Titles you wish didn't exist

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Teh [prefession]-zorz
Good, I [and many other people think] that titles ruined the game, before there was no grinding.
Like others have said, titles are optional. The only titles I can see affecting your game play are hero and Norn. But even those titles don't affect game play very much if you have a good guild.

But I guess everyone has their own opinions.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

all of em.. .. ... and if ppl ask what would we have done last few months? talking with mates & activities with guild ^^

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Kind of a Big Deal title track. Without, nobody would care how many maxed titles you have. Wasted a chunk of life doing it.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

I could really careless either way with titles. Since the only titles I care about are whats on my own chars and not whats on others. No title has ever made me change the way I play and they wont ever. Unlike some around here I am able to make my own choices on what and who I take and its usually H/H.

I Dont Do Coke

I Dont Do Coke

Frost Gate Guardian

Join Date: Jan 2008

Japan

I wish none of the titles existed. Darn capitalists!

Please don't take my previous sentence seriously.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by 1 up and 2 down
Like others have said, titles are optional. The only titles I can see affecting your game play are hero and Norn. But even those titles don't affect game play very much if you have a good guild.
Titles are less optional now, than they used to be. When first added it was "Oh, I like the idea of exploring and getting to display cartographer" and that was it. Fine, do it if you want or not - it didn't really matter. I can't say the concept was appealing to me, but since titles didn't affect me, I wouldn't have spent time here bitching about them.

Once titles started becoming connected to other aspects of the game, the optional argument began to fail. Titles started to affect *me*, whether I wanted them or not. Want to advance in NF? Title first. Want some armour in EotN? Title first. Want to use some PvE skills or get into an elite mission PuG? Title first.

Then there's the blasted HoM. Want to see it upgrade? 5 titles first. Want the special pet? 10 titles first. Want to see the full HoM upgrade? 25 titles first.

There should never have been a "super-title" (koaBD) and there should never have been any additional rewards or strength boosting connected to titles. Then titles truly would be optional.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

This game would be better without them. Since most titles are grind, it just leads to Grind Wars. If I ever max any of the EOTN titles, it'll be purely by accident.

Achievement based titles are okay. Cartographer, Protector/Guardian... those aren't bad. But if I had to give them up to see all titles go away, I would.

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

jw why the hell any of you even play the game....all that goes on in this forum is QQ over skills, titles, farming, builds, and other players.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by komma
jw why the hell any of you even play the game....all that goes on in this forum is QQ over skills, titles, farming, builds, and other players.
The X is for Extreme.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Never to exist:
LDoA.

Not exist as they are right now:
Survivor. -> Change it so people can retry it even after dying.
Character-based account titles. -> Change them to either be fully account-wide or require less grind the more points each character earns.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

All PvE based titles. GW was so much better before it became Grind Wars.

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

keep only guardian + protector and add title for quests, maybe also keep cartographer(yep, these would be ones where you actually do something in "outside world", remove others - vanquishing too, it's boring and frustrating"hide and seek ftl")

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by SaucE
I say none. If we didn't have them, what would we all have being doing for the last 6 months to a year? People keep going on about the grind and money sink, who said you HAVE to get them? You CHOOSE to grind them out to have them.
That would be true if the titles were purely aesthetic.

The fact many directly effect the access and effect of PvE skills or area specific bonuses, many which are hugely influential to the PvE meta or integral to many builds, really takes choice out of the equation for a lot of players, if not the majority.

Personally I place little thought or merit on visual differentiation between players especially due to the fact the majority of titles have little to no bearing on either player skill or effectiveness as opposed to merely time played/farmed (seriously the majority of titles could be condensed into one "I grind lots!!11!!" title) but I do object to being forced into grinding if I wish certain, in many cases hugely powerful and build defining, skills integral to my effectiveness and enjoyment of the game to be at their most potent.

The vast majority of decent PvE builds now have at least one PvE or PvP title based skill with the obvious result being:

Those that choose to grind are, as a direct result, more effective and powerful in-game than those that choose not to.

