Update - Thursday August 7

sixofone

Krytan Explorer

Join Date: May 2007

P/

Whoa!! Lots of major reworks on skills!

I like it! It's good to see that Anet has abandoned their stance on a lot of sh*t, and are willing to go back to the drawing board and simply say: "Okay - we make this a totally new skill. The functionality is completely redone!"

Be interesting to see how the Hero AI behaves in actuality. (My Melonni has returned to Leeroy mode when set on aggressive.)

I like some of the Mesmer elite reworks. Lyssa's Aura and Tease in particular. And they added more AoE to the skills as well, which will help in the PvE environment.

Man - lots to absorb! And I need to go back and look at my heroes' bars as well. Some of the Ele changes are - whoa!

It's cool! Kind of like having bought a new campaign, with new skill sets!


I don't understand the OoU change (nerf?) nor the Mirror of Ice change. How does Mirror reflect anything? ::shrug:: Helps Water Ele's. just doesn't fit teh name of teh skill

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

[Ebon Vanguard Sniper Support] (with the bonus damage) + [intensity] against a lvl 8 Charr Axe Fiend that has [Frenzy] activated... I wonder how that looks like...

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Quote:
Originally Posted by JONO51
i guess you could still have perma ursan with: 5 R/Me ursans with 8+ expertise and arcane mimicry, 1 R/x with [[oath shot] others monks. then when ursans drop out of ursan (thus regaining attrib points) they mimic the oath shot, use it, everything is recharged and ursan is good to go. wouldnt that work? or am i missing something obvious?
And you don't think bringing a ranger without UB and equipped with a mostly useless Elite to DoA combined with the fact that you have to get 5 rangers makes things a bit more difficult?
You will only have 4 UB's btw, if you still plan on bringing the standard 3 monks and the ranger.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Stone Sheath Buff! Where Is It!

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Alexandra-Sweet
[Ebon Vanguard Sniper Support] (with the bonus damage) + [intensity] against a lvl 8 Charr Axe Fiend that has Frenzy activated...
EVSS deals physical damage, and Intensity only affects non-physical damage TTBOMK. But feel free to test your theory and report back.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Quote:
Originally Posted by Yang Whirlwind
And you don't think bringing a ranger without UB and equipped with a mostly useless Elite to DoA combined with the fact that you have to get 5 rangers makes things a bit more difficult?
You will only have 4 UB's btw, if you still plan on bringing the standard 3 monks and the ranger.
Give the ranger LONG recharge skills to maximize usage of Oath Shot would work.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

[Unyielding Aura]

what was a fun skill to use in PvE Pugs just to piss of the wammo, is now not fun to use in PvE.

Quote:
Unyielding Aura (PvE): While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected and teleported to your location.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by R.Shayne
I am greedy little farmer, I even went after the dryder and bone pits. In the end my inventory was so full I was droping purples to make room. (Ecto, Sapphires, and White dye in one run). I like this change.



^^^^^^^^^^^^^
ROFLMAO
And don't forget, now that sliver does some damage again under sf again, the attack speed of the bad guys in hard mode means it is just as fast if not faster in hard mode than in normal so you get all those little extra goodies like gold weapons, rare mats and tomes.

Yes, I'm liking this update very much - may have to start paying more attention to the underworld again.

(I will say this though - I think it will do what ANet wanted and slow the influx of ectos. The farmer still makes a ton of money but not as much from ectos - they drop at same rate in hard as in normal I believe. And there is no way the sliver build can collect them as quickly as the fire/degen builds did. So i still get my cash but the ecto economy is not impacted as much - a benefit all around)

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

This is a surprisingly good update, nice buffs as well as reworked skills. The EVSS 'lethality' bonus was an interesting touch. I laughed when "Snap. Headshot" appeared in the side chat log after taking out a few Charr. All in all, GJ Anet.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I see the boost of already very powerful PvE skills as ANet again trying to get people to group rather than H/H.

