fixing PvX discordway

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

The problem with dwayna's sorrow, is it's only effective when the minions die. Which will happen at the beginning of the battle. Because usually battles go like this. First you aggro, minions rush forward, hero casts sorrow on minions they all go poof. Party has hardly taken any damage and now all their heals are gone because all the minions absorbed most of the damage.

So relying on dwayna's sorrow is pointless, because it should not be providing that much healing to begin with for most battles. Note, I said relying on it, not that you should not take it. But your going to need more heals because most of the damage your going to take is when dwayna's won't be helping your health.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

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But the huge heal at the time you aggro is what you need, making aggroing basically fail safe. I know you shouldnt rely on it as your only heal bu the sheer ammount of damage it can absorb is amazing.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by MercenaryKnight View Post
The problem with dwayna's sorrow, is it's only effective when the minions die. Which will happen at the beginning of the battle. Because usually battles go like this. First you aggro, minions rush forward, hero casts sorrow on minions they all go poof. Party has hardly taken any damage and now all their heals are gone because all the minions absorbed most of the damage.

So relying on dwayna's sorrow is pointless, because it should not be providing that much healing to begin with for most battles. Note, I said relying on it, not that you should not take it. But your going to need more heals because most of the damage your going to take is when dwayna's won't be helping your health. Life:a party-wide heal every 20 secs, whether you need it or not.
PwK: at best you'll get two party-wide heals on demand - and then you need to wait 15 secs for another.

DS - yes, you will have a LOT of wasted healing - but if you lose almost 20 minions, and you have no corpses to raise new guys (or you lost those guys too) - you are probably doing something wrong. You've either massively over-aggroed or you aren't killing anything. And in those cases - I'd imagine that Life/PwK won't do you any good.
The thing I forgot to mention is that DS, despite it's flaws, means you have access to Protection. Resto isn't bad - but it pales compared to PS, Aegis, SoA.
So with those things in mind - DS is my choice.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Upier, some people run discordway with a partner or in 4 man areas. Thus there are no hench to add. In such a case, you usually have 2 resto healers then whatever you want for 6hero. 3 hero is generally 1 resto, 1 curse/ support and then the minion bomber with whatever you want.

I agree that dwayna's sorrow can help, but in places where your in hm and they have a decent aoe they generally kill minions very quickly and then when most of them are dead, they start focusing on the party. So the heal is usually minimal, but useful non the less.

I run 6 discord heroes. Generally the split is 2 curser discords, 2 minion bombers with protection spells, 2 restoration ritualists. The reason is, me and my partner are lazy and as such, don't want to have a separate 3man build to run incase of splitting or doing our own missions/ quests. So having doubles of both means we can effectively split and still have everything we need, as well as having double prot spirits and aegis' together.

upier

upier

Grotto Attendant

Join Date: Mar 2006

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Quote:
Originally Posted by MercenaryKnight View Post
The reason is, me and my partner are lazy and as such, don't want to have a separate 3man build to run incase of splitting or doing our own missions/ quests. The bolded part is the money shot.
If the point is to create an optimal build - then laziness can not be a factor.
Lazy people won't have problems with the current Discord-wiki build.

That's why I suggested to create variations of the Discord necro that work - and the people can then fill up their party with the required Discord necro depending on what role they need to fill. If they are running with a partner - then they'll obviously need some skills that will make the bars go up. But like I said - to take a necro playing that role is a waste if one is playing with 2 monk hench.
And like I also said - 4 man areas are once again a completely different story. You once again need certain roles to be filled - and obviously not bringing a hero that pushes red bars up isn't the way to go.


If people want it easy - they can stick to shitty builds that include the 4 traits I listed: high Death, reasonably high SR, conditions/hexes, Discord. PvE is easy - so there won't be an issue if one is running an sub-par build.
This thread on the other hand aims to create an above average build.
And considering that most of the time we were talking about 1 player + 3 heroes + 4 hench - certain things are a waste. Resto being one of them.