Thats wrong and against the core philosophy Guild Wars was initially built on, a philosophy that attracted a majority of it's early and subsequently core customer base.

Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
At the end of the day it's pretty simple imo.

Titles should have no effect or bearing in-game outside the realm of purely aesthetic differentiation between players as was intended when they first came out.A casual player should be on the same level and just as effective as the more serious player with all titles maxed outside the obvious influences of in-game experience or skill.

That was what separated Guild Wars from many MMO's and made it the choice of many in the first place, opening it to a larger base of players which imo created a great community....one that differed from the vast majority of MMO's on the market.

All these newer game influencing titles have done is create segregation and elitism imo.

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

None, If you are not interested in a title just don't do it, but don't ruin someone elses fun.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Sparks Dawnbringer
None, If you are not interested in a title just don't do it, but don't ruin someone elses fun.
Therein is part of the problem, because titles have ruined fun for many. It's not the people who don't care for titles who are ruining others' fun. It's the people who don't care about anything but titles who are. Titles themselves shouldn't mean anything, but the behavior that people adopt is what makes it bad. The Gladiator title led people to behave in such a manner that the dishonorable hex had to be implemented. Rank discrimination has always existed in HA. Now there's rank discrimination in PVE. That's both funny and sad as hell at the same time. Titles affecting skill effectiveness was just a dumb idea. Being unable to progress in the game or buy equipment without a certain rank was a dumb idea.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Any title that makes the game easier.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
So it went from Skill>Time to Time>Skill to QQ on forums>Time&Skill...

As to what to remove? Nothing. Just make them harder so they are actually worth something more then half of days of mindless bashing of keyboard.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Cartographer. Legendary Cartographer really just means Legendary Pixel-hunter. Pixel-hunting is not a skill, and should not be encouraged via 4 maxed titles for those who engage in hardcore pixel-hunting.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

Quote:
Originally Posted by Tender Wolf
  • Legendary Defender of Ascalon
  • Legendary Survivor
  • Commander
  • Gladiator
  • Hero
  • Champion
  • Guardian
  • Vanquisher
  • Legendary Master of the North

So basically we should take out every title that you're too lazy/unskilled to get? Who cares if you don't have every title? PvP was always the main focus of Guild Wars anyway.

Quote:
Originally Posted by Tender Wolf

So those are my thoughts. I only chose the PVP ones because I don't play it and don't really like it when I do. And I hate hard mode with a passion, which is why those were included. I wish if they have to have hard mode they'd make it not so "hard." Legendary Survivor is such a pain to get and sooo frustrating if you die so close to the title. And LDOA? Don't get me started, who wants to death level and do all that grind? Sure it's great to have but still. What does everyone else think?
Cry more.

And for me: remove all of them and the QQing and FAIL that came with them.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Tender Wolf
I only chose the PVP ones because I don't play it and don't really like it when I do. And I hate hard mode with a passion, which is why those were included. I wish if they have to have hard mode they'd make it not so "hard."
- So in addition to being total noob in the game you're also intolerant idiot. You seem to think that if you don't play PvP, PvP isn't entitled to anything. Your post is stupid beyond words.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

All this title talk has inspired me to start a new presearing mesmer and work at LDoA. Why? BECAUSE IT'S A FREAKIN CHALLENGE, THAT'S WHY! And I don't give a rat's rear end about who gets feeling insecure and bothered when they see my title lol.

Don Doggy

Lion's Arch Merchant

Join Date: Oct 2006

W/

Kurzick/Luxon I just hate these titles not because of the grind, all titles require grind. For no real reason I just don't like them.

