Update - Thursday August 7

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Hahaha oh wow. Can't wait to read the reasons behind this.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by R.Shayne
10% chance is just not enough.
It synergizes with itself, the more who bring it the more likely a "headshot" becomes. If all 8 members of the team bring it you do 8*90= 720 damage (before armor) with a 66% chance of doing at least 900 points more damage.
With QZ the spike recycles in 7 seconds.

WRT Azuran Scan even a warrior has enough energy to keep it up indefinitely, as long as he's using a zealous weapon; I tested on Master of Damage and got a sustained damage output on my dslash warrior of 84 (with QZ).

IrisLee

IrisLee

Ascalonian Squire

Join Date: Jul 2008

England

None

Mo/

They still need to buff Wastrel's Collapse.

I still don't understand why it's an elite.

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

Quote:
Originally Posted by JupiterStarWarrior
Thing about Sniper Support is that it's still got a 10% chance of hitting something with that uber-damage. I think I'll stick with the Assassin Support (that's been fun since I've Arcane Echo it).
Hey if you think [ebon vanguard assassin support] is good with arcane echo. How about trying [arcane echo]+[echo]+[ebon vanguard assassin support] Kill the boss quick and you can have 6 running around.

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

Best update ever. People are forced to think out builds to finish areas, and the "buffs" to pve skills makes you need less grinding.
A lot of new fun elite skills that were unused before

for once i have to say im happy with somethign that anet did (except for creating the game ofc )

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Faer
Evisc/DSlash Warriors do more damage.
And have no knockdown.

Quote:
Originally Posted by Yang Whirlwind
And you don't think bringing a ranger without UB and equipped with a mostly useless Elite to DoA combined with the fact that you have to get 5 rangers makes things a bit more difficult?
You will only have 4 UB's btw, if you still plan on bringing the standard 3 monks and the ranger.
Because coming up with a good P/R build with Oath Shot is too much for you??

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

Quote:
Originally Posted by Kashrlyyk
And have no knockdown.
brawling headbutt..

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by seut
They aren't actually buffed. Their effects at max title rank stayed the same. The increase was for the lower ranks making the gap between min and max title effect smaller (= less benefit from grinding).
Ah, I see. Well, apart from the one or 2 that DID get buffed, this is very good.

EbilCat

EbilCat

Ascalonian Squire

Join Date: Jun 2007

N/Mo

Quote:
Order of Undeath is now an alternative way to make one, powerful minion that persists longer at the expense of additional minions. This skill should give minion masters interesting options without crowding PvP areas with masses of minions.
Order of Undeath was fine the way it was in PvE, this should have been a PvP only change

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by EbilCat
Order of Undeath was fine the way it was in PvE, this should have been a PvP only change
two words:

MINION BOMBER

landt007

landt007

Ascalonian Squire

Join Date: Dec 2007

Istan

TIGK

N/Me

update really sux lol

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

Quote:
Originally Posted by moriz
two words:

MINION BOMBER
death nova says hi

x9. game over mobs.

someone try jb/oou, with 2 mms, enchant some with jb, then the other mm, blow them up, do they all die with no shamblings spawned?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
And have no knockdown.
[Shock].

Don't leave home without it.

Alfrond

Alfrond

Frost Gate Guardian

Join Date: Jun 2006

The United States

Boston Guild [BG]

Mo/Me

Great update Anet. Can't wait to try these changes out.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by boogerboy72
death nova says hi

x9. game over mobs.

someone try jb/oou, with 2 mms, enchant some with jb, then the other mm, blow them up, do they all die with no shamblings spawned?
if you have shambling horrors, i'm PRETTY sure the jagged will survive. someone will have to test it though.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Quote:
Originally Posted by landt007
update really sux lol
Oh the humanity...

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Akaraxle
Hahaha oh wow. Can't wait to read the reasons behind this.
I think the reason is that Anet has finally realized that their previous nerfbat method wasn't getting the job done and was actually degenerating the game. The past year's balance updates have been in the form of "patch fix" nerfs designed to get rid of one or two overused builds. The problem is that this kind of swinging the nerfbat at whatever seemed to be the worst problem at the moment fixed a few things in the short run but caused the number of viable builds to grow smaller and smaller save the occasional buff...which made the overall balance issue worse in the long run.

