UPDATE - August 6th, 2009

Raminus

Academy Page

Join Date: Dec 2007

GN

E/Me

Quote:
Originally Posted by Arkantos View Post
The last thing PvP needs is this insane pet buff.
This pet buff applies only to pve. PVP pet skills and pet damage/damage resistance remains the same.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Raminus View Post
This pet buff applies only to pve. PVP pet skills and pet damage/damage resistance remains the same.
His point was that the last thing guild wars skills need are buffs.


The Air Revenger

Lion's Arch Merchant

Join Date: Feb 2008

Looking For TA Guild!

W/

HB weekend is going to suck 3x Pcakhutes with buffed pets ugh

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by kvndoom View Post
Least we know warriors are still the most (only?) balanced class in the game.
Correction:
The most overpowered class in the game.

Huge damage, utility, aoe, prot, knockdown, interrupts, spears, scythes, daggers, they have it all but healing!

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."
doomspike?
DOOMSPIKE
please let someone make doomspike possible again.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'm happy about every one of the bug fixes but the 3rd one.

Tactics still needs a buff and it would have been nice to see one with all the other skill changes.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
This pet buff applies only to pve. PVP pet skills and pet damage/damage resistance remains the same.
I know that. The person I quoted said it's a shame that pets only got buffed in PvE, which is why I made the post.

Quote:
Originally Posted by Kain Fz View Post
Correction:
The most overpowered class in the game.

Huge damage, utility, aoe, prot, knockdown, interrupts, spears, scythes, daggers, they have it all but healing!
Stop trolling, please.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Great pve update for the rangers. Too bad the pve'rs finished the game two years ago.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by riktw View Post
Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."
doomspike?
DOOMSPIKE
please let someone make doomspike possible again.
pve only sorry no pvp its stillthe same

as for hb with pets its only apve update

Expro

Pre-Searing Cadet

Join Date: May 2009

Quote:
Originally Posted by Kain Fz View Post
Correction:
The most overpowered class in the game.

Huge damage, utility, aoe, prot, knockdown, interrupts, spears, scythes, daggers, they have it all but healing!
You are right - 4 elites used in PvP/PvE (Evi, BB, ES, DShash), whole line nerfed to hell for years (Tactics), ignored by AI in PvE, lower dmg for single target then assassin, lower AoE dmg then Dervish, useless as second profession (due to stance nerfs even monks rejected this class as secondary), easier to disable then casters (blind/weakness/empathy/parasite/blocking etc)... this list is much longer.

Raminus

Academy Page

Join Date: Dec 2007

GN

E/Me

Quote:
Originally Posted by Arkantos View Post
I know that. The person I quoted said it's a shame that pets only got buffed in PvE, which is why I made the post.
My mistake :X also yeah, it's true that this update focuses almost only on pve. My sympathies to the pvp community

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Kain Fz View Post
Correction:
The most overpowered class in the game.

Huge damage, utility, aoe, prot, knockdown, interrupts, spears, scythes, daggers, they have it all but healing!
Actually they do have healing. Healing Signet, anyone?

Also, if you are implying skills such as Dolyak Sig and WY are prot, you might just want to take a summer class in Guild Wars 101.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Kain Fz View Post
Correction:
The most overpowered class in the game.

Huge damage, utility, aoe, prot, knockdown, interrupts, spears, scythes, daggers, they have it all but healing!
Warriors are designed to do big damage, KD, and every core class can carry utility. Warrior AoE sucks (lolcycloneaxe). Warriors can't prot shit, unless you count Defy Pain, but then you do shit for damage. The only decent interupts warriors have are Savage and DChop. Warriors using off profession weapons suck.

The lack of Lightning Reflexes nerf/revert makes me sad. Rangers were already unspikable when they ran natty+troll if you weren't retarded, now you can be retarded and still be unspikable.

Dratyan

Dratyan

Frost Gate Guardian

Join Date: Dec 2007

D/

Seed of Life BUFFED? lol!

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

They nerfed Melshot but they didn't nerf Mind Blast

lol

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by makosi View Post
I'd say it was a buff. It no longer ends if you heal yourself or use a non-target spell like Aegis or Heal Party and can be maintained all of the time now.
I think you are missing the point where is is SINGLE TARGET now, correct me if I'm wrong

EDIT: Apparently I'm wrong NVM, IT ROCKS NOA

Rampage

Rampage

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by Dratyan View Post
Seed of Life BUFFED? lol!
Yeah, that was my reaction too. Apparently it wasn't powerful enough.

But hey, ANet hit it on the dartboard, so it had to be buffed!

