3-Necro HM Build

Nosveratau

Ascalonian Squire

Join Date: Aug 2008

Hi All

Wow this is some post, I must admitt that I am still new to Guild Wars only having played it for a few weeks and at the moment only Nightfall Story, stuck on Mission Gate of Pain, lol.I have only unlocked 2 Necro characters so far. I am sorry if my question has been answered but from my point of view at the minute its the missions for the different storys that I am interested in and only Normal Mode, how will the 3 Necro build handle missions like Gate of Pain, Madness, Abbadons Gate, along with missions for Phrophicies, Factions and EOTN, is it a build that will work in general or is it specific?. Sorry as I say I am new to this so my understanding of the game mechanics is pretty lame at the moment, although on this damn pain mission I am learning, lol..

Sorry forgot to say my Primary Profession is an Elementalist

Nos

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Nosveratau
Hi All

Wow this is some post, I must admitt that I am still new to Guild Wars only having played it for a few weeks and at the moment only Nightfall Story, stuck on Mission Gate of Pain, lol.I have only unlocked 2 Necro characters so far. I am sorry if my question has been answered but from my point of view at the minute its the missions for the different storys that I am interested in and only Normal Mode, how will the 3 Necro build handle missions like Gate of Pain, Madness, Abbadons Gate, along with missions for Phrophicies, Factions and EOTN, is it a build that will work in general or is it specific?. Sorry as I say I am new to this so my understanding of the game mechanics is pretty lame at the moment, although on this damn pain mission I am learning, lol..

Sorry forgot to say my Primary Profession is an Elementalist

Nos This build Is not very good for Normal Mode. It abuses increased attack speed that monsters have in Hard Mode so in NM you will kill very slow.

If you are an elementalist I would go with 3 SF eles and a monk for NORMAL MODE.

[build prof=E/Me pve name="SF Ele" box fire=12+1+1 energy=10+1 inspir=8][Searing flames][glowing gaze][fire attunement][glyph of lesser energy][leech signet][power drain][resurrection signet][hex eater signet][/build]
[build prof=Mo/Me pve name="Monk" box heal=12+1+1 divine=10+1 insp=8][word of healing][dwaynas kiss][patient spirit][cure hex][dismiss condition][leech signet][power drain][restore life][/build]

You can give the eles [Aura of Restoration] or [liquid flame] instead of [glyph of lesser energy] if they have no problems with energy.
Also you can get away with superior fire runes in most of NM (not really in Realm of Torment).

Nosveratau

Ascalonian Squire

Join Date: Aug 2008

Hi Washi

Thanks for the builds, excellent damage, quickly burns through mobs, never killed the demon groups in Gate of Pain so quick before, the interupts work perfectly on the Terrorweb Dryders, i accidently took on 4 of them and they never managed to get meteor off, superb, unfortuantly again it was the Torturewebs that killed me off, interupts were working but just not fast enough, his recharge time for his skills is so quick, also its a hit or a miss if Liquid gets interupted, gonna play EOTN to unlock a Ranger character and try a broadhead setup on one of my heroes, see if that works.

Nos

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Well you could take like 3 mesmer interrupts on your own bar and shut this guy down yourself, I think it would be enough. I could help you get this mission done if you want, unless you want to beat it yourself.

Nosveratau

Ascalonian Squire

Join Date: Aug 2008

Hi Washi

Thanks for the offer but this mission has got me so annoyed that I will be dammed if I cant do it myself, lol. I tried your suggestion of more interupts on my character, still the same outcome, Liquid on a normal bar has an activation of 1 sec, on a boss its around 0.5, I just cant interupt it in time, although my heroes can sometimes, its a hit or a miss, I will figure something out though.

Also found out that the searing flames build is well useless against destroyers, they are immune to burning and have an extremly high defence against fire.

To the Origional poster of this thread, sorry for high jacking your post with my own questions.

Noss

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Well you could cheat a little and wait till the dryder uses skill Soul Torture, it has 15s activation time (well actually 30s, but he's a boss) giving you plenty of time to kill him.

Or you could take a paragon hero with [theyre on fire] and make sure he's on fire

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

How about [preservation] for the resto's elite? Neither [weapon of remedy] nor [Xinrae's weapon] is really all that great.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Paul Dawg
How about [preservation] for the resto's elite? Neither [weapon of remedy] nor [Xinrae's weapon] is really all that great. uhm... Xinrae's Weapon is awesome... and Preservation appears to heal at random making it totally useless.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Xinrae's Weapon is awesome if a human being is using it; but I've been watching the Sabway resto with it, and the results just aren't there. It's applied, like, now and then, and not always when it's really needed.