So seriously - if the point of this thread is to be linked if anyone asks anything about Discord-way - then it would be best if builds posted came with a description on the number of heroes ran, the party size, ...
I mean - as noted before - Sabway has a 4-man and an 8-man version.
Discord would need to have AT LEAST two versions then also.
Just state which version you are working on - and this will make it easier to see which roles one has to fill thus make things easier regarding commenting and suggesting changes.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

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what do you mean?? warrios should have [asuran scan] which is a perfectly spammable hex.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Upier you forgot that heroes do not use most of the skills in the protection line well, no matter how good the skills are their AI puts a real limit on their effective use. Aegis is fool proof, and PS is workable with unlimited energy. Very few of the protection spells are actually used in the right way by heroes.

Healing is generally needed, even Sab recognized that long ago, while Aegis only deals with very specific threats. The problem with runeless Mhenlo and Lina is that they run out of energy too easily and there is a huge gap in performance between Mhenlo and a good N/Rt restoration healer.

I recommend you try the hench healers as the only healers for HM Slavers and see just how well they perform.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

There really is no such thing as an optimal discordway. Because in reality, if your running discordway with 6 heroes and 2 ap callers, hexes do not need removing and even if you bring hex removal in pve they spam you with hexes. Conditions don't affect casters, except dazed which is hardly ever in pve and we already have mend body and soul.

Besides that, protective spirit is useful and aegis is useful because ai can actually use it. So that's really all you need is those 2 protective spells and red bars go up skills.

Then of course, enfeebling blood/ shadow of fear for the requirements and that's all. Everything else really can't be optimized because all you need is more healing.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Depends.
Either you reduce the threat each mob represents w/ curses or you outheal the damage the deal.
One will break much faster than the other.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by upier View Post
Why would I need resto when I have 2 monk hench?
If the build has too much Prot - you drop it for something else.
Something else doesn't include Healing or Resto. Prot will outperform both lines when running two monk hench - so if the stronger line isn't needed - there is no reason to take the weaker ones.
Go mesmer for interrupts/AV, go ele for wards/slowdowns, go channeling for Splinter/AR, ...
Because you dont always have the monk hench, what about 4-6 man areas eh? Your party wont live really long there if you ask me, with just prot and no healing so pvx will just revert this shit and do a right thing.

Face it, all prot = bad, all heal = bad. Resto is good because its both prot and heal in one attribute line, weapon of warding is amazing unstrippable block, enough to make mobs cry, pwk is good armor bonus for squishy necores and nice fast party wide heal, life is up to 120 party wide heal, if a batle lasts 20 seconds it is very helpful + spirit, not that there are a lot of good spirits...mend body and soul is unconditional healing and great condition removal all of it you must have because when we are speaking of henchies they are bad at removing conditions and never provide a decent party-wide heal which is fail, as for prots, they have enough prots so all you really need is microable copy of prot spirit and aegis but you dont need 3 of each!!!

Quote:
Unless of course you are running one of the Discord guys as the second healer - thus taking only one monk hench. The problem of course is that the hench monks (minus the obvious lack of expected skills - such as condition/hex removal) are among the best hench available. Or better yet - they aren't among the worst. (Especially after the AI update which turned all hench into pussies who refuse to attack (Guard!??! On a warrior!?? WTF!??!)
Whereas making one Discord guy into a Resto means you now have 3 party slots that you need to fill with some pretty sub-par stuff. Why dont you take monks still eh? Dont see any problem here when you have a skill that kills everything. Taking 9000 prot skills aint an option, lol 3 copies of aegis, kay, you may get killed slower but will get killed anyway.

