Titles you wish didn't exist

Tyla

Emo Goth Italics

Join Date: Sep 2006

All of the PvE grinders.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Fay Legion [iMud]
What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO is everyones problem? Titles are there for your own fulfillment, if someone maxes a title that means they took the time to do something. People are just pissy because they don't want to take the time to do something. And I don't give a shit if it is doing something over and over, people who are willing to sacrifice time to do something should get some credit.

And everyone please stop trying to act like Mr.Badass say "No title matters" Those people just piss me off because honestly what do they do in this game? Almost everything contributes to a title.

People who say titles are worthless are just mad because they don't want to take the time to do something. They are upset about something they are to lazy to do. Everyone complains about LDoA because it takes so long, well stfu and stop complaining because there are some people who take the time to do it.

Hero title lame? Well stop complaining because you are to lazy to atleast try for the emote. I think the emote is a good idea. It encourages people to try HA and possibly you get someone like me, who starts HA and doesn't just want to farm fame. I do want to get the emote but I also just like playing.

Please close this thread, this is a complainers heaven and the Guild Wars community has enough of those.
So much... just inaccurate information in one post. And if you hate complaining... why are you on guru/the internet?

The game was successful and did quite well without titles for over a year. Players played for fun and wealth. FoW and UW runs occured just like today (well different builds and no end chest, but you get the idea).

The game could still be played if titles didn't exist. Now I agree... EVERYTHING you do now pretty much contributes to some title. I disagree however that those titles need to exist for people to do something. I know it because for a long peroid of time, that's how the game was and it worked fine.

The other big thing incorrect with your post is to say that the emote exists as an e-peen item to encourage people to play or to rank spike people. It was not originally designed as such. It was meant as a way to visually display what rank you are to other people (since it existed before titles existed and there was no way to display the information to party members). The rank emote was designed as a "proto-title."

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by Tender Wolf
  • Legendary Defender of Ascalon
  • Legendary Survivor
Just those two and I'd really prefer less sadistic implementation, than for them to not exist.

Legitimate ways to gain XP should have been added along with the defender title (i.e. more "across the wall" stuff).

Survivor should be about earning points for every large chunk of XP gained without dying, with no complete fail for death.

FWIW, I have LS now, but I'd never go for defender.

Oh and I'm surprised KoaBD wasn't in the list - it's entirely about title whoring, encourages accumulation of titles for the sake of it and *really* should not exist!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Any title that has an effect on gameplay.
From moronic ideas like Lightbringer over the chest title to PvE skills titles.
While the titles themselves do not bother me (I mean Lucky actually falls in the above category and it IS my favorite title in the game!) the influence SHOULD be removed.

Titles should just be an additional line to customize you character.

Ohh and the worst implemented titles are the survivor, LDoA and Luxon track.
First two were implemented too late and Luxon - having had it's functionality changed into a PvE skill title - was just a freaking disaster!

Wateri

Pre-Searing Cadet

Join Date: Jun 2007

E/

The game was fine before the titles were introduced, because there were contents constantly being added, hype about future expansions, and the game was still rather new. But now? No upcoming expansions, no new contents, etc.

Titles are optional, you don't need to max any of it to progress in the game. Give the players the options to choose.

Without titles, i think I would have left the game more than 1 year ago.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

All of them.

meat shield

Krytan Explorer

Join Date: Feb 2006

holland , delft

[NL]

A/W

<insert eotn title here>

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Pretty much all of them with an added hatred for the worthless grind titles. Norn, Asuran, Lightbringer, Sunspear, and so on and so forth...

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Silly pve'rs and their envious ways.

(List of all PvE titles)

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

gonna have to go with the crowd and say all of them as well----I was just fine and happy with the way it was before they were introduced, now that they are around I have this need to get them ....I was happy in my ignorance before!

the ones I find most annoying---anything that has an emote attached with it, or that you can buy.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

I saw the poster and I knew it was going to be an epic thread.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

What are titles?

Seriously, you can play the game without thinking too much about them you know. I'm not saying it's the majority's point of view, I'm just saying that I enjoy the game more when I don't feel drive to do this and that, and also this.

Think different?

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Keep them all, they provide entertainment for those who like them and those that don't, don't have to do them. You don't need to use Ursan or PUG to play this game so don't give me that discriminative crap.

Oh and Hero rank doesn't take skill to get..it's called WTS Fame 10k. Or having friends in high places. You can even get Champion that way, and lets not forget buying accounts.

