3-Necro HM Build
Fenrir03
very nice build, but i was wondering if there was anything else. I run the sabway from wiki, and basically im putting in a fourth nec. SO I wanted to know if it would be good to say take my character as say a SS or something. Any suggestions?
Piercing Them
I play as a necro in a sabway ... i play the ss so i always take M.O.X or a physical hero !!!
cturtle
I run variants of the MoP nuker AP spiker from the wiki. It spikes down targets very quickly. SS and MM are heroes' jobs now with all the PvE skills to focus on.
Piercing Them
^^Can you post the link I'd like to try that....i searched pvxwiki but it seems like i can'yt put the hand on the build your talking about!!
Rhamia Darigaz
http://www.pvxwiki.com/wiki/Build:N/..._of_Pain_Nuker
accelerate
I just started using Sabway with my ele, and it's been working pretty well for me during my Vanquishing runs, but I've run into a bit of trouble, and I think I need to make some adjustments. I'm not sure if this question has been answered before, but 19 pages is a lot to go through, so I'll just ask anyway (sorry if this is redundant):
What adjustments would you make to Sabway to deal with healing-heavy areas? Right now I'm having trouble in HM Riven Earth. There are some groups of Simians that have multiple Rt healers, and I'm having difficulty taking them out. Also, HM Lornar's Pass has that freaking HUGE (unsplittable?) Stone Summit group with three healers, and I can barely put a dent in that group.
Another semi-related question: do you generally go with three healers (hero + 2 hench), or two (hero + hench) for vanquishing? Some areas I feel like I need a third, but then I worry about not having enough firepower to take out monsters, especially when they have more than one healer.
What adjustments would you make to Sabway to deal with healing-heavy areas? Right now I'm having trouble in HM Riven Earth. There are some groups of Simians that have multiple Rt healers, and I'm having difficulty taking them out. Also, HM Lornar's Pass has that freaking HUGE (unsplittable?) Stone Summit group with three healers, and I can barely put a dent in that group.
Another semi-related question: do you generally go with three healers (hero + 2 hench), or two (hero + hench) for vanquishing? Some areas I feel like I need a third, but then I worry about not having enough firepower to take out monsters, especially when they have more than one healer.
Nightow
[Aura of the Lich]
It sounds like a lot of people are putting this in place of [Jagged Bones] and I'm wondering just how good heroes are with it.
I know human MM's can get past the recharge with skills like GoS and Air of Superiority but we know heroes are either bad at or just simply can't use those skills.
It sounds like a lot of people are putting this in place of [Jagged Bones] and I'm wondering just how good heroes are with it.
I know human MM's can get past the recharge with skills like GoS and Air of Superiority but we know heroes are either bad at or just simply can't use those skills.
Fenrir03
Quote:
Originally Posted by cturtle
I run variants of the MoP nuker AP spiker from the wiki. It spikes down targets very quickly. SS and MM are heroes' jobs now with all the PvE skills to focus on.
would u be able to post your build? also do you use spears on ur casters or just leave them with the suggested weapons.
Paul Dawg
When I was doing Legendary Vanquisher, I always went with three healers (in eight-man zones, of course): the Sabway resto and two healer henches. I was a godmode warrior, and with the Sabway SS necro and some hench damage dealers, I generally did more than enough damage to warrant bringing three healers. Maybe 5% of the zones required a fundamentally different strategy that the Sabway trio couldn't be adapted to. (For example, the bosses in Grothmar Wardowns, such as Chaelse Flameshielder and his crazy caster group, required a different strategy--although that zone isn't required for Legendary Vanquisher. Naturally, Rotscale required a special strategy too. Kessex Peak is another one.)
Key to taking out multiple healers? I did plenty of KD with my own bar (Brawling Headbutt), so I didn't have too many problems with that. Obviously it depends on what build you're running for your own character. Arcane Conundrum is always helpful with caster-heavy groups. Zoom in on those rits and take them out first. Some rits do you a favor by casting things like Ancestors' Rage; then you just slap Pain Inverter on them and watch them destroy themselves. But most rits are more troublesome than that.
The multi-Dolyak groups in the Shiverpeaks are legendary and require quite a bit of patience. You're not the only player who finds them a pain!
