Update - Thursday August 7

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Quote:
Originally Posted by SPURLUXE
where is a monster update?
it's just a skill update...
"Monster update" slang for "Huge Update" Has nothing to do with the monsters (though the skill changed should affect them too)

Quote:
Originally Posted by Arkantos
URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF URSAN NERF

In other words, my faith has been restored in ANet, and I do believe I'll be playing again. Good job ANet, good job.
Lol Arky - haven't seen you this excited since you thought someone had cookies in their pants! - I feel the same way though! Great update!

Nittle Grasper

Lion's Arch Merchant

Join Date: Apr 2007

E/

So no more signet of disenchant in UW?

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Its so very late, and I dont think they nerfed it enough, but at least Ursan as the only way to play the game with a human group might fade a little.

la_cabra_de_vida

la_cabra_de_vida

Lion's Arch Merchant

Join Date: Nov 2007

Great Soviet California!

Deputy Glitter's Shoe Squad [ghey]

Me/

Probably worst update in a while, fighting power creep with power creep.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by manitoba1073
But the point still stands the game is funner for more ppl than just the few whinny slags.
Your point is that providing more modes of gameplay will be "fun for more people" while at the cost of having the game remain meaningful. It's why a puzzle mode for GW never existed, or an Adventure no-action mode wasn't implemented for God of War, or why Valve didn't allow for HL2 to be played in a turn-based strategy grid. The more "gameplay modes" you provide the worse the game becomes, unless you can honestly prove to me how making Guild Wars playthroughable as a racer would be a good idea (hint: you won't).

The only thing these skills are providing is an easier time through hard mode, which is pointless since you can see the exact same everything through normal mode sans the challenge, and if you didn't want the challenge then you'd just be playing in normal mode. Hence, pointlessness.

You will not be able to prove how these skills make the game "better" because you'll have a hard time defending cheat codes.

And likewise, as it looks, you'll also be having a hard time stating how UB was "buffed".

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Lol Arky - haven't seen you this excited since you thought someone had cookies down their pants! - I feel the same way though! Great update!
Well, let's see. ANet ignored the majority and nerfed the most imbalanced thing that ever happened to PvE, and updated a shit load of unused skills. I'm perfectly happy with this ANet, and I believe they did a great job (wow, haven't said that in ages).

la_cabra_de_vida

la_cabra_de_vida

Lion's Arch Merchant

Join Date: Nov 2007

Great Soviet California!

Deputy Glitter's Shoe Squad [ghey]

Me/

Quote:
Originally Posted by Arkantos
Well, let's see. ANet ignored the majority and nerfed the most imbalanced thing that ever happened to PvE, and updated a shit load of unused skills. I'm perfectly happy with this ANet, and I believe they did a great job (wow, haven't said that in ages).
No, izzy once again tried to fight power creep (ursan) with more power creep (today's update). This theory of his has failed since nf.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Quote:
Originally Posted by Arkantos
I'm perfectly happy with this ANet, and I believe they did a great job (wow, haven't said that in ages).
I know,- feels good to say that again!

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

After reading a few times, nice update. Except for SF...because it's still farmable in UW Q_Q

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Things I'm concerned about:

Way of the Master (wtf, this is screaming to be abused with /D or /P secondary)
Master of Magic (seriously wtf)
Quivering Blade (5a dazed?)

Things I'm concerned about but for a different reason:

Melandru's Shot (fine on 5s recharge, I'm not waiting 10s between cripples)
Extend Conditions (elite Epidemic? nothnx)

Things that are just lol:

Ebon Vanguard Sniper Support

Things ANet did a good job on:

GvG
Ursan

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Aera Lure
Its so very late, and I dont think they nerfed it enough, but at least Ursan as the only way to play the game with a human group might fade a little.
Every high level area has always been build-based, something will replace Ursan and you'll be required to conform to get a group. It's just the bland nature of the game.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by la_cabra_de_vida
No, izzy once again tried to fight power creep (ursan) with more power creep (today's update). This theory of his has failed since nf.
Nothing is as imbalanced as ursan was, and ursan is nerfed. In the end, he did was people wanted him to do - nerf ursan. Sure, it's not perfect, but at least it's something.

Shakti

Shakti

Wilds Pathfinder

Join Date: Sep 2006

Home...

Vier Reiter [Vier]

Quote:
Originally Posted by Arkantos
Well, let's see. ANet ignored the majority and nerfed the most imbalanced thing that ever happened to PvE, and updated a shit load of unused skills. I'm perfectly happy with this ANet, and I believe they did a great job (wow, haven't said that in ages).
Seconded All I could say reading the update was WOO FREAKIN' HOOO!