Overkill on prot is lame, I'd better have microable prot and heal so I dont have to rely on henchies.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Daesu View Post
Upier you forgot that heroes do not use most of the skills in the protection line well, no matter how good the skills are their AI puts a real limit on their effective use. Aegis is fool proof, and PS is workable with unlimited energy. Very few of the protection spells are actually used in the right way by heroes.
Quote:
Originally Posted by MercenaryKnight View Post
Besides that, protective spirit is useful and aegis is useful because ai can actually use it. So that's really all you need is those 2 protective spells and red bars go up skills. Add in SoA, and then depending on the area and party - hex/condition removal. That's all the prot you need.
I never denied that - I actually said that.


Quote: Originally Posted by Daesu View Post Healing is generally needed, even Sab recognized that long ago, while Aegis only deals with very specific threats. The problem with runeless Mhenlo and Lina is that they run out of energy too easily and there is a huge gap in performance between Mhenlo and a good N/Rt restoration healer.

I recommend you try the hench healers as the only healers for HM Slavers and see just how well they perform.
Quote:
Originally Posted by MercenaryKnight View Post
There really is no such thing as an optimal discordway. Because in reality, if your running discordway with 6 heroes and 2 ap callers, hexes do not need removing and even if you bring hex removal in pve they spam you with hexes. Conditions don't affect casters, except dazed which is hardly ever in pve and we already have mend body and soul.


Then of course, enfeebling blood/ shadow of fear for the requirements and that's all. Everything else really can't be optimized because all you need is more healing. So what you ("you" as in Daesu - I am just replying to both since it seems relevant to both posts) are saying is that HM Slavers is a good representation of what GW PvE is like?
And based on that - I'd definitely say that running a resto Discord necro is less optimal then not running one.
There is nothing stopping you from adding the resto when it's needed (I mean people are suggesting the use of Frozen Soil, Golem, your favorite counter to a specific problem, ... in certain areas, but does that mean EVERY build should ALWAYS run them?) - but to suggest that people should run it and then add two monks also (which, let's be honest, is what people who aren't able to create their own Discord build and are relying on wiki will do) is a waste.
Are Aegis chains an overkill? Well, probably.
But the thing is - it's a good skill and it doesn't stop the heroes from spamming Discord. Same thing with multiple PSs. You have a constant 50% chance to be missed and the whole party will be covered by PS. That's REALLY good - and it lasts for an eternity.
When on the other hand you are running a resto hero with spammable heals - you might as well remove Discord also. His priorities will shift.

The resto is optional. Add it when you need it.
But for it to be part of the core build, which is going to be played with 2 monk hench, is a huge waste.

EDIT:
Quote:
Originally Posted by Super Igor View Post

upier

upier

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Join Date: Mar 2006

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Quote:
Originally Posted by daze View Post
The title if this thread is fixing PvX wiki. I dont see why it would limit all discussion to a 4 man team build. I have 2 different discord folders on my saved templates, one for 3 heroes and one for 6. IMO Pvx should do something similar. (give a 3 hero example and a separate for 6.)
Exactly.
Or at least make it an 8-man build with suggestions on how to build additional Discord bars - like people above have said - for cases when you MIGHT want your necro to fill a different role - be it because of the area you are in or the party formation.
But to make the core version a 4-man version, when most of the game is build with 8-man parties in mind, is just insane.

Quote:
Originally Posted by daze View Post
Nice. Well, I am never one to shy away from a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO-measuring contest!

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by upier View Post
So an 8-man build is basically a 4-man build + 4 hench?
And that's going to be as optimal as one can have it?
No, but to be optimal it needs to perform well in 4 man areas like it can in 8 man ones, remember 8 man sabway, even when there was a 4 man version the 8 man version could easily perform in 4 man areas as effectively without radical changes to it, also as mercenary knight has pointed out it must perform well when two players take it, your prot overkill version cant do any.

Quote: How bad are you?
Im not bad.

Quote:
I mean - look at Sabway - it has a 4-man and an 8-man version! 8 man version can easily perform in 4 man areas, specific 4 man version just makes it slightly easier but is rather rare anyway.