Quote:
Originally Posted by accelerate
Key to taking out multiple healers? I did plenty of KD with my own bar (Brawling Headbutt), so I didn't have too many problems with that. Obviously it depends on what build you're running for your own character. Arcane Conundrum is always helpful with caster-heavy groups. Zoom in on those rits and take them out first. Some rits do you a favor by casting things like Ancestors' Rage; then you just slap Pain Inverter on them and watch them destroy themselves. But most rits are more troublesome than that.
The multi-Dolyak groups in the Shiverpeaks are legendary and require quite a bit of patience. You're not the only player who finds them a pain!
Quote:
I just started using Sabway with my ele, and it's been working pretty well for me during my Vanquishing runs, but I've run into a bit of trouble, and I think I need to make some adjustments. I'm not sure if this question has been answered before, but 19 pages is a lot to go through, so I'll just ask anyway (sorry if this is redundant):
What adjustments would you make to Sabway to deal with healing-heavy areas? Right now I'm having trouble in HM Riven Earth. There are some groups of Simians that have multiple Rt healers, and I'm having difficulty taking them out. Also, HM Lornar's Pass has that freaking HUGE (unsplittable?) Stone Summit group with three healers, and I can barely put a dent in that group.
Another semi-related question: do you generally go with three healers (hero + 2 hench), or two (hero + hench) for vanquishing? Some areas I feel like I need a third, but then I worry about not having enough firepower to take out monsters, especially when they have more than one healer.
What adjustments would you make to Sabway to deal with healing-heavy areas? Right now I'm having trouble in HM Riven Earth. There are some groups of Simians that have multiple Rt healers, and I'm having difficulty taking them out. Also, HM Lornar's Pass has that freaking HUGE (unsplittable?) Stone Summit group with three healers, and I can barely put a dent in that group.
Another semi-related question: do you generally go with three healers (hero + 2 hench), or two (hero + hench) for vanquishing? Some areas I feel like I need a third, but then I worry about not having enough firepower to take out monsters, especially when they have more than one healer.
Paul Dawg
Recuperation.
In fact, if you're running with a friend, you can have TWO Sabway restos, one with Life and one with Recuperation.
Quote:
Originally Posted by Taranos
In fact, if you're running with a friend, you can have TWO Sabway restos, one with Life and one with Recuperation.
Quote:
Can i change [skill]life[/skill] for anything else on healer?
.HunTer
Hey all!
I have 3 questions about this team build:
SS Necro:
Attack or Guard mode?
Necro Healer:
Guard mode or Avoid to combat?
Jagged MM necro:
Attack or Guard mode?
Thanks!
I have 3 questions about this team build:
SS Necro:
Attack or Guard mode?
Necro Healer:
Guard mode or Avoid to combat?
Jagged MM necro:
Attack or Guard mode?
Thanks!
Paul Dawg
I have the SS and MM on guard, and the resto on avoid combat. But if you do that, make sure you don't have any skills on the resto that target foes.
.HunTer
Burning Freebies
Yeah, always put the resto on avoid combat. Most of the time they cant attack anyway, because of the ashes skill.
As for necroes using sabway, that MoP+AP build is pretty darn good.
As for necroes using sabway, that MoP+AP build is pretty darn good.
SNIEVES
Hello
Just a quick question, i already got all my vanquishing, and guardian titles out of the way, and currently helping some of my fellow guildies on ther titles, and i use the 3 necro builds alot on my run, my question is what is the correct runes and weapons each necro, needs to maximeze its effectivness, i currently, are running radiant and + 2 energy runes on all parts of the my 3 necros, as far as weapon, mm is using ghials staff, ss is using modits depravation, and necro rit healer is using alems remedy, is this ok, or is there any way to improv on there runes and weapons to maximize there effectiveness?????
Just a quick question, i already got all my vanquishing, and guardian titles out of the way, and currently helping some of my fellow guildies on ther titles, and i use the 3 necro builds alot on my run, my question is what is the correct runes and weapons each necro, needs to maximeze its effectivness, i currently, are running radiant and + 2 energy runes on all parts of the my 3 necros, as far as weapon, mm is using ghials staff, ss is using modits depravation, and necro rit healer is using alems remedy, is this ok, or is there any way to improv on there runes and weapons to maximize there effectiveness?????
Tyla
All Survivors / +AL. 40/40 weaponsets on all of them, if you're using enchantments you want to last their full duration or more, use a 40/20/20 staff.
