Update - Thursday August 7
sixofone
Whoa!! Lots of major reworks on skills!
I like it! It's good to see that Anet has abandoned their stance on a lot of sh*t, and are willing to go back to the drawing board and simply say: "Okay - we make this a totally new skill. The functionality is completely redone!"
Be interesting to see how the Hero AI behaves in actuality. (My Melonni has returned to Leeroy mode when set on aggressive.)
I like some of the Mesmer elite reworks. Lyssa's Aura and Tease in particular. And they added more AoE to the skills as well, which will help in the PvE environment.
Man - lots to absorb! And I need to go back and look at my heroes' bars as well. Some of the Ele changes are - whoa!
It's cool! Kind of like having bought a new campaign, with new skill sets!
I don't understand the OoU change (nerf?) nor the Mirror of Ice change. How does Mirror reflect anything? ::shrug:: Helps Water Ele's. just doesn't fit teh name of teh skill
I like it! It's good to see that Anet has abandoned their stance on a lot of sh*t, and are willing to go back to the drawing board and simply say: "Okay - we make this a totally new skill. The functionality is completely redone!"
Be interesting to see how the Hero AI behaves in actuality. (My Melonni has returned to Leeroy mode when set on aggressive.)
I like some of the Mesmer elite reworks. Lyssa's Aura and Tease in particular. And they added more AoE to the skills as well, which will help in the PvE environment.
Man - lots to absorb! And I need to go back and look at my heroes' bars as well. Some of the Ele changes are - whoa!
It's cool! Kind of like having bought a new campaign, with new skill sets!
I don't understand the OoU change (nerf?) nor the Mirror of Ice change. How does Mirror reflect anything? ::shrug:: Helps Water Ele's. just doesn't fit teh name of teh skill
Alexandra-Sweet
[Ebon Vanguard Sniper Support] (with the bonus damage) + [intensity] against a lvl 8 Charr Axe Fiend that has [Frenzy] activated... I wonder how that looks like...
Yang Whirlwind
Quote:
Originally Posted by JONO51
i guess you could still have perma ursan with: 5 R/Me ursans with 8+ expertise and arcane mimicry, 1 R/x with [[oath shot] others monks. then when ursans drop out of ursan (thus regaining attrib points) they mimic the oath shot, use it, everything is recharged and ursan is good to go. wouldnt that work? or am i missing something obvious?
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You will only have 4 UB's btw, if you still plan on bringing the standard 3 monks and the ranger.
TheGuildWarsPenguin
Stone Sheath Buff! Where Is It!
Esan
Quote:
Originally Posted by Alexandra-Sweet
[Ebon Vanguard Sniper Support] (with the bonus damage) + [intensity] against a lvl 8 Charr Axe Fiend that has Frenzy activated...
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Risus
Quote:
Originally Posted by Yang Whirlwind
And you don't think bringing a ranger without UB and equipped with a mostly useless Elite to DoA combined with the fact that you have to get 5 rangers makes things a bit more difficult?
You will only have 4 UB's btw, if you still plan on bringing the standard 3 monks and the ranger. |
Rexion
[Unyielding Aura]
what was a fun skill to use in PvE Pugs just to piss of the wammo, is now not fun to use in PvE.
what was a fun skill to use in PvE Pugs just to piss of the wammo, is now not fun to use in PvE.
Quote:
Unyielding Aura (PvE): While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected and teleported to your location. |
Tom Swift
Quote:
Originally Posted by R.Shayne
I am greedy little farmer, I even went after the dryder and bone pits. In the end my inventory was so full I was droping purples to make room. (Ecto, Sapphires, and White dye in one run). I like this change.
^^^^^^^^^^^^^ ROFLMAO |
Yes, I'm liking this update very much - may have to start paying more attention to the underworld again.
(I will say this though - I think it will do what ANet wanted and slow the influx of ectos. The farmer still makes a ton of money but not as much from ectos - they drop at same rate in hard as in normal I believe. And there is no way the sliver build can collect them as quickly as the fire/degen builds did. So i still get my cash but the ecto economy is not impacted as much - a benefit all around)
Hollow Gein
This is a surprisingly good update, nice buffs as well as reworked skills. The EVSS 'lethality' bonus was an interesting touch. I laughed when "Snap. Headshot" appeared in the side chat log after taking out a few Charr. All in all, GJ Anet.