Wow....does this make me a fangirl again? Nah, still stuff to bitch about Overall though, quite happy.


RIP Ursanway....you will most pleasurably NOT be missed

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by MarlinBackna
RIP Communing
The communing skills they moved were garbage. Nothing's changed.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Okay, some math for everybody going "ebon sniper support is amazing."

It really isn't.
90 damage every 15 seconds plus 10% chance of +900 is the same (through repeated uses) as 90 damage every second plus +90 damage 100% of the time. In short term situations, you might get several +900 hits in a row that do really well. But over the long term DPS of say, a dungeon run, 180 damage (that doesn't ignore armor) every 15 seconds isn't that big of a deal. In comparison, the old Ursan was 150 damage every 4 seconds.
It really isn't THAT powerful enough to be worth echoing if you think about it long enough.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

This update fracking shafted dervs, we got 3 elite "buffs" and they were more of sorry piss- #%% excuses for making it look like anet gives a care.

I'm emailing my complaint, along with my formal denounciation of any other game they produce. Goodbye.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Didn't notice Ursan Strike also got nerfed - part of it's packet damage is slashing damage now. That's nice to know >=p

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Quote:
Originally Posted by IlikeGW
Every high level area has always been build-based, something will replace Ursan and you'll be required to conform to get a group. It's just the bland nature of the game.
1. At least you will have to use 8 skills again.
2. At least you will play a role on the team that corresponds with the profession you have chosen to play.
3. Anything that allows for more than 3 monks and 5 UB's are better in my book.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by shoyon456
This update fracking shafted dervs, we got 3 elite "buffs" and they were more of sorry piss- #%% excuses for making it look like anet gives a care.

I'm emailing my complaint, along with my formal denounciation of any other game they produce. Goodbye.
So because dervishes, an already very strong class, got 3 buffs, you're mad?

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by Arkantos
So because dervishes, an already very strong class, got 3 buffs, you're mad?
You're my hero of the day. Btw pix of cookies down pants please.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Dervs don't need buffs, they're already ridiculous in every form of the game...

Also, you're quitting? Nothing of value was lost.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Quote:
Originally Posted by mrmango
You're my hero of the day. Btw pix of cookies down pants please.
There were no cookies as it turned out ... let's not bring up any painful memories on such a wonderful day

SPURLUXE

SPURLUXE

Frost Gate Guardian

Join Date: Apr 2006

Japan

Quote:
Originally Posted by Yang Whirlwind
"Monster update" slang for "Huge Update" Has nothing to do with the monsters (though the skill changed should affect them too)
Yes I know, it's a huge and interesting skill update (tons of buff!) GJ Anet!
but I'd expected some brand new features like tormented weapons in HoM, Xunlai auction house, and first of all Japanese dist integration.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Arkantos
So because dervishes, an already very strong class, got 3 buffs, you're mad?
Its not about having strong skills, its about having options because all elite skills SHOULD be effective. The fact is, dervs and paras have the LEAST amount of elites being the last classes introduced, and therefore should have at least received a relatively equal number of skill changes to the others. Not to mention, the changes aren't really buffs.

With an amazing total of 15 elites, There is no room for skills like Arcane Zeal-which is now a pathetic excuse for an Ether Renewal. Period.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
Originally Posted by HawkofStorms
Okay, some math for everybody going "ebon sniper support is amazing."

It really isn't.
90 damage every 15 seconds plus 10% chance of +900 is the same (through repeated uses) as 90 damage every second plus +90 damage 100% of the time. In short term situations, you might get several +900 hits in a row that do really well. But over the long term DPS of say, a dungeon run, 180 damage (that doesn't ignore armor) every 15 seconds isn't that big of a deal. In comparison, the old Ursan was 150 damage every 4 seconds.
It really isn't THAT powerful enough to be worth echoing if you think about it long enough.
But to me, sniper isn't about DPS, it's about gambling for the insta-kill. The damage stinks if you don't get the big bonus. I was hitting elementals in Sacnoth for 34 dmg.

Kikuta

Kikuta

Banned

Join Date: Jan 2006

Western Australia

[ICE]

Quote:
Originally Posted by HawkofStorms
Okay, some math for everybody going "ebon sniper support is amazing."