BrettM
Quote:
Originally Posted by joshuarodger
tyla's right about survivor's insignia but you want your MB to have a minon master's insignia somewhere on their armor probably hands or feet.
I would suggest Bloodstained insignia, rather than Minion Masters. Bloodstained affects spells that exploit corpses, while Minion Masters provides armor. The Bloodstained should go on the gloves or boots, as stated.
distilledwill
Quote:
Originally Posted by Burning Freebies
Yeah, always put the resto on avoid combat. Most of the time they cant attack anyway, because of the ashes skill.
Actually as far as I know the hero won't use [[Signet Of Lost Souls] unless they're set to guard, as they won't use skills which target an enemy. With this in mind I'd set all heroes to guard.
Paul Dawg
I don't have [Signet of Lost Souls] on my resto; I find that with [Foul Feast] she does just fine.
And that allows me to put her on avoid combat.
And that allows me to put her on avoid combat.
joshuarodger
Daesu
Quote:
Originally Posted by Burning Freebies
As for necroes using sabway, that MoP+AP build is pretty darn good.
If you want effective MoP, use fiends. Fiends have the fastest attack speed of all the minions. But fiends are too expensive to be minion bombs. And they do not serve well as a flesh wall.
You can use [Aura of the Lich] or/and [animate shambling horror] with [animate bone fiend] if you need a flesh wall.
You can use [Aura of the Lich] or/and [animate shambling horror] with [animate bone fiend] if you need a flesh wall.
Firebolt145
You say that when using Sabway, the player should bring some sort of damage OR replace the N/Rt if you're a healer. What if the player was playing Me shutdown?
Abedeus
Change to Me/E damage dealer. Not fast cast, but CoP. It's cheap, but effective.
And shutdown is bad in pve.
And shutdown is bad in pve.
kostolomac
Quote:
Originally Posted by Firebolt145
You say that when using Sabway, the player should bring some sort of damage OR replace the N/Rt if you're a healer. What if the player was playing Me shutdown?
Shutdown is mostly bad for pve. Use [Assassin's Promise]+[Cry of Pain] , or other damage skills like [Wandering eye] or [Clumsiness]. Nice damage.
Firebolt145
[Extend Conditions]["You Move Like A Dwarf!"][Ash Blast][Cry of Pain][Phantom Pain][Shrinking Armor][Drain Delusions][Technobabble]
I've been meaning to try this build, are you saying this build is bad in PvE in general? If not, would it work with Sabway?
For damage, would this build suffice then?
[Assassin's Promise][Leech Signet]["By Ural's Hammer!"][Fragility][Arcane Echo][Cry of Pain]["Finish Him!"][Ether Signet]
Perhaps replace Fragility with some form of hex removal as Sabway doesn't really have that?
(Both those builds are from http://www.guildwarsguru.com/forum/s...php?t=10340386)
I've been meaning to try this build, are you saying this build is bad in PvE in general? If not, would it work with Sabway?
For damage, would this build suffice then?
[Assassin's Promise][Leech Signet]["By Ural's Hammer!"][Fragility][Arcane Echo][Cry of Pain]["Finish Him!"][Ether Signet]
Perhaps replace Fragility with some form of hex removal as Sabway doesn't really have that?
(Both those builds are from http://www.guildwarsguru.com/forum/s...php?t=10340386)
eat-mcdonalds-and-die
Is there a similar team build that can be used if you don't have EotN? (i.e. 2 necros)
T1Cybernetic
I suppose you could do without the healer (maybe) but i have not tested any other healer in my group to be 100% sure...
Paul Dawg
You can use a Rt/N for the minion bomber if you don't have three necro heroes. It's not quite as effective (because you can't use necro runes and the energy management isn't nearly as good with a primary rit), but it's better than nothing. The bar would include all of the Sabway MM's death magic skills, along with things like [explosive growth] and [boon of creation].
Alternatively, you could use a monk hero with skills like [word of healing] and [dwayna's sorrow] in place of the N/Rt resto, but you're giving up more, in my opinion. Putting [foul feast] on the N/Rt resto means you hardly ever have to worry about conditions, and a monk primary can't match that.
Alternatively, you could use a monk hero with skills like [word of healing] and [dwayna's sorrow] in place of the N/Rt resto, but you're giving up more, in my opinion. Putting [foul feast] on the N/Rt resto means you hardly ever have to worry about conditions, and a monk primary can't match that.