With skills as insanely powerful as Pain Inverter and Sniper Support you're seriously gimping yourself if you bring heroes.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Esan
EVSS deals physical damage, and Intensity only affects non-physical damage TTBOMK. But feel free to test your theory and report back.
Nope, it affects all damage caused by spells.

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

Quote:
Originally Posted by Esan
EVSS deals physical damage, and Intensity only affects non-physical damage TTBOMK. But feel free to test your theory and report back.
hmm, I was interested if that indeed effected the damage output. And it does seem to with at least the regular damage. Goes from 22/24 damage/sec to 28 or from 90 to 112 on master of damage. So I assumed it would for the head shot damage.

LOL, I also noticed that a readout was posted in the chat when you get that bonus damage.
"Snap!Headshot!"



edit. ooo ninja'ed!!

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

lol -1139!

That kind of damage reminds me of Final Fantasy in the later stages.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Wow...I understand the love of buffs, but this is kinda over the top. The change that I'm most surprised about is that to "Save Yourselves!"...it now becomes a skill that is useable by any class (and not just warriors).

By the way, Lyssa's Aura just became incredible energy management for /Mesmer secondaries. Simply amazing.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Ultima pyromancer
I like the update.. But its gonna be a while before theres any really good builds for DoA
Physicals. (Only doable in Normal Mode from what I see though)
Cryway. (I'm not completely sure on this, but I think DVDF did a Cryway full run)
Tank 'N' Spank.

If you ask me, PuGs will go for Tank 'N' Spank.

@Jet - Yeah. To me I find that these buffs are awesome, but they really should be toned down to a reasonable level. I'm enjoying them, but it still doesn't sort out the fact Anet have gone out of their heads in terms of buffs.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by King Symeon
Underworld changes

* Reapers now become invulnerable once all quests have been completed in the Underworld.
* Replaced Cursed Dream Riders with Banished Dream Riders.
* Shortened the distance Banished Dream Riders will follow a player.
* Banished Dream Riders now stand stationary and overlook a small complement of added Wailing Lords.
* Mindblade Spectres' base attack is now ranged.
* Increased the Health of Mindblade Spectres by 500.
* Reduced the run speed of Mindblade Spectres.
do mindflay specters still exist ?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

They gave the players exactly what they wanted: insanely overpowered skills.

Which, not incidentally, encourage PUGging and penalizes using heroes & hench.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Diddy bow
Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3..12 Energy if you strike a foe who has condition."

Yea now my ranger can have loads of energy!!!
If you're relying on your points in Wilderness Survival to help you cope with your energy issues as a Ranger, might I suggest trying out Expertise?



The update to Signet of Midnight is the most telling. I think Izzy just goes into RA from time to time and bases his ideas of balance from that.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Bug John
do mindflay specters still exist ?
Nope they doubled the number of regular spectres

Quote:
Originally Posted by N1ghtstalker
omg yes!
me and the alliance were talking about it yesterday and we feared about a nerf to [pain inverter] but it got buffed!
and i like the UW changes
now the permasin is screwed with the mindguys ranged attacks and SF didn't get raped to death so some farming builds still live
skill hunter of elona is changed?
what did get changed? one elite removed or something?

and about UB 'n stuff
i love to see the changes
raven has become more powerful and there's a recharge
now it's not constantly maintainable it's much better now
what can i say
anerf finally did something good

Funny SF UW looks even better to me and a few others BTW thats still the poison and burning build of mine.

Quote:
Originally Posted by R.Shayne
To the perma - sin farmers, go Hard mode with a sliver build and since they are range attack now they no longer scatter, the more you kill the better it gets. ten minutes on the chaos plains had 2 ecto, will do a full run later.

All the QQ's start your engine and yes I am laughing my butt off at you.

Don't ever get into a build war with farmers, we win.
QFT.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by King Symeon


* Ursan Blessing: functionality changed to: "You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750..800 Health."
* Ursan Strike: functionality changed to: "Deals 40..75 damage and 40..75 slashing damage."
* Ursan Rage: this skill is now touch range.