Oops, just noticed that [preservation] is no good because it heals ALLIES. That means it's going to heal all your minions too. I withdraw the suggestion.

AcousticMeanie

AcousticMeanie

Academy Page

Join Date: Jul 2008

Rt/

Quote:
Originally Posted by Paul Dawg
Xinrae's Weapon is awesome if a human being is using it; but I've been watching the Sabway resto with it, and the results just aren't there. It's applied, like, now and then, and not always when it's really needed.

Oops, just noticed that [preservation] is no good because it heals ALLIES. That means it's going to heal all your minions too. I withdraw the suggestion. I agree that hero's use [Xinrae's Weapon] as well as [Weapon of Remedy] poorly, making their utility minimal at best.

[Preservation] was one of the first skills I looked at when using sab simply due to it's ease of use, and there are multiple problems with it that I experienced. Heroes will often cast it early then run up to the fight standing outside of it's healing range making it completely useless whether you like the skill or not. I've also had the hero refuse to recast it if the spirit still exists even though it's out of range. And as stated before it is random making it kind of bad to start with.

All in all I wish they'd update the hero UI to use spirits more effectively. Similar to how they use [Recovery] now; instead of keeping it down 100% of the time combat or not, they don't use it till you start fighting.

Fragile Feeling

Fragile Feeling

Frost Gate Guardian

Join Date: Jan 2008

Mo/

If the heroes don't use [Xinrae's weapon], [Weapon of remedy], or [preservation] correctly then why don't we try them out with [spirit light weapon]?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Because that weapon spell is worse than Healing Breeze.

Oh, and anyone claiming that Preservation is better than Xinrae's or Remedy is either stupid or bad. Heroes might not use them well, but you can't go far wrong with either of the weapons. Plus Preservation is a bad elite all around. Xinrae's and Remedy are the best Rit elites out there.

aleaf92

aleaf92

Wilds Pathfinder

Join Date: Nov 2007

New York City, New York

Mo/

Quote:
Originally Posted by Tyla
Because that weapon spell is worse than Healing Breeze. I am pretty sure that heroes don't even use [spirit light weapon] successfully.

zling

zling

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Nosveratau
Hi Washi

Thanks for the builds, excellent damage, quickly burns through mobs, never killed the demon groups in Gate of Pain so quick before, the interupts work perfectly on the Terrorweb Dryders, i accidently took on 4 of them and they never managed to get meteor off, superb, unfortuantly again it was the Torturewebs that killed me off, interupts were working but just not fast enough, his recharge time for his skills is so quick, also its a hit or a miss if Liquid gets interupted, gonna play EOTN to unlock a Ranger character and try a broadhead setup on one of my heroes, see if that works.

Nos if you're having trouble shutting down the torturewebs than you can either use a Mesmer hero with [migraine] or at least [arcane conundrum] or put [guilt] on you and maybe 1 or 2 of your Ele heroes as well.
with the first option you'll "waste" a hero slot on an illusion mesmer but it can be very good. especially if you choose [arcane conundrum] as you can than just fit it in a standard [Ineptitude] bar
with the second option you need to be able to foresee when the torturewebs will cast the spell you want to interrupt.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

They don't. Looks like it has to be [xinrae's weapon].

Quote:
Originally Posted by aleaf92
I am pretty sure that heroes don't even use [spirit light weapon] successfully.

Elendraug

Pre-Searing Cadet

Join Date: Jan 2006

Hello,

What is actually to your mind the best build to vanquish ?
Are there any changes to the initial 3N HM build (first post), particularly with the update from 17.08.2008 ?


Many thanks in advance


Best regards,


FUN

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Xinrae weapon should replace weapon of remedy. A free protective spirit into the life steal is worth more than a condition remover.

Dego

Dego

Ascalonian Squire

Join Date: Oct 2007

Slovenia

E/

need an advice for a new hero, cuz the 3 Necro build doesn't work as good in NM as it does in HM

i'm a Ele, and i run a hero MM, and another hero Ele, what sohuld i put on the 3rd slot?
i mostly put my prot. monk cuz hench sux

curently i'm playing on the protector title, already done elona, have only half of cantha, and last 5 missions in tyria.

oh and using jagged bones is better then Flesh golem?