Tamgi Sun

Tamgi Sun

Academy Page

Join Date: Oct 2006

UK

R/Rt

Quote:
HARD mode IS HARD for reason, many gamers enjoy the challenge..instead of rolling face on the keyboard, in easy mode...
That made me lol :P

odly

Krytan Explorer

Join Date: Jan 2006

N/

Zaishen, Drunkard, Sweet Tooth, Party Animal, lucky, unlucky, ... :
You get the idea, I hate all those that have basicly nothing to do with playing the game.

treasure hunter, wisdom :
Maybe these could stay if they were implemented differently. They'd have to be account wide for starters. As long as they aren't account wide I'll hate them and wish they didn't exist.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Tamgi Sun
That made me lol :P
The funniest part of that is that Hard Mode isn't even Hard.

Really, GW has two modes: extremely easy mode, and easy mode.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Loot Junkie
All this title talk has inspired me to start a new presearing mesmer and work at LDoA. Why? BECAUSE IT'S A FREAKIN CHALLENGE, THAT'S WHY! And I don't give a rat's rear end about who gets feeling insecure and bothered when they see my title lol.
Well I admire your fortitude and I hope you succeed and enjoy the title.
But a Challenge it isn't as it requires only the basic skill of pulling a group of enemies and the waiting till they have killed you enough so you gain xp from the encounter.
I believe this takes some 800 hours "according to the online guide on how to achieve this title"
They say getting to level 10 takes 5 to 6 hours
10 to 14 takes 5 to 10 hours
14 to 16 takes 40 to 100 hours
From there its masses of death leveling around 700 hours of it
19 to 20 is done by finishing all the quests.

All that should take you around 32 days of play most of it afk.
Its a very real challenge of your stamina and boredom threshold.
But Challenging in a gaming sense it is not.

Still each to there own I say so enjoy

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Innocent
Fixed.

Tooshortnow?
Fostering PvP even more would probably have massacred the remaining GW fanbase.

From what I've seen during my 35 months of play, a whole ton more people play PvE than PvP for the most part... and I dunno if favoring the loud few over the quiet many is a good way to keep customers.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Taurucis
From what I've seen during my 35 months of play, a whole ton more people play PvE than PvP for the most part... and I dunno if favoring the loud few over the quiet many is a good way to keep customers.
That would have to depend if it would go against the "quiet few"s wishes.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Taurucis
Fostering PvP even more would probably have massacred the remaining GW fanbase.

From what I've seen during my 35 months of play, a whole ton more people play PvE than PvP for the most part... and I dunno if favoring the loud few over the quiet many is a good way to keep customers.
Well, Anet is listening to the loud few. Thats why PvE and PvP split. Thats why we have an ecto crisis stemming from SF. Thats why we have PvE skills that make even the hardest of modes into easy mode.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Loot Junkie
And I don't give a rat's rear end about who gets feeling insecure and bothered when they see my title lol.
I doubt anyone will feel insecure when he sees a players who had spent countless hours death leveling.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

gladiator and hero
cuz it's all rank discrimination now

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by N1ghtstalker
gladiator and hero
cuz it's all rank discrimination now
Gladiator?

12 chars

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Fostering PvP even more would probably have massacred the remaining GW fanbase.
No it would have kept the PvP fanbase. A-net did not have to totally neglect one side of the game. PvP and PvE are not complete incompatible as you suggest, for example, most PvPers do PvE and visa versa (hence why it should be wrong to refer to people as PvEers or PvPers.) If A-net gave equal attention to both sides, there's no major reason why GW couldn't have worked the way it was designed to.

In fact, the divide between them could have been easy to mend, the problem is the jump between low level PvP and high level is too large for the average player, there's no good in between.

streets101

streets101

Lion's Arch Merchant

Join Date: Aug 2005

W/E

Quote:
Originally Posted by Phoenix Tears
I wish only there would this title not exist:

Legendary Defender of Ascalon:
Rewarding People for Death leveling is just ridiculous retarded, especially when the Devs make out of it then such a retarded game design Catastrophes, that players with characters out of pre-searing will never have a chance to get it through an other alternative way. But for alternative ideas is anet just too stupid for. They think ever only in 1 way and never think about consequences their changes could lead to.