It really isn't.
90 damage every 15 seconds plus 10% chance of +900 is the same (through repeated uses) as 90 damage every second plus +90 damage 100% of the time. In short term situations, you might get several +900 hits in a row that do really well. But over the long term DPS of say, a dungeon run, 180 damage (that doesn't ignore armor) every 15 seconds isn't that big of a deal. In comparison, the old Ursan was 150 damage every 4 seconds.
It really isn't THAT powerful enough to be worth echoing if you think about it long enough.
Go say hi to a dungeon boss when everyone has that skill equipped with max rep. 8 people spamming that = lolwut guild wars

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Quote:
Originally Posted by SPURLUXE
Yes I know, it's a huge and interesting skill update (tons of buff!) GJ Anet!
but I'd expected some brand new features like tormented weapons in HoM, Xunlai auction house, and first of all Japanese dist integration.
Most of us knew the HoM update wasn't finished for implementation yet, and the Xunlai auction house was never promised in GWI as far as I know.
No idea about the Japanese dist integration though.

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

Love the update, nice changes...Not that it matters to me, i lost intrested a few weeks ago.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

how did the update effect the perma sf uw farm? i know they removed the cursed riders (!?) and reduced the dmg penalty. does this make it easier than before?

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Not bad, but i'm no less bored with GW than i was yesterday. Need something to breathe life into the game.

knif

Pre-Searing Cadet

Join Date: Jan 2007

Rt/

Quote:
Originally Posted by MarlinBackna
RIP Communing

The attribute line is now officially dead. It's deader than Smiting was before GWEN. And that's saying something. Hopefully, Communing can make a similar comeback soon.
I was thinking the same thing. Just reading the posts before I got to the end til I saw this one. I do agree that the Xinrae skills needed a change, but to move them to restoration? Why not keep the previous function and add the protective? Something like for Xinrae's Weapon, for 8 sec, damage reduced to 10% and if that attack was a skill, it's disabled for additional 3...10 seconds, and similar setup with the ashes.

I think that would be better than making another skill like RoF and VW. Too many of those as it is IMO

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

I'll give it 2 weeks before more QQ about the next Xway that becomes popular. Hopefully it'll be as rigid and discriminating as possible so that I can enjoy the drama that will occur here.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Ok, to all the whiners in DoA, you don't need Ursan. Did a full run with 6 heroes on two accounts. one warrior, 2 imbagons, one ele protector, a hb monk, and a mm. Played as a signet smiter myself, no cons needed. Will post the build later on, but it's 6 o'clock in the mourning here, so I'm going to bed. 8th spot can easely be a mesmer, rit, dervish or a sin, so no class descrimination. And it's almost as fast as a pre ursan team, 25 minutes for city alone. Smiters do double damage in veil. A human team can easely bring lightbringer gaze. etc.

I'm sure others will come up with even better builds.

Good night for now.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

I know I personally like the changes - and I wasn't checking out DoA or any of the FoW/UW entrance areas - but I was in Umbral. Couple of whiners, but a lot of people turned up going 'we heard it was nerfed, we're here for the oldschool runs'.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
* Way of the Assassin: functionality changed to: "(20 seconds.) You attack 5..35% faster and have +5..35% chance to land a critical hit.
Lolwut.

Then again, shadowstepping has been nerfed so it makes sense to give them something else. I just find it...odd...that they would give this to a class that was originally designed to not be able to use IAS with multiple IAS'es nerfed in ways for the simple reason of making it so sins couldn't use them.

And now they have one of the best IAS in the game in their own primary attribute ? Wow. Hopefully sins will be back in HA meta from this.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

The farmers have already adapted, they are switching to solo builds and pulling ecto like crazy again so go cry for another nerf to SF.

To those that complained so loudly to ANET for a nerf (even I felt was needed but never backed it) go tell the people in ToA that are looking for a group how much you accomplished with your complaining.

To those rage quiting, take a deep breath please, relax and don't leave. I know several friends that are putting the final touches on some team builds that look promising for UW speed clear.

Like it or not the elitist on this site need you if they wish to continue playing guild wars.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Hahaha nerf Ursan and the old builds come out, still no one wants to try something new. Thunderclap is effective, but they still ask for nukers. Oh well I guess.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by garethporlest18
Hahaha nerf Ursan and the old builds come out, still no one wants to try something new. Thunderclap is effective, but they still ask for nukers. Oh well I guess.
Correction, pugs don't want to try something new, they never do.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Bryant Again
The only thing these skills are providing is an easier time through hard mode, which is pointless since you can see the exact same everything through normal mode sans the challenge, and if you didn't want the challenge then you'd just be playing in normal mode. Hence, pointlessness.
What about the changes to underused elites? Those should see a few more builds, and thus a bit more build variety, coming out of the woodwork.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

people sit up and take notice of the PvE only skill changes when in fact on the upper end of the ranks of allegiance it did not change. They only changed the lower end of the spectrum for them.