Continue ignoring the issues at hand (maintainable invincibility, elite areas being completed in <20 minutes) and keep using power creep as a solution to fix the already horrible PvE gameplay and design.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by IrishX View Post
Warriors are designed to do big damage, KD, and every core class can carry utility. Warrior AoE sucks (lolcycloneaxe).
I hope you didn't just post that.

Hundred Blades + Whirlwind Attack says hi.

thinkingofaname

Frost Gate Guardian

Join Date: Apr 2007

Quote:
Originally Posted by IrishX View Post
Warriors are designed to do big damage, KD, and every core class can carry utility. Warrior AoE sucks (lolcycloneaxe). Warriors can't prot shit, unless you count Defy Pain, but then you do shit for damage. The only decent interupts warriors have are Savage and DChop. Warriors using off profession weapons suck.

The lack of Lightning Reflexes nerf/revert makes me sad. Rangers were already unspikable when they ran natty+troll if you weren't retarded, now you can be retarded and still be unspikable.
You missed the point. War have no AoE? Earth shaker says hi. No Prot? War have 80 armor, 96 armor with shield, 116 armor vs physical. They can also protect your squishy by going rush + bull the guy training your backline. No Interrupt? Dchop is extremely good, just take a look at Disrupting stab and you will see the difference. Also, since when does KD not count as interrupt? Bull -> Shock -> Dchop, easiest spike + shutdown ever.

Evasion Twenty

Evasion Twenty

Lion's Arch Merchant

Join Date: Jul 2009

Outside

Balthazars Chosen [BC]

R/P

Fixed SoS spirits....im happy

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Interesting update, there are some new possibilities to try out. Pets are more fun now in PvE. Now I have to decide on what kind of petpack I will use for me and my heroes

Back then

Frost Gate Guardian

Join Date: Apr 2009

There's no pleasing you guys...

This is a very good update. Pets got a huge buff, and WOW @ masochism and divine boon. Too bad I don't have EOTN for masochism though

carbajac

carbajac

Krytan Explorer

Join Date: Mar 2006

The Medicine Cabinet [PILL]

E/

Logged in to see try out the new Assassin stuff...look at what I see:



Now I'm gonna go try it out.
+0 dmg yeah!

Rampage

Rampage

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by Back then View Post
There's no pleasing you guys...

This is a very good update. Pets got a huge buff, and WOW @ masochism and divine boon. Too bad I don't have EOTN for masochism though
A good update would consist of balancing skills that need to be addressed, not using power creep to ignore them. Sure, it pleases the people who need PvE to be easier, but as far as quality goes, this is quite low on the scale.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Meh I preferred masochism the way it was...unlimited energy for my bip.

Rampage

Rampage

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by A11Eur0 View Post
Meh I preferred masochism the way it was...unlimited energy for my bip.
So did I. But hey, ANet can take any useful skill, make it worse, but as long as there are bigger numbers, people will be happy.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Back then View Post
There's no pleasing you guys...

This is a very good update. Pets got a huge buff, and WOW @ masochism and divine boon. Too bad I don't have EOTN for masochism though
Explain how you possibly think that is now a good skill.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."
Guess I'll just swap all my necromancer heroes to Discord or Minions since apparently that's all PvE necromancers are supposed to do.

Quote:
Finale of Restoration: increased recharge to 20 seconds. Functionality changed to: "For 10..35 seconds, the next 5 times that a chant or shout ends on target non-spirit ally, that ally is healed for 15..75 Health."
Glad to see something finally done with it but I still find it funny that the Command line received a huge overhaul last update and all Motivation gets this time around is a nerf.

Quote:
* Shroud of Distress: functionality changed to: "For 30..60 seconds, if you are below 50% Health, you have +3..8 Health regeneration and a 75% chance to block attacks.
* Signet of Deadly Corruption: no longer follows a dual attack.
* Unseen Fury: increased recharge to 20 seconds. Functionality changed to: "All adjacent foes are Blinded for 3..10 seconds. For 10..30 seconds, you cannot be blocked by Blinded foes."
No one will use Shroud of Distress because its counterproductive to Shadowform's health loss which is necessary for "By Ural's Hammer!" to work.

No one will use Signet of Deadly Corruption because Shadowform assassins use Sliver Armor to deal damage.