Quote: And Discord should have just ONE version? Its good to have two versions but your option aint an option, there must be a general version and maybe specific 4 man version but honestly, you dont need to change discordway so much in 8 and 4 man, it as enough block, heal, prot, having splinter is rather useless on d-way and theres no mop and those are things you need/dont need in 4-man.

Quote:
A build that will be worse then a specific 4-man build and at the same time be worse then a specific 8-man build? Just so that lazy people don't need to think/re-spec when they jump between 4-man and 8-man areas? Prot overkill isnt effective and is more of personal preferense/variant than an actual build. Besides discordway usually doesnt include stuff that has little effect in 4 man as Ive mentioned above.

Quote: Attack the age when you have nothing more to say? Imo, more people talk about maturity the more immature they really are, this conclusion fits you well.
As for respect, why dont you start?

Quote:
Use the current one then. You are obviously valuing being lazy above being effective. Current one is bad I agree, it became bad when they included the ap caller but didnt change the necro bars.

Quote: Nowhere is a wrong word to use, Im all over the campfire if you havent noticed.

Lets face it, you aint less of a troll than I am. BR, its funny when you give necroes with unlimited energy even more energy management and its bad, we discussed it.

Quote:
And yeah - I am pretty sure you know wiki better then I do. But you know what - I probably know the game better then you do. You probably dont. Also let me say it again, we are going to improve upon pvx wiki build so think in wiki way e.g. make a general "lazy" bar and flood it with variants.

Silversword22

Silversword22

Academy Page

Join Date: May 2007

AZ

Brotherhood of Feklaar

P/W

*gets popcorn and watches the fireworks*

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by upier View Post
Add in SoA, and then depending on the area and party - hex/condition removal. That's all the prot you need.
I never denied that - I actually said that. The only part I don't like is stating that hex/ condition removal is worthwhile. Conditions and hexes generally in pve never have such damaging affects, especially against a discordway team. Of course, if your not running 6 discord necromancers, then you may need some additional hex/ condition removers. But for a 6 discord hero team it is mostly pointless. If you run 2 restoration n/rits. One brings recovery, thus reducing condition durations and both have mbas which will remove a condition.

Hexes in pve, are pretty much never needed to remove. Exception of course is fow with all the spiteful spirits and what not. The problem with hexes in pve monster's skill bars is that. If you actually need hex removal, your going to need to load up so much of it. Because monsters will spam hex upon hex. Thus resulting in half the heroes time being spent on removing hexes which for the most part don't affect you much.

Heroes can't prioritize a backfire vs a parasitic bond to remove. Thus, instead of bothering with them trying to remove hexes which will never remove the ones needed. Just heal through them and let them expire.

So, theres not really a whole lot of things you can add after you have reliable heals and protection skills. Already have condition removal (even though conditions don't damage/ affect discordway except dazed which is hardly in most of pve) and hexes will be spammed so much that focusing 3+ skills on hex removal to get them all off is a waste.

That seems to be the problem with making the best variant. There really is nothing needed besides heals, protective spirit, aegis and maybe soa (excluding of course, your hex and condition requirement such as enfeebling blood and shadow of fear). The rest can be blank or filled with whatever you feel like adding on personal preference.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by daze View Post
Ill go against my suggestion to not feed the trolls. Yes i put br in my discordway build. Br is 1 out of 48 skills to make up a discordway team (hardly enough to make a team build "bad". And dude, just some advice it is pretty pathetic that you jump out of nowhere to insult and throw flames, especially when the only ammo you have is a difference of opinion about BR.
and No, you fail at your flames but you succeed at misquoting. I didnt recommend that BR be put on the PvX page (different thread). But in the future, try to keep your posts relevant to the current thread. See? Ure baiting here, gj. :3