.
oO:; spose this is a nerf aye?

by all effects does that include enchantments? or just conditional effects?



--------------------
oO lyssa oO

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Earth
I don't get it. Why nerf one overpowered skill (UB), but then proceed to buff all other overpowered PvE skills, so they get even more overpowered?

I really don't get it.
The skills weren't actually buffed, per say. They're more effective at low ranks now, but at max they're the same. Besides, I'd much rather have more effective PvE skills at lower ranks than ursan.

Quote:
Originally Posted by manitoba1073
Well since I cant find or be bothered to find your quote to badly Bryant, but you asked nicely so here it is.
UB isnt a nerf.
1. They removed the energy degen - buff
2. Still cant be stripped and Edenial no longer works and neither does it kick you out of form when energy reaches 0 - buff
3. All profeesions have the same armor and HP - buff
4. Not everything is removed from your character when you use UB. see pix below

5. They made it where r8 is the same as r10 - buff

Im sure I could come up with more. but lets see what they did nerf on it now

1. It last 60 secs and recharges in 60 secs - nerf
2. They changed 1 of the dual attacks to non-armor ignoring




Yeap I can really see where you call it a nerf

Things they didnt really change the knockdown still is multiple foes. You only have to be close to them but hey you already was to begin with.
Oh, you're serious..

They removed energy degen, yes. All professions have same health and armor, yes. But that really doesn't matter, because you can no longer keep it up indefinitely. That one change is what makes it a nerf. Also, that damage is pathetic. Trying to justify ursan is still good by posting shitty DPS at the master of damage is really contradicting yourself.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

how izzy skill balance:

playerbase: "there's a problem, our bird has no wings"
izzy: "that will be fixed in the next update"
one month later:
izzy: "i fixed the problem! the wing-less bird is now a FROG! the problem has been fixed"
playerbase: "um... that frog only has three legs!"
izzy: "that will be fixed in the next update"

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Arkantos
The skills weren't actually buffed, per say. They're more effective at low ranks now, but at max they're the same. Besides, I'd much rather have more effective PvE skills at lower ranks than ursan.

Yeah, people need to just take a second and read a bit more carefully. They didn't "buff" most of the skills. Well...they did, kinda...but ONLY on the low end. All it means is that we don't have to grind as much for the skills to be as effective...which is a good thing.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by manitoba1073


Yeap I can really see where you call it a nerf
Evisc/DSlash Warriors do more damage.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Holy mother of pearl! Raven Blessing actauly has something going for it now.

That's my new dungeon clearing skill.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Faer
Evisc/DSlash Warriors do more damage.
Sorry Faer, pretty much any damage dealing build does more damage. Not to mention they can do that damage indefinitely, unlike ursan.

wynoski

wynoski

Frost Gate Guardian

Join Date: Nov 2006

In a hot spot

United Vanguard [UV]

N/

I for one am loving the UB "nerf"

As a necro Ursan, I ran secondary Warrior with 6 blood, 13 SR, 9 tact and 9 Sword

Now since my sword attacks do nothing in Ursan, I put all of those points into Blood and with a tactics shield and "I am Unstoppable" along with armor insignias for extra armor.

Out of ursan I am still at ~76-86 armor and up to 100-110 when I am unstoppable is up. All those extra blood points allow me to use a lot of touch skills and stand toe to toe with a lot of monsters...

Vanqed Ferndale and Arborstone that way last night...No worries at all

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by JupiterStarWarrior
I find a problem with that, though:

Read Arcane Mimicry. it specifically states, and I quote (from the non-concise version):

Now, read Ursan Blessing. It specifically states, and I quote (from the non-concise version):
No offense, but you're not reading it right.

What's being arcane mimicry'd isn't Ursan, it's Oath Shot or Assassins Promise, which is then used to recharge Ursan.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Arkantos
Sorry Faer, pretty much any damage dealing build does more damage. Not to mention they can do that damage indefinitely, unlike ursan.
Are you suggesting people run something inferior to Evisc or DSlash with these comments? You are stricken from the guest list, sir.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by manitoba1073
Funny SF UW looks even better to me and a few others BTW thats still the poison and burning build of mine.
Haven't had this much fun since, well ever. I like this even better then before because I prefer to farm in hardmode and since they range attack means they don't scattering it is great.