So pretty much nothing takes skill to get, even though a lot of people have used skill to get some titles they have.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

I wish only there would this title not exist:

Legendary Defender of Ascalon:
Rewarding People for Death leveling is just ridiculous retarded, especially when the Devs make out of it then such a retarded game design Catastrophes, that players with characters out of pre-searing will never have a chance to get it through an other alternative way. But for alternative ideas is anet just too stupid for. They think ever only in 1 way and never think about consequences their changes could lead to.

Thats imo the only title, that should be kicked out...

All the other ridiculous ones juts need tweaks to become better titles that make more sense and aren't frustrating...


Legendary Survivor for example should become an Account Based Title, this way you must do this pain of 1000% hyper sensible careful playing only once and it is completely regardless, with which Profession you are successful, because YOU as PLAYER show it, that you have done it to receive the required Experience Points, without dieing, the profession you used therfore is completely regardless and not of interest.

Drunkard, Sweettooth, Party Animal Titel need all to become Account Based to reduce the grind factor massively and to make Guild Wars again a large part more multi character friendly. because no one will ever have the time to max these 3 Grind Titles with more than 1 Character, besides also nearly no one will think on doing that with more than 1 character, cause of the extreme cost of these titles.

Once those titles are account based, anet should let monsters drop also Alcohol, Sweets and Party Stuff. 1 Point Stuff drops then like Blue Items, 2 Point Stuff like Purple and 3 Point Stuff drops like Gold Items.
This way would we players become finally more independent over Anets retarded concept of giving us Sweets, Alcohol and Party Stuff ever only X months, when such a stupid Holiday Event like the Dragon festival is running >.>

With Monsters dropping all the stuff, we players then could actually really work for these Grind Titles to reduce the massive Cost Factor, so that we don't are forced to buy all the stuff either from NPC's or other Players, but could then farm for the stuff and receive so quicker it, then waitign ever for special events or to farm for the money to buy the stuff from others -.-
But Anet has shown, thta they are Masters of catatrophal brainless game Design -.-

The Zaishen-Title needs absolutely a Key-Reduction from 20k Keys required to 10K Keys to max it either, or anet has to reduce the cost of those keys from 5k Points to 2,5K Points. Changing that would also reduce their ridiculous value of like 5- 5,5 Platin to half.

Also Anet has to increase the ways how to receive Z-keys. Z-keys should for example also drop out of all End Chests from Dungeons.
Z-Keys should be a Reward for example too for winning Rows in RA and TA
All 5 consecutive wins would receive the winner team's players all each 1 key.

This, or anet should increase retroactively the reward points of using those keys from 5 to 10, this way the required amount of keys needed would also fall down from 20k to 10k, which is still a big grind, but doable as account based title. ALso the other grind titles require all also only 10k points/minutes, so why should zaishen take the double amount ? Just because of the emote ? LOL

Then should become also Wisdom and Treasure Hunter finally account based, those both require absolutely no skill, you can do them with all professions easily, it plays no matter which class you use, so why is this unfair crap that gives unfair benefits to players character based ?
Anet has really to learn, what good game design is >.> character based grind titles with unfair benefits are it surely not...

Sunspear/Lightbrigner/Kurzick/Luxon and the other Reputation Titles.

Need just only the tweak, that their pve-only Skills should not be bonded with the ranks of those titles.
The Skills should be bonded with QUESTS and each time you make a certain Quests of a certain Title successfully, then will increase the power of the to those bonded quests pve only skills.

This way getting those pve only skills to their maximum power would be not a grind fest, but more of an achievement, cause you would have really to work for them and that just by playing normally the game making quests...
--------

Now to the PvP-Titles...

Hero: PvE Charscters should also receive through playing through the Campaigns in NM and HM Fame Points - those characters saved the world, they ARE HEROES, so they shpould receive fame for it.
at least it should be enough fame for Rank 3 to have the rank high enough, that the PvE Player can receive its Hero-Monument for his/her Hall.

Same should be with Gladiator and Champion. Those 2 titles should receive for PvE some ways, how PvE Players can get through playing PvE at least enough points for Rank 3, so that gettign the Monuments will be no problem.
all the rest Ranks from R4 to max those players would have then still to get through PvP alone - that would be but at least fair game design for both gameplay modes.

I think it should be not so hard to implement in PvE a Gladiator Arena Outpost, where players then could fight there 1 vs 1 against Monsters and receive there then through killing all monsters of a row Gladiator Points.

and for factions to implement a new Elite Competitive Mission in the style of Fort Aspenwood, where Kurzick Faction Guilds will fight against Luxon Faction Guilds and winners there will receive champion points instead of Luxon/Kurzick Points in PvE.


