3-Necro HM Build

Fenrir03

Ascalonian Squire

Join Date: Aug 2006

The Grace

D/

very nice build, but i was wondering if there was anything else. I run the sabway from wiki, and basically im putting in a fourth nec. SO I wanted to know if it would be good to say take my character as say a SS or something. Any suggestions?

Piercing Them

Piercing Them

Ascalonian Squire

Join Date: Nov 2005

Sherbrooke, Quebec, Canada

Quebekers [QKA]

R/Mo

I play as a necro in a sabway ... i play the ss so i always take M.O.X or a physical hero !!!

cturtle

Pre-Searing Cadet

Join Date: Sep 2005

I run variants of the MoP nuker AP spiker from the wiki. It spikes down targets very quickly. SS and MM are heroes' jobs now with all the PvE skills to focus on.

Piercing Them

Piercing Them

Ascalonian Squire

Join Date: Nov 2005

Sherbrooke, Quebec, Canada

Quebekers [QKA]

R/Mo

^^Can you post the link I'd like to try that....i searched pvxwiki but it seems like i can'yt put the hand on the build your talking about!!

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

http://www.pvxwiki.com/wiki/Build:N/..._of_Pain_Nuker

accelerate

Ascalonian Squire

Join Date: Oct 2008

E/

I just started using Sabway with my ele, and it's been working pretty well for me during my Vanquishing runs, but I've run into a bit of trouble, and I think I need to make some adjustments. I'm not sure if this question has been answered before, but 19 pages is a lot to go through, so I'll just ask anyway (sorry if this is redundant):

What adjustments would you make to Sabway to deal with healing-heavy areas? Right now I'm having trouble in HM Riven Earth. There are some groups of Simians that have multiple Rt healers, and I'm having difficulty taking them out. Also, HM Lornar's Pass has that freaking HUGE (unsplittable?) Stone Summit group with three healers, and I can barely put a dent in that group.

Another semi-related question: do you generally go with three healers (hero + 2 hench), or two (hero + hench) for vanquishing? Some areas I feel like I need a third, but then I worry about not having enough firepower to take out monsters, especially when they have more than one healer.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

[Aura of the Lich]

It sounds like a lot of people are putting this in place of [Jagged Bones] and I'm wondering just how good heroes are with it.

I know human MM's can get past the recharge with skills like GoS and Air of Superiority but we know heroes are either bad at or just simply can't use those skills.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

When I was doing Legendary Vanquisher, I always went with three healers (in eight-man zones, of course): the Sabway resto and two healer henches. I was a godmode warrior, and with the Sabway SS necro and some hench damage dealers, I generally did more than enough damage to warrant bringing three healers. Maybe 5% of the zones required a fundamentally different strategy that the Sabway trio couldn't be adapted to. (For example, the bosses in Grothmar Wardowns, such as Chaelse Flameshielder and his crazy caster group, required a different strategy--although that zone isn't required for Legendary Vanquisher. Naturally, Rotscale required a special strategy too. Kessex Peak is another one.)

Key to taking out multiple healers? I did plenty of KD with my own bar (Brawling Headbutt), so I didn't have too many problems with that. Obviously it depends on what build you're running for your own character. Arcane Conundrum is always helpful with caster-heavy groups. Zoom in on those rits and take them out first. Some rits do you a favor by casting things like Ancestors' Rage; then you just slap Pain Inverter on them and watch them destroy themselves. But most rits are more troublesome than that.

The multi-Dolyak groups in the Shiverpeaks are legendary and require quite a bit of patience. You're not the only player who finds them a pain!

Quote:
Originally Posted by accelerate
View Post
I just started using Sabway with my ele, and it's been working pretty well for me during my Vanquishing runs, but I've run into a bit of trouble, and I think I need to make some adjustments. I'm not sure if this question has been answered before, but 19 pages is a lot to go through, so I'll just ask anyway (sorry if this is redundant):

What adjustments would you make to Sabway to deal with healing-heavy areas? Right now I'm having trouble in HM Riven Earth. There are some groups of Simians that have multiple Rt healers, and I'm having difficulty taking them out. Also, HM Lornar's Pass has that freaking HUGE (unsplittable?) Stone Summit group with three healers, and I can barely put a dent in that group.

Another semi-related question: do you generally go with three healers (hero + 2 hench), or two (hero + hench) for vanquishing? Some areas I feel like I need a third, but then I worry about not having enough firepower to take out monsters, especially when they have more than one healer.

.HunTer

.HunTer

Frost Gate Guardian

Join Date: Jan 2009

W/E

Hey all!

I have 3 questions about this team build:

SS Necro:
Attack or Guard mode?

Necro Healer:
Guard mode or Avoid to combat?

Jagged MM necro:
Attack or Guard mode?

Thanks!

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I have the SS and MM on guard, and the resto on avoid combat. But if you do that, make sure you don't have any skills on the resto that target foes.

Burning Freebies

Burning Freebies

Krytan Explorer

Join Date: Jan 2008

The wonderful land of gift giving

[FoW]

E/Mo

Yeah, always put the resto on avoid combat. Most of the time they cant attack anyway, because of the ashes skill.

As for necroes using sabway, that MoP+AP build is pretty darn good.

SNIEVES

Krytan Explorer

Join Date: Sep 2006

Dumfries, Virginia, USA

Happy guild moor

R/

Hello


Just a quick question, i already got all my vanquishing, and guardian titles out of the way, and currently helping some of my fellow guildies on ther titles, and i use the 3 necro builds alot on my run, my question is what is the correct runes and weapons each necro, needs to maximeze its effectivness, i currently, are running radiant and + 2 energy runes on all parts of the my 3 necros, as far as weapon, mm is using ghials staff, ss is using modits depravation, and necro rit healer is using alems remedy, is this ok, or is there any way to improv on there runes and weapons to maximize there effectiveness?????