I've been to pvx today, saw an IP that been reverted in d-way's edit history, and it's edit summary was that it added BR because "eles have problems with energy even at 80+ energy" or something. Was similar to what you claimed for a reason to bring br for your ele daggerspammer...
Turns out there are more people like you or theres actually someone who takes your suggestions seriously lol, sad tbh.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Daesu View Post
For NM and easy areas in HM, the hench healers are probably fine, but for areas that would actually pose a challenge, you want more capable healers in your team. A little bird told me that upier tends to stay away from HM.
You are right.
I stay away from GW HM since I consider it to be one of the worst things to be added to PvE.
And just the same way that I don't show my Lightbringer/GWEN titles to receive bonuses - I don't bother with HM unless my help is needed.
A picture of my "title hunter" as evidence.


Quote:
Originally Posted by Daesu View Post No it is an extreme representation of what GW PvE is like, so as to cleary demonstrate the deficiencies of the healer henchies compared to N/Rt healers.

Restoration has a generally higher heal/energy ratio than even healing prayers, if you dont take divine favor into account. What restoration lacks most is hex removal which is not necessary in most PvE areas, since with a higher heal/energy ratio + soul reaping (fueled further by a minion bomber), a N/Rt can out-heal degen even in Dalada Uplands against the insects that cast Conjure Nightmare among other hexes. You should also try taking Mhenlo+Lina as the only healers into HM Dalada and observe how they perform against strong degen over there.

The required protection skills like PS and Aegis are already covered in a typical discordway/sabway. If you have extra skill slots, you can add SoA and a hex removal. But healing may just be the most important role in a PvE team. Too important to be handed over fully to a runeless hench. But - just for you:

The degen wasn't an issue in the slightest.
The biggest problem was that my guys loved to stand in Firestorms/Showers.
So I am guessing your monk hench must be broken?

Quote:
Originally Posted by MercenaryKnight View Post
That seems to be the problem with making the best variant. There really is nothing needed besides heals, protective spirit, aegis and maybe soa (excluding of course, your hex and condition requirement such as enfeebling blood and shadow of fear). The rest can be blank or filled with whatever you feel like adding on personal preference. That's the reason why I like Protection.
When you have 3 guys running Prot - you have some of the coolest skills in the game and at the same time the skills do not distract the hero from spamming Discord. 3 guys with Aegis - you have a 50% chance to be missed at all times - yet each of the guys casts it only once every 30 secs. The same thing with multiple PSs. And then you add hex/condition removal. Not because it would be vital - but because you have room, removing a hex/condition is helpful (despite not being crucial) and it doesn't distract the necro from Discord spammage. Whereas if you go resto - you waste 10 ranks worth of attribute points and you have PwK, one Life per party and then you are pretty much done since if you add heals the guys will prioritize on the heals rather then Discord spammage.
Which means you'd want skills that do not distract the necro from spamming Discord yet at the same time aren't wasted slots due to just adding skills that have insanely long recharges to prevent the issue from arising.
That's why I run prot or something like wards. Superb effect and the guys aren't distracted by them.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by daze View Post
Nonsense, i enjoy an intelligent respectful discussion but (and im not trying to offend you) but with you throwing around insults and disrespectful comments, its hard to carry one.
Yet the first thing I see you doing is flaming PvX as if it actually matters topping it with baiting, gj.

Quote:
And contrary to what you may think, I dont think BR should be in the wiki for discordway, because the only time i bring it is when i run a build with no/minimal e-management. So finally, can you give it a rest? Im sure people will take you much more seriously if you stop resorting to immature behavior and start throwing around a little more respect. Because respect is something you have to give to get back.
Originally Posted by upier
I stay away from GW HM since I consider it to be one of the worst things to be added to PvE. I knew it!

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I agree with you upier, I guess my "argument" was from the fact that I run 6 discord necromancers whenever I do anything hard. Because I hardly ever hero/hench. So yes, if you were hero/henching of course monks are the first thing you bring for the hench.