Numa Pompilius
I see the boost of already very powerful PvE skills as ANet again trying to get people to group rather than H/H.
With skills as insanely powerful as Pain Inverter and Sniper Support you're seriously gimping yourself if you bring heroes.
With skills as insanely powerful as Pain Inverter and Sniper Support you're seriously gimping yourself if you bring heroes.
DarkNecrid
Quote:
Originally Posted by Esan
EVSS deals physical damage, and Intensity only affects non-physical damage TTBOMK. But feel free to test your theory and report back.
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EmptySkull
Quote:
Originally Posted by Esan
EVSS deals physical damage, and Intensity only affects non-physical damage TTBOMK. But feel free to test your theory and report back.
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LOL, I also noticed that a readout was posted in the chat when you get that bonus damage.
"Snap!Headshot!"
edit. ooo ninja'ed!!
Angel Killuminati
lol -1139!
That kind of damage reminds me of Final Fantasy in the later stages.
That kind of damage reminds me of Final Fantasy in the later stages.
Jetdoc
Wow...I understand the love of buffs, but this is kinda over the top. The change that I'm most surprised about is that to "Save Yourselves!"...it now becomes a skill that is useable by any class (and not just warriors).
By the way, Lyssa's Aura just became incredible energy management for /Mesmer secondaries. Simply amazing.
By the way, Lyssa's Aura just became incredible energy management for /Mesmer secondaries. Simply amazing.
Tyla
Quote:
Originally Posted by Ultima pyromancer
I like the update.. But its gonna be a while before theres any really good builds for DoA
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Cryway. (I'm not completely sure on this, but I think DVDF did a Cryway full run)
Tank 'N' Spank.
If you ask me, PuGs will go for Tank 'N' Spank.
@Jet - Yeah. To me I find that these buffs are awesome, but they really should be toned down to a reasonable level. I'm enjoying them, but it still doesn't sort out the fact Anet have gone out of their heads in terms of buffs.
Bug John
Quote:
Originally Posted by King Symeon
Underworld changes
* Reapers now become invulnerable once all quests have been completed in the Underworld. * Replaced Cursed Dream Riders with Banished Dream Riders. * Shortened the distance Banished Dream Riders will follow a player. * Banished Dream Riders now stand stationary and overlook a small complement of added Wailing Lords. * Mindblade Spectres' base attack is now ranged. * Increased the Health of Mindblade Spectres by 500. * Reduced the run speed of Mindblade Spectres. |
Numa Pompilius
They gave the players exactly what they wanted: insanely overpowered skills.
Which, not incidentally, encourage PUGging and penalizes using heroes & hench.
Which, not incidentally, encourage PUGging and penalizes using heroes & hench.
Spazzer
Quote:
Originally Posted by Diddy bow
Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3..12 Energy if you strike a foe who has condition."
Yea now my ranger can have loads of energy!!! |
The update to Signet of Midnight is the most telling. I think Izzy just goes into RA from time to time and bases his ideas of balance from that.
manitoba1073
Quote:
Originally Posted by Bug John
do mindflay specters still exist ?
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Quote:
Originally Posted by N1ghtstalker
omg yes!
me and the alliance were talking about it yesterday and we feared about a nerf to [pain inverter] but it got buffed! and i like the UW changes now the permasin is screwed with the mindguys ranged attacks and SF didn't get raped to death so some farming builds still live skill hunter of elona is changed? what did get changed? one elite removed or something? and about UB 'n stuff i love to see the changes raven has become more powerful and there's a recharge now it's not constantly maintainable it's much better now what can i say anerf finally did something good |
Funny SF UW looks even better to me and a few others BTW thats still the poison and burning build of mine.
Quote:
Originally Posted by R.Shayne
To the perma - sin farmers, go Hard mode with a sliver build and since they are range attack now they no longer scatter, the more you kill the better it gets. ten minutes on the chaos plains had 2 ecto, will do a full run later.
All the QQ's start your engine and yes I am laughing my butt off at you. Don't ever get into a build war with farmers, we win. |
payne
Quote:
Originally Posted by King Symeon
* Ursan Blessing: functionality changed to: "You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750..800 Health." * Ursan Strike: functionality changed to: "Deals 40..75 damage and 40..75 slashing damage." * Ursan Rage: this skill is now touch range. . |
by all effects does that include enchantments? or just conditional effects?