And to the last:

Commander.

I think juts Hero Battles at all need a complete reconcept. take out the bulshit with ever holding such retarded points, where the whole battle looks then more like only running around from point to point to capture it, instead of fighting ...

In hero Batttles both players hsould stand like on the hero tutorial on podests and then both players should just only command their Heroes.

there then 7, not only 3 and the simple goal would be just to kill all heroes of your foe and that player which has after x minutes more kills, wins
Why has anet to make Hero Battles more complicated, than neccessary >.<

This way would make Hero Battles also alot more fun, because the players would then just have only to concentrate on commanding their heroes to kill the others most quickly. its at least still called "Commander Title" and not "Run Around from Point to Pount-Title"


Thats imo everything needed:

-kick LDoA
-make all the Grind Shit account based
-make Zaishen a bit easier compared to the other Grind Titles which require all only 10k Points
- tweak the PvP Titles for PvE fairness, that you can get in both modes points for the titles, but in PvE its limited to R3 max, after that you would have to play PvP
- oh and not to forget: give KoaBD it's deserved Emotes XD, best would be the Hero Emotes, but slightly different (without ring aura for example, or with a little different color grade, more darker or so, so that a KoaBD can be differentiated between a Hero Emote then)

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Phoenix Tears
Hero: PvE Charscters should also receive through playing through the Campaigns in NM and HM Fame Points - those characters saved the world, they ARE HEROES, so they shpould receive fame for it.
at least it should be enough fame for Rank 3 to have the rank high enough, that the PvE Player can receive its Hero-Monument for his/her Hall.

Same should be with Gladiator and Champion. Those 2 titles should receive for PvE some ways, how PvE Players can get through playing PvE at least enough points for Rank 3, so that gettign the Monuments will be no problem.
all the rest Ranks from R4 to max those players would have then still to get through PvP alone - that would be but at least fair game design for both gameplay modes.
Why would you want to dilute the meaning of a PvP title by making it achievable purely through PvE? By extension, I should get grandmaster cartographer for exploring the beach on Burning Isle; that would be 'fair game design for both gameplay modes.'

Titles shouldn't be some equal-opportunity handholding exercise.

BTW, you need r8 for HoM.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

As someone who has 28 titles (and hopefully 29 this weekend) and likes to collect titles, I'm against:

- buyable titles: I have drunkard and will soon have sweet tooth, but I hate the idea that I need to farm, collect money and buy stuff to get a title;

- any title that requires more than 20-30 hours of grinding.
Consider kurzick, with the fastest system (hfff) it requires around 400 hrs; same for treasure.
In my personal view, no goal in a game like GW should require such a huge amount of hours of repetitive grinding.

20-30 hours are acceptable, I don't consider such amount of time so huge, you can do it logging a couple of hours per day and relaxing playing a videogame, and this is how every videogame should be designed.

Consider that the customers of videogames are mostly children and teenagers.
Designing a target that requires 400 hours to be accomplished, is a major design mistake. It can potentially drive those young people (but not only young people) to spend excessive hours in a videogame.

Those 400+ hours title should be removed, and replaced with some others which could be obtained playing the game normally, NM or HM doesn't matter, and achievable in an amount of time that doesn't turn a videogame into an obsession.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Only one title is not wanted. This one came with the one thing that destroyed large parts of the MMO experience: Heroes. I'd chose to remove hero battles and thus with it, the most useless /roll title. Thank you.

If I was a PvE player I'd probably say Norn.

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Survivor and Defender of Ascalon both were poorly implemented simply because a large number of characters were never given the opportunity to try and get them.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

  • Kitten Slayer
  • Puppy Eater
  • Office Slut
  • Jedi Knight

Oh wait. No, those titles are fine. I do find the following to be dumb:
  • Unlucky
  • Wisdom
  • Drunkard/Party/Sweet
  • The EotN titles as they are currently implemented

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

None of em.....

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Booze, sweets, lucky, unlucky and wisdom titles.
Whoever think of these must be seriously intoxicated.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Only the guardian and protector titles should exist for pve.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

For me, titles are a two-edged sword that both add to and take away from the game, depending on your perspective. What I don't get is why there are absolutely silly titles and yet no title for completing all the quests in a given campaign/expansion. It seems to me that the most "valid" titles are the ones that you get from actually playing the game(guardian, protector, etc.), so why no legendary quest completion title?

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Wishing that some didn't exist? Nah.