However, for the people who run 6 discords then n/rit with restoration is the best we can get. N/mo healer can work, but they rely on word of healing as the elite and thus is one less discord you can bring.

So yeah, for everyone who is hero/henching, let the 2 monk hench focus on the healing and the heroes focus on discord/ support.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

But i give up, im going to delete all of my pervious posts in where i get dragged into a sad argument. But on a side note.

[build=Curser with shambling;OAhkUsG6hGGUMTVlColA70uzRVyF]
[build=Hex remove heal;OANDUrptSxMVVKgGNTftERgyEA]
[build=Minion master;OABDQatmSxMVVVBoBLCKVJgdCA]
[build=Prot with shambling;OANDUrpvSxMVVKgHVBE1D3VyEA]
[build=Restore life;OAhjUoGYIPxsqaGbcKNHmTuLGA]
[build=Restore recovery;OAhjUoGYIPxsqKxjaLNHmTuLGA]

I ran this in FoW and cleared it faster than i have ever done before.. I ran it on 2 computers, my AP ele on my main, and my SS necro on my other. I gave the necro more condition applications because the heros are kinda lacking in it. [enfeebling blood][weaken armor][rip enchantment] are the condition skills my necro used.

i was thinking of swapping out a [discord] for a [virulence] just to make it a bit more condition heavy.

Id like to thank Tyla for his suggestions.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Upier, you do know that vanquishing doesn't really prove anything nowadays right? -55DP pop in a powerstone and behold, everyone in the team has 10% morale boost! Furthermore, that area has a siege for you to use if you want to cheat. So I have never asked anyone to prove a build by proving vanquishing, I only asked you to try it out between a hench healer and a restore healer.

Anyway, it looks like your heroes have all died before since they would ended with morale boosts from the bosses there if they hadn't. I believed I had better results when I vanquished long time ago, without even using the siege.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by daze View Post
i was thinking of swapping out a [discord] for a [virulence] just to make it a bit more condition heavy.
Don't bother.
Virulence is single target - outside of Disease - and requires the target to already be under a condition. Which means the condition-requirement for Discord is already fulfilled thus by running Virulence you just add further conditions on the same target. Which isn't needed - but the fact that this takes up your elite slot and has a 15 sec recharge, actually hurts you since this means you can't run a better elite.
If you need more conditions - just throw Enfeeble on a few bars - it recharges insanely fast and has a superb cast time. Plus even with next to 0 in Curses - lasts long enough to nuke the target with Discord. (I actually prefer it to Enfeebling Blood.)

Quote:
Like I said, I have never asked for any proof. Since I have also vanquished the same area before that doesn't mean prot is better than restore now does it?

Quote:
Originally Posted by MercenaryKnight View Post
I agree with you upier, I guess my "argument" was from the fact that I run 6 discord necromancers whenever I do anything hard. Because I hardly ever hero/hench. So yes, if you were hero/henching of course monks are the first thing you bring for the hench.

However, for the people who run 6 discords then n/rit with restoration is the best we can get. N/mo healer can work, but they rely on word of healing as the elite and thus is one less discord you can bring.

So yeah, for everyone who is hero/henching, let the 2 monk hench focus on the healing and the heroes focus on discord/ support. Here is the thing I am wondering - if you run 6 necros - does it even make sense to bring Discord on all of the guys?
I mean if you run AP+YMLD!+FH! + some 4 Discords - that will kill most of the things because that's some 600 damage. The two guys that are healers (be it resto or healing) thus free up some 10+ attribute ranks worth of points by not going Discord. And those can then be wasted on additional lines or to just improve the main attributes.
Especially since you want the healers to heal - and when they are healing they aren't nuking.
It seems like a wasted attribute line/elite on these guys.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by upier
View Post
Don't bother.
Virulence is single target - outside of Disease - and requires the target to already be under a condition. Which means the condition-requirement for Discord is already fulfilled thus by running Virulence you just add further conditions on the same target. Which isn't needed - but the fact that this takes up your elite slot and has a 15 sec recharge, actually hurts you since this means you can't run a better elite.
If you need more conditions - just throw Enfeeble on a few bars - it recharges insanely fast and has a superb cast time. Plus even with next to 0 in Curses - lasts long enough to nuke the target with Discord. (I actually prefer it to Enfeebling Blood.)


