Quote:
Originally Posted by manitoba1073
But the point still stands the game is funner for more ppl than just the few whinny slags.
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Your point is that providing more modes of gameplay will be "fun for more people" while at the cost of having the game remain meaningful. It's why a puzzle mode for GW never existed, or an Adventure no-action mode wasn't implemented for God of War, or why Valve didn't allow for HL2 to be played in a turn-based strategy grid. The more "gameplay modes" you provide the worse the game becomes, unless you can honestly prove to me how making Guild Wars playthroughable as a racer would be a good idea (hint: you won't).
The
only thing these skills are providing is an easier time through hard mode, which is pointless since you can see the exact same everything through normal mode sans the challenge, and if you didn't want the challenge then you'd just be playing in normal mode. Hence, pointlessness.
You will not be able to prove how these skills make the game "better" because you'll have a hard time defending cheat codes.
And likewise, as it looks, you'll also be having a hard time stating how UB was "buffed".