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by Dego
need an advice for a new hero, cuz the 3 Necro build doesn't work as good in NM as it does in HM

i'm a Ele, and i run a hero MM, and another hero Ele, what sohuld i put on the 3rd slot?
i mostly put my prot. monk cuz hench sux

curently i'm playing on the protector title, already done elona, have only half of cantha, and last 5 missions in tyria.

oh and using jagged bones is better then Flesh golem? ok, just saying you use an ele and you are an ele doesnt tell us anything really. You need to be more specific. I do know that running 2 or more Searing Flames Elementalists works very well. Against destroyers, you could run Savannah Heat eles and bring winter along to do even more damage.
__________________________________________________ ___________

Now for my own question on Sabway

Why did we eliminate dark bond and blood of the master from our MM bar? I see he is using prot spirit now so purhaps that can be dark bonds replacement but i am still bafled about why we have no heals for the minions.

Also, you are using Foul Feast on the support Necro instead of Sig of Lost souls. I know Foul Feast is a very good skill but it doesn't supply the same amount of energy management that SoLS did. Why not simply put Foul Feast on the SS or the MM at all times and keep SoLS on the resto rit, where it is needed the most?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

No heals for the mm because you don't want your minions to be healed. You want them to die with death nova for aoe damage and jagged bones to create a new minion. As well as just summon another pair instead of wasting time healing.

Foul feast is a condition remover, absolutely no reason or point to be used as an "energy management tool" because half the time they spend 5 energy to take off 1 condition (-2 energy total).

Signet of lost souls should be in just about any necro build incase minions go down quickly and theirs a long battle between you and enemies. Pretty much worst case scenario is that they have too much energy. Usually never a bad thing.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

@Dego

You can pretty much use any hero in your third slot on NM.As long as all 3 have decent bars it's pretty hard to go wrong tbh.

For your particular team type a Warrior could be useful to soak up some aggro or as you suggested a decent monk bar leaving you free to hench the tank, especially if your are tanking with your minions.

As for [animate Flesh Golem] vs [Jagged Bones] there are two similar themes or variants for an MM I'll attempt to sum up quickly and basically so you know where your at:

The first is the "bomber" where the goal is to create as many low level minions as quickly as possible to then have them die as quickly as possible to fuel [death nova] AoE spikes and soul reaping e-gain.

Basically an AoE DPS machine with a side of fueling any Necros on your team.

The other is a "meat shield" MM where the goal is to create high level minions that can act as tanks for soaking up and mitigating damage away from your team while hopefully doing a fair bit of DPS as well.

Basically damage mitigation/aggro control with a side of DPS.

Hence "bomber" MM's often use [Jagged Bones] to keep a near endless cyclic supply of minion spawns and deaths going while "meat shield" MM's often use [animate flesh golem] as it's the highest level minion a MM can spawn which is great for tanking.

Neither is better, just depends which MM type you want.

Wiki has some basic examples of both types for you to play around with.

@Brian

What Knight said, it's a bomber build that's the fuel for the whole team.

BotM is for meat shield builds although I have seen bombers use it at times where there are huge distances between mobs, imo the only time a bomber could justify slotting it.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by fireflyry
For your particular team type a Warrior could be useful to soak up some aggro
Warrior Heroes (melee in general) are bad, and the reasons were brought up so many times it's not even worth repeating.

Quote:
Originally Posted by fireflyry
[animate flesh golem] as it's the highest level minion a MM can spawn which is great for tanking.

Neither is better, just depends which MM type you want. THE worst elite for an MM, period.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Actually it's OoU :P

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Actually, Flesh Golem is pretty decent in AB. Oh, and some NM areas where enemies can't block and take damage nicely.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Turbobusa
Actually it's OoU :P Oh right lol, forgot about the "buff". But it's actually pretty similar, one higher level minion... useless.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by fireflyry
"meat shield" MM's often use [animate flesh golem] as it's the highest level minion a MM can spawn which is great for tanking.

Neither is better, just depends which MM type you want. you are just wrong. flesh golem is a ridiculously bad skill. the golem seems to have a different AI than other minions as it never picks a target, and its attack speed is so slow that its base DPS is lower than fiends. and as far as meat shields go it dosnt even compare to bone minions. the skill really has no redeeming qualities.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Must agree here. Once I considered Fleshy viable because of the guaranteed corpse supply (and standing around all tough like). But once I went [[Jagged Bones], I never looked back.

Recurring low-level fodder = better tanking.
Bombing = hella better DPS (and condition spread!).

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by -Lotus-
you are just wrong. flesh golem is a ridiculously bad skill. the golem seems to have a different AI than other minions as it never picks a target, and its attack speed is so slow that its base DPS is lower than fiends. and as far as meat shields go it dosnt even compare to bone minions. the skill really has no redeeming qualities. I agree there are vastly superior options but my comments were clearly directed at Dego and his question as to which was better, JB or FG, while clearly stating the distinction and usual motivation for their use outside of the realms of personal opinion or preference.

Duh.