Since most good builds are ussually centered around an elite, by specifically buffing a bunch of underpowered elites it greatly increases the number of builds that can be played. By increasing variety into the meta players will hopefully be more encouraged to run balanced builds that allow skilled players to deal with a number of things, rather then noobways.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Kashrlyyk
And have no knockdown.
You are terrible.

In fact, Evisc/DSlash Warriors not only out-DPS Ursan and have knockdown of their own, they also have the option of packing multiple utility skills including, but not limited to, the functionalities of interrupting and party-wide support, and can use all these other utility skills without having to drop a form and therefore kill their DPS.

But never fear. Your ignorance has been pardoned. It's not your fault you are bad, it's ArenaNet's for handing out gummy bears with the release of their latest pet project. Sugar tends to confuse people in large amounts and has a detrimental effect on the human brain's ability to properly function.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Damn, Faer, it's good to have you back : )

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Zinger314

[OoU is] good in Corpseless areas...maybe?
Also, consider this: An on-demand minion-bomb.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Faer
You are terrible.

In fact, Evisc/DSlash Warriors not only out-DPS Ursan and have knockdown of their own, they also have the option of packing multiple utility skills including, but not limited to, the functionalities of interrupting and party-wide support, and can use all these other utility skills without having to drop a form and therefore kill their DPS.

But never fear. Your ignorance has been pardoned. It's not your fault you are bad, it's ArenaNet's for handing out gummy bears with the release of their latest pet project. Sugar tends to confuse people in large amounts and has a detrimental effect on the human brain's ability to properly function.
wut??

nub lern 2 ply there aint no rom on my skill br 4 any sdtoppid piece of shite skil it ownz cuswe i got cleave asnd heal signet and mendng alng with signt of streangth n do a yak signt omgz you frakin nuyb lern 2 ply jess fhrist



But yea, if you're playing a DSlash War or an Evis War and you don't have a Knockdown or any utility, you are baed.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Good update, not perfect but good. Was not on a scale a monster update however and I do think the community teams need to watch what they say otherwise you have guru spam fests with people waiting watching every second go by in suspense for the update.
I did like the Elite changes thou, a few I know were kind of crap such as one of the Necro MM elites but they had to mess something up.

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Quote:
Originally Posted by EmptySkull
Hey if you think [ebon vanguard assassin support] is good with arcane echo. How about trying [arcane echo]+[echo]+[ebon vanguard assassin support] Kill the boss quick and you can have 6 running around.
I already know about that. Thing is, I'm using Signet of Illusions in my build, and so can't use Echo. (Signet of Illusions is so I can use whatever other spell I want without wasting much in the other attributes).

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Quote:
Originally Posted by DarkNecrid
Evis War
Dear, God.... I read that as "Elvis War".

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

So why didnt they change DW for the deep wound to be on the top...

bryann380

bryann380

Frost Gate Guardian

Join Date: Jan 2006

USA

Mo/

Here are a few things that should have been included with the updates, in my opinion...
  • A full party is now required to enter any explorable area. If there are at least two players in the party and one leaves the game, the leaving player is replaced with a henchman of the same primary profession. The only exceptions to this change is Pre-Searing Ascalon, the tutorial areas of Factions & Nightfall and any quest or mission where you must be the only one in the party.
  • Damage that monsters receive is reduced, depending on where they are. All dungeons, -15%. All elite areas, -33%. Anywhere else while in Hard Mode, -50% and players receive +25% damage from all sources.
  • Shadow Form: disabled for 30 seconds. Type has been changed from Spell to Skill, unaffected by morale boosts and skills that can instantly recharge other skills.
  • Ursan Blessing, Raven Blessing, Volfen Blessing: disabled for 60 seconds; unaffected by morale boosts and skills that can instantly recharge other skills.

The reasoning for my suggestions is simple. I strongly doubt the devs intended on any area to be cleared by solo or 2-3 person teams. Change #1 will make sure that the proper party size designed for that given area is used. I see people talking about how easy dungeons and even HM are so change #2 makes monsters harder to kill and you take more damage if in HM. With the skill changes, they cannot be constantly maintained or recharged faster/instantly.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Faer
Are you suggesting people run something inferior to Evisc or DSlash with these comments? You are stricken from the guest list, sir.
C'mon...that will force them to go from pressing 1-2-3 to pressing 1-2-3-4. I'm not sure if the community is ready for that...