Thats imo the only title, that should be kicked out...

All the other ridiculous ones juts need tweaks to become better titles that make more sense and aren't frustrating...


Legendary Survivor for example should become an Account Based Title, this way you must do this pain of 1000% hyper sensible careful playing only once and it is completely regardless, with which Profession you are successful, because YOU as PLAYER show it, that you have done it to receive the required Experience Points, without dieing, the profession you used therfore is completely regardless and not of interest.

Drunkard, Sweettooth, Party Animal Titel need all to become Account Based to reduce the grind factor massively and to make Guild Wars again a large part more multi character friendly. because no one will ever have the time to max these 3 Grind Titles with more than 1 Character, besides also nearly no one will think on doing that with more than 1 character, cause of the extreme cost of these titles.

Once those titles are account based, anet should let monsters drop also Alcohol, Sweets and Party Stuff. 1 Point Stuff drops then like Blue Items, 2 Point Stuff like Purple and 3 Point Stuff drops like Gold Items.
This way would we players become finally more independent over Anets retarded concept of giving us Sweets, Alcohol and Party Stuff ever only X months, when such a stupid Holiday Event like the Dragon festival is running >.>

With Monsters dropping all the stuff, we players then could actually really work for these Grind Titles to reduce the massive Cost Factor, so that we don't are forced to buy all the stuff either from NPC's or other Players, but could then farm for the stuff and receive so quicker it, then waitign ever for special events or to farm for the money to buy the stuff from others -.-
But Anet has shown, thta they are Masters of catatrophal brainless game Design -.-

The Zaishen-Title needs absolutely a Key-Reduction from 20k Keys required to 10K Keys to max it either, or anet has to reduce the cost of those keys from 5k Points to 2,5K Points. Changing that would also reduce their ridiculous value of like 5- 5,5 Platin to half.

Also Anet has to increase the ways how to receive Z-keys. Z-keys should for example also drop out of all End Chests from Dungeons.
Z-Keys should be a Reward for example too for winning Rows in RA and TA
All 5 consecutive wins would receive the winner team's players all each 1 key.

This, or anet should increase retroactively the reward points of using those keys from 5 to 10, this way the required amount of keys needed would also fall down from 20k to 10k, which is still a big grind, but doable as account based title. ALso the other grind titles require all also only 10k points/minutes, so why should zaishen take the double amount ? Just because of the emote ? LOL

Then should become also Wisdom and Treasure Hunter finally account based, those both require absolutely no skill, you can do them with all professions easily, it plays no matter which class you use, so why is this unfair crap that gives unfair benefits to players character based ?
Anet has really to learn, what good game design is >.> character based grind titles with unfair benefits are it surely not...

Sunspear/Lightbrigner/Kurzick/Luxon and the other Reputation Titles.

Need just only the tweak, that their pve-only Skills should not be bonded with the ranks of those titles.
The Skills should be bonded with QUESTS and each time you make a certain Quests of a certain Title successfully, then will increase the power of the to those bonded quests pve only skills.

This way getting those pve only skills to their maximum power would be not a grind fest, but more of an achievement, cause you would have really to work for them and that just by playing normally the game making quests...
--------

Now to the PvP-Titles...

Hero: PvE Charscters should also receive through playing through the Campaigns in NM and HM Fame Points - those characters saved the world, they ARE HEROES, so they shpould receive fame for it.
at least it should be enough fame for Rank 3 to have the rank high enough, that the PvE Player can receive its Hero-Monument for his/her Hall.

Same should be with Gladiator and Champion. Those 2 titles should receive for PvE some ways, how PvE Players can get through playing PvE at least enough points for Rank 3, so that gettign the Monuments will be no problem.
all the rest Ranks from R4 to max those players would have then still to get through PvP alone - that would be but at least fair game design for both gameplay modes.