No one will use Unseen Fury because why you'd bother wasting a skill slot blinding enemies that can't hit you through Shadowform anyway is beyond me.

x sithis x

x sithis x

Frost Gate Guardian

Join Date: Jun 2009

[Pro]

N/

hot damn just back from b-day dinner they finally put an update on ... & its on my b-day, ive gotten every thing i wanted today ... this is the cherry on top

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by IrishX View Post
Warriors can't prot shit
Save Yourselves


I still question why people are saying I'm trolling though. Maybe wars just look good on paper and I haven't compared with other professions, but they look real good to me and they do a lot for the team as well as have many, many toys accessible to them.
Want KD? Pop in Earth shaker.
Want aoe? Pop in Hundred blades+Whirlwind attack+Mark of Pain
Want big dommage? Pop in WE Scythe
Want daze spam? Pop the infamous stunning strike SY spammer.
Want god mode? Pop Dragon slash SY spam


Also, last I checked, didn't people qq that wars outclass a dervish? Now people are saying dervish outdamages a warrior?

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
* Tonics no longer make noise in a town or outpost.
Another worthy fix. Was getting REALLY tired of those yeti noobs in GToB.

Rampage

Rampage

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by Kain Fz View Post
Save Yourselves


I still question why people are saying I'm trolling though. Maybe wars just look good on paper and I haven't compared with other professions, but they look real good to me and they do a lot for the team as well as have many, many toys accessible to them.

Also, last I checked, didn't people qq that wars outclass a dervish? Now people are saying dervish outdamages a warrior?
People say you're trolling because you say warriors are the most overpowered class in the game, which is probably one of the stupidest things I've heard in awhile. If you honestly think that warriors are the most overpowered class in the game, then you clearly do not have a clue about balance of any sort.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Well I'm not up to date on what some of the skill balance issues are, so I can't really comment on that. The bug fixes were nice, mainly the fix for SoS as well as the buff to pets.

TBH I wasn't really expecting an update today, and when I saw this thread, I imagined the only thing included was the tonic swap. Still looking forward to the content update.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Tonics no longer make noise in a town or outpost.
A+ on the test for common sense. Graz Anet and thanks!

Didn't expect an update today so that was a nice surprise too.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Kain Fz View Post
Save Yourselves


I still question why people are saying I'm trolling though. Maybe wars just look good on paper and I haven't compared with other professions, but they look real good to me and they do a lot for the team as well as have many, many toys accessible to them.
Want KD? Pop in Earth shaker.
Want aoe? Pop in Hundred blades+Whirlwind attack+Mark of Pain
Want big dommage? Pop in WE Scythe
Want daze spam? Pop the infamous stunning strike SY spammer.
Want god mode? Pop Dragon slash SY spam


Also, last I checked, didn't people qq that wars outclass a dervish? Now people are saying dervish outdamages a warrior?
"Save Yourselves!" is passive defense, not a prot.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

The Ele and Sin updates cracked me up. Basically "We are trying to make Sins and Aeros better at AoE"? *laughing spasm* That is not their job... yeah, sins aren't as good at PvE as at PvP, but they have their uses - either blow through the game like a lazy person with a perma or use them to spike down the monks, bam! done. And Air is for spiking... you want AoE, go fire (or Water or Earth if you are fighting Titans/Destroyers). Why eliminate the niches of the different elements?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Rampage View Post
People say you're trolling because you say warriors are the most overpowered class in the game, which is probably one of the stupidest things I've heard in awhile. If you honestly think that warriors are the most overpowered class in the game, then you clearly do not have a clue about balance of any sort.
I wouldn't think people would take that post so seriously and literal.
Doesn't everyone have their own favorite class they think is insanely overpowered?

Oh, right. GWG101. GW iz srsbsnss.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

its not good to post at night, reading ftw

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Not a bad update, but I won't call it good either considering the results of past dartboard buffs. Chain and Invoke Lightning in particular strike me as problematic (2005, anyone?). RoJ monks are now just as viable as before with Earthen Shackles. Selfless Spirit and pet buffs are just lol - but then, it's PvE.

As I see it, there are really only two good things in this update:
1. Melshot nerf - hopefully rangers will start using a number of different elites again.
2. The assassin buffs in PvE may be a preface to nerfing Shadow Form, by giving assassins other options.

Still no change to Mind Blast... oh well, I'll continue to abuse it then.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

Quote:
Golden Phoenix Strike: functionality changed to: "If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage and all adjacent foes take 10..30 damage."

Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."

Pets in PvE take 33% less damage and deal 33% more damage in combat.

Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."

Divine Boon: decreased Energy loss to 1; now only provides healing when you cast Protection Prayers or Divine Prayers spells.

Shielding Hands: functionality changed to: "For 8 seconds, damage received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health."
Awesome. It almost makes me want to play. No warrior updates; I am disapointed.