Here is the thing I am wondering - if you run 6 necros - does it even make sense to bring Discord on all of the guys?
I mean if you run AP+YMLD!+FH! + some 4 Discords - that will kill most of the things because that's some 600 damage. The two guys that are healers (be it resto or healing) thus free up some 10+ attribute ranks worth of points by not going Discord. And those can then be wasted on additional lines or to just improve the main attributes.
Especially since you want the healers to heal - and when they are healing they aren't nuking.
It seems like a wasted attribute line/elite on these guys. It was just a thought, i was thinking of a way to counter condition removal by stacking conditions on the enemies. maybe id be better off kicking a hero for an air ele.
That is why we bind discord to key presses if we want faster damage. Heroes dont heal if you already have max life, otherwise they would be healing all the time even without enemies. But in situations where the team is in trouble, is when the dual restore N/Rt healers start to pay off. If I need more hex removal in an area, I would convert one of them to a N/Mo.

Since all 3 necro heroes carry discord, you are not lacking in the damage department because you only need to spam discord to kill anything, once you have the curse and condition on your target.

Which henchies do I usually bring? Herta for wards (always), Zho for interrupts (almost always), Cynn for AoE (useful to confuse melee attackers), and either Mhenlo or a tank (with protective shouts) depending on the situation. I use the henchies for protection one way or another. You complained about heroes standing in firestorm, but guess what, monster AI has the same problem so I use Cynn and Herta (with Sandstorm) to turn the tables right back at them.

Quote:
Seriously - if Mhenlo and Lina do not provide sufficient healing there - you're doing it wrong. Yes Mhenlo and Lina do not provide sufficient healing for most of the harder areas in the game.

Would I be able to vanquish Dalada with just Mhenlo and Lina? Of course, because vanquishing is easy with all the tricks in pve that I have mentioned. But you would have obtained better results and kept your heroes alive if you have a better healer. From your screenshot, it shows that you had experience at least a team wipe or all your heroes had died before while vanquishing that area.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Daesu View Post
Traversc, we are talking about builds, not how to vanquish. Vanquishing is dead easy, and we have all done that before many times over that it is boring to talk about it.



Like I said, I have never asked for any proof. Since I have also vanquished the same area before that doesn't mean prot is better than restore now does it?



Yes Mhenlo and Lina do not provide sufficient healing for most of the harder areas in the game.

Would I be able to vanquish Dalada with just Mhenlo and Lina? Of course, because vanquishing is easy with all the tricks in pve that I have mentioned. But you would have obtained better results and kept your heroes alive if you have a better healer. From your screenshot, it shows that you had experience at least a team wipe or all your heroes had died before while vanquishing that area. If the player has access to only 3 heroes - then the player must make a compromise. Had I made one of the heroes a restorer - my damage output would have dropped. Because that guy would be restoring instead of nuking.
If the guys aren't nuking - things aren't dying.
And if things aren't dying - those things do damage.
Which means even more restoring is needed.

Would I like a better healer?
Of course - that is why I would LOVE it if they would provide us with the ability to use all hero parties. But till then - monk hench will need to do because other hench perform worse. I'd rather fill other roles with heroes then wasting it on healing - a role that the hench perform sufficiently.

Pretty much the only way the wipes would have been prevented is if the hero AI is programmed differently when it comes to reacting to AoE.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by upier View Post
If the player has access to only 3 heroes - then the player must make a compromise. Had I made one of the heroes a restorer - my damage output would have dropped. Because that guy would be restoring instead of nuking.
If the guys aren't nuking - things aren't dying.
And if things aren't dying - those things do damage.
Which means even more restoring is needed.
If they die they are not going to be spamming Discord either, so healing is important when you really need to heal. The issue here is where should the balance of offense vs defense be and heroes dont always agree on the same balance as you do. So binding Discord to key presses is useful.