MattJJ
Uhm is it still possible to use the 3 Necro HM build if i'm already a necro myself? Also what does 20/20 mean (refering the equipments).... sorry i'm just 3 weeks old in gw lol.
Lusciious
off topic : wow , 3 weeks old and already talking about sabway ? i didnt know sabway till i was 4 months old. i'm 6 months old atm.
back to topic: yes it is possible , but if i were to choose, i'd rather let my heros be sabway and me ( the nec ) be something else . because you have the ability to use PvE Skills whereas your heros don't. Sabway works perfectly the way it is shown on PvXWiki and yes , you can add your own variants if you were to become part of it but still .. thats not the point :P
a few good builds i'd recommend is
http://www.pvxwiki.com/wiki/Build:N/..._of_Pain_Nuker
http://www.pvxwiki.com/wiki/Build:N/...of_the_Vampire
http://www.pvxwiki.com/wiki/Build:N/Me_SS_Nuker
or any MM builds . well since you have an MM Hero, that hero can help you with the Death Nova Casting. and you can put in your own variants. a few good MM builds are
http://www.pvxwiki.com/wiki/Build:N/..._Minion_Master - be warned if using this, with 20 over minions, OoU might make your HP go poof in a matter of seconds.
this works pretty good with regeneration on all your minions
http://www.pvxwiki.com/wiki/Build:N/Rt_Well_of_Support - but you might be stealing your MM's corpses xD
back to topic: yes it is possible , but if i were to choose, i'd rather let my heros be sabway and me ( the nec ) be something else . because you have the ability to use PvE Skills whereas your heros don't. Sabway works perfectly the way it is shown on PvXWiki and yes , you can add your own variants if you were to become part of it but still .. thats not the point :P
a few good builds i'd recommend is
http://www.pvxwiki.com/wiki/Build:N/..._of_Pain_Nuker
http://www.pvxwiki.com/wiki/Build:N/...of_the_Vampire
http://www.pvxwiki.com/wiki/Build:N/Me_SS_Nuker
or any MM builds . well since you have an MM Hero, that hero can help you with the Death Nova Casting. and you can put in your own variants. a few good MM builds are
http://www.pvxwiki.com/wiki/Build:N/..._Minion_Master - be warned if using this, with 20 over minions, OoU might make your HP go poof in a matter of seconds.
this works pretty good with regeneration on all your minions
http://www.pvxwiki.com/wiki/Build:N/Rt_Well_of_Support - but you might be stealing your MM's corpses xD
Snograt
Yes - any profession can use Sab's babies.
20/20 refers to 20% halves casting time + 20% halves recharge time.
20/20 refers to 20% halves casting time + 20% halves recharge time.
Bort Man
me and my friend tried this build last night at slavers with another MM and two healers(we are both R/Mo) and got through the first boss fine but have not been able to beat any of the others it has been total FAIL
infamous16
What would be a decent build for a ritualist with sabway?
I was going to maybe try mm, but there already is one...
I was going to maybe try mm, but there already is one...
Spiritz
If you dont have a 3rd necro but u can get rit hero it can be done - swap the n/rt healer around as he has the fewest necro skills - i was thinking before of tryin rt/me with something for nrg gain and damage output - the main n/rt has 1 ( or 2 dependin on build ) necro skills so the rit skills could be maxxed out.
Good thing about sabway is you can switch skills around without weakening the team
Good thing about sabway is you can switch skills around without weakening the team
Paul Dawg
Maybe your R/Mo builds aren't good enough. As a godmode warrior spamming ["Save Yourselves!" (luxon)], I can hero-hench the first four levels of Slaver's using straightforward Sabway heroes. The last level, of course, requires some special handling.
Quote:
Originally Posted by Bort Man
Quote:
me and my friend tried this build last night at slavers with another MM and two healers(we are both R/Mo) and got through the first boss fine but have not been able to beat any of the others it has been total FAIL
SilvanNosty
I've only got Olias :X. I'm currently working on getting Whispers, and then Livia. Anyway, I went Skill Hunting and got most the Skills I need. I just have no idea what those Weapons are that Sab mentioned.
Quote:
Equipment: 20/20 Curses wand, 20/20 Curses offhand.
Quote:
Quote:
Equipment: 40% HCT, 20% longer enchanting Death staff.
Any help on that?
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