I've never used FG.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by fireflyry
I agree there are vastly superior options but my comments were clearly directed at Dego and his question as to which was better, JB or FG, while clearly stating the distinction and usual motivation for their use outside of the realms of personal opinion or preference. you could have just said " JB is a better skill. the only thing FG has going for it is an infinite corpse supply, but JB can do that on multiple minions."

your post explained how JB is good for bombing and FG is good for MMs, i was pointing out that this is wrong. JB is just better...

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Quote:
Originally Posted by Sab
For 4-Man areas, ideally you should bring a source of Daze, as this will help take down enemy Monks in a fraction of the time. Knockdowns and hex shutdown can also fill in this role. Else, bring damage, or if you're a healer, replace the N/Rt with damage-dealer of your choice.

4-Man version

[build prof=N/Rt sou=10+1 cur=12+1+1 res=8][Spiteful Spirit][Insidious Parasite][Enfeeble][Barbs][Rip Enchantment][Weapon of Warding][Signet of Lost Souls][Death Pact Signet][/build]
[build prof=N/Rt sou=12+1+1 res=12][Reaper's Mark][Weapon of Warding][Mend Body and Soul][Spirit Light][Blind was Mingson][Life][Signet of Lost Souls][Death Pact Signet][/build]
[build prof=N/Mo death=12+1+3 sou=9+1 hea=9][Jagged Bones][Animate Shambling Horror][Animate Bone Fiend][Death Nova][Patient Spirit][Dwayna's Sorrow][Cure Hex][Signet of Lost Souls][/build] So am I the only who thinks having Insidious is a bad idea while having WoW and a AoE blind? Wouldn't price of failure be more productive here?

pink

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by -Lotus-
you could have just said " JB is a better skill. the only thing FG has going for it is an infinite corpse supply, but JB can do that on multiple minions." It's pretty obvious the guys a new player hence the long explanation and I actually pointed out why FG is "often" used in MM builds.I never said I either used or preferred it.

Stop trying to turn quotes of my posts into a "I win" tangent please.

Cheers.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by Mr Pink57
So am I the only who thinks having Insidious is a bad idea while having WoW and a AoE blind? Wouldn't price of failure be more productive here?

pink With that set up there is only 7 seconds of blind and WoW is only 50% chance to miss. Insidious is for those times when one you get the hit thru the 50% or two when those things called healers take a condition off the foe.

Nainoa

Nainoa

Frost Gate Guardian

Join Date: Jun 2008

USA

ARMY

W/

Quote:
Originally Posted by Zidane Ortef
With that set up there is only 7 seconds of blind and WoW is only 50% chance to miss. Insidious is for those times when one you get the hit thru the 50% or two when those things called healers take a condition off the foe. That's a piss poor reason to use a 15e skill that only lasts ~13 seconds.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by Nainoa
That's a piss poor reason to use a 15e skill that only lasts ~13 seconds. Sabway has the very nice way of being able to mod it. If you don't like the skill get off your lazy ass and change your build to something you prefer.

Sab is a genius there is a reason why this post is a sticky.

Get over your so called gigantic E-peen grow a set of balls and don't reply to replies just because the logical one doesn't make sense to you.

Blind is AoE casters wand a wonderful reason for Insidious
Also, last time I checked you don't fight things one on one in PvE
Your always gonna have something that you can hit with Insidious.
15nrg why are you bitching about energy on a necro. I heard Soulreaping was EPIC.

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

This can do Dungeons right? Like slayer's Exile. And i'm a rit, what should I bring?
And for the henchie monk, which is better the prot or healer one. And xinrae weap or weap of remedy?

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Banane-O-Man
This can do Dungeons right? Like slayer's Exile. And i'm a rit, what should I bring?
And for the henchie monk, which is better the prot or healer one. And xinrae weap or weap of remedy? 1. Yes it can do Slavers'
2. Whatever you feel like bringing?
3. healer
4. Xinrae

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

Quote:
Originally Posted by Washi
1. Yes it can do Slavers'
2. Whatever you feel like bringing?
3. healer
4. Xinrae Thank you

-Lotus-

Jungle Guide

Join Date: May 2008

sabway + henchies wont even make it through slaver's in NM.

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

W/

Quote:
Originally Posted by -Lotus-
sabway + henchies wont even make it through slaver's in NM. I've heard of several people that have made Slaver's without to much trouble with modified Sabway and hench in NM...

ryu_okunato

Ascalonian Squire

Join Date: Jan 2008

Legacy Of Angels [Halo]

W/P

Quote:
Originally Posted by -Lotus-
sabway + henchies wont even make it through slaver's in NM. as long as one person/hero brings frozen soil you'll be ok