P.S. Dragon Slash with the latest Save Yourself is simply on crack. Adrenaline management isn't even a worry any longer.

Quote:
Originally Posted by bryann380
Here are a few things that should have been included with the updates, in my opinion...
  • A full party is now required to enter any explorable area. If there are at least two players in the party and one leaves the game, the leaving player is replaced with a henchman of the same primary profession. The only exceptions to this change is Pre-Searing Ascalon, the tutorial areas of Factions & Nightfall and any quest or mission where you must be the only one in the party.

The reasoning for my suggestions is simple. I strongly doubt the devs intended on any area to be cleared by solo or 2-3 person teams. Change #1 will make sure that the proper party size designed for that given area is used.
I seriously laughed out loud at this suggestion. Mandating full sized parties to kill solo farming is simply absurd and would single-handedly cause a large portion of the playerbase to disappear overnight.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I have done some testing and I am not really impressed with the Monk changes Aura of Faith.Why couldn't they have buffed Life Sheath as a lot have asked for?

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

new update
notes released yet?

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Bryant Again
You will not be able to prove how these skills make the game "better" because you'll have a hard time defending cheat codes.
Dude, you have tons of posts in this one thread basically saying this same thing. Better is all about perceptions, inherently subjective and not provable either way. Go have some fun.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

They fixed the Xinrae's Weapon bug, you would crash everyone on the map if you walked into Coral on jade isle/ra map, or if you walked into an acid trap while it was on you.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Yay!! Great update, i really like the Para and Ranger buffs.

Good JOB Linsey and Regina *clap clap clap*

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Shadow Kurd
Yay!! Great update, i really like the Para and Ranger buffs.

Good JOB Linsey and Regina *clap clap clap*
why regina? she isn't involved with updates. she's the community relations manager.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Martin Firestorm
Better is all about perceptions, inherently subjective and not provable either way.
I can prove to you one thing: removing inherent meaning from the game does not make it "better". Nor is making it more "fun". The challenge is having it be more fun while keeping in mind the basic fundamentals of the game.

Making a new profession that plays just like a shooter and doesn't rely on any skills or builds would be pretty fun to a lot of people, but it's not maintained in the spirit of the game.

truemyths

truemyths

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Numa Pompilius
It synergizes with itself, the more who bring it the more likely a "headshot" becomes. If all 8 members of the team bring it you do 8*90= 720 damage (before armor) with a 66% chance of doing at least 900 points more damage.
With QZ the spike recycles in 7 seconds.
How do you get the 66% chance? I would guess 10% chance x 8 = 80% for the group.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by Bryant Again
Making a new profession that plays just like a shooter and doesn't rely on any skills or builds would be pretty fun to a lot of people, but it's not maintained in the spirit of the game.
I still don't understand why the GW:EN PvE skills were not tied to professions like the sunspear skills. As it is now players can have 4 secondary professions due to the 3 pve skills.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

So whats the new build for today? (friday)

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Scythe O F Glory
So whats the new build for today? (friday)
Heard it fixed a bug with [Xinrae's Weapon] which made the game crash. Not sure if anything else was included.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Quote:
Originally Posted by Nightow
Heard it fixed a bug with [Xinrae's Weapon] which made the game crash. Not sure if anything else was included.
DarkNecrid said that at 2:51, i got the update at like 5 something. I think he was referring to last nights update.

Shikaru

Academy Page

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by truemyths
How do you get the 66% chance? I would guess 10% chance x 8 = 80% for the group.

Thats not the correct way to calculate percentages.

If you wanted to calculate the chances of at least one person in an 8 man party would trigger the 900 bonus damage, you calculate

1-(chance of no one getting the bonus damage)

This would equate to 1-(.9^8)
(90% chance that each person would fail to get the bonus damage raised to the 8th power to calculate for 8 independent trials)

This is roughly equal to 57%. This means that if 8 people in the party all used the skill, there would be a 57% chance that at least one of them will get the 900 bonus damage.

Vs char 1-(.75^8) = .899

against char there is a 90% chance that at least one of the 8 party members will hit with bonus damage.