people? I'd rather buy a pizza than 100k, to be honest. You can't farm pizza.
I haven't played so this is complete conjecture on my part, but I would say the game is poorly managed. With correct management, you can appeal to both sides.

I totally see your point here. I'd go back to what everyone was telling GW GF, your 5k armor is just as good as the leet.

Here's another point, you mentioned that you wouldn't want to spend your pizza money on GW gold, the good news is, you wouldn't have to to remain competitive. It wouldn't hurt you one way or the other as far as your items go.

really, it sounds like your main issue is that it would piss you off that someone could come in and duplicate your feat with a credit card. I don't really know what to say to that without being a dick. Maybe give you a consolation prize? Make cash items look normal and earned items glow your favorite color? *shrug*

GW GF

Academy Page

Join Date: Mar 2008

E/Me

Honestly, money or no money, I don't really care how they do it.. I just would love to see MMORPG's (especially GW) more accessible for all.

It would be so cool if more working adults would play online.. it would mean more fun and larger variety of games for all.

However, until MMORPGS figure out a way to not take up so much darn time, the masses will never be able to play. SO if Anet really wants to strike it big, they will find a way to make everyone happy. I think that many valid concerns and suggestions have been brought up.

Please please please Anet... please find a way that I can enjoy a MMORPG that appeals to everone and doesn't take up too much time to advance. Heck, I can log off my computer and go play a game of Rock Band online but I like GW better.

Just my 2 cents

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by ModTerrik
3. Control the amount by limiting how much can brought into the game in a given week. The US government doesn't throw the entire year's money that it makes into the market at once, it staggers it. You can do that by creating waiting lists to buy the gold. Insert 100m into the game every week and you sign up on a reservation list to purchase a piece of it.

I'm not an economist and I don't think you are either and we've come up with 3 ways to mitigate the amount of inflation. I'm sure someone with a degree in this crap could come up with a hundred more ways.
That's similar to #1 (although not as bad for gold-buyers I'll admit). But it has the same problems. Either the limit is very low, and the economy is protected but gold buying only works for "the basics," or the limit is high enough that it takes a few weeks, but the inflation still kicks in.

Number crunching for this policy:
500,000 active GW players (this is a conservative estimate, considering 5m copies sold as of February)
20k cap/week/player
10% players buy gold
-----------------
1,000,000,000 new gold that will be spent into the economy in one week.