I think it should be not so hard to implement in PvE a Gladiator Arena Outpost, where players then could fight there 1 vs 1 against Monsters and receive there then through killing all monsters of a row Gladiator Points.

and for factions to implement a new Elite Competitive Mission in the style of Fort Aspenwood, where Kurzick Faction Guilds will fight against Luxon Faction Guilds and winners there will receive champion points instead of Luxon/Kurzick Points in PvE.


And to the last:

Commander.

I think juts Hero Battles at all need a complete reconcept. take out the bulshit with ever holding such retarded points, where the whole battle looks then more like only running around from point to point to capture it, instead of fighting ...

In hero Batttles both players hsould stand like on the hero tutorial on podests and then both players should just only command their Heroes.

there then 7, not only 3 and the simple goal would be just to kill all heroes of your foe and that player which has after x minutes more kills, wins
Why has anet to make Hero Battles more complicated, than neccessary >.<

This way would make Hero Battles also alot more fun, because the players would then just have only to concentrate on commanding their heroes to kill the others most quickly. its at least still called "Commander Title" and not "Run Around from Point to Pount-Title"


Thats imo everything needed:

-kick LDoA
-make all the Grind Shit account based
-make Zaishen a bit easier compared to the other Grind Titles which require all only 10k Points
- tweak the PvP Titles for PvE fairness, that you can get in both modes points for the titles, but in PvE its limited to R3 max, after that you would have to play PvP
- oh and not to forget: give KoaBD it's deserved Emotes XD, best would be the Hero Emotes, but slightly different (without ring aura for example, or with a little different color grade, more darker or so, so that a KoaBD can be differentiated between a Hero Emote then)

LDoA - why take this out when so many people remade characters just to achieve this, this is one of the dumbest ideas next to your PvP title idea.

Pvp Titles should not be obtainable in PvE. Just because some PvE players cant obtain these titles for their monuments does not mean that they should be able to obtain them an easier way.

Thats the same as having a PvP player saying that they want cartographer title for exploring PvP maps because they dont have the patience to go back to do all the work...... this idea is just plain out idiotic.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by N1ghtstalker
gladiator and hero
cuz it's all rank discrimination now
Not so much with Hero, but highly agreed with Gladiator. Make RA/TA just for kicks again.

Rohan

Rohan

Frost Gate Guardian

Join Date: Aug 2006

Wasted Days [wD]

Champion.

zzz

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by aapo
- So in addition to being total noob in the game you're also intolerant idiot. You seem to think that if you don't play PvP, PvP isn't entitled to anything. Your post is stupid beyond words.
QFT, owned.

12chars

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Tender Wolf
I used the search feature and didn't see anything about this, so I thought I'd start a thread. We all know how many titles are available today, so I was just wondering what titles you'd like to see removed and wish didn't exist.

So those are my thoughts. I only chose the PVP ones because I don't play it and don't really like it when I do. And I hate hard mode with a passion, which is why those were included. I wish if they have to have hard mode they'd make it not so "hard." Legendary Survivor is such a pain to get and sooo frustrating if you die so close to the title. And LDOA? Don't get me started, who wants to death level and do all that grind? Sure it's great to have but still. What does everyone else think?
I wish taxes didn't exist because they're so frustrating once you get a lot of money.

I mean your logic is appallingly bad.

I'd remove all PvE ones.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Off-topic but RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it: Bunny's back, hot dayam!

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Good lord... the guy just posted his oppinion. He never said that he was going to join the dev team and change everything himself or anything like that.

I don't like french fries, are you all going to kill me now?


Personaly I think the EN and NF titles can be saved. Why go to an NPC and recieve a blessing? Why must you kill a certain number of anemies before its worth it? All that does is encourage borring farming in the same area over and over.

I think you should always get points for killing the Norn's enemies or a Lightbringers enemies.

Otherwise I dun like these titles. They are like childbirth, sure its a long painful proccess but its so common that we just laugh at people who try to gloat about it or use it as an excuse.