Latest run was sweet, got another sapphire. I used a cupcake for up the hill so I could bring another damager but was totally useless so going back to dark escape.

I am using the Perma Sin Sliver.

high priestess anya

Frost Gate Guardian

Join Date: Nov 2007

wow! the posts are just flyin in! lol

ursan nerf ftw....obviously.
back to the drawing board to make team builds that are exciting rather than spamming skills 1-4.
imo they only need to make solo farms extinct and titles easy to attain, not much easier but do-able within a set time period.
expect some nerfing very soon this update is too good to be true atm

Vazze

Krytan Explorer

Join Date: Aug 2006

I see one godly buff in this update, and that is asuran scan. Except for warriors every physical damage dealer can afford the energy to stick it on every single target: +75% DPS. This means that a single (crit scythe) assassin can deal more damage than 3-4 ursans (200+ DPS) and rangers can do 100-150 DPS.

Spider Pig

Spider Pig

Academy Page

Join Date: Oct 2007

Pirates of the Searing [YoHo]

E/

Nerfing Ursan but buffing all of the other PvE skills and making them even more overpowered?

I think the developers were drunk when they thought of those changes.


Now the game is even more ruined... Just great!

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Quote:
Originally Posted by Spider Pig
Nerfing Ursan but buffing all of the other PvE skills and making them even more overpowered?

I think the developers were drunk when they thought of those changes.


Now the game is even more ruined... Just great!

Sigh... As has been said a million time most of the pve skills were not buffed just brought up so that there is less of a grind for them. (If you so desire) Now to wait another page or so before someone else complains about how the buffed the pve skills...

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i hope we'll see more skill changes soon
cuz i was a bit dissapointed to see the number of elites changed
i expected alot more

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by BoondockSaint
Sigh... As has been said a million time most of the pve skills were not buffed just brought up so that there is less of a grind for them.
That's true if you ignore that they didn't just increase damage, they also increased the duration of the PvE spells. And that Sniper Support is suddenly the mother of all spike skills.

Nukey

Academy Page

Join Date: Oct 2006

Thank you Anet! This was a great update. I have no complaints.
Less grind, less Ursan , and a buff to some pretty bad elites!
I'm sure if the sniper skills gets out of hand they'll just reduce the % chance.

The Ursan nerf is one of the best things to ever happen to the game. Those complaining about it are just too lazy to have to think about things to put in their other seven skill slots.

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Thing about Sniper Support is that it's still got a 10% chance of hitting something with that uber-damage. I think I'll stick with the Assassin Support (that's been fun since I've Arcane Echo it).

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Vazze
I see one godly buff in this update, and that is asuran scan. Except for warriors every physical damage dealer can afford the energy to stick it on every single target: +75% DPS. This means that a single (crit scythe) assassin can deal more damage than 3-4 ursans (200+ DPS) and rangers can do 100-150 DPS.
[asuran scan][ebon battle standard of honor][way of perfection][critical eye][critical defenses][way of the assassin][way of the master][critical agility]

16 critical hits
9 scythe master
rest in shadow arts
zealous scythe

This is not meant as a serious build - it's just fun to (solo) whoop up on stone elementals without a single attack skill on the bar.

What's really funny is that it's just as fast as my farming build was in killing elementals (don't think it would work as well against the aloes though)

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by JupiterStarWarrior
Thing about Sniper Support is that it's still got a 10% chance of hitting something with that uber-damage. I think I'll stick with the Assassin Support (that's been fun since I've Arcane Echo it).
I can't see it being used outside of charr territory where it has a 25% chance, tried it on the Charr outside of doomlore and was a nice way to get ride of the dominators. Has anyone tested to see if this works on low level charr (kind of hope it doesn't).

10% chance is just not enough.