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oO lyssa oO
Arkantos
Quote:
Originally Posted by Earth
I don't get it. Why nerf one overpowered skill (UB), but then proceed to buff all other overpowered PvE skills, so they get even more overpowered?
I really don't get it. |
Quote:
Originally Posted by manitoba1073
Well since I cant find or be bothered to find your quote to badly Bryant, but you asked nicely so here it is.
UB isnt a nerf. 1. They removed the energy degen - buff 2. Still cant be stripped and Edenial no longer works and neither does it kick you out of form when energy reaches 0 - buff 3. All profeesions have the same armor and HP - buff 4. Not everything is removed from your character when you use UB. see pix below 5. They made it where r8 is the same as r10 - buff Im sure I could come up with more. but lets see what they did nerf on it now 1. It last 60 secs and recharges in 60 secs - nerf 2. They changed 1 of the dual attacks to non-armor ignoring Yeap I can really see where you call it a nerf Things they didnt really change the knockdown still is multiple foes. You only have to be close to them but hey you already was to begin with. |
They removed energy degen, yes. All professions have same health and armor, yes. But that really doesn't matter, because you can no longer keep it up indefinitely. That one change is what makes it a nerf. Also, that damage is pathetic. Trying to justify ursan is still good by posting shitty DPS at the master of damage is really contradicting yourself.
moriz
how izzy skill balance:
playerbase: "there's a problem, our bird has no wings"
izzy: "that will be fixed in the next update"
one month later:
izzy: "i fixed the problem! the wing-less bird is now a FROG! the problem has been fixed"
playerbase: "um... that frog only has three legs!"
izzy: "that will be fixed in the next update"
playerbase: "there's a problem, our bird has no wings"
izzy: "that will be fixed in the next update"
one month later:
izzy: "i fixed the problem! the wing-less bird is now a FROG! the problem has been fixed"
playerbase: "um... that frog only has three legs!"
izzy: "that will be fixed in the next update"
Stolen Souls
Quote:
Originally Posted by Arkantos
The skills weren't actually buffed, per say. They're more effective at low ranks now, but at max they're the same. Besides, I'd much rather have more effective PvE skills at lower ranks than ursan.
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Yeah, people need to just take a second and read a bit more carefully. They didn't "buff" most of the skills. Well...they did, kinda...but ONLY on the low end. All it means is that we don't have to grind as much for the skills to be as effective...which is a good thing.
Faer
Quote:
Originally Posted by manitoba1073
Yeap I can really see where you call it a nerf |
DarkWasp
Holy mother of pearl! Raven Blessing actauly has something going for it now.
That's my new dungeon clearing skill.
That's my new dungeon clearing skill.
Arkantos
Quote:
Originally Posted by Faer
Evisc/DSlash Warriors do more damage.
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wynoski
I for one am loving the UB "nerf"
As a necro Ursan, I ran secondary Warrior with 6 blood, 13 SR, 9 tact and 9 Sword
Now since my sword attacks do nothing in Ursan, I put all of those points into Blood and with a tactics shield and "I am Unstoppable" along with armor insignias for extra armor.
Out of ursan I am still at ~76-86 armor and up to 100-110 when I am unstoppable is up. All those extra blood points allow me to use a lot of touch skills and stand toe to toe with a lot of monsters...
Vanqed Ferndale and Arborstone that way last night...No worries at all
As a necro Ursan, I ran secondary Warrior with 6 blood, 13 SR, 9 tact and 9 Sword
Now since my sword attacks do nothing in Ursan, I put all of those points into Blood and with a tactics shield and "I am Unstoppable" along with armor insignias for extra armor.
Out of ursan I am still at ~76-86 armor and up to 100-110 when I am unstoppable is up. All those extra blood points allow me to use a lot of touch skills and stand toe to toe with a lot of monsters...
Vanqed Ferndale and Arborstone that way last night...No worries at all
Numa Pompilius
Quote:
Originally Posted by JupiterStarWarrior
I find a problem with that, though:
Read Arcane Mimicry. it specifically states, and I quote (from the non-concise version): Now, read Ursan Blessing. It specifically states, and I quote (from the non-concise version): |
What's being arcane mimicry'd isn't Ursan, it's Oath Shot or Assassins Promise, which is then used to recharge Ursan.