Tyla

Emo Goth Italics

Join Date: Sep 2006

All Survivors / +AL. 40/40 weaponsets on all of them, if you're using enchantments you want to last their full duration or more, use a 40/20/20 staff.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by SNIEVES
View Post
Hello


Just a quick question, i already got all my vanquishing, and guardian titles out of the way, and currently helping some of my fellow guildies on ther titles, and i use the 3 necro builds alot on my run, my question is what is the correct runes and weapons each necro, needs to maximeze its effectivness, i currently, are running radiant and + 2 energy runes on all parts of the my 3 necros, as far as weapon, mm is using ghials staff, ss is using modits depravation, and necro rit healer is using alems remedy, is this ok, or is there any way to improv on there runes and weapons to maximize there effectiveness????? give your minion bomber a 40/20/20 death staff or a shield set with a spear that has a +20% enchant mod so jagged bones, death nova, and any prot enchants you bring last longer. your N/Rt healer should have a resto weapon of some sort whether it's a staff or 40/40 set. mine uses a bogroots staff but it doesn't matter too much since she's usually holding a pot of ashes. your curses nec should definitely have a 40/40 curses set though.

tyla's right about survivor's insignia but you want your MB to have a Bloodstained (thanks BrettM) insignia somewhere on their armor probably hands or feet. you want your MB to have a Superior Death headpiece, your curses to have a minor curses headpiece, and your healer to have a soul reaping headpiece. a minor soul reaping rune on your MB and curses necs somewhere then the best vigor rune you can afford on each of them and vitae runes for the rest.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I don't have [Signet of Lost Souls] on my resto; I find that with [Foul Feast] she does just fine.

And that allows me to put her on avoid combat.

Firebolt145

Ascalonian Squire

Join Date: Dec 2008

III Knights Templar III

D/

You say that when using Sabway, the player should bring some sort of damage OR replace the N/Rt if you're a healer. What if the player was playing Me shutdown?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Change to Me/E damage dealer. Not fast cast, but CoP. It's cheap, but effective.

And shutdown is bad in pve.

Firebolt145

Ascalonian Squire

Join Date: Dec 2008

III Knights Templar III

D/

[Extend Conditions]["You Move Like A Dwarf!"][Ash Blast][Cry of Pain][Phantom Pain][Shrinking Armor][Drain Delusions][Technobabble]
I've been meaning to try this build, are you saying this build is bad in PvE in general? If not, would it work with Sabway?

For damage, would this build suffice then?
[Assassin's Promise][Leech Signet]["By Ural's Hammer!"][Fragility][Arcane Echo][Cry of Pain]["Finish Him!"][Ether Signet]

Perhaps replace Fragility with some form of hex removal as Sabway doesn't really have that?

(Both those builds are from http://www.guildwarsguru.com/forum/s...php?t=10340386)

eat-mcdonalds-and-die

eat-mcdonalds-and-die

Ascalonian Squire

Join Date: Apr 2007

Manchester UK

TAO

E/

Is there a similar team build that can be used if you don't have EotN? (i.e. 2 necros)

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

I suppose you could do without the healer (maybe) but i have not tested any other healer in my group to be 100% sure...

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

You can use a Rt/N for the minion bomber if you don't have three necro heroes. It's not quite as effective (because you can't use necro runes and the energy management isn't nearly as good with a primary rit), but it's better than nothing. The bar would include all of the Sabway MM's death magic skills, along with things like [explosive growth] and [boon of creation].

Alternatively, you could use a monk hero with skills like [word of healing] and [dwayna's sorrow] in place of the N/Rt resto, but you're giving up more, in my opinion. Putting [foul feast] on the N/Rt resto means you hardly ever have to worry about conditions, and a monk primary can't match that.

MattJJ

MattJJ

Ascalonian Squire

Join Date: Jan 2009

Singapore

N/Mo

Uhm is it still possible to use the 3 Necro HM build if i'm already a necro myself? Also what does 20/20 mean (refering the equipments).... sorry i'm just 3 weeks old in gw lol.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Yes - any profession can use Sab's babies.

20/20 refers to 20% halves casting time + 20% halves recharge time.

Bort Man

Ascalonian Squire

Join Date: Oct 2008

At My Computer

We Are For the Lose

R/Mo

me and my friend tried this build last night at slavers with another MM and two healers(we are both R/Mo) and got through the first boss fine but have not been able to beat any of the others it has been total FAIL

infamous16

Frost Gate Guardian

Join Date: Apr 2007

Rt/

What would be a decent build for a ritualist with sabway?

I was going to maybe try mm, but there already is one...

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

If you dont have a 3rd necro but u can get rit hero it can be done - swap the n/rt healer around as he has the fewest necro skills - i was thinking before of tryin rt/me with something for nrg gain and damage output - the main n/rt has 1 ( or 2 dependin on build ) necro skills so the rit skills could be maxxed out.
Good thing about sabway is you can switch skills around without weakening the team

SilvanNosty

Ascalonian Squire

Join Date: Feb 2009

W/P

I've only got Olias :X. I'm currently working on getting Whispers, and then Livia. Anyway, I went Skill Hunting and got most the Skills I need. I just have no idea what those Weapons are that Sab mentioned.

Quote:
Equipment: 20/20 Curses wand, 20/20 Curses offhand.
Quote:
Equipment: 20/20 Resto wand, 20/20 Resto offhand.
Quote:
Equipment: 40% HCT, 20% longer enchanting Death staff. Any help on that?