Don't really like? That's more like it. Lucky, Unlucky, Survivor only because people take it way too seriously, and LDOA with the amount of grind necessary to accomplish (I know it's supposed to be hard, people do it, but IMO there's a limit).

Oh and Z-rank. I can understand for a PvPer since they have access to mass amount of Balth faction, but there is no way I'm spending over 5k/key to get eff'ed up by that chest =P.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

all of em imo

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Any grinded title, and the Hero emote. Screw the HA players!

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

All of them. The slow transition from Guild Wars to Grind Wars has marked the decay of what was good in this game.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Sweet Tooth, Drunkard, Zaishen and Party Animal. They shouldn't have created titles that involve in excess of a milllion gold (let alone 100 million for Zaishen) when you consider how many people got rich illegitimately.

At least crap like LDoA and Vanquisher require time, dedication and perseverance to achieve.

P.S. Maxing Wisdom wasn't so hard before the bots were properly dealt with. When you could buy 7 unidentifieds for 4.5k you'd get at least 50% of the value back from merching them and you'd also get mods, some inscriptions and valuable Canthan stuff like Broadswords and Dragon Staves. Wasn't all so bad.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

None.

Just because i don't wish to get a title that is no reason to wish it away from other people.



Anyway, HM was not meant for people who cannot do it. It was added to offer challenge to those who found NM too easy. Constant whining from people saying they cant do it has given rise to various additions to the game to make it easier. Defeating the purpose of HM itself.

This seems more a "titles i can't achieve so don't want anybody else to get" thread to me.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Survivor(the idea is ok, implementation/the way it works isn't), ldoa(lol), norn(hi ursan).





Quote:
Originally Posted by Brother Andicus
Translation of OP:

"I totally fail at GW so please remove all the titles that everyone else seems to have but I can't get"

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Eh, I like titles. Gw doesn't have a huge level cap like wow and other mmorpg, so its hard to keep playing and show progress and skill and time put in (and yes, some titles still show that you have skill) There's no epic armor and weapons, even the rare stuff is doable if you farm enough. Titles show effort. Don't like em? Don't get em.

_Todeshand_

_Todeshand_

I <3 unconditional

Join Date: Jul 2007

Ascalon City Int. 1

Ashfords Last Heirs [olsq]

All.

Oh wait... PvP could be boring then, so keep Hero/Glad/Champ

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I wouldn't remove any titles but I hope something similar in gw2 is given more thought.

Titles vs Reputations.

Some of the titles are really reputations ie you can get a title as a champion drinker by winning contests but you get a reputation as a drunk by being drunk most of the time.
So for gw2 change the name or the way some of them are achieved.

Titles gained by doing stupid acts like death leveling to achieve them that's just mad, they way they are achieved should be made more logical.
You don't become a defender of or saviour of anything by effectively losing thousands of combats till the opposing force gains enough experience for you to learn something by killing them.
Who thought that one up and is he now on the correct medication.

Titles or reputations should be gained by performing difficult tasks or frequent performance of an activity.

Hunt Dragons for a few years you might gain a reputation as a dragon hunter, take on the task of destroying an especially large dragon that's almost impossible to kill and you could get the title of dragon slayer.

Anyway that's my opinion

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I would leave only Protectors, Cartographers and Skill Hunters. Everything else, go to hell.

oliverrr1989

Academy Page

Join Date: May 2008

Lore of Mythos [Myth]

D/

I like titles but only the ones you achieve through playing...so...most of them except rep titles, sweet tooth, drunkard, party animal, zaishen. Also I don't like the hero title because you cant get it unless you already have it (wtf?) unless you join a guild just for it because people in HA are rank elitists. Also I think all PvP titles take waaaayyyy too long to max...some people have been playing 3 years straight and still not maxed them which is kinda sad and yes they take lots of skill but they are also grind

Zena Starlight

Zena Starlight

Frost Gate Guardian

Join Date: Mar 2007

CBE

Mo/

Personally, I wouldn't mind if the hero title disappeared off the face of ... Tryia? Then I can stop working for the accused r3.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Legendary Vanquisher. Seriously, what good is there in killing EVERY monster in EVERY zone?

Especially since none of it ever does any good by the time of gw2.

Legendary Vanquisher is mindless grind on a MASSIVE scale.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Zaishen, only. Pointless, useless, and there are far better titles to put emotes with. (KoaBD for example, people have been clamoring for that for months.)

Oh, and hard mode is supposed to be hard. You aren't forced to play in HM.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

Everything-titles in general were bad right from the start...

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

None of them, they don't affect my gameplay in any negative way.