Quote:
Would I like a better healer?
Of course - that is why I would LOVE it if they would provide us with the ability to use all hero parties. But till then - monk hench will need to do because other hench perform worse. I'd rather fill other roles with heroes then wasting it on healing - a role that the hench perform sufficiently.

Pretty much the only way the wipes would have been prevented is if the hero AI is programmed differently when it comes to reacting to AoE. I dont want to say that your way cant work because it can, but typical sabway and discordway simply use huge heals to handle hexes and conditions in most areas. They are more fool proof. Since you lack that, you have to plan your build more carefully depending on the area. For example, if there are more hexes, you need to bring more hex removal to counter Mhenlo's sucky healing. If there are more casters, then you may want to get rid of one of your dual Aegis for something else. If there are more life steals, think of something else. Healing on the other hand, is more universal.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by upier View Post
That's my issue.
Once the team starts getting into trouble the heroes turn into healers. And when they are healing - they aren't spamming Discord.
Because these guys can be either damage dealers or healers - but not both at the same time.
And if one goes down - you not only lost a healer you also lost one of your best damage dealers.

Btw - are you running a SY! guy with that?
Or a simple caster? I can run this with either a physical character or caster character. Although on my SY! character I will switch the curse N/Rt into channeling for splinter weapon, so I have only one restoration healer like in sabway.

The build in your screenshot seems customized to the area. You brought 2 cure hexes (even though you didnt bring any other healing prayer skills) and 2 minion masters knowing that the area has lots of exploitable corpses and degen hexes. As for me, I usually use a generic build like sabway or discordway and still managed to vanquish Dalada without bringing a single hex removal other than Mhenlo's sucky deny hexes.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by upier View Post
Don't bother.
Here is the thing I am wondering - if you run 6 necros - does it even make sense to bring Discord on all of the guys?
I mean if you run AP+YMLD!+FH! + some 4 Discords - that will kill most of the things because that's some 600 damage. The two guys that are healers (be it resto or healing) thus free up some 10+ attribute ranks worth of points by not going Discord. And those can then be wasted on additional lines or to just improve the main attributes.
Especially since you want the healers to heal - and when they are healing they aren't nuking.
It seems like a wasted attribute line/elite on these guys. I could devote another elite to healing. However, you also have to accept that since I add extra hexes and conditions (enfeebling blood and shadow of fear). Plus the minion bomber is usually casting death nova/ minions/ aegis/ protective spirit instead of focusing on discord. The healer usually is the first hero at the start of the battle to discord. Because no health has been lost so they can be free to add another 90 damage while the other necro's get distracted by minions or cursing.

Restoration elites are lackluster, weapon of remedy is only used mainly for conditions. Xinrae's weapon is something the ai can't use as a pre-protect. I could make them have word of healing and use monk healing spells, however a free bonus 90-100 damage for an elite which really can't be replaced and have too much of an effect.

I agree, that it may be "overkill" but when your fighting bosses or multiple monks who keep healing, the extra discords are what pushes the enemy over the edge. Plus, with all the minions tanking the healers can get off a few discords before we start taking damage.

The healers, will focus on healing when needed and will aid in the insane damage as needed. I play in a lot of hardmode areas and especially with all the vanquishing, it helps a lot against bosses as well as the areas where there are a few 3-5 healers. I do also run finish him and my friend runs pain inverter as well as another ap nuker.

We completed 4 or so kurzick vanquishes this weekend in about 35-45 minutes with our discordway build. Ferndale, Eternal Grove and a few others. Only one or two deaths throughout all the vanquishes, because of a hard hitting boss and the heroes were slow to cast.