Faer
Quote:
Originally Posted by Arkantos
Sorry Faer, pretty much any damage dealing build does more damage. Not to mention they can do that damage indefinitely, unlike ursan.
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R.Shayne
Quote:
Originally Posted by manitoba1073
Funny SF UW looks even better to me and a few others BTW thats still the poison and burning build of mine.
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Latest run was sweet, got another sapphire. I used a cupcake for up the hill so I could bring another damager but was totally useless so going back to dark escape.
I am using the Perma Sin Sliver.
high priestess anya
wow! the posts are just flyin in! lol
ursan nerf ftw....obviously.
back to the drawing board to make team builds that are exciting rather than spamming skills 1-4.
imo they only need to make solo farms extinct and titles easy to attain, not much easier but do-able within a set time period.
expect some nerfing very soon this update is too good to be true atm
ursan nerf ftw....obviously.
back to the drawing board to make team builds that are exciting rather than spamming skills 1-4.
imo they only need to make solo farms extinct and titles easy to attain, not much easier but do-able within a set time period.
expect some nerfing very soon this update is too good to be true atm
Vazze
I see one godly buff in this update, and that is asuran scan. Except for warriors every physical damage dealer can afford the energy to stick it on every single target: +75% DPS. This means that a single (crit scythe) assassin can deal more damage than 3-4 ursans (200+ DPS) and rangers can do 100-150 DPS.
Spider Pig
Nerfing Ursan but buffing all of the other PvE skills and making them even more overpowered?
I think the developers were drunk when they thought of those changes.
Now the game is even more ruined... Just great!
I think the developers were drunk when they thought of those changes.
Now the game is even more ruined... Just great!
BoondockSaint
Quote:
Originally Posted by Spider Pig
Nerfing Ursan but buffing all of the other PvE skills and making them even more overpowered?
I think the developers were drunk when they thought of those changes. Now the game is even more ruined... Just great! |
Sigh... As has been said a million time most of the pve skills were not buffed just brought up so that there is less of a grind for them. (If you so desire) Now to wait another page or so before someone else complains about how the buffed the pve skills...
N1ghtstalker
i hope we'll see more skill changes soon
cuz i was a bit dissapointed to see the number of elites changed
i expected alot more
cuz i was a bit dissapointed to see the number of elites changed
i expected alot more
Numa Pompilius
Quote:
Originally Posted by BoondockSaint
Sigh... As has been said a million time most of the pve skills were not buffed just brought up so that there is less of a grind for them.
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Nukey
Thank you Anet! This was a great update. I have no complaints.
Less grind, less Ursan , and a buff to some pretty bad elites!
I'm sure if the sniper skills gets out of hand they'll just reduce the % chance.
The Ursan nerf is one of the best things to ever happen to the game. Those complaining about it are just too lazy to have to think about things to put in their other seven skill slots.
Less grind, less Ursan , and a buff to some pretty bad elites!
I'm sure if the sniper skills gets out of hand they'll just reduce the % chance.
The Ursan nerf is one of the best things to ever happen to the game. Those complaining about it are just too lazy to have to think about things to put in their other seven skill slots.
JupiterStarWarrior
Thing about Sniper Support is that it's still got a 10% chance of hitting something with that uber-damage. I think I'll stick with the Assassin Support (that's been fun since I've Arcane Echo it).
Tom Swift
Quote:
Originally Posted by Vazze
I see one godly buff in this update, and that is asuran scan. Except for warriors every physical damage dealer can afford the energy to stick it on every single target: +75% DPS. This means that a single (crit scythe) assassin can deal more damage than 3-4 ursans (200+ DPS) and rangers can do 100-150 DPS.
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16 critical hits
9 scythe master
rest in shadow arts
zealous scythe
This is not meant as a serious build - it's just fun to (solo) whoop up on stone elementals without a single attack skill on the bar.
What's really funny is that it's just as fast as my farming build was in killing elementals (don't think it would work as well against the aloes though)
R.Shayne
Quote:
Originally Posted by JupiterStarWarrior
Thing about Sniper Support is that it's still got a 10% chance of hitting something with that uber-damage. I think I'll stick with the Assassin Support (that's been fun since I've Arcane Echo it).
